Monthly Archives: July 2022

Will Smith Slap Won’t Kill Bad Boys 4, Martin Lawrence Says

Martin Lawrence has claimed Will Smith's Oscars slap won't kill the development of Bad Boys 4 despite the reported postponement of the project in the aftermath of the incident.

In an interview with Ebony magazine, Lawrence expressed his confidence that Bad Boys 4 will move forward, as he dismissed speculation that the franchise's fourth installment would be cancelled as a result of Smith's onstage altercation with Chris Rock at the Oscars. "We got one more at least," he asserted, implying that Bad Boys for Life will get a follow-up.

The buddy cop action-comedy franchise launched in 1995 with the first Bad Boys movie, which saw Lawrence and Smith team up in their respective roles as Detective Sergeant Marcus Miles Burnett and Detective Sergeant Mike Lowrey. The movie proved to be a commercial success and spawned a sequel in 2003 with the release of Bad Boys II.

"It was big," Lawrence said of the launch of the franchise. "For us to come together and prove that we can deliver, and we can pull people into the box office—that two Black stars, two sitcom stars, could make money at the box office [was huge]. I didn't go to college, so I felt TV was my college years. I felt with movies, I had graduated; it was just different."

25 years after the first Bad Boys proved that then-TV-stars Lawrence and Smith had big screen box office clout, the boys returned again for Bad Boys for Life. The long-gestating follow-up was well-received by fans and critics, with IGN's reviewer calling it an outrageous throwback threequel with great cast chemistry and plenty of all-out action.

The development of a fourth Bad Boys movie was confirmed in the same month that Bad Boys for Life arrived in theaters. The project was said to be making steady progress, with Smith having received 40 pages of the script. However, in April of this year, Bad Boys 4 reportedly came to a grinding halt to allow events to play out after the Oscars incident.

Smith made headlines in March when he slapped Chris Rock at the Oscars after the comedian made a joke about his wife Jada Pinkett-Smith's alopecia. Smith later apologized, calling his behavior "unacceptable and inexcusable." The actor also resigned from the Academy of Motion Picture Arts and Sciences and received a 10-year ban from Academy events.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Peaky Blinders Creator’s Next Show Is About the Making Of the Ferrari

Peaky Blinders creator Steven Knight will be writing a new series about the life of the creator of the Ferrari supercar, which will air exclusively on Apple's streaming platform, Apple TV+, THR reports.

The show will be co-written by Italian director Stefano Sollima (Without Remorse, Sicario: Day of the Soldado), and is inspired by the best-selling biography Ferrari Rex by Luca Dal Monte. It'll focus on a particular five-year period in Ferrari's life.

"I am thrilled to be telling such an evocative story about this legendary man and his iconic brand," said Knight in a statement. "Enzo Ferrari’s utterly extraordinary life was defined by his dramatic personal and professional journey, and Ferrari is a celebration of an incredibly complex and fascinating human being."

A log line for the show was provided, and it seems to be more of a high-stakes period drama, focused on the hardships faced by Ferrari in his pursuit of automobile eminence.

"Five years. Five drivers. Five deaths. One trial. In the name of passion, in the pursuit of pure speed. At the center of it all a titanic man, complex and multifaceted, who dedicated his genius to the mission of building the fastest racing car in history."

It continues: "Enzo Ferrari: his name became a boast, an aspiration, and ultimately legend. But there was a trail of tragedy and torment along the way. Between 1956 and 1961, deeply wounded by the tragic death of his firstborn son Dino and by what he considered a betrayal by his lead driver Juan Manuel Fangio, Enzo Ferrari rebuilds his racing team from scratch, selecting five promising rising stars of motor racing to fight for victory."

Since its initial air date, Peaky Blinders has been a smashing success, holding a 94% on Rotten Tomatoes and making Cillian Murphy (Inception, Batman Begins) a household name.

Though an official release date is yet to come, we do know that this will be one of two pieces developed by Apple about the life of the car manufacturer — with Michael Mann now directing a feature film (also titled Ferrari) that stars Adam Driver, Penelope Cruz, and Shailene Woodley.

Diego Ramos Bechara is a Freelance Writer for IGN, and he's a fan of all things Star Wars, Rockstar, Naughty Dog and Batman.

You can follow him on Twitter @DRamosBechara.

House of the Dragon’s Redesigned Iron Throne Features 2,500 Swords, Including Props From The Witcher And Warcraft

The Iron Throne was always meant to be enormous. In the original books it was described towering over the room "like a great beast."

"It's put together by blacksmiths not by craftsmen and experts in furniture manufacturing. You have to walk the iron steps, and when a king sits on it he's like 10 feet above everybody else ... He's in this raised position looking down on everyone," author George R.R. Martin said in 2014.

French artist Marc Simonetti was apparently the closest anyone ever came to matching Martin's vision for the Iron Throne, with his painting ultimately appearing in The World of Ice and Fire.

House of the Dragon's showrunners have taken Martin's feedback into account in redesigning the Iron Throne, using an estimated 2,500 swords in the show's version of the throne, including some that are real (and quite dangerous).

"Literally we had to put [up] fences when we first built it," co-showrunner Miguel Sapochnik told EW in a new interview. "Some of them are real swords. It is as dangerous as it is [described] in the books."

The newly-remade Iron Throne apparently has Martin's blessing, which should please fans of the books looking for a greater sense of authenticity in the prequel series.

In a minor but amusing detail, the swords in the new Iron Throne apparently include props used in other fantasy shows including Netflix's The Witcher and the Warcraft movie. Ultimately, there weren't enough swords to go around, which is why the House of the Dragon showrunners had to borrow some from other shows.

It's possible to glimpse the new Iron Throne in the background of one of the photos released earlier today. The new images were revealed in tandem with a host of fresh details about how the showrunners want to make a more diverse Westeros.

House of the Dragon is currently on track to release on August 21, with plenty more shows in production on top of that, including a sequel starring Jon Snow.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Konami Reinstating Delisted Metal Gear Games For Series’ 35th Anniversary

Konami is preparing to reinstate the Metal Gear games it temporarily removed from sale as the series celebrates its 35th anniversary.

As reported by VGC, Konami's Japanese Twitter account posted to commemorate the anniversary and announced that fans, seemingly soon, will once again be able to play the temporarily suspended entries.

"The Metal Gear series, released on July 13, 1987, celebrated its 35th anniversary today," it said. "We are preparing to resume sales of titles that have been temporarily suspended."

This could refer to the versions of Metal Gear Solid 2 and 3 that were removed from digital storefronts last November following license renewal issues.

Konami said at the time: "We are currently working on renewing the licenses for select historical archive footage used in-game, therefore, we have made the temporary decision to begin suspending the sale of Metal Gear Solid 2, Metal Gear Solid 3, and all products that include these games from digital storefronts globally starting from November 8, 2021."

The full list of games removed is as follows:

  • Metal Gear Solid 2 Sons of Liberty HD Edition on PS3 and PS Vita
  • Metal Gear Solid 3 Snake Eater HD Edition on PS3 and PS Vita
  • Metal Gear Solid HD Edition on PS3
  • Metal Gear Solid HD Collection on PS Vita and PS Now
  • Metal Gear Solid HD Edition: 2 & 3 on Xbox 360
  • Metal Gear Solid Snake Eater 3D on Nintendo 3DS
  • Metal Gear Solid 2 Substance on GOG.com
  • Metal Gear Solid 2 HD for SHIELD TV on Nvidia Shield
  • Metal Gear Solid 3 HD for SHIELD TV on Nvidia Shield

The original Metal Gear was released for the MSX and was the now-famed Hideo Kojima's first game. It featured series staple Solid Snake as he attempted to destroy the original Metal Gear, a nuclear-missile launching mech.

It received a sequel in 1990 called Metal Gear 2: Solid Snake, but the franchise would soon go quiet until Metal Gear Solid was released in 1998 for the original PlayStation, shaping what would become one of the most iconic franchise's in video games that ended with 2015's Metal Gear Solid V: The Phantom Pain (not including the poorly received spin-off, Metal Gear Survive).

