Monthly Archives: July 2022
Salem’s Lot Delayed To 2023
Audiences hoping to enter Halloween season with a sizable bite of horror will be disappointed to hear that the upcoming remake of Stephen King’s Salem’s Lot has been delayed according to Deadline. The film, originally slated for September 9 of this year, is now releasing April 21, 2023. Deadline also reports that the delays are "due to Covid-related delays in the post production realm."
In recent years, the beginning of September has been home to other remakes of Stephen King films like It in 2017 and It: Chapter Two in 2019. Unfortunately, audiences will have to wait until spring to see Salem’s Lot.
The film, based on the 1975 book by King, follows a writer who returns to his hometown and discovers the residents are being turned into vampires. The remake, like the original book, will be set in the 1970s. It was adapted into a made-for-TV miniseries in the late 1970s, but this marks its first time at the movies on the big screen.
The film is directed by Gary Dauberman who is no stranger to horror. He’s written scripts for films in the Conjuring universe like The Nun and Annabelle Comes Home, which he also directed. Dauberman is also familiar with King’s work as he co-wrote 2017’s It and was the solo writer of its follow up, It: Chapter Two.
At CinemaCon in April, audiences got a peek at Salem’s Lot as well as Wonka and Elvis. Here’s hoping it fares better than the recent remake of Stephen King’s Firestarter, which we called “a bummer of a burn” in our review.
Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.
Dr. DisRespect’s New FPS Is a PvPvE ‘Extraction Shooter’
Guy "Dr. DisRespect" Beahm, the banned Twitch streamer, has revealed more details about his studio's AAA FPS blockchain game, including a name: Project Moon.
Today, his newly founded studio Midnight Society revealed details about the upcoming game. According to the studio's website, the game is a "vertical extraction shooter" with PvPvE gameplay. "Our high-level gameplay goals are to capture the essence of arena shooter level design with the scale and scope of battle royale player counts, and the session-to-session gameplay mechanics of extraction-based shooters," the website reads.
As development continues, small glimpses into the game will be released through Snapshots, which the site describes as "playable experiences focused around specific milestones" exclusively available for Access Pass holders. Through these Snapshots, players will be able to test various aspects of development, though they'll have to pay to do so. Earlier this year, 10,000 of these access passes were already sold to select individuals via a "Founders Pass" NFT for $50 apiece. Other access passes are planned to be sold at later dates.
The first Snapshot, Player Hideout, demonstrates the game's environment and weapons through various shooting ranges.
Previously, Beahm founded the studio in 2021 alongside ex-Halo and Call of Duty developers, though not much was known about the in-progress game until today.
Beahm initially rose to fame as a Twitch streamer, though he was permanently banned in 2020 for reasons that are still unclear. After revealing plans to sue Twitch, his legal dispute was since resolved, though he doesn't plan to return to the streaming platform anytime soon.
Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.
PlayStation 5 Co-Creator Mark Cerny Is Assisting Jade Raymond’s Haven Studios
PlayStation 4 and 5 lead system architect Mark Cerny is working with Jade Raymond’s studio, Haven, on research and development.
In an interview with GamesIndustry, Raymond said that Haven has significantly increased its investment in both R&D and cloud development. As a result, Cerny has taken notice of the studio’s work.
“So [Mark Cerny] is one of the main reasons we're investing so much in R&D, and in this very senior engineering team. It's not just tied to cloud but also some more forward-thinking R&D,” Raymond explains. “I'm not able to say too much now, but that's obviously one of the other things that's been a big attractor and is exciting to our team with PlayStation. Of course, Mark Cerny is kind of like a rockstar, too, so being able to collaborate with him is really exciting.”
Back in March, PlayStation announced that it would be acquiring Haven and that the studio is working on a new live service game featuring social elements and user-generated content. This aligns with the platform's plan to launch more than 10 live service games by 2026.
