Monthly Archives: May 2022
Doctor Strange Vinyl Might Be Worth It Just For the Incredible Art
In celebration of the release of Doctor Strange in the Multiverse of Madness, Mondo is continuing its MCU soundtrack series and immortalizing the film's score on vinyl – and it looks as amazing as it sounds.
The double LP set, available for pre-order on May 11, might be worth adding to your collection for the artwork by Florian Bertmer alone. It features Doctor Strange sitting in front of a stained glass-like backdrop full of bright oranges and blood reds.
If you’ve seen Doctor Strange in the Multiverse of Madness by now, you know it is a visually arresting film thanks in part to Sam Raimi’s direction and its visual effects. The film's visuals aren't the only thing worth noting, however. The film’s score is also incredibly dynamic.
In fact, our review for the film says that “Multiverse of Madness is worth the price of admission just to hear the score and see it at work.” Between the soundtrack and the artwork, these records would be a worthy addition to any Marvel fan's collection.
The film's score is by the iconic Danny Elfman who has worked alongside director Sam Raimi since 1990’s Darkman. The new Doctor Strange film sees the duo joining forces again for the first time in almost ten years. Their collaboration on the original Spider-Man trilogy helped refine superhero films into what they are today.
Marvel Studios' soundtrack for Doctor Strange in the Multiverse of Madness is pressed on two 180 Gram Mondo Exclusive color LPs. It will also be available on black vinyl. Both go up for pre-order at MondoShop.com on Wednesday, May 11 for $40 USD.
With the film out now, be sure to check out our coverage on the state of the MCU Multiverse and read how Rick and Morty trained writer Michael Waldron for his foray into the world of Doctor Strange.
Casey is a Freelance Writer for IGN. You can usually find him on Twitter talking about JRPGs at @caseydavidmt.
Avatar: The Way of Water: First Teaser Trailer and Poster Revealed
The first teaser trailer for Avatar: The Way of Water has been released, giving us a glimpse at the events that are unfolding on Pandora in James Cameron's long-awaited sequel.
The trailer opens on the familiar floating mountains of Pandora, following the Na'vi as they travel around the planet's azure blue seas and bioluminescent bays atop great-winged banshees and enormous aquatic creatures to protect their home from impending danger. The Sully family are also ready for battle as Jake reminds Neytiri that their family is their "fortress."
Set more than a decade after the events of the first film, Jake and Neytiri now have three Na'vi children named Neteyam (Jamie Flatters), Tuktirey (Trinity Bliss), and Lo'ak (Britain Dalton) as well an adopted human son called Miles Sorocco AKA "Spider" (Jake Champion) who they must fight to keep safe from the new threats that are encroaching on their world.
Avatar: The Way of Water stars Zoe Saldana, Sam Worthington, Sigourney Weaver, Stephen Lang, Cliff Curtis, Joel David Moore, CCH Pounder, Edie Falco, Jemaine Clement, Giovanni Ribisi, and Kate Winslet, so there is a good mix of franchise favorites and Na'vi newcomers — one of which is featured on the newly released poster for the upcoming sequel.
Avatar 2 is due out December 16, 2022, after 13 years of production and various delays. Filming on Avatar 3 wrapped last September, with that film due out on December 20, 2024, Avatar 4 in December 2026, and Avatar 5 in December 2028. Ubisoft is also releasing Avatar: Frontiers of Pandora, a first-person open-world action-adventure video game adaptation.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Long-Delayed Resident Evil Re:Verse May Actually Be On the Way
Resident Evil Re:Verse may still be on track for release in 2022, despite developer Capcom going completely silent on it following a series of delays.
As shared by Gematsu on Twitter (below), the Google Stadia version of Re:Verse – the PvP game originally scheduled to arrive alongside Resident Evil: Village – has been rated by European ratings board PEGI.
Though Capcom hasn't confirmed any release window except just "this year", a game being rated usually signifies that a relatively complete version has been presented and it therefore isn't too far from being released.
Stadia version of Resident Evil Re:Verse was just rated in Europe: https://t.co/81wlUU8Gj0
— Gematsu (@gematsu) May 7, 2022
The PS4, Xbox One, and PC versions were rated a year ago today.
It lives...? pic.twitter.com/c3toZ0aFep
The PlayStation 4, Xbox One, and PC versions were rated exactly one year earlier (on May 7) but this was also the release date of Resident Evil: Village, and Re:Verse was originally intended to be a multiplayer mode within that game.
While nothing is officially confirmed until Capcom itself announces it, the rating does indicate that progress on Re:Verse is at least being made.
The game was first announced in January last year before being delayed to summer 2021 three months later. Two months after its intended original release date, Capcom announced in July that Re:Verse had been delayed to 2022 "so that the team can continue working to deliver a smooth gameplay experience."
Though the developer promised to share updates at a later date, practically nothing has been said about Re:Verse since the delay.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
EVE Online Developer Is Making Yet Another FPS Set in the Sci-Fi Universe
EVE Online developer CCP Games is working on another first person shooter set in its sci-fi universe, after its first two attempts failed to break through.
As reported by PCGamesN, CCP Games announced at EVE Fanfest 2022 that the shooter was already in development and, while it's not ready for a full reveal yet, a piece of concept art (below) was shown.
"We recognise that a hard sci-fi FPS game set in the Eve Universe is a very popular concept, and CCP is committed to offering an innovative multiplayer shooter with atmospheric visuals," the developer said in a statement. "We want to show you rather than tell you how we have evolved the concept, and we’re looking forward to doing so when the time comes to reveal the game."
The game is being developed at CCP Games' London office, rather than its main Reykjavik, Iceland-based studio (where its Fanfest took place). Little else is known about the game but CCP Games has had a mixed experience when developing first-person shooters.
Its first EVE Online-based shooter, Dust 514, was released for free in 2013 as a PlayStation 3 exclusive. It didn't enjoy the best reception, however, and was shut down three years later. IGN said it was mediocre in our 5/10 review, as "Dust 514's poor shooting and driving mechanics and grindy free-to-play economy blot out too much of its depth and fun."
CCP Games' second attempt didn't even get as far as a launch. We played an in-development version of Project Nova back in 2018, saying that "no matter how right it feels under the fingers, Nova doesn’t quite connect in terms of excitement right now." The game was eventually cancelled in 2020.
Here's hoping the new game can succeed where its predecessors couldn't.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Scientists Invent Mouth Haptics for VR, Including Water, Wind and… Spiders
Scientists have invented mouth haptics for VR that allow users to feel different virtual experiences with their mouths.
These include feeling the wind on your face while riding a bike, taking a sip from a fountain and feeling the water on your lips... and covering yourself with spiders that you'll feel running in and around your mouth.
As reported by IFL Science (and spotted by PC Gamer), scientists from Carnegie Mellon University’s Future Interfaces Group added ultrasonic transducers to a Meta Quest 2 (previously Oculus) that focus acoustic energy on the mouth.
When partnered with virtual reality demos, this essentially means that users will feel different sensations on their lips, teeth, and tongue depending on what they're doing in-game.
The mouth haptics are programmed to do different things depending on the situation, including single impulses (taps), pulse trains (multiple taps in a row), swipes in the x, y, and z directions (moving along, down, and towards your mouth), and persistent vibration.
The different demos shown in Future Interfaces Group's video include walking through cobwebs in a forest before being covered in spider venom, drinking from a water fountain, sipping coffee, smoking a cigarette, brushing your teeth, and riding a motorbike, with different sensations being used to emulate each experience.
While this technology is still very early in development, the group's study found that a number of factors important for authentic virtual reality - including realism, localisation, tactility, reaction, immersion, and visuo-haptic match - were all boosted as a result of the mouth haptics.
The Meta Quest 2 was the only headset tested in the study but the new technology can seemingly be added to any VR device, and plenty more are on their way.
Facebook's parent company Meta recently announced a new work-focused headset called Project Cambria intended for use in the metaverse while a leaked internal roadmap revealed that a total of four new VR devices are on their way in the next two years.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
The New York Times Pulled Today’s Wordle Answer
The New York Times has pulled today's Wordle answer for some users, as it was unintentionally "closely connected to a major recent news event".
Today's Wordle solution for some users will be revealed in the rest of this article.
The word "fetus" was scheduled to be today's word more than a year ago, but The New York Times changed it last week to something different. That's because it's a word that will remind many of last week's proposed overturning of the Roe vs. Wade legal ruling, which secured abortion rights across the U.S.
Users who haven't refreshed their browser since the update will still be given the "fetus" answer, but The New York Times' editorial director for games, Everdeen Mason made clear this choie of word was purely a coincidence.
"At New York Times Games, we take our role seriously as a place to entertain and escape, and we want Wordle to remain distinct from the news," she said in an article on Times' website.
"But because of the current Wordle technology, it can be difficult to change words that have already been loaded into the game. When we discovered last week that this particular word would be featured today, we switched it for as many solvers as possible."
Mason added: "We’re now busy revamping Wordle’s technology so that everyone always receives the same word. We are committed to ensuring that tens of millions of people have a gratifying and consistent experience, every day."
While Mason makes clear that The New York Times isn't making any statements regarding Roe Vs. Wade, Destiny 2 developer Bungie led a group of game developers who have stood against the proposed overturning.
Wordle was acquired by The New York Times in January for an amount in the "low seven figures", and suggested at the time that it may become part of the newspaper's subscription plan.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
EA Is Making a Lord of the Rings Mobile Game
Electronic Arts has announced it's making a mobile Lord of the Rings game, which will be a free-to-play collectible RPG entitled The Lord of the Rings: Heroes of Middle-earth.
The publisher has been coy about details thus far, and hasn't released any images or gameplay beyond this one piece of art:
The game is being made in partnership with Middle-earth Enterprises as the image suggests, and will be "solely inspired by Middle-earth as described in the literary works of J.R.R. Tolkien" according to chief brand and licensing officer for Middle-earth Enterprises, Fredrica Drotos.
Heroes of Middle-earth will apparently feature "immersive storytelling, turn-based combat, deep collection systems, and a wide roster of characters" from both The lord of the Rings and The Hobbit. Gameplay will involve battles across various known stories from Tolkien's works, and will include social and competitive play.
EA has not offered a release window, but if you're itching for Lord of the Rings content sooner rather than later, Amazon's prequel series The Rings of Power is on its way in September and we've already gotten a look at multiple new characters.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Doctor Strange 2: Elizabeth Olsen Discusses Wanda Maximoff’s Future in the MCU
Warning: This article contains spoilers for Doctor Strange in the Multiverse of Madness.
Doctor Strange 2 star Elizabeth Olsen has teased that she could be back in the MCU, despite a violent exit for her character Wanda Maximoff in the new movie.
During an interview with Collider, the actress hinted that the Doctor Strange sequel may not be the last we see of Wanda Maximoff (although it may well be the end of darker alter-ego Scarlet Witch).
“I sign extensions every time they want me to do a movie,” she said about her Marvel contract. “I just signed a very short one at the beginning, so everything's constantly just, it's always adjusting for me. No. I don't think of this either as the end.”
“I don’t know in what capacity I'll be back,” she added, seemingly trying not to give too much away about the movie. “I don't know how to do it without, I don't want spoilers.”
Doctor Strange in the Multiverse of Madness stars Olsen as Wanda Maximoff, aka the Scarlet Witch – a powerful sorceress who was last seen in Wandavision, and plays the antagonist in the new Doctor Strange movie.
While the Doctor Strange sequel hints at a more finite end for the former heroine, it looks as though she may well be back yet.
After spending the entire film trying to reunite with her sons Billy and Tommy, she has a change of heart and realizes the evil she’s done with the help of the Darkhold – the ancient, sinister text she found at the conclusion of Wandavision.
It looks as though she sacrifices herself to destroy all copies of the book throughout the multiverse, burying herself and Mount Wundagore in the process.
But if Olsen has her way, that won’t be the end. Olsen seems to want to team up with some familiar heroes from another franchise.
“Someone just said, ‘Because you're bringing in X-Men, Wanda's a part of the X-Men franchise. Why can't Wanda be there too?’ In my mind, I'm like, ‘Yeah. Why can't Wanda be with the X-Men too?’
"I have no idea. I don't know what I want. I know I want it to matter. There's no reason to continue to tell these stories unless they're really strong, good stories, and that they're adding something to the entirety of the MCU. I will be there if there's a great idea.”
Whether or not Wanda Maximoff returns remains to be seen. However, even if she does, it likely won’t be for a while. After all, Marvel’s upcoming slate is already pretty packed, and with no obvious film to cameo within, we might well have to wait for the return of the X-Men before Wanda appears once more.
Doctor Strange in the Multiverse of Madness stars Benedict Cumberbatch as Doctor Strange, alongside Elizabeth Olsen as Scarlet Witch. They’re joined by Chiwetel Ejiofor, Benedict Wong, Rachel McAdams, and Xochitl Gomez. Sam Raimi directed the movie from a script by Michael Waldron, based on characters created by comic book legends, Steve Ditko, and Stan Lee.
We awarded the movie a 7/10 review, saying it's "a Sam Raimi movie from top to bottom, for better and worse."
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Return to Monkey Island Director Explains Why Pixel Art ‘Didn’t Feel Right’
Return to Monkey Island director Ron Gilbert says the game doesn't feature pixel art because he didn't want it to be considered a throwback – and has responded to those who have criticised the long-awaited sequel's new looks.
In a blog post, Gilbert addressed fan criticism of Return to Monkey Island's art style as it doesn't match the art of the first two games, to which it's a direct follow-up.
But Gilbert said this sequel wouldn't look like the first two games even if he'd developed it in the early '90s, because the point wasn't to have pixel art but to instead use the latest and greatest technology.
"Monkey Island 1 and 2 weren't pixel art games. They were games using state-of-the-art tech and art," he said. "If I had stayed and done Monkey Island 3 it wouldn't have looked like Monkey Island 2. We would have kept pushing forward, and Day of the Tentacle is a good example of that."
Return to Monkey Island is being written by Gilbert and Dave Grossman, two of the three writers on the original game (the third being Double Fine's Time Schafer, who isn't returning) and they discussed and dismissed using pixel art early on because "it didn't feel right". "Return to Monkey Island may not be the art style you wanted or were expecting but it's the art style I wanted," Gilbert explained.
Gilbert continued: "We didn't want to make a retro game. You can't read an article about [Gilbert's 2017 pixel art game] Thimbleweed Park without it being called a 'throwback game'. I didn't want Return to Monkey Island to be just a throwback game, I wanted to keep moving Monkey Island forward because it's interesting, fun, and exciting. It's what the Monkey Island games have always done.
"I wanted the art in Return to Monkey Island to be provocative, shocking, and not what everyone was expecting," he said. "It's ironic that the people who don't want me to make the game I want to make are some of the hard core Monkey Island fans."
Gilbert concluded: "Return to Monkey Island is an incredible rollercoaster. Get on and have some fun or stomp out of the amusement park because it's not exactly the rollercoaster you wanted. I hope you'll jump on with the rest of us."
The sequel was announced in April and Gilbert and the team at Terrible Toybox have been drip-feeding information ahead of its release later this year.
While he's announced some gameplay details, such as the inclusion of an easy mode and hint system, Gilbert has mostly talked about the long and unexpected timeline that eventually led to the creation of Return to Monkey Island.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.
Unreleased Version of the Infamous Duke Nukem Forever Seemingly Leaks
A scrapped 2001 version of Duke Nukem Forever has seemingly leaked online, apparently showing the game four years into its turbulent development.
Duke Nukem fan website Duke4 shared details from a 4Chan post that seemingly shows gameplay footage and several screenshots of what is essentially a completely different game to the eventual 2011 release.
The 2001 version – of which "a huge chunk" is apparently playable – looks more similar to the previous game, 1996's Duke Nukem 3D, than the Forever we eventually got in 2011.
Duke Nukem Forever build from 2001 leakedhttps://t.co/zJJx0LA6k0 pic.twitter.com/DofR0X6G3Z
— Instant Gaming (@InstantGamingEN) May 9, 2022
The leaker has allegedly built an editor to get this version of Duke Nukem Forever working and plans to release the full version in June.
Almost every level is present in some form according to the post, though some with missing enemies and other content, and most weapons are also fully functional.
Content from the 2001 E3 trailer is also reportedly playable, which is the last time fans saw this build of the game before it was delayed again and again.
The final version wasn't released for another decade, making for a total of 14 years in development, with Duke Nuke Forever suffering one final delay before launching in June 2011. Suffice it to say, the final version wasn't well received.
In our 5/10 review, IGN said: "There's some dumb fun to be had in Duke Nukem Forever, but the game tries hard to ensure it's only fleeting."
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.