The Problem with Going Dark and Gritty
This week a dark and gritty fan film titled Power/Rangers took the Internet by storm, sending quite a few 20- and 30-somethings into a tizzy. The bright and corny team of space ninjas was reimagined in a grim world full of things that get movies an R rating. While there were some detractors, including the original Green Ranger himself, the widespread praise of the movie, plus over a million YouTube views, shows that people love them some dark and gritty. Yet while this mature short film seems to have struck the right chord with many fans, the bigger movie productions continue to miss the mark.
Ranking the Top 10 3DS Games with IGN’s Community
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Artist Pandamusk predicts that Gold Mario will bring us the NVC-apocalypse.
Supergirl Adds Two Familiar Faces to the Cast
Casting news for CBS's new Supergirl continues to role in, with the two latest cast members hailing from previous Superman adaptions.
Warner Bros. announced today that Dean Cain, who previously played Clark Kent/Superman in Lois & Clark: The New Adventures of Superman, and Helen Slater, who played Kara Zor-El/Supergirl in the 1984 film Supergirl, have been added to the cast.
Destiny: Bungie’s Listening To You
This week Jose is out again so Fran Mirabella III joins Destin Legarie and Laced up Lauren as they discuss the app that allows you to switch items between characters using your phone, the multiplayer adjustments, the leaked social area on the Reef and their 3 wishes for Destiny. What did they think? Listen and find out.
Thank You, Leonard Nimoy
Even Vulcans cry sometimes.
That’s got to be why I’m all choked up today. I mean, crying over the passing of a famous person, someone who I never even met? It is not logical.
Except this time, it is. Leonard Nimoy had a big impact on me, on my whole life, really. I don’t think I ever realized quite how much he affected me until now, however. It turns out both he and his alter ego, Star Trek’s Mr. Spock, helped to shape and inform who I am today.
As with many, many fans of his work, my connection with Nimoy began at a young age. I first started catching Star Trek episodes with my dad -- Sunday afternoon reruns on my local station, WPIX. Soon midnight airings followed, which you had to work really hard to stay awake for. (The Twilight Zone always followed at 1am for the over-achieving nerd.) Mission: Impossible and In Search of… were also in the mix during this time, again because my Dad turned me onto them. And looking back on it, I can see in these shows many of the ingredients that now make up my lifeblood.
The Red Sonja Movie Reboot Is Still Alive
The long-in-development feature film reboot of Red Sonja has reportedly hired a new screenwriter.
According to The Hollywood Reporter, Christopher Cosmos has been hired to script a new film based on author Robert E. Howard's sword and sorcery heroine. Nu Image/Millennium are producing the film.
Red Sonja was previously brought to the screen in 1985 in a movie starring Brigitte Nielsen in the title role and Arnold Schwarzenegger (oddly enough as High Lord Kalidor and not as Conan the Barbarian). The character also appeared on the live-action Conan TV series.
Red Sonja has also been popular in comics books, starting in the 1970s with Marvel Comics and then a 21st century run from Dynamite Entertainment.
First Look at the Jem and the Holograms Movie
Brace yourself for some intense '80s nostalgia, folks. Here's the first photo from the Jem and the Holograms movie, based on the Hasbro-Marvel-Sunbow cult animated series.
Check out the film's stars Aubrey Peeples, Stefanie Scott and Aurora Perrineau below:
Image Credit: Justina Mintz/Universal
Here's the official description for director Jon Chu (G.I. Joe: Retaliation) and writer Ryan Landels' (Collision Earth) big-screen adaptation: "As a small-town girl catapults from underground video sensation to global superstar, she and her three sisters begin a one-in-a-million journey of discovering that some talents are too special to keep hidden. In Universal Pictures’ JEM AND THE HOLOGRAMS, four aspiring musicians will take the world by storm when they see that the key to creating your own destiny lies in finding your own voice."
March PlayStation Plus Lineup isn’t Ready to be Annoucned
The March lineup of free games and offers for PlayStation Plus members may be announced a bit later than usual.
Speaking with fans in comments on the European PlayStation Blog, Manager Fred Dutton voiced an apology and explained that things were not yet ready for a full announcement.
"Sorry to keep you good folks waiting. I appreciate you’re all really keen to see the line-up and that it’s frustrating having to hang on a bit longer than usual," Dutton said. "Alas, we’re still not quite ready to make the announcement. I can’t give you a firm time at present as to when the post will go live, but we’re working to get it to you as soon as possible. It may well be next week at this stage."
Is an ACTUAL Dark and Gritty Power Rangers a Good Idea?
Hey guys, Eric and Roth back here this week, as we kick off with a discussion of the Power Rangers fan film everyone was talking about – and if the intentionally uber-dark and gritty approach would ever make sense in an official version. Note: If you care about such things, we do go into some spoilers for the aforementioned fan film!.
On the news front, we discuss Lady Gaga joining American Horror Story, DuckTales returning and the CW renewing Beauty and the Beast for Season 4 (!).
Then we chat about the strangeness of last week’s Two and a Half Men series finale and what we thought of FOX’s new comedy, The Last Man on Earth.
Lastly, reader email asks us about when networks remake a pilot they passed on and if the recent Sony/Marvel movie deal for Spider-Man could result in a Spidey-related TV series.
Oblitus Review
Parvus, from the Latin for "little," is such an apt name for the hero of Oblitus. He spends his waking hours tossing sticks at beasties the size of small buildings, and his jaunts take him among household items such as pots and jars that are so comically oversized he might as well be walking through a Claes Oldenburg exhibit. It's possible, too, to read a bit of self-deprecation on the part of one-man development team Connor Ullmann, who's been saying for two years now that his little 2D sidescrolling rogue owes heavy debts to Dark Souls. Parvus' journey is fraught with failures, restarts, and seemingly insurmountable challenges. Thus, his journey echoes the creative trials of a developer who knows he has massive boots to fill.
Generally, Oblitus succeeds, in spirit if not in presentation. The influence of Dark Souls doesn't beat you over the head as it did in last year's Lords of the Fallen; instead, it reveals itself in subtler ways, such as how the reason behind our masked hero's existence reveals itself chiefly through gameplay rather than storytelling. You see it when poor Parvus can't sustain more than a few blows before the words "You Have Died" fill the screen and reset your progress, or how darkness and shadows cover so much of Parvus' world. It's a beautiful world, and while Oblitus opts for an attractive hand-painted aesthetic that evokes a gritty reboot of Castle Crashers, it's possible to catch echoes of Blighttown and Darkroot Garden reverberating throughout its interiors and forested paths.
The nods to Souls carry over to the combat, with the key difference that this is a fast-paced game that better resembles Mega Man or more contemporary platformers like Outland. It's intuitive stuff, for the most part, and a quick prompt when the game first boots up bidding you to mirror the action keys for either a gamepad or keyboard serves as all the tutorial you need. There's a sense, though, that Ullmann tried too zealously to Souls-ify his game. Parvus can parry and block with his shield by activating the left bumper and trigger of a gamepad, for instance, but the option never feels anywhere as useful as his ability to roll through most adversaries, swatting them with his trusty wooden spear before rolling swiftly to the other side.
Small collision issues complicate the matter because it's not always clear if our little warrior can block an attack at a particular angle or even if his jabs will hit. Parvus is thus much more effective when fighting on the move, jumping Mario-style over lumbering bog monsters and lizard men rather than staring them down behind a shield or using the option to throw Parvus' spear across the map (and suffering a slight respawn delay for the privilege). Oblitus' very design tends to confirm this bias, as the combat upgrades Parvus picks up focus far more on options such as gaining invincibility while rolling and jumping higher than on employing our little hero's rickety shield.
In less capable hands, such challenges might be overcome by simply memorizing where Oblitus' monsters enter and exit, and recalling precisely when to make various jumps. But this is Oblitus, a name that means “forgotten.” Ullmann's game escapes such predictability through the roguelike elements of its gameplay, which shakes up the locations and types of upgrades, health renewal boosts, and even a few of the enemies after each death to ensure that each playthrough differs from another. Even the map itself isn't entirely safe, as elements such as corridors and platforms sometimes subtly extend to make room for more foes. The upshot is that each of Parvus' forays into his strange world is fraught with an exciting urgency that's absent in 2D games relying on extra lives and self-sacrifice for the sake of experimentation. When you risk losing everything, Oblitus says, everything starts to count.
That's a lot of abuse to hurl at players, particularly when it also means that some playthroughs will inevitably be easier than others. However, Oblitus keeps it manageable with zones that feel just large enough to deliver a satisfying sense of exploration while remaining compact enough to keep replays worthwhile. (There's even an achievement for beating the game within 25 minutes.) Elsewhere, enemies’ deaths reward you with a near-imperceptible bit of replenished health. The handful of bosses, while massive enough to take up huge chunks of the screen, usually require simple (although sometimes not immediately obvious) strategies that assuage the pain of repetition in the case of almost certain failure. It's like the kid on the playground who's just mean enough to start scuffles with you but is never quite unbearable enough to drive you away. Indeed, my main complaint throughout had little to do with the moment-to-moment gameplay but rather with the way the world is filled with too many surfaces that look like they should be walkable but aren't.
Ullmann does his game a bit of a disservice by so vocally trumpeting the influence of Dark Souls; this is something different and attractively brutal, although its component elements are familiar enough to make it accessible to almost everyone. (And if the considerable appeal of Volgarr the Viking proves anything, it's that publisher Adult Swim has a soft spot for punishing platformers.)
But there's plenty of pleasure in this pain, and it reveals itself in not only the richly imagined bosses and enemies but also Josh Whelchel's haunting soundtrack, which fares just as well off the screen as it does when Parvus is busy stabbing creatures of the dark. If you're up for some pretty punishment, Oblitus provides an experience that you won't soon forget.