"We're making an exclusive for PS5, and it is a live service game, so we have additional challenges of how do we make that kind of game with that kind of delivery, but with the PlayStation-level graphics that people expect," Raymond adds. "All while allowing for those constant updates and building something that could be a living experience."
Haven is also focusing quite a bit on cloud infrastructure, as the studio believes it can revolutionize game development. The studio's vision started during the pandemic, so Raymond decided to build into the cloud. She asks, “We didn't have offices at first and we thought why not innovate here and avoid people having these big machines and VPNing in?”
Haven initially only had six people on its cloud team. Now, the studio has hired an additional 21 engineers to build out its long-term cloud initiatives. One of these hires is Jalal El Mansouri, who was previously the technical architect on Ubisoft’s Rainbow Six: Siege. He joins Haven as the principle architect and head of R&D, working with CTO Leon O’Reilly.
Cerny was behind the design of both of Sony’s last two hit consoles and presented a deep dive of the PS5 back in 2020 before it launched.
Before founding Haven, Raymond was the head of Games and Entertainment at Stadia until early last year when Google announced it would be shutting down first-party development.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey
GoldenEye 007: Long-Rumoured Remaster Reportedly in Limbo Due to Ukraine War
The long-rumoured GoldenEye 007 remake for Xbox has apparently been delayed as a result of the Ukraine war.
As reported by industry insider Jeff Grubb on Twitter (below) and corroborated by Eurogamer, a remake of the classic Nintendo 64 game "is still in limbo because of the war". Though nothing is official, this would match reports that the game has been in a near-complete state for a while.
A GoldenEye remake appeared closer than ever last month as Microsoft actually listed its achievements on its official website, with some developers already having already unlocked them. Microsoft therefore may be ready to release the game.
Goldeneye is still in limbo because of the war. 1 v 100's team lead left Microsoft. I don't know what that means for the game.
— Jeff Grubb, No. 3 games journalist (@JeffGrubb) July 10, 2022
Xbox Achievement tracking website TrueAchievements also listed the game back in January, and it isn't even the first time Microsoft has attempted to get GoldenEye on its consoles. An updated version of the original was confirmed to be in development for the Xbox 360's Live Arcade at developer Rare but was cancelled due to licensing issues, and files for the game leaked online in February 2021.
It's also not the only James Bond game (probably) on the horizon, as Hitman developer Io Interactive is also working on its own Project 007, which brings a brand new story to the super-spy's world.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Kingdom: The Blood First Gameplay Trailer Brings Hit Netflix Zombie Show to Life
Action Square, a South Korean game studio is bringing the hit Netflix zombie series to PC and mobile with Kingdom: The Blood. You can check out the game in action now in the first gameplay trailer.
Kingdom: The Blood is an adaptation of the Netflix series Kingdom which is about a zombie apocalypse but set in medieval Korea. The story follows Crown Prince Lee Chang who gets caught up in the zombie invasion while investigating the mysterious circumstances around his father's disappearance.
The game will allow players to create their own characters and cut through zombies while traversing through historic locales. According to Action Square, a professional Korean sword dancer was motion captured for the combat and historical details around clothing and the palaces were faithfully recreated.
Kingdom: The Blood will feature a story mode as well as Conquest Mode. There will also be multiple boss battles as well as PvP combat. Kingdom: The Blood is set to be released for PC and mobile.
Both seasons of Kingdom are currently streaming on Netflix along with the special Kingdom: Ashin of the North.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Kung Fu Panda: The Dragon Knight: Exclusive “Rock Monster” Clip Featuring Jack Black’s Po
Netflix has released an exclusive clip from its upcoming animated series, Kung Fu Panda: The Dragon Knight, which is set to premiere on the streaming giant on July 14, 2022.
