GTA 5: Your Best Moments

The above video highlights some of the best moments submitted to IGN from the community. We sorted through the many submission tirelessly to bring you the best, most hilarious, and skilled based videos sent by you!

There’s no denying that Grand Theft Auto V and Grand Theft Auto Online create some of the most intense, gratifying moments in gaming that can make you laugh, cry or maybe even toss your controller across the room. Whatever the case, we want those moments.

If you think you’ve caught yourself in a situation that demands the attention of your peers, give them to us and, if we deem it worthy, we’ll add it to our list of the best user submitted moments from Grand Theft Auto V. Additionally, we'll be featuring one incredibly well put together GTA 5 video made by the Rockstar Editor. Once you’ve rounded up your best moments, send them to:

Continue reading…

No, Danny Elfman’s Spidey Score is Not in Avengers 2

If you were thinking that Danny Elfman's recently revealed "additional music by" credit for Marvel's Avengers: Age of Ultron meant his old Spider-Man score was going to be used in the film ... stop thinking that.

Elfman spoke about his contributions to the forthcoming Avengers sequel and the idea of re-imagining other composers' scores during a recent radio appearance on 891 ABC Adelaide.

"I was doing the same thing actually just last week because I've contributed music to the new Avengers movie," ComicBookMovie.com quotes Elfman as saying. "I took part of Alan Silvestri's theme on the original

Continue reading…

Tim Schafer is Open to Returning to Psychonauts

After last night's 2015 British Academy Games Awards, storied developer Tim Schafer discussed his career, and the titles he would most like to revisit in the future.

Schafer has had a leading role in a variety of games spanning several genres: Full Throttle, The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, Brutal Legend and Grim Fandango. In the wake of Grim Fandango Remastered's release on PS4, Schafer said Psychonauts is one of the titles he could most easily see returning to.

"The world of Psychonauts is so interesting because you can just keep creating more brains every time you meet somebody and wonder what the world inside their brain looks like," Schafer told Destructoid.

Continue reading…

New Ransomware Variant Targets Gamers

In a new twist on the old ransomware tactic for extorting money, a new variant of the CryptoLocker malware is locking up files associated with victims' games.

The ransomware encrypts saves, maps, mods, and other game-related file types, according to a security report by Bromium Labs. Upon contracting the malware, the affected computers show a terrifyingly-red window with a warning stating the now-encrypted files will be unlockable unless users follow a sketchy link to pay for the right to unlock their own files.

Files are targeted by their extensions, and according to Bromium, this particular brand of malicious software targets "more file types associated with video games than we have ever seen." It also says that recovering the data is often not possible even after reinstalling the game.

Continue reading…

Star Wars, Green Lantern, Cap 3 & Suicide Squad

Welcome back to Keepin' It Reel! In this week's podcast, Jim Vejvoda, Roth Cornet and Chris Carle bring you the latest in movie news.

This week's topics Star Wars: Rogue One, Star Wars: Episode VIII, Frozen 2, Captain America: Civil War, Suicide Squad, Tron 3, Zoolander 2, Ghostbusters, Green Lantern, and more.

Finally, we talk about Disney's live-action retelling of Cinderella, which is projected to top this weekend's box office.

Download Keepin' It Reel, Episode 280!

star_wars_xwing_1280

Continue reading…

StarCraft 2 Mod Lets You Slay Zerg In Third-Person

Psionic Warfare: Total Destruction is a StarCraft II mod that transforms the sci-fi RTS into a third-person shooter, dropping you right in the middle of the action against the zerg swarms.

There are five classes in Psionic Warfare: Mercenary, Tactical, Royal Guard, Blast Armor, and Adjutant, the last of which is unlocked by getting a certain amount of kills in-game.

You can play the game solo or join up with three friends to mow down waves of enemies, across four different game modes.

Third-person mechanics aren’t an entirely new thing in the world of StarCraft modding.

A modder called Shadowstorm made a third-person shooter StarCraft engine a few years ago, which Psionic Warfare uses as a framework for its own engine, according to the creator.

Continue reading…

Game of Thrones: Everything We Know About White Walkers

There's a damn good reason why your Night's Watch brothers will almost immediately put the torch to your fast-decaying body should you ever expire beyond the Wall. Yes, if you're unfortunate enough to die way up in the frozen super-North, you'll come back as a mindless, glowing-eyed zombie bent on eviscerating all humanity on behest of the all-powerful White Walkers. And stabbing you in the brain won't help. It's got to be fire. As a "Wight," the only way to stop you is to turn you into to ash-upon-snow.

So who/what are Game of Thrones' White Walkers? Last appearing in the Season 4 episode "Oathkeeper," these ancient icy evil devils are just a bunch of make-believe hooey according to the majority of sun-soaked Westeros. But we know better. And so they wait, poised and ready to devour all they see once...well, once Winter comes. Yes, that pesky season that never seems to arrive. Once it hits though, look out. It's going to be like Burning Man. Except the opposite.

Continue reading…

White Night Review

A striking aesthetic can grab your attention, but a game needs more than looks if it's going to keep it. The noir-inspired White Night gets caught in a loop of offering more before taking it away, making for a horror experience that is sometimes wonderful, often lackluster, and frequently frustrating.

