Monthly Archives: June 2022
Day of the Devs: Everything Announced and Shown, Including Choo-Choo Charles and Planet of Lana
Day of the Devs just wrapped up, leaving us with a heck of a lineup of fascinating indie games slated for the coming months and years. We saw a total of 16 games over the last hour, some of them from known indie studios such as the folks behind Monument Valley, and others the debut games from new studios.
We’ve got a roundup below of everything we just saw, so if you’re looking for the next indie darling to fall in love with, this is the place to check:
Time Flies
The newly-announced Time Flies explores the limited time we all have here on earth, from the perspective of a fly. The time the fly has to live is dependent on where you are in the world, converting years to seconds – so if life expectancy in the United States is about 77 years, players in the US will have 77 seconds to live. During that time, you can try to complete items on a bucket list (similar to Untitled Goose Game’s To Do list) such as “Learn an Instrument,” “Go on Tour,” or “Get Rich.” Time Flies is made by Michael Frei and Raphaël Munoz, and is coming to PlayStation, Nintendo Switch, and PC/Mac sometime this year.
Planet of Lana
We’ve seen Planet of Lana before, but today we got a new, detailed trailer and breakdown of what’s going on in this puzzle adventure. Planet of Lana features the gameplay of something like Inside, but with much brighter and less disturbing vibes. It follows Lana, a young woman whose sister has been captured by an invading robot army, and she must try to rescue her alongside her loyal friend and pet. Planet of Lana is coming to Xbox and PC later this year, and is being developed by Wishfully Studios and published by Thunderful.
Choo-Choo Charles
Inspired by Stephen King’s 2016 children’s book Charlie the Choo-Choo (which is itself extracted from King’s Dark Tower series), Choo-Choo Charles is pure nightmare fuel. This survival game takes place on an island inhabited by a horrible, evil, hell train with spider legs that crawls across the land looking for people to eat. Your goal is to upgrade your own train and use it to fight back, while not getting eaten yourself. Choo-Choo Charles is coming in “early 2022” (so... soon?) to PC, and is developed by Two Star Games.
Escape Academy
You’re enrolled in the Escape Academy, a school that will teach you the art of puzzle solving to turn you into the ultimate escapist. The developer, Coincrew Games, has a background in arcade amusements and have previously designed real-life escape rooms. Escape Academy puts escape rooms into the digital space for you to solve and break out of. It’s headed to PC, PS5, and PS4 on July 14 (a few weeks after the original planned release of June 27) and will also be on Xbox Game Pass day one.
A Little to the Left
A Little to the Left is a cute, cozy puzzle game about organizing household items into arrangements that look and feel pleasant. Push pencils and wall hangs into straight lines, stack books correctly, adjust plant leaves, order silverware, and just generally tidy up… before the cat pushes everything around again. It’s coming later this year to PC and Switch from studio Max Inferno.
Bear and Breakfast
From developer Gumycat, Bear and Breakfast is a chill management simulator about being a bear, and building and running a bed and breakfast in the middle of the woods. It also includes exploration elements, as there’s a mystery at the heart of the forest that will require solving, with Bear and his friends ideally positioned to do it as they try to make money off of random human tourists. Bear and Breakfast is headed to PC and Switch on July 28.
Animal Well
Animal Well is a strange, surreal pixel art exploration game full of puzzles and secrets. In it, you explore a mysterious labyrinth and manipulate the environment around you with different items whose uses may not always be immediately apparent. Animal Well is packed with secrets, too, some of which developer Shared Memory promises may take years to find, or require community collaboration. It’s coming to PS5 and PC.
Naiad
From HiWarp, Naiad is a relaxing, minimalist exploration adventure game where you play as a water nymph swimming in a mysterious river. Learn to swim, dive, and dash through the waters, find animal friends, and use your swimming skills to remove obstacles and help them find their way through the river with you, finding secrets as you go. Naiad is coming to PC and consoles by the end of the year.
Roots of Pacha
With a setting inspired by Clan of the Cave Bear and gameplay inspired by Stardew Valley, Roots of Pacha is a village builder and management game about building up a civilization from its fundamentals. Start by exploring the land, finding crops and animals and beginning to grow your village. Over time, develop farming and animal domestication, as well as other major advancements along the path of human civilization. Roots of Pacha, developed by Soda Den and published by Crytivo, is headed to PC this year.
Desta: The Memories Between
Newly announced at this showcase, from the developers of Monument Valley, Desta features a mixture of roguelike, turn-based tactics, and even sports gameplay mixed with themes of dreams and conflicting fears. Play as Desta, a young 20-something who has returned home in the wake of their father’s death. Upon finding a ball they used to throw around with their dad, they fall asleep and find themselves in a world where they can work their way through difficult conversations in their life, finding the right words to say as they solve puzzles with the ball.
Schim
Playing as the titular Schim, a little shadow creature, you’re on the hunt for the human being you’re the shadow of. Schim is a platforming game inspired by children’s games with made-up rules, where you can only move within the shadows of objects in the world. Jump from shadow to shadow, and help other schims you meet along the way find the objects they belong to. Developed by Ewoud Van Der Werf, Schim is headed to Switch, PS4, PS5, Xbox, and PC.
Asobu
Fox and Frog Travelers: The Demon of Adashino Island
Fox and Frog Travelers seems pleasant at first, following the story of Fox, a young girl who finds herself on Adashino Island with her traveling frog companion. But this 3D action adventure gets creepy, as strange creatures begin chasing Fox and creepy things begin to happen. Fox and Frog Travelers is developed by Rias Coast and is supported by Japanese indie games community Asobu. It’s planned for release “in a few years.”
Goodbye World
The debut game from Yo Fujii published by Flyhigh Works, Goodbye World is a narrative adventure game about two indie game creators – one shy, the other an extrovert. It’s a story about making video games inspired by Ghost World, The Beginner’s Guide, and Mother 3, with pixel art in the resolution of the Super NES or Game Boy Advance. It’s coming to PC later this year.
Birth
Birth is a pleasantly creepy point-and-click puzzle game about living alone in a large city and constructing a creature to keep you company out of spare bones and organs you find lying around. Explore libraries, post offices, museums, cafes, and apartments that don’t belong to you, solving observational puzzles hidden in personal belongings and scenery. Birth is coming to PC in the fall of 2022.
How to Say Goodbye
From Florian Veltman and Baptiste Portefaix, How to Say Goodbye is a narrative puzzle game where you help a group of ghosts discover who they are and why they’re lingering in the world after death. Solve puzzles by reorganizing each level like a Rubik’s Cube, in a storybook world inspired by children’s illustrations like the Moomins and Where the Wild Things Are. Coming to PC and mobile this year.
Little Nemo and the Guardians of Slumberland
The final game shown at Day of the Devs wasn’t just shown – it was heard as part of a musical performance. Little Nemo and the Guardians of Slumberland is a platformer sequel to the NES game Little Nemo: The Dream Master, and is being developed by Die Soft. It’s launching a Kickstarter campaign today, June 9, as the show wraps up.
And the actual final announcement at Day of the Devs wasn’t a game – it was another showcase. We learned at the end of the show that Annapurna Interactive will once again hold its own summer showcase on July 28 at 12 pm PT / 3pm EDT / 8pm BST. Last year’s showcase included a release window for Stray, an expansion for The Outer Wilds, and over 15 more game teases and announcements.
IGN’s Summer of Gaming is in full swing, and we’ve got plenty more where this came from. Check out our schedule for details on how to watch everything coming up in Summer of Gaming, and catch up on what you’ve missed.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Day of the Devs: Everything Announced and Shown, Including Choo-Choo Charles and Planet of Lana
Day of the Devs just wrapped up, leaving us with a heck of a lineup of fascinating indie games slated for the coming months and years. We saw a total of 16 games over the last hour, some of them from known indie studios such as the folks behind Monument Valley, and others the debut games from new studios.
We’ve got a roundup below of everything we just saw, so if you’re looking for the next indie darling to fall in love with, this is the place to check:
Time Flies
The newly-announced Time Flies explores the limited time we all have here on earth, from the perspective of a fly. The time the fly has to live is dependent on where you are in the world, converting years to seconds – so if life expectancy in the United States is about 77 years, players in the US will have 77 seconds to live. During that time, you can try to complete items on a bucket list (similar to Untitled Goose Game’s To Do list) such as “Learn an Instrument,” “Go on Tour,” or “Get Rich.” Time Flies is made by Michael Frei and Raphaël Munoz, and is coming to PlayStation, Nintendo Switch, and PC/Mac sometime this year.
Planet of Lana
We’ve seen Planet of Lana before, but today we got a new, detailed trailer and breakdown of what’s going on in this puzzle adventure. Planet of Lana features the gameplay of something like Inside, but with much brighter and less disturbing vibes. It follows Lana, a young woman whose sister has been captured by an invading robot army, and she must try to rescue her alongside her loyal friend and pet. Planet of Lana is coming to Xbox and PC later this year, and is being developed by Wishfully Studios and published by Thunderful.
Choo-Choo Charles
Inspired by Stephen King’s 2016 children’s book Charlie the Choo-Choo (which is itself extracted from King’s Dark Tower series), Choo-Choo Charles is pure nightmare fuel. This survival game takes place on an island inhabited by a horrible, evil, hell train with spider legs that crawls across the land looking for people to eat. Your goal is to upgrade your own train and use it to fight back, while not getting eaten yourself. Choo-Choo Charles is coming in “early 2022” (so... soon?) to PC, and is developed by Two Star Games.
Escape Academy
You’re enrolled in the Escape Academy, a school that will teach you the art of puzzle solving to turn you into the ultimate escapist. The developer, Coincrew Games, has a background in arcade amusements and have previously designed real-life escape rooms. Escape Academy puts escape rooms into the digital space for you to solve and break out of. It’s headed to PC, PS5, and PS4 on July 14 (a few weeks after the original planned release of June 27) and will also be on Xbox Game Pass day one.
A Little to the Left
A Little to the Left is a cute, cozy puzzle game about organizing household items into arrangements that look and feel pleasant. Push pencils and wall hangs into straight lines, stack books correctly, adjust plant leaves, order silverware, and just generally tidy up… before the cat pushes everything around again. It’s coming later this year to PC and Switch from studio Max Inferno.
Bear and Breakfast
From developer Gumycat, Bear and Breakfast is a chill management simulator about being a bear, and building and running a bed and breakfast in the middle of the woods. It also includes exploration elements, as there’s a mystery at the heart of the forest that will require solving, with Bear and his friends ideally positioned to do it as they try to make money off of random human tourists. Bear and Breakfast is headed to PC and Switch on July 28.
Animal Well
Animal Well is a strange, surreal pixel art exploration game full of puzzles and secrets. In it, you explore a mysterious labyrinth and manipulate the environment around you with different items whose uses may not always be immediately apparent. Animal Well is packed with secrets, too, some of which developer Shared Memory promises may take years to find, or require community collaboration. It’s coming to PS5 and PC.
Naiad
From HiWarp, Naiad is a relaxing, minimalist exploration adventure game where you play as a water nymph swimming in a mysterious river. Learn to swim, dive, and dash through the waters, find animal friends, and use your swimming skills to remove obstacles and help them find their way through the river with you, finding secrets as you go. Naiad is coming to PC and consoles by the end of the year.
Roots of Pacha
With a setting inspired by Clan of the Cave Bear and gameplay inspired by Stardew Valley, Roots of Pacha is a village builder and management game about building up a civilization from its fundamentals. Start by exploring the land, finding crops and animals and beginning to grow your village. Over time, develop farming and animal domestication, as well as other major advancements along the path of human civilization. Roots of Pacha, developed by Soda Den and published by Crytivo, is headed to PC this year.
Desta: The Memories Between
Newly announced at this showcase, from the developers of Monument Valley, Desta features a mixture of roguelike, turn-based tactics, and even sports gameplay mixed with themes of dreams and conflicting fears. Play as Desta, a young 20-something who has returned home in the wake of their father’s death. Upon finding a ball they used to throw around with their dad, they fall asleep and find themselves in a world where they can work their way through difficult conversations in their life, finding the right words to say as they solve puzzles with the ball.
Schim
Playing as the titular Schim, a little shadow creature, you’re on the hunt for the human being you’re the shadow of. Schim is a platforming game inspired by children’s games with made-up rules, where you can only move within the shadows of objects in the world. Jump from shadow to shadow, and help other schims you meet along the way find the objects they belong to. Developed by Ewoud Van Der Werf, Schim is headed to Switch, PS4, PS5, Xbox, and PC.
Asobu
Fox and Frog Travelers: The Demon of Adashino Island
Fox and Frog Travelers seems pleasant at first, following the story of Fox, a young girl who finds herself on Adashino Island with her traveling frog companion. But this 3D action adventure gets creepy, as strange creatures begin chasing Fox and creepy things begin to happen. Fox and Frog Travelers is developed by Rias Coast and is supported by Japanese indie games community Asobu. It’s planned for release “in a few years.”
Goodbye World
The debut game from Yo Fujii published by Flyhigh Works, Goodbye World is a narrative adventure game about two indie game creators – one shy, the other an extrovert. It’s a story about making video games inspired by Ghost World, The Beginner’s Guide, and Mother 3, with pixel art in the resolution of the Super NES or Game Boy Advance. It’s coming to PC later this year.
Birth
Birth is a pleasantly creepy point-and-click puzzle game about living alone in a large city and constructing a creature to keep you company out of spare bones and organs you find lying around. Explore libraries, post offices, museums, cafes, and apartments that don’t belong to you, solving observational puzzles hidden in personal belongings and scenery. Birth is coming to PC in the fall of 2022.
How to Say Goodbye
From Florian Veltman and Baptiste Portefaix, How to Say Goodbye is a narrative puzzle game where you help a group of ghosts discover who they are and why they’re lingering in the world after death. Solve puzzles by reorganizing each level like a Rubik’s Cube, in a storybook world inspired by children’s illustrations like the Moomins and Where the Wild Things Are. Coming to PC and mobile this year.
Little Nemo and the Guardians of Slumberland
The final game shown at Day of the Devs wasn’t just shown – it was heard as part of a musical performance. Little Nemo and the Guardians of Slumberland is a platformer sequel to the NES game Little Nemo: The Dream Master, and is being developed by Die Soft. It’s launching a Kickstarter campaign today, June 9, as the show wraps up.
And the actual final announcement at Day of the Devs wasn’t a game – it was another showcase. We learned at the end of the show that Annapurna Interactive will once again hold its own summer showcase on July 28 at 12 pm PT / 3pm EDT / 8pm BST. Last year’s showcase included a release window for Stray, an expansion for The Outer Wilds, and over 15 more game teases and announcements.
IGN’s Summer of Gaming is in full swing, and we’ve got plenty more where this came from. Check out our schedule for details on how to watch everything coming up in Summer of Gaming, and catch up on what you’ve missed.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
First Look at The Last of Us HBO Series’ Two Leads
Neil Druckmann was on hand to share a bunch of news on The Last of Us, including the first look at the two leads in the upcoming HBO adaptation of The Last of Us.
At Summer Game Fest, Naughty Dog co-president Neil Druckmann gave an update on The Last of Us HBO series, which he is co-developing. Druckmann even directed an episode for HBO and provided the first look at Pedro Pascal's Joel and Bella Ramsey's Ellie, this time their faces. The scene is from the episode Druckmann directed.
Druckmann also brought to the stage Joel's voice actor Troy Baker and Ellie's voice actor Ashley Johnson who will both have roles in the upcoming HBO series, but not as Joel or Ellie. Druckmann promises these roles are not winking cameos, but something substantial.
The Last of Us director also promised the HBO series will be the most faithful video game adaptation to date, which considering his involvement in both the game and show could be more than just a promise.
Alongside an update on the HBO series, Druckmann shared the first look at the "massive" new multiplayer mode and a full reveal of The Last of Us Part 1 remake.
For everything else check out our full rundown of everything announced at Summer Game Fest.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
First Look at The Last of Us HBO Series’ Two Leads
Neil Druckmann was on hand to share a bunch of news on The Last of Us, including the first look at the two leads in the upcoming HBO adaptation of The Last of Us.
At Summer Game Fest, Naughty Dog co-president Neil Druckmann gave an update on The Last of Us HBO series, which he is co-developing. Druckmann even directed an episode for HBO and provided the first look at Pedro Pascal's Joel and Bella Ramsey's Ellie, this time their faces. The scene is from the episode Druckmann directed.
Druckmann also brought to the stage Joel's voice actor Troy Baker and Ellie's voice actor Ashley Johnson who will both have roles in the upcoming HBO series, but not as Joel or Ellie. Druckmann promises these roles are not winking cameos, but something substantial.
The Last of Us director also promised the HBO series will be the most faithful video game adaptation to date, which considering his involvement in both the game and show could be more than just a promise.
Alongside an update on the HBO series, Druckmann shared the first look at the "massive" new multiplayer mode and a full reveal of The Last of Us Part 1 remake.
For everything else check out our full rundown of everything announced at Summer Game Fest.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
The Last of Us Multiplayer Game Has a Story, and Is ‘As Big’ as Other Naughty Dog Games
Naughty Dog's Neil Druckman revealed new details about the long-awaited standalone multiplayer game set in The Last of Us world during today's Summer Game Fest showcase.
Originally supposed to be a multiplayer mode for The Last of Us Part 2, he explained that the team's ambition made it evolve into something far beyond that over the last two years. "This game is big," Druckman said. "It's as big as any of our single-player games that we've done, and in some ways bigger."
Alongside the concept art above, Druckman confirmed it will have a story of its own, though he also said "the way we're telling that story is very unique to this game." It will have "a brand new cast of characters" as well, and while its new location wasn't confirmed, the image shared looks like it could be set in San Francisco.
A final name and proper gameplay weren't shown, but Druckman said more details would be coming next year. The last time we heard about the project was late 2021, when Naughty Dog simply confirmed it was still coming.
The Last of Us Part 1, a remake for PS5 and PC, was also leaked and then announced today, with a release set for later this year.
The Last of Us Multiplayer Game Has a Story, and Is ‘As Big’ as Other Naughty Dog Games
Naughty Dog's Neil Druckman revealed new details about the long-awaited standalone multiplayer game set in The Last of Us world during today's Summer Game Fest showcase.
Originally supposed to be a multiplayer mode for The Last of Us Part 2, he explained that the team's ambition made it evolve into something far beyond that over the last two years. "This game is big," Druckman said. "It's as big as any of our single-player games that we've done, and in some ways bigger."
Alongside the concept art above, Druckman confirmed it will have a story of its own, though he also said "the way we're telling that story is very unique to this game." It will have "a brand new cast of characters" as well, and while its new location wasn't confirmed, the image shared looks like it could be set in San Francisco.
A final name and proper gameplay weren't shown, but Druckman said more details would be coming next year. The last time we heard about the project was late 2021, when Naughty Dog simply confirmed it was still coming.
The Last of Us Part 1, a remake for PS5 and PC, was also leaked and then announced today, with a release set for later this year.
Nightingale Gets a Longer Gameplay Look at Summer Game Fest
At Summer Game Fest today, we finally got a longer, more detailed look at Aaryn Flynn and Inflexion's upcoming survival game, Nightingale, including a detailed look at how players travel between different fae realms: by using realm cards.
The trailer emphasizes the importance of the survival elements of Nightingale, focusing first on keeping warm, dry, and fed. Once that's accomplished, players can start to look for a way to move to new realms by crafting items called realm cards using rare resources they might encounter in the world they're currently exploring.
The cards crafted and used can dictate certain properties of the realm they'll open the door to, allowing players some control over where they end up. These properties include environment type, weather patterns, resources, challenges, and more, and will procedurally generate a new realm based on those aspects.
We also got a brief look at other features such as crafting and combat, and a new enemy called the Automatons.
We've had a lot of questions about Nightingale since it was announced, and we've gotten a lot of answers from Flynn about its seemingly endless fae realms and its roots in BioWare storytelling. Nightingale is headed to PC via early access release sometime this year.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Nightingale Gets a Longer Gameplay Look at Summer Game Fest
At Summer Game Fest today, we finally got a longer, more detailed look at Aaryn Flynn and Inflexion's upcoming survival game, Nightingale, including a detailed look at how players travel between different fae realms: by using realm cards.
The trailer emphasizes the importance of the survival elements of Nightingale, focusing first on keeping warm, dry, and fed. Once that's accomplished, players can start to look for a way to move to new realms by crafting items called realm cards using rare resources they might encounter in the world they're currently exploring.
The cards crafted and used can dictate certain properties of the realm they'll open the door to, allowing players some control over where they end up. These properties include environment type, weather patterns, resources, challenges, and more, and will procedurally generate a new realm based on those aspects.
We also got a brief look at other features such as crafting and combat, and a new enemy called the Automatons.
We've had a lot of questions about Nightingale since it was announced, and we've gotten a lot of answers from Flynn about its seemingly endless fae realms and its roots in BioWare storytelling. Nightingale is headed to PC via early access release sometime this year.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Layers of Fears Is a ‘Psychedelic Horror Chronicle’ Made in Unreal Engine 5
Bloober Team has announced Layers of Fears, a "psychedelic horror chronicle" made in Unreal Engine 5 and coming to PC, PS5, and Xbox Series X/S in early 2023.
Announced at Summer Game Fest, the game is seemingly pitched somewhere between a remaster and a sequel. Bloober promises that it will 'build on the foundations' of the original Layers of Fear, Layers of Fear: Inheritance, and Layers of Fear 2, but will "include an expanded plotline and gameplay direction."
A trailer showed off what looked to be remade versions of scenes from all the Layers of Fear games, but it was hard to get a sense of what the gameplay changes might be, nor how they will be tied together. We'll be sure to ask Bloober Team what those might be when we can.
In a press release, Bloober CEO Piotr Babieno said: “We are bringing back a franchise that is really special for us, in a new form that will give players a truly fresh gaming experience and that will shed new light on the overall story. Our plan was to recreate the games, but we didn’t want to make it a simple collection of two remastered games. We’ve worked out a new approach, something that is maybe not yet obvious. But I can tell you there’s a reason why we called it Layers of Fear's'.”
The company has previously teased some kind of return to its Layers of Fear series, and said that it would be made using Unreal Engine 5. We awarded 2019's Layers of Fear 2 a 9/10 review, saying, "with unique puzzles and expert pacing, Layers of Fear 2 is a harrowing and consistently exciting endeavor."
Bloober made its name with horror games such as Layers of Fear, Observer, Blair Witch and, most recently, The Medium. The compny is currently working on two major projects, and one is a game made with Konami, which many believe to be a new Silent Hill game of some kind.
Check out all the reveals and announcements from Summer Game Fest 2022 right here.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Layers of Fears Is a ‘Psychedelic Horror Chronicle’ Made in Unreal Engine 5
Bloober Team has announced Layers of Fears, a "psychedelic horror chronicle" made in Unreal Engine 5 and coming to PC, PS5, and Xbox Series X/S in early 2023.
Announced at Summer Game Fest, the game is seemingly pitched somewhere between a remaster and a sequel. Bloober promises that it will 'build on the foundations' of the original Layers of Fear, Layers of Fear: Inheritance, and Layers of Fear 2, but will "include an expanded plotline and gameplay direction."
A trailer showed off what looked to be remade versions of scenes from all the Layers of Fear games, but it was hard to get a sense of what the gameplay changes might be, nor how they will be tied together. We'll be sure to ask Bloober Team what those might be when we can.
In a press release, Bloober CEO Piotr Babieno said: “We are bringing back a franchise that is really special for us, in a new form that will give players a truly fresh gaming experience and that will shed new light on the overall story. Our plan was to recreate the games, but we didn’t want to make it a simple collection of two remastered games. We’ve worked out a new approach, something that is maybe not yet obvious. But I can tell you there’s a reason why we called it Layers of Fear's'.”
The company has previously teased some kind of return to its Layers of Fear series, and said that it would be made using Unreal Engine 5. We awarded 2019's Layers of Fear 2 a 9/10 review, saying, "with unique puzzles and expert pacing, Layers of Fear 2 is a harrowing and consistently exciting endeavor."
Bloober made its name with horror games such as Layers of Fear, Observer, Blair Witch and, most recently, The Medium. The compny is currently working on two major projects, and one is a game made with Konami, which many believe to be a new Silent Hill game of some kind.
Check out all the reveals and announcements from Summer Game Fest 2022 right here.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.