Here's how Netflix describes Kung Fu Panda: The Dragon Knight: "Jack Black returns to Kung Fu Panda in the new series Kung Fu Panda: The Dragon Knight. When a mysterious pair of weasels set their sights on a collection of four powerful weapons, Po must leave the comfort of Panda Village on a globe-trotting quest for redemption and justice that finds him partnered up with a no-nonsense English Knight named Wandering Blade. Together, these two mismatched warriors will set out to stop the magical weapons from ever being used."
IGN can exclusively reveal the clip featuring Jack Black's Po and a giant rock monster in the video below or at the top of the page:
DreamWorks Animation will bring the imaginative world of Kung Fu Panda to life for eleven action-packed episodes.
And joining Black on this epic animated journey is an impressive ensemble of voice actors, including Rita Ora as Wandering Blade, James Hong as Mr. Ping, Chris Geere as Klaus Dumont, Della Saba as Veruca Dumont, Rahnuma Panthaky as Rukhmini, Ed Weeks as Colin and Amy Hill as Pei Pei.
What did you think of the clip? Let us know if the comments. And for more on the world of entertainment, find out why Marvel's Phase 4 needs a goal, Captain America 4 finds its new director, and The Boys Season 3 ending explained.
David Griffin is the Senior Editor, Features and Content Partnerships for IGN. Say hi on Twitter.
Natalie Portman Says She’ll Never Reveal Her Whispered Line in Thor: Love and Thunder
Warning: This article contains major spoilers for Thor: Love and Thunder.
Natalie Portman has no intention of ever revealing what Jane Foster whispered to Thor in the final act of Thor: Love and Thunder.
Many people have been discussing the mighty return of Natalie Portman's Jane Foster in Thor: Love and Thunder, but one scene, in particular, has become the subject of much debate. That scene occurs towards the end of the movie when Jane shares her final moments with Thor and supposedly whispers her "perfect" new catchphrase into his ear.
The whispered line of dialogue isn't shared with the audience and it doesn't sound like that's going to change any time soon, as Portman told CinemaBlend she won't be letting anyone in on the secret. "That scene was really, really fun to shoot," she said of Jane and Thor's parting exchange. "And yes, there is a specific line, but I will never reveal it."
Jane, who we discover is battling Stage 4 cancer, basically ends up sacrificing herself in the MCU sequel to save the children. Earlier in the movie, she tells Thor that every time she becomes Mighty Thor, it saps her of more of her strength as Jane Foster. Jane still chooses to use Mjolnir in the final battle despite the fact that she knows it will kill her… and it does.
Her closing catchphrase is not the only mystery left lingering in the air at the end of the film. There is both an end-credits and mid-credits scene to mull over as well as plenty of Easter eggs to crack open now that the movie has debuted in theaters and secured a victory worthy of the gods, having earned $302 million at the global box office during its opening weekend.
IGN awarded Thor: Love and Thunder a 7 out of 10, noting that the latest entry in the Marvel Cinematic Universe may have been "held back by a cookie-cutter plot and a mishandling of supporting characters," but the fourth Thor movie ultimately succeeded as the "MCU's first romantic comedy thanks to Chris Hemsworth and Natalie Portman's chemistry."
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Skyrim Multiplayer Mod Passes 80,000 Downloads, But the Dev Team Is Moving Onto New Projects
Skyrim Together Reborn, a mod that adds co-op to Bethesda's beloved RPG, has been downloaded more than 80,000 times in three days.
Despite its success, however, the development team behind the mod are officially moving on to other projects, telling the community that it's now up to them to improve it.
The team shared an update on reddit following Skyrim Together Reborn's release on July 8, saying it was happy with the launch as, while there were some technical difficulties, these were expected and most players were seemingly able to play as intended. The only major issue was that some servers didn't work, but a hotfix for this will be released soon.
"We are excited about the future of Reborn," the post read. "With thousands of man hours of work put into the project already, we have done most of the heavy lifting for you. With the mod going open source, it is now up to you, the community, to step up, and further develop Reborn
"The current dev team is very tired, and frankly, is simply interested in branching out and doing other projects. We will still be here to guide new developers, review code, and perhaps occasionally implement features and fixes. As for right now though, we need a break."
