Monthly Archives: February 2022

Gayming Awards 2022 Nominations Announced

The nominations for the 2022 Gayming Awards have been announced, with Life is Strange: True Colors and Boyfriend Dungeon leading the pack with four nominations each.

The Gayming Awards celebrate LGBTQ+ gaming with awards for industry diversity, the most authentic LGBTQ+ representation, the most popular LGBTQ+ streamer, and more.

Last year's inaugural awards proved so successful that the category list has been expanded to include comics, esports, and tabletop gaming, with winners set to be announced on April 25 at the Troxy Theatre in London, hosted by gaming presenter Julia Hardy.

The full list of nominations for the Gayming Awards 2022 follows:

Gayming Awards 2022 Game of the Year Nominees:

  • Boyfriend Dungeon
  • Life is Strange: True Colors
  • Psychonauts
  • Unpacking

Gayming Magazine Readers’ Award Nominees:

  • Boyfriend Dungeon
  • Forza Horizon 5
  • Metroid Dread
  • Resident Evil Village
  • Sable
  • Shin Megami Tensei V
  • Super Monkey Ball Banana Mania
  • The Great Ace Attorney Chronicles

Gayming Awards Industry Diversity Award Nominees:

  • I Need Diverse Games
  • London Gaymers
  • Ukie's #RaiseTheGame pledge
  • Women in Games International

Gayming Awards Authentic Representation Award Nominees:

  • Boyfriend Dungeon
  • Life is Strange: True Colors
  • Unpacking
  • Unsighted

Gayming Awards Best LGBTQ Character Award Nominees:

  • Alex Chen, Life is Strange: True Colors
  • Helmut Fullbear & Bob Zanotto, Psychonauts 2
  • Steph Gingrich, Life is Strange: True Colors
  • Meredith Weiss, Lake

Gayming Awards Best LGBTQ Indie Game Award Nominees:

  • A Year Of Spring
  • Boyfriend Dungeon
  • Lake
  • Sword of the Necromancer
  • Unpacking
  • When The Night Comes

LGBTQ Streamer of the Year Award Nominees:

  • Aimsey
  • BlizzB3ar
  • CriticalBard
  • Eevoh
  • Eret
  • Nihachu
  • ReadySetBen
  • RekItRaven
  • Sammy M Jay
  • Shaaba and Jamie
  • Shawn
  • Toph

LGBTQ Streamer Rising Star Award Nominees:

  • ItsMeHollyy
  • Cruuuunchy
  • CoderGirlChan
  • LuciaEverblack
  • Luke_Boogie
  • Trish Olson

Best LGBTQ Comic Book Moment Nominees:

  • DC Pride #1
  • Killer Queens
  • The Pride Omnibus
  • X-Factor #10

LGBTQ Tabletop Game Award Nominees:

  • Adventuring With Pride: Queer We Go Again
  • The House Doesn't Always Win
  • Thirsty Sword Lesbians
  • Wanderhome

Best LGBTQ Contribution to Esports Nominees:

  • Amanda Stevens
  • Cloud9 White Valorant Team
  • Chicago Metropolitan Sports Association [CMSA]
  • Emi "CaptainFluke" Donaldson

The two public voting categories, Streamer of the Year and the Gayming Magazine Readers' Award can be voted for on the Gayming Awards website.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Bruce Willis and Princess Diana Top the Nominees for the 2021 Razzie Awards

Just a day before contenders for 2022 Oscars are announced, the Razzies has revealed its nominees for worst movies and film performances of 2021. Bruce Willis in particular is being roasted this year, with the Razzies dedicating an entire category to his eight worst film performances in the past year. Yes, you read that right. Bruce Willis starred in more movies than most actors get in a decade, including low-budget action flicks like American Siege, Apex, and Midnight in the Switchgrass.

At the top (or maybe bottom) of the pack is Netflix's Diana, the live stage musical filmed for streaming audiences, with nine nominations, including for worst picture, actor, and actress. The Guardian called it "a musical mess to rival Cats" and "the year's most hysterically awful hate-watch" for its depiction of the late royal family princess. It's similarly nominated for worst director, supporting actor, and supporting actress.

Netflix also takes second place in total nominations for The Woman in the Window, the psychological thriller starring Amy Adams, taking home five nominations, including for worst picture. Ironically, it boasts one of the more bankable casts in Razzie history, including Gary Oldman, Anthony Mackie, Jennifer Jason Leigh, and Julianne Moore.