White Night is a horror story told in black and white. Set in the 1930s during the Great Depression, it's a noir tale that's part serial killer mystery, part supernatural ghost story. You break into a nearby house to look for help after being hobbled in a car crash. The game could be compared to Resident Evil largely due to its fixed camera angles, but you won't be shooting any monsters. Instead, you spend the majority of your time exploring the house and the mysteries it holds, all while intoning your thoughts in typically stilted and melodramatic noir fashion.

Just because you turned on the lights doesn't mean you can expect them to remain on.

It is more adventure game than survival horror, though one element of White Night that stays true to the survival horror genre is item management; specifically, you collect matchsticks, which are your only source of light for most of the game. Matchbooks can be found littered liberally throughout the house, but you can only hold a handful of them at a time. They burn out quickly, making your stock of them something you always want to keep an eye on. If you're caught in the dark for too long, you're dead.

Matchstick management is one of several examples of good ideas in White Night that often go wrong. Matchsticks are perfect for mood lighting, and using your supply provides good tension, but their implementation can be frustrating. For one thing, many actions in the game (including saving, which is done manually by sitting in a well-lit armchair) require you to put your match out. Just lit your next-to-last match? Sorry: you've got to extinguish it if you want to open a chest to get the items inside.

On random occasions, your matches also fail when you try to light them. Sure, there's some realism to this, and there's something horror movie-esque about desperately trying to strike a match that won't light, but when you're forced to replay sections of the game because two of your four remaining matches ran out and you got stuck in a dark room, this isn’t moody--it’s annoying.

How do you think she maintains that nice white hair? Asking for a friend.

White Night's fixed camera angles are similarly hit-and-miss. While they provide a more cinematic look, they don't play well with the two-tone look of the game. There isn't much detail to the game's black and white environments--your character notices a statue’s hand protruding from the ground, but you could never yourself tell based on the smudge of black and white that depicts it--and thus, it can sometimes be hard to get a great sense of your surroundings when the camera switches from one angle to another. What begins as a striking look becomes a tedious visual obstacle.

This is most evident--and most upsetting--when you're running away from danger. There's no combat in White Night, but there is an antagonist: a woman who manifests herself as several ghosts that can kill you if you touch them. A ghost can only be harmed by electric light (which is why they break the house's lights at every opportunity), so you spend most of your time trying to avoid them. At times, this system functions well enough. Other times, it's frustrating. You often have to weave your way through several ghosts to reach your destination, and you may find yourself running the wrong way after the camera changes on you--that is, if you're not already caught in the geometry of the environment.

Your ability to save only in select corners of select rooms (with a few, story-determined exceptions) leads to tedious scenarios in which you know exactly where you need to go and what you need to do, but you have to retry the same sections over and over again because you keep getting caught heading from one save point to another. On the upside, the ghosts are appropriately creepy--they are unsettling images that don’t rely on cheap tricks, like loud noises, to induce jump scares. But your fear of the ghosts evaporates the more times they catch you, because the death sequence isn't horrifying; it's just a path to your most recent save.

A lack of lighting is no excuse for a messy room.

Despite its faults, the methodical exploration of the house is typically satisfying. When you're given room to breathe and you can simply poke around, White Night is an intriguing adventure game. Most of the puzzles are simple to solve and aren’t annoyingly convoluted. When you do find yourself stuck, useful hints can be found in the in-game newspaper (which is really more of a journal), and the main character himself will ponder possible solutions if you wander aimlessly for too long. The game's story is something of a saving grace, most of the time. Told mostly through collectible diaries, letters, and newspaper articles scattered throughout the house, the tale of White Night's main characters comes together well. Unfortunately, the game comes to a predictable conclusion, and the dialogue occasionally drifts into tangents that try to convey a deeper meaning than they can actually accomplish.

White Night has other minor issues, such as its lack of a useful map, but these flaws stand out primarily because of the possibilities the game never realizes. But there are frightful joys to uncover, nonetheless. There were numerous moments when I was exploring the environment, reading the back story, and solving the puzzles, that I enjoyed myself. I wanted to find the next journal entry and see how the story ended, and at times (particularly early on), I was genuinely creeped out by the atmosphere. The pieces that make up White Night could have added up to a great interactive horror story. Sadly, the good game you can imagine is stuck lurking in the shadows of the game it became.

Another Character Deconfirmed for Mortal Kombat X

During a Mortal Kombat X livestream today, NetherRealm announced that Mokap, a secret character from a previous series entry, will not be included in the upcoming release.

During a fan-question segment of the livestream, NetherRealm was asked about characters who definitely won't appear in MKX. Mokap –– the second deconfirmed character –– made his series debut in Mortal Kombat: Deadly Alliance on Xbox, PS2 and GameCube. In it, he played a motion-capture actor called by Johnny Cage to work on an upcoming film, mainly because of his wide knowledge of martial arts.

Continue reading…

Remembering Chrono Trigger

Download Nintendo Voice Chat Here

wiifitvoice

Get your time machines ready folks! IGN's Nintendo show kicks off this week with a discussion about the 20th anniversary of Chrono Trigger, one of the greatest JRPGs in history. Then, the crew of host Jose OteroPeer SchneiderBrian Altano, and Marty Sliva talk about IGN's Code Name STEAM review and some Mario Party 10 impressions. And, finally, we tackle a few news stories at the end of the show.

Continue reading…