It's unclear what these other projects will be, but the team is also working on a Fallout Together mod that, as the name implies, brings co-op to Fallout 4.
Bethesda games have always had an avid modding community but Skyrim Together Reborn adds a whole new way to play for those still roaming around Skyrim more than a decade after it was released.
With Elder Scrolls VI likely still years away, it offers a new way to play the Elder Scrolls for many. Director Todd Howard revealed last year that Bethesda's new space RPG Starfield had taken priority over the Skyrim sequel and the sci-fi game was recently delayed until next year itself.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Ubisoft ‘Decommissioning Assassin’s Creed: Liberation,’ Says Owners Will Still Have Access
Update 07/11/2022: Ubisoft sent the following statement saying that current owners "will still be able to access, play or redownload" them.
As stated in our support article, only DLCs and online features will be affected by the upcoming decommissioning. Current owners of those games will still be able to access, play or redownload them. Our teams are working with our partners to update this information across all storefronts and are also assessing all available options for players who will be impacted when these games’ online services are decommissioned on September 1st, 2022. It has always been our intention to do everything in our power to allow those legacy titles to remain available in the best possible conditions for players, and this is what we are working towards.
Ubisoft is removing access to Assassin's Creed: Liberation HD on Steam – seemingly even for users who have already bought the game.
As spotted by Nors3 on Twitter (below), the game can no longer be purchased on Steam following instruction from Ubisoft to remove it from sale. "At the request of the publisher, Assassin’s Creed: Liberation HD is no longer available for sale on Steam," a notice on its page reads.
Beyond just being removed from sale, however, "this title will not be accessible following September 1, 2022", a second notice adds.
Ubisoft is making a precedent on Steam as Assassin’s Creed Liberation HD will not be accessible following September 1st, 2022. Even if you already bought it, a bar new low for consumers. pic.twitter.com/hRmmb2yM3w
— Nors3.eth (@Nors3) July 10, 2022
Ubisoft announced last week that it was shutting down online connectivity for 15 games on the same date, with Liberation HD being one of them, but nothing suggested access to the game would be removed completely. "You will be unable to link Ubisoft accounts in-game or use online features," Ubisoft said of the PC version. "Additionally, the installation and access to DLC will be unavailable."
This version of Liberation - which is an HD port of the original PlayStation Vita game - is also accessible for free with Assassin's Creed 3, but this costs $39.99, and users who have bought and paid for the original version would essentially have to buy it again.
Removing access to a game customers have paid for without at least offering refunds is relatively unheard of on Steam, though it appears that Ubisoft will set that precedent with Liberation HD.
IGN has reached out to both Ubisoft and Steam's parent company Valve for comment.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Marauders Beta Kicks Off Next Week
Marauders, the upcoming PvPvE loot-and-raid sci-fi first-person shooter that combines on-foot FPS gameplay and spaceship dogfighting, is heading into a closed beta session next week.
From July 20-25, anyone who preorders Marauders will be able to participate in the closed beta on Steam. Developer Small Impact Games and publisher Team17 say that the closed beta will add two new Raid locations since the closed alpha a couple months ago: Merchant Ship, which they describe as "an expansive, breach-able frigate perfect for intimate and long-range firefights" and Terraformer, a "newly abandoned agricultural hub built on top of an asteroid shard."
We previewed Marauders during the closed alpha recently and came away impressed with the core gameplay loop. The closed beta will add a number of improvements made since the alpha, including the addition of the Heavy Thompson and the Klobb Machine Pistol weapons, as well as the ‘Scrap Bomb’ heavy explosive and "numerous quality-of-life improvements such a ‘Quick Loot’ option and foldable bags for economic inventory management."
Marauders will launch into Steam Early Access and Game Preview via PC Game Pass later in 2022.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.