Following the pack is Karen, the dark-comedy thriller about a racist white woman stalking a young black couple living in the surburbs. You might remember it from the too-bad-to-be-real trailer that went semi-viral last year. Richard Roeper of Ebert and Roeper fame called it an "extended SNL parody of a Jordan Peele film."

Both Space Jam: A New Legacy and Dear Evan Hansen also received four nominations, including for worst picture, while Mark Wahlberg's Infinite and Renny Harlin's The Misfits close out with three nominations a piece.

Check out the full list of nominees below:

WORST PICTURE

Diana the Musical (The Netflix Version)

Infinite

Karen

Space Jam: A New Legacy

The Woman in the Window

WORST ACTOR

Scott Eastwood / Dangerous

Roe Hartrampf (As Prince Charles) Diana the Musical

LeBron James / Space Jam: A New Legacy

Ben Platt / Dear Evan Hansen

Mark Wahlberg / Infinite

WORST ACTRESS

Amy Adams / The Woman in the Window

Jeanna de Waal / Diana the Musical

Megan Fox / Midnight in the Switchgrass

Taryn Manning / Karen

Ruby Rose / Vanquish

WORST SUPPORTING ACTRESS

Amy Adams / Dear Evan Hansen

Sophie Cookson / Infinite

Erin Davie (As Camilla) Diana the Musical

Judy Kaye (As BOTH Queen Elizabeth & Barbara Cartland) Diana the Musical

Taryn Manning / Every Last One of Them

WORST SUPPORTING ACTOR

Ben Affleck / The Last Duel

Nick Cannon / The Misfits

Mel Gibson / Dangerous

Gareth Keegan (As James Hewitt, the Muscle-Bound Horse Trainer)

Diana the Musical

Jared Leto / House of Gucci

WORST PERFORMANCE by BRUCE WILLIS in a 2021 MOVIE

(Special Category)

Bruce Willis / American Siege

Bruce Willis / Apex

Bruce Willis / Cosmic Sin

Bruce Willis / Deadlock

Bruce Willis / Fortress

Bruce Willis / Midnight in the Switchgrass

Bruce Willis / Out of Death

Bruce Willis / Survive the Game

WORST SCREEN COUPLE

Any Klutzy Cast Member & Any Lamely Lyricized (or Choreographed)

Musical Number / Diana the Musical

LeBron James & Any Warner Cartoon Character (or Time-Warner Product) He

Dribbles on / Space Jam: A New Legacy

Jared Leto & EITHER His 17-Pound Latex Face, His Geeky Clothes or

His Ridiculous Accent / House of Gucci

Ben Platt & Any Other Character Who Acts Like Platt

Singing 24-7 is Normal / Dear Evan Hansen

Tom & Jerry (aka Itchy & Scratchy) Tom & Jerry the Movie

WORST REMAKE, RIP-OFF or SEQUEL

Karen (Inadvertent Remake of Cruella deVil)

Space Jam: A New Legacy

Tom & Jerry the Movie

Twist (Rap remake of Oliver Twist)

The Woman in the Window (Rip-Off of Rear Window)

WORST DIRECTOR

Christopher Ashley / Diana the Musical

Stephen Chbosky / Dear Evan Hansen

“Coke” Daniels / Karen

Renny Harlin / The Misfits

Joe Wright / The Woman in the Window

WORST SCREENPLAY

Diana the Musical / Script by Joe DiPietro, Music and Lyrics by DiPietro

and David Bryan

Karen / Written by "Coke" Daniels

The Misfits / Screenplay by Kurt Wimmer and Robert Henny,

Screen Story by Henny

Twist / Written by John Wrathall & Sally Collett, Additional Material

by Matthew Parkhill, Michael Lindley, Tom Grass & Kevin Lehane,

from an “Original Idea” by David & Keith Lynch and Simon Thomas

The Woman in the Window / Screenplay by Tracy Letts, from

the Novel by A.J. Finn

NOMINATIONS per PICTURE

Diana the Musical (9 Nominations, including Worst Picture, Actor & Actress)

Karen (5 Nominations, including Picture, Actress, Screenplay & Director)

The Woman in the Window (5 Nominations, including Picture, Actress

& Remake/Rip-Off)

Space Jam: A New Legacy (4 Nominations, including Picture, Actor

& Screen Couple)

Infinite (3 Nominations, including Worst Picture, Actor & Supporting Actress)

The Misfits (3 Nominations, including Supporting Actor, Director & Screenplay)

Image credit: Getty Images/VCG
Joseph Knoop is a writer/producer for IGN, and he'll never forget the Razzies nominated Ennio Morricone's score for The Thing.

GTA Remastered Trilogy May Have Sold Up to 10 Million Units Despite Technical Issues

The GTA Trilogy Definitive Edition, which launched back in November, landed with a whole host of technical issues that earned plenty of criticism from fans (and us). But that doesn't seem to have stopped it from selling very, very well.

Take-Two just gave its quarterly earnings report, during which the company said the trilogy, "significantly exceed[ed] our commercial expectations." That's nice to hear, even if it doesn't really tell the whole story, as companies can essentially set whatever metrics they want internally and then say a game exceeded them.

But a bit of clever math on the part of VGC might have gotten at its actual sales metrics. Take-Two reported that the entire GTA series to date has sold over 370 million copies, while GTA V has sold over 160 million on its own as of the quarter's end in January. That's up from the numbers they reported last quarter of 355 million for the series, and 155 million for GTA V alone. If you look back at earnings reports from recent past quarters, it's fairly consistent that GTA V's sales line up exactly with overall series sales increases — but there's a 10 million unit discrepancy.

With no other major GTA titles releasing during that period, that makes it reasonably likely that the GTA Trilogy was largely responsible for the remaining 10 million sales — and that's just from its November release through December, not counting what it may have sold in January or the first week of February.

Despite its launch issues, Take-Two has been contrite both at launch and now and has committed to fixing the trilogy's issues. It has already released some major updates, and more are on the way in the future. An eventual mobile release for Android and iOS is also still in the cards for the first half of this year. Meanwhile, an upgraded version of GTA V is headed to PS5 and Xbox Series X|S on March 15.

Just last week, Rockstar Games revealed that a new GTA game was indeed in development, and though we didn't get more details on it today, Take-Two CEO Strauss Zelnick affirmed to IGN that Rockstar is fully in charge of the decision to reveal more information in the future.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Epic’s Tim Sweeney Says Fortnite Won’t Be Updated To Run On Steam Deck

When Valve's Steam Deck releases later this month, it should be possible to play Fortnite on the new handheld. However, it won't be easy.

In series of tweets posted over the weekend, Epic CEO Tim Sweeney told fans that there no current plans to update Fortnite so that it works with Proton — the compatibility layer that allows Windows games to run on Steam Deck's default operating system. As a result, Fortnite fans will have to jump through a few additional hoops if they want to get the battle royale running on Valve's handheld.

The crux of the problem is Epic's Easy Anti-Cheat system, which is not currently compatible with Proton. With Linux being a more open-ended platform than Windows, Sweeney says he's not confident that it will be possible to combat cheating "at scale" on the platform.

"We don't have confidence that we’d be able to combat cheating at scale under a wide array of kernel configurations including custom ones," Sweeney said.

When another user accused of Sweeney of "not trust his own product," he pointed to Fortnite's sheer size as the issue.

"With regard to anti-cheat on the Linux platform supporting custom kernels and the threat model to a game of Fortnite's size, YES THAT'S EXACTLY RIGHT!" Sweeney replied.

Sweeney's comments are somewhat at odds with his previous statements, in which he said that Epic was looking to better support Wine — of which Proton is a version — as "a solution for running Epic Games store window titles." He also previously called Steam Deck an "amazing move by Valve."

None of this necessarily precludes Fortnite fans from running it on Steam Deck. It just means that they will have to install Windows on the device rather than make use of the available default options. Either way, Fortnite fans wanting to play on handheld are probably better off just downloading it on Nintendo Switch.

Kat Bailey is a Senior News Editor at IGN

Epic’s Tim Sweeney Says Fortnite Won’t Be Updated To Run On Steam Deck

When Valve's Steam Deck releases later this month, it should be possible to play Fortnite on the new handheld. However, it won't be easy.

In series of tweets posted over the weekend, Epic CEO Tim Sweeney told fans that there no current plans to update Fortnite so that it works with Proton — the compatibility layer that allows Windows games to run on Steam Deck's default operating system. As a result, Fortnite fans will have to jump through a few additional hoops if they want to get the battle royale running on Valve's handheld.

The crux of the problem is Epic's Easy Anti-Cheat system, which is not currently compatible with Proton. