Monthly Archives: July 2022

Star Wars: The Old Republic Creative Director Steps Down

After nearly 16 years, Star Wars: The Old Republic creative director Charles Boyd is leaving BioWare.

Boyd has been with Star Wars: The Old Republic for its over 10-year run, but he was also very much part of the team who helped bring it to life. According to Wookiepedia, Boyd joined BioWare in 2006 and was part of a team of writers who help build the foundation of the Star Wars MMO.

His team was led by Daniel Erickson, and Boyd helped create the story for the Trooper class among other things. After Erickson left in 2012, Boyd became a lead writer alongside Hall Hood, and they worked together on the Rise of the Hutt Cartel story. He would continue on to work on many other expansions and would officially become creative director in 2016.

"Even after almost sixteen years, I still can’t fully believe how lucky I’ve been to work on Star Wars: The Old Republic," Boyd wrote. "The Star Wars galaxy has always been a huge part of my life since I was a kid, so getting to play a role in SWTOR’s growth from its initial vision to a colossal release and then an incredible live service for over a decade has been an amazing experience. The team’s passion, creativity, and dedication to this game are incredible; I don’t think I can ever fully express how much I’ve admired and appreciated working with them every single day.

"As always, there are some exciting things in the works for the future of SWTOR - storylines and planets and gameplay and characters that I can’t wait to see come to life. I’m really looking forward to experiencing them all right alongside our players.

"So to the team, to our longtime partners at Lucasfilm, and to all of you: thank you so, so much for this amazing journey. I may be moving on from the project, but the Old Republic will never leave my heart."

As Boyd leaves, Star Wars: The Old Republic continues to live on and the team is hard at work on August 2's Game Update 7.1 that will add new daily mission arcs for Republic and Imperial players on the planet Manaan, a new Operation for 8-player teams, and improvements to the Weapons in Outfitter system. It will also reveal "key revelations about Darth Malgus and the Sith lord whose relics he has been pursuing."

For more, check out where Star Wars: The Old Republic ranks on our list of the top 10 MMORPGs and where IGN's audience placed it in our Face-Off of Star Wars games.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Star Wars: The Old Republic Creative Director Steps Down

After nearly 16 years, Star Wars: The Old Republic creative director Charles Boyd is leaving BioWare.

Boyd has been with Star Wars: The Old Republic for its over 10-year run, but he was also very much part of the team who helped bring it to life. According to Wookiepedia, Boyd joined BioWare in 2006 and was part of a team of writers who help build the foundation of the Star Wars MMO.

His team was led by Daniel Erickson, and Boyd helped create the story for the Trooper class among other things. After Erickson left in 2012, Boyd became a lead writer alongside Hall Hood, and they worked together on the Rise of the Hutt Cartel story. He would continue on to work on many other expansions and would officially become creative director in 2016.

"Even after almost sixteen years, I still can’t fully believe how lucky I’ve been to work on Star Wars: The Old Republic," Boyd wrote. "The Star Wars galaxy has always been a huge part of my life since I was a kid, so getting to play a role in SWTOR’s growth from its initial vision to a colossal release and then an incredible live service for over a decade has been an amazing experience. The team’s passion, creativity, and dedication to this game are incredible; I don’t think I can ever fully express how much I’ve admired and appreciated working with them every single day.

"As always, there are some exciting things in the works for the future of SWTOR - storylines and planets and gameplay and characters that I can’t wait to see come to life. I’m really looking forward to experiencing them all right alongside our players.

"So to the team, to our longtime partners at Lucasfilm, and to all of you: thank you so, so much for this amazing journey. I may be moving on from the project, but the Old Republic will never leave my heart."

As Boyd leaves, Star Wars: The Old Republic continues to live on and the team is hard at work on August 2's Game Update 7.1 that will add new daily mission arcs for Republic and Imperial players on the planet Manaan, a new Operation for 8-player teams, and improvements to the Weapons in Outfitter system. It will also reveal "key revelations about Darth Malgus and the Sith lord whose relics he has been pursuing."

For more, check out where Star Wars: The Old Republic ranks on our list of the top 10 MMORPGs and where IGN's audience placed it in our Face-Off of Star Wars games.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

A TikTok User Is Slowly Replacing Bits of Their Car With Nintendo Wii Parts

A TiKTok user is currently replacing bits of his Mazda MX-5 Mk1 car with various Nintendo Wii accessories, including the Mario Kart steering wheel that he actually drove with.

Tyler Atkin - ttptng on TikTok - began there, replacing his actual steering wheel with the Wii wheel, and described driving with the cheap plastic as a "horrendous experience".

As reported by VG247, he later replaced the gearstick with the Wii nunchuck, handbreak with the Wii Sports baseball accessory, the floor mat with the Wii Fit yoga mat, and even installed an actual Nintendo Wii in the radio slot.

"I just like to mess about with stuff; keeps me busy and I thought I'd record it." Atkin told IGN. "I put a Wii wheel on about three weeks ago just for something to do and put it on TikTok, told my missus the video would get one million views as a joke, and there's now two or three videos over three million."

The original steering wheel video is sitting at 3.1 million views, and since it went viral Atkin's fans have asked for more and more weird Wii-based additions. Installing the actual console — which turns on but isn't yet connected to a screen — was one of the biggest requests.

"Implementing a balance board in one way or another and a Wii-mote handbrake have got to be near to it too. I even get requests for other consoles such as PlayStation," Atkin said. "Realistically the possibilities of simply messing about are endless."

Whether that means turning his Mazda into a miniature gaming museum with tons of different consoles, or creating a sequel to his Wiiata (Miata is the car's original name and long-running nickname), fans will just have to wait and see.

When asked what the latter would look like, Atkin admitted "that's a hard one, but I guess as the U is the Wii's older brother, it would make sense to use the Mk2 MX5 as my Mk1's older brother."

Though not a particularly unlikely combo thanks to games like Mario Kart and Gran Turismo, cars and games seem to be blending together more and more in recent years. Tesla has recently introduced new features like the ability to play games including The Witcher 3 while BMW is currently using microtransactions in its high-end vehicles.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

A TikTok User Is Slowly Replacing Bits of Their Car With Nintendo Wii Parts

A TiKTok user is currently replacing bits of his Mazda MX-5 Mk1 car with various Nintendo Wii accessories, including the Mario Kart steering wheel that he actually drove with.

Tyler Atkin - ttptng on TikTok - began there, replacing his actual steering wheel with the Wii wheel, and described driving with the cheap plastic as a "horrendous experience".

As reported by VG247, he later replaced the gearstick with the Wii nunchuck, handbreak with the Wii Sports baseball accessory, the floor mat with the Wii Fit yoga mat, and even installed an actual Nintendo Wii in the radio slot.

"I just like to mess about with stuff; keeps me busy and I thought I'd record it." Atkin told IGN. "I put a Wii wheel on about three weeks ago just for something to do and put it on TikTok, told my missus the video would get one million views as a joke, and there's now two or three videos over three million."

The original steering wheel video is sitting at 3.1 million views, and since it went viral Atkin's fans have asked for more and more weird Wii-based additions. Installing the actual console — which turns on but isn't yet connected to a screen — was one of the biggest requests.

"Implementing a balance board in one way or another and a Wii-mote handbrake have got to be near to it too. I even get requests for other consoles such as PlayStation," Atkin said. "Realistically the possibilities of simply messing about are endless."

Whether that means turning his Mazda into a miniature gaming museum with tons of different consoles, or creating a sequel to his Wiiata (Miata is the car's original name and long-running nickname), fans will just have to wait and see.

When asked what the latter would look like, Atkin admitted "that's a hard one, but I guess as the U is the Wii's older brother, it would make sense to use the Mk2 MX5 as my Mk1's older brother."

Though not a particularly unlikely combo thanks to games like Mario Kart and Gran Turismo, cars and games seem to be blending together more and more in recent years. Tesla has recently introduced new features like the ability to play games including The Witcher 3 while BMW is currently using microtransactions in its high-end vehicles.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Westworld Actress Had No Idea Her Own Character’s Twist Was Coming

Warning: This article contains major spoilers for Westworld Season 4.

Westworld actress Aurora Perrineau has revealed that she was kept in the dark over her own character's twist, which was unveiled in the fourth episode of Season 4.

Perrineau, who plays a character known as C on the HBO series, told The Hollywood Reporter that she only received breadcrumbs of information about her character's identity and backstory. She admitted that she "had an idea" of what might be coming, but could never confidently predict her fate as she didn't see the scripts until the cameras started rolling.

"I didn't know anything," Perrineau said. "I got the scripts prior to each episode — you get it right before the episode and then you shoot it. So it was always a surprise. My first episode, I was like, 'Oh, I get to work with Jeffrey Wright and Luke Hemsworth. That's so f***ing cool.' It turned into like, 'OK, cool, I don't know who this girl is, but that's fun.'

"Then I got the script for four while we were shooting already and that was a big surprise. I had no idea. I called one of the producers and I was like, 'Wait a minute, am I Aaron's daughter?'," she continued, adding that she had a vague idea of her character's backstory after picking up a few more puzzle pieces from the script for the third episode.

It was revealed in Westworld Season 4's fourth episode that Perrineau's C is actually the older version of Frankie, the daughter of Aaron Paul's Caleb, who wanted to prevent his offspring from growing up in this world. Perrineau remained secretive about Frankie's involvement with the rebellion, but asserted that her character's motivations are now much clearer.

"It reinvigorated things that I already felt in thought," she said, explaining how the revelation helped her to shape the character. "It also then gave me even more of a purpose to why I'm doing the things that I'm doing, which was super helpful for the rest of the season. It's nice to know this is why you do these things, as opposed to just making a random guess."

Westworld Season 4 "Generation Loss" aired on HBO on July 17. IGN's review of Episode 4 recognized that it was a "wickedly exciting chapter" that "brought two big storylines together (while also tethering the third) in an action-packed, emotional ride filled with harrowing answers and harsh revelations," which resulted in one of the best episodes to date.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Westworld Actress Had No Idea Her Own Character’s Twist Was Coming

Warning: This article contains major spoilers for Westworld Season 4.

Westworld actress Aurora Perrineau has revealed that she was kept in the dark over her own character's twist, which was unveiled in the fourth episode of Season 4.

Perrineau, who plays a character known as C on the HBO series, told The Hollywood Reporter that she only received breadcrumbs of information about her character's identity and backstory. She admitted that she "had an idea" of what might be coming, but could never confidently predict her fate as she didn't see the scripts until the cameras started rolling.

"I didn't know anything," Perrineau said. "I got the scripts prior to each episode — you get it right before the episode and then you shoot it. So it was always a surprise. My first episode, I was like, 'Oh, I get to work with Jeffrey Wright and Luke Hemsworth. That's so f***ing cool.' It turned into like, 'OK, cool, I don't know who this girl is, but that's fun.'

"Then I got the script for four while we were shooting already and that was a big surprise. I had no idea. I called one of the producers and I was like, 'Wait a minute, am I Aaron's daughter?'," she continued, adding that she had a vague idea of her character's backstory after picking up a few more puzzle pieces from the script for the third episode.

It was revealed in Westworld Season 4's fourth episode that Perrineau's C is actually the older version of Frankie, the daughter of Aaron Paul's Caleb, who wanted to prevent his offspring from growing up in this world. Perrineau remained secretive about Frankie's involvement with the rebellion, but asserted that her character's motivations are now much clearer.

"It reinvigorated things that I already felt in thought," she said, explaining how the revelation helped her to shape the character. "It also then gave me even more of a purpose to why I'm doing the things that I'm doing, which was super helpful for the rest of the season. It's nice to know this is why you do these things, as opposed to just making a random guess."

Westworld Season 4 "Generation Loss" aired on HBO on July 17. IGN's review of Episode 4 recognized that it was a "wickedly exciting chapter" that "brought two big storylines together (while also tethering the third) in an action-packed, emotional ride filled with harrowing answers and harsh revelations," which resulted in one of the best episodes to date.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

God of War: Ragnarök Gets Its First Full Story Synopsis

Sony has released the first full-length plot synopsis for God of War Ragnarok, giving fans a little bit more information on what to expect in long-awaited sequel.

Revealed on the PlayStation Store (and spotted by The Gamer), the new synopsis replaces a much more bare-bones version we saw previously. It confirms that game will not just take place during Ragnarök - the grand final battle of Norse mythology that traditionally sees Odin, Loki and other gods die - but also during the events immediately preceding it, a Norse saga known as Fimbulwinter.

"From Santa Monica Studio comes the sequel to the critically acclaimed God of War (2018), the synopsis begins. "Fimbulwinter is well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Asgardian forces prepare for a prophesied battle that will end the world.

"Along the way they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. The threat of Ragnarök grows ever closer. Kratos and Atreus must choose between their own safety and the safety of the realms."

While it was already confirmed that players can visit all nine realms, some of these story details were previously unknown, including the mention of Asgardian forces. Asgard is the home of Odin and other major gods, who Kratos will presumably come up against given his beef with Odin's son, Thor, so it seems likely that Asgardian soldiers will be a new common enemy.

Fans won't have too long to wait until all is revealed, of course, as developer Santa Monica Studio finally confirmed a November release date for Ragnarök, and has since been drip feeding new information including a cinematic trailer (above) and the game's special editions.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

God of War: Ragnarök Gets Its First Full Story Synopsis

Sony has released the first full-length plot synopsis for God of War Ragnarok, giving fans a little bit more information on what to expect in long-awaited sequel.

Revealed on the PlayStation Store (and spotted by The Gamer), the new synopsis replaces a much more bare-bones version we saw previously. It confirms that game will not just take place during Ragnarök - the grand final battle of Norse mythology that traditionally sees Odin, Loki and other gods die - but also during the events immediately preceding it, a Norse saga known as Fimbulwinter.

"From Santa Monica Studio comes the sequel to the critically acclaimed God of War (2018), the synopsis begins. "Fimbulwinter is well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Asgardian forces prepare for a prophesied battle that will end the world.

"Along the way they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. The threat of Ragnarök grows ever closer. Kratos and Atreus must choose between their own safety and the safety of the realms."

While it was already confirmed that players can visit all nine realms, some of these story details were previously unknown, including the mention of Asgardian forces. Asgard is the home of Odin and other major gods, who Kratos will presumably come up against given his beef with Odin's son, Thor, so it seems likely that Asgardian soldiers will be a new common enemy.

Fans won't have too long to wait until all is revealed, of course, as developer Santa Monica Studio finally confirmed a November release date for Ragnarök, and has since been drip feeding new information including a cinematic trailer (above) and the game's special editions.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Comic-Con 2022: LEGO to Unveil 14-Foot Tall Bowser Made of Almost 700,000 Bricks

LEGO and Nintendo are unveiling a colossal 14-foot tall Bowser statue at this year's San Diego Comic-Con, bringing the Super Mario baddie to life with almost 700,000 bricks.

Fans attending Comic-Con (which takes place from July 21 to 24) will be able to see the LEGO Bowser up close. The model also has mechanised parts which allow his arms, hands, head, eyes, and eyebrows to move, and is also installed with a mighty roar. All in all, the statues is made up of 663,900 pieces.

It goes without saying that this truly massive LEGO set will not be for sale, and was built to celebrate an upcoming 2,807 piece Bowser set (which seems measly in comparison but is still pretty big under normal circumstances) and the success of the LEGO Super Mario range overall.

The normal Mighty Bowser is officially still the biggest Mario set to be released so far, eclipsing the Bowser's Airship set that previously took the prize at $99.99 and 1,152 pieces. Not part of the automated Mario LEGO line - but still very much a Mario LEGO set - a Super Mario 64 set was also released last year.

This is just LEGO's latest foray into the gaming world, having previously released sets based on Sonic the Hedgehog (with the Green Hill Zone), Horizon: Forbidden West (with the Tallneck), and more.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Comic-Con 2022: LEGO to Unveil 14-Foot Tall Bowser Made of Almost 700,000 Bricks

LEGO and Nintendo are unveiling a colossal 14-foot tall Bowser statue at this year's San Diego Comic-Con, bringing the Super Mario baddie to life with almost 700,000 bricks.

Fans attending Comic-Con (which takes place from July 21 to 24) will be able to see the LEGO Bowser up close. The model also has mechanised parts which allow his arms, hands, head, eyes, and eyebrows to move, and is also installed with a mighty roar. All in all, the statues is made up of 663,900 pieces.

It goes without saying that this truly massive LEGO set will not be for sale, and was built to celebrate an upcoming 2,807 piece Bowser set (which seems measly in comparison but is still pretty big under normal circumstances) and the success of the LEGO Super Mario range overall.

The normal Mighty Bowser is officially still the biggest Mario set to be released so far, eclipsing the Bowser's Airship set that previously took the prize at $99.99 and 1,152 pieces. Not part of the automated Mario LEGO line - but still very much a Mario LEGO set - a Super Mario 64 set was also released last year.

This is just LEGO's latest foray into the gaming world, having previously released sets based on Sonic the Hedgehog (with the Green Hill Zone), Horizon: Forbidden West (with the Tallneck), and more.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.