For those who are managing their backlog or want to create a game plan of what Metal Gear games to go back to and play next, we have assembled a complete Playlist of all the Metal Gear games that can be sorted, ranked, and customized with your play status.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Army of Darkness Update Coming to Evil Dead Game

Evil Dead: The Game has received an Army of Darkness update, featuring a new map, more weapons, premium cosmetics, and a single-player Exploration mode.

Evil Dead fans will have a lot of groovy fun with the Army of Darkness update, as it comes with an all-new map featuring several iconic locations from Sam Raimi's 1992 comedy-horror threequel. Those landmarks include the medieval setting of Castle Kandar, the Windmill, the Arthurian Outpost, Fort Gort, and the Castle Kandar Keep.

The trailer for the Army of Darkness update gives players a teaser of what they can expect when entering battle with the skeletal deadites lurking in these new hotspots. Players will be able to hone their slaying skills with two new weapons: the almighty Mace and the Explosive Crossbow, which is said to produce a blast that is "worth the wait."

Exploration mode allows players to freely roam the vast locations in Evil Dead: The Game entirely on their own, and they can do so in style by purchasing Ash Williams' S-Mart Employee Outfit or Gallant Knight Outfit. There's also a Medieval Bundle featuring Henry the Red's Scottish Vibe Outfit, Lord Arthur's Battle Prep Outfit, and a Gilded Attire costume pack.

The new map, weapons, and single-player exploration mode are free as part of the Army of Darkness update that is available to all owners of Evil Dead: The Game while Ash's two alternative outfits can be picked up for $2.99 each and the Medieval Bundle can be purchased for $7.99 – unless you're a Season Pass 1 owner, in which case the bundle will be free.

Evil Dead: The Game is available on PC via the Epic Games Store, PS5, Xbox Series X|S, PS4, and Xbox One. Its Deluxe Edition includes the Season Pass 1, which features The Classics bundle, the Army of Darkness Medieval bundle, and two upcoming DLC packs. Evil Dead: The Game has also been announced for future release on Nintendo Switch.

IGN awarded Evil Dead: The Game an 8 out of 10, calling it "an asymmetric multiplayer game of cat and mouse that’s compelling and exhilarating, despite being rough around the edges - much like the horror/comedies that inspired it." It features both co-op and PvP gameplay alongside the return of Bruce Campbell as Ash Williams.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Tainted Grail: The Fall of Avalon Gets Release Window, New Cinematic Trailer

Tainted Grail, the board game that burst onto the scene as 2018's biggest Kickstarter campaign, is now aiming even higher. Tainted Grail: The Fall of Avalon is a first-person, open-world RPG that aims to release into Steam Early Access in Q4 2022. Get a look at the tone and vibe of the game in the new cinematic trailer at the top of this page.

Polish fantasy writer Krzysztof Piskorski created Tainted Grail, which took its first stab at video game success with 2020's Tainted Grail: Conquest, a deck-building roguelike. The Awaken Realms development team describes the world of Tainted Grail as a "gritty, unique retelling of Arthurian legends — an epic dark fantasy setting in which humans arrived at the island of Avalon in search of paradise, only to find a hellish land tainted by the Wyrdness — a mysterious force warping the reality."

The Fall of Avalon promises a dark storyline, ample player freedom, complex quests, player choices that are "respected," and plenty of monsters to slay.

More concrete gameplay features on tap include a unique magic system, multiple crafting systems, skill-based combat with the usual and welcome fantasy trifecta of melee weapons, ranged weapons, and magic, as well as memorable and plentiful NPCs. Wishlist Tainted Grail: The Fall of Avalon on Steam.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

The Red Dead Online Community Is Embracing the Game’s Inevitable Death

The Red Dead Online community had started planning a funeral for the game, to coincide with the anniversary of the game’s last major update. They didn't know that it would be officially declared dead in advance.

On July 7, 2022, Rockstar Games pushed an update to its Newswire, confirming that Red Dead Online would not receive any more “major themed content updates,” as the studio shifts development resources onto Grand Theft Auto 6.

The news came less than a week before July 13, the one-year anniversary of Red Dead Online’s last major update, Blood Money, which brought a smattering of missions, a dubious in-game currency, and The Quick Draw Club, a rapid-fire monthly iteration of Red Dead Online’s existing battle pass. You could argue the writing was on the wall last year, but that doesn’t make the news sting any less. The sun is officially beginning to set on the digital Old West, just three years after launch.

“Honestly, it felt prophetic”, said Magnar, who runs the community hub @RedDeadRDC, and posted about the plan to hold a funeral - which takes place in-game today. “It just felt like something had to give, but I’m glad they finally announced it so players who were waiting can have the closure to either move on from RDO or carry on as they were.”

The good news for fans is that Rockstar has committed to maintaining Red Dead Online for the time being, with the monthly tweaks and seasonal events that dedicated players know all too well. The bad news is that a passionate, creative community has had its gorgeous virtual home put on life support, and the palliative care will not be permanent.

We spoke to a number of the game's most committed fans about what it feels like to know that the game they love is inevitably on the way out.

Sunsetting

A far cry from the jet black attire planned for the July 13 vigils, the remarkable #SaveRedDeadOnline movement started with bright red and blue, as players donned clown costumes to protest a lack of updates from Rockstar. “Since we're all clowns for believing we'll get an update, it's fitting that we dress up as them in-game too," reads the description for the Red Dead Fashion subreddit’s July 2020 fashion contest, titled ‘The Travelling Circus’.

The post’s author, also Magnar, reflected on its legacy. “I think the Clown movement & Traveling Circus event demonstrated that players are able to bring attention to the state of a game they love and that it doesn’t have to devolve into the toxicity you often see when communities are unhappy,” said Magnar, citing the launch of Cyberpunk 2077 and Battlefield 2024. “Players were able to actually get involved by playing the game - rather than just complaining on social media, they could join other players and actually have some fun. It was quite a unique experience.”

This light-hearted costume party was the powderkeg that galvanised the Red Dead Online community. In the months and years that followed, the #SaveRedDeadOnline hashtag became a rally point across social media, bringing players closer together as they imagined a brighter future for the game. As well as voicing frustration at Rockstar’s lack of communication, it also became a way for players to shed light on how they were using the emergent sandbox to make their own fun. All you have to do is take a look at the replies to this tweet to see the sheer range of activities that are still ongoing in Red Dead Online, including roleplay, trail rides, cosplay, photography or daft drunken antics.

One of the most impressive artefacts of the period is YangyYoung’s Ultimate Concept Bundle, a five-year, 11-update plan for Red Dead Online that combines community feedback with clever design concepts and well-reasoned justifications. It’s a bible of suggestions for ways in which Rockstar could enrich the game, including a proposed end to the now-unfinished ‘A Land of Opportunities’ storyline, intricate Heists and so much more.

A bittersweet read in light of recent news, it speaks to the huge community spirit that surrounds the game and proves that Red Dead Online didn’t wither due to a lack of ideas from those playing it. According to YangyYoung, the response to the bundle has been overwhelmingly positive and emotional. “Many people seem to wish Rockstar licensed it in some way, and believe it truly could have saved the game,” they said. “Even if Red Dead doesn’t benefit from it now, who knows, maybe I can use it to prove my work ethic to future employers at the very least.”

There’s a strong sense in the community that Red Dead Online’s downfall was impacted by Rockstar’s approach to player communication. “The sort of back-and-forth you see with devs and fan bases with titles like Destiny 2, Halo Infinite and Minecraft allows fans to help mould the game they already love into something even more ideally suited towards them,” YangyYoung explains. “It’s a universally agreed-upon fact that Rockstar’s traditional super secretive method of development no longer works in an industry that much more appreciates transparency and honesty.”

This point was echoed by Rockstar community figure Tez2, who noted how promising Rockstar’s communication felt during the game’s initial beta period. “Had #SaveRedDeadOnline occurred back then, Rockstar would have likely responded in no time,” they said. “Datamining reveals tons of ideas were planned prior to release. Properties, Lawmen posses, Cattle Rustling, Horse/Wagon Fences, [Red Dead Redemption 2 character] Seth Briars making an appearance ...etc. The issue is more of prioritization. GTA Online is gaining increased prioritization due to GTA+, music-centred content (Music is a major aspect within Rockstar's foundation) and, of course, financial success.”

Even with its superior graphics and historical charm, Red Dead Online was inevitably going to live in its billion-dollar brother’s shadow. The community isn’t unsympathetic to that. “GTA Online is still a huge success, and since they are working on GTA 6, which will also be, inevitably, another record-breaker, it's no wonder RDO is low priority,” community figure Yan2295 explained. “In the end, they're running a business, not a charity.”

"It started to feel like the content was really out of touch with what the community wanted… We are essentially homeless millionaires.”

For many community members, however, the frustration stems from unfinished business. “[Rockstar] has promised so much to this incredible title in its Newswire and interviews with the press - it took them 7-8 years to bring one of the most detailed open-worlds to date, it’s so disheartening to see them completely abandon the game,” said community figure Ben (@videotech_ on Twitter). “Most players have hundreds of thousands of RDO$ sitting in their accounts ready to spend after years of playing.”

Others have hitched their real-life income to the game in some respects, expecting support and updates to be kept up. DirtyTyler is a Red Dead Online YouTuber with 87k subscribers who makes helpful service videos detailing where to find in-game treasures and items. The current state of Red Dead Online means they’re starting to look at other games to make content on. “As someone who likes creating guides and keeping track of things to come in Red Dead Online, Rockstar’s handling of the game has really impacted my approach to content - I create videos much less frequently now,” they said. “Updates started to get smaller and smaller until they dried up, and for a while, it started to feel like the content was really out of touch with what the community wanted… We are essentially homeless millionaires.”

Death Defiance

Though many community members feel let down by the chain of events, nobody I spoke to plans to quit the game outright, which is a hopeful notion. After all, even without any meaningful updates from Rockstar, Red Dead Online still stands as an incredible online multiplayer sandbox. If you’re used to its refined gameplay and meticulous detail, where else are you going to go? It’s not like there’s an abundance of massively multiplayer Westerns with stupendous production values. With that in mind, many players have been forced to find innovative ways to make the most of it.

One such player is TheKey32, who has cultivated a following in the Red Dead Fashion community by posting elegant pictures of Sir Joseph Windsor, a dapper gentleman character they’ve been developing outfits and aesthetics for with Red Dead Online’s customization tools. TheKey32’s keen interest in Early 1900s history made Rockstar’s intricate Western a match made in heaven. “There was never a game set in that time period that gave me that freedom and I really appreciated it,” they said. “The idea started way back in high school when I made a sprite for a game I was working on for a school project. The main character was a dapper gentleman dubbed “Sir Knight” - a very early concept but over the years, and of course, with RDR2, I fully fleshed out his character!”

Sir Joseph wears many hats and even made an appearance as a ringmaster during The Travelling Circus event. But a lack of new customization options will make it difficult for TheKey32 and other virtual fashionistas.

“It’s getting stale for a lot of people, as I and many other creators have pretty much made all the outfits we like,” they explained. “Mods in Story Mode help but, unfortunately, it’s not something most people can get and enjoy.” TheKey32 would love to see Rockstar add all of the NPC clothes, beards and haircuts to Red Dead Online to expand the pool of assets to use, as well as the Rockstar Editor (a beloved feature in GTA V that allows players to edit and share footage from story mode and GTA Online). “The game has so much potential, especially for people that love customization, but unfortunately, it is untapped by Rockstar,” they said.

Elsewhere, communities have flourished by tapping Red Dead Online’s missed potential for themselves. Equestrian interest in Red Dead Online makes a lot of sense thanks to the fluid riding, complex horse maintenance and, of course, the fact that their cojones shrink in the Ambarino coldThe Rift founder Chelsea Farace took notice of this and started hosting virtual trail riding events during the pandemic. It became a comforting activity in uncertain times, when horse owners might not have even been able to go to the barn IRL.

Unexpectedly, The Rift has seen massive growth, even as Red Dead Online went through its content drought. The community now boasts over 2,500 members taking part in multiple trails per day, as well as larger charity events to support causes the crew is passionate about. Most recently, The Rift’s 2nd-anniversary event saw them raise $400 for the Ukrainian Equestrian Charity Foundation. “Playing with other people can make even the most mundane parts of the game more exciting,” said Ferd, an admin at The Rift. “We have a lot of members who have admitted that they had abandoned RDO due to the lack of content, but have found love for the game again because of The Rift.”

The Rift would, of course, love to see new horse-related content come to Red Dead Online, but the community has long been steeled to the reality of the situation. “In the end, we play the game the way we want, so the lack of new content doesn’t have any real influence on what we do,” said Ferd. “To a lot of gamers that love horses, RDO is an excellent replacement for riding or handling them in real life. Horse girls alone could definitely keep the game populated based on the fact that it has better graphics and mechanics than any actual horse game that is available as of today.”

Dying Worlds

Red Dead Online isn’t the first virtual world to lose developer support, and it won’t be the last. For most of the people I interviewed for this story, this wasn’t even the first time they’d been a part of a gaming community that had faced an existential crisis. Games like Defiance, Anthem, Overwatch, Battlefield 1, and even the original Red Dead Redemption multiplayer were pointed to as examples.

As more and more options become available, online worlds are withering away at an alarming rate, and the communities formed around them are taking the brunt of the damage. This problem is only going to grow – the pandemic accelerated interest in online multiplayer, and massively multiplayer service games with social hubs and emergent sandboxes are big development trends right now.

Hearing the stories of the Red Dead Online community, there’s an increasing feeling that there should be a level of responsibility when implementing features that nurture a community if players are inevitably going to be left in the dust. Massively multiplayer worlds are expensive to maintain, but if you measure a game’s success by the zeal and ingenuity of its players then Red Dead Online is by no means a failure – which is why the game’s fate after just three years feels so confusing.

The worst part about this phenomenon is that the answer to the “why?” of all this is probably a simple but cynical one, one of concurrents and cashflow. GTA Online is clearly an enormous success for Rockstar, and Red Dead Online simply cannot match that for players and money brought in. But this presents a problem over time.

“It adds more reasons to not trust promises from developers, and to always keep a sense of skepticism."

As Yan2295 put it: “If every publisher starts using their most successful product, oftentimes a once-in-a-lifetime occurrence like GTA Online, as a benchmark, does it mean that every product coming out after that will be seen as a flop and quickly abandoned?”

It sets a worrying precedent. “It adds more reasons to not trust promises from developers, and to always keep a sense of skepticism,” adds Tez2.

But even if Rockstar has put its cowpokes out to pasture, the Red Dead Online community isn’t ready to accept early retirement. “I don't think a great deal actually changes, aside from those who move on and the initial reaction to the news,” Magnar said. “Rockstar has given us next to nothing for the past two years, so it's just business as usual for the most part. Our community will still continue to host events and contests and share all the cool things other players are up to.”

“The state of Red Dead Online as it is now has enough content to bring in new players and keep them interested for many hours of gameplay,” said Ferd. “Even many long-time players like myself haven’t really been able to move on to something new, as it provides gameplay that not many other games can offer – especially if you want to play with your friends. I think it is more likely that people stop playing due to Rockstar shutting down the servers than anything else. I mean, what other games let you run around with your friends in the Wild West?”

Questions remain, though: how long will Rockstar keep the lights on for, and what will the community do once the game is gone altogether? It's an increasingly common worry in the modern gaming climate, and one that isn't being readily solved by publishers.

Jordan Oloman is a freelance writer. Follow him on Twitter.

Mass Effect Writer Was ‘Surprised’ By Demand For Garrus Romance

Mass Effect developer BioWare never intended to make the now-beloved Garrus a romance option in the second game and was "blindsided" when fans asked for it.

In an "Ask Me Anything" on Reddit, Mass Effect writer Drew Karpyshyn was asked if the BioWare team always intended to bring Garrus and Tali back in the second game or if it was decided later as a response to players' positive reactions towards them.

"We always knew they'd come back as companions," Karpyshyn said. "I was a bit surprised fans wanted the romance options. Tali I could sort of see. You never saw her face, so it was easy to imagine something vaguely human (but she had those weird feet). Garrus blindsided me," he added. "But once we saw what fans wanted, we decided to deliver."

Though Mass Effect 2 was released more than a decade ago in 2010, conversations around the game were rekindled last year when the trilogy was released in one package as Mass Effect: The Legendary Edition.

BioWare has also been teasing more about the fifth game recently and revealed earlier in July that Guardians of the Galaxy and Deus Ex prequel writer Mary DeMarle had joined the team as its senior narrative director.

Mass Effect 5, for lack of an official title, was being "actively prototyped" as of February 2022 and first announced in December 2021. BioWare also released a new teaser image that includes a handful of secrets for fans to decipher and was later forced to address (and deny) an apparent leak that suggested original protagonist Commander Shepard was returning in the new game.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Solo’s Aldren Ehrenreich Lands Role in Upcoming Marvel Show

Solo star Aldren Ehrenreich has landed a "key role" in Marvel's upcoming Ironheart series at Disney+, though it's currently unknown which character he will be playing.

According to Deadline, Ehrenreich has become the latest member of the Ironheart ensemble and will star alongside previously announced cast members Dominique Thorne, Anthony Ramos, Lyric Ross, and Manny Montana. Thorne is headlining the series as Riri Williams, "a genius inventor and creator of the most advanced suit of armor since Iron Man."

The character made waves in the Marvel universe in 2016 in the pages of The Invincible Iron Man, and will now make her MCU debut in Black Panther: Wakanda Forever this November. Thorne is said to have shot her scenes for the upcoming sequel before reuniting with director Ryan Coogler on the Ironheart series, for which he serves as an executive producer.

As for Ehrenreich, he will next be seen in the Elizabeth Banks-directed thriller Cocaine Bear. He also recently wrapped production on Christopher Nolan's Oppenheimer for Universal Pictures. Ehrenreich's past credits include Solo: A Star Wars Story, in which he played a young Han Solo, as well as the Coen brothers comedy Hail, Caesar! and Peacock's Brave New World.

While Marvel hasn't yet confirmed a release window for Ironheart, the studio has plenty of Disney+ projects on the horizon. She-Hulk: Attorney at Law is coming up in August as the next live-action Disney+ series in the MCU following Ms. Marvel. There are also a few specials along the way in addition to Black Panther: Wakanda Forever landing in theaters in November.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Doom Can Now Be Played In Doom

As Doom continues to be played on just about every piece of technology available, things have finally gone full circle as someone has now made Doom playable in, well, Doom.

As spotted by PCGamesN, YouTube user kgsws uploaded a video of himself modding the game into itself, before showing actual gameplay of him playing Doom within Doom on PC.

The 'inner' Doom replaces a wall within regular Doom and mimics any movements the player makes. By walking right up to it, the inner Doom therefore takes up the full screen and can be played in its entirety before players return to playing the main game.

While there's obviously not much practical use for this, it's just another fun and ridiculous way players have found to play the classic 1993 shooter. Other recent examples include playing Doom on a McDonald's kiosk, on Twitter, and even a pregnancy test.

They join a much longer list that includes a LEGO brick, an ATM, a potato-powered calculator, a treadmill, and more.

For those looking for a more modern and, dare we say, normal way to play Doom, the latest game in the franchise, Doom Eternal, would be a good choice. In our 9/10 review, IGN said: "Whether you're a new Doom fan or a veteran one, Doom Eternal is bound to delight & entertain you. It's gloriously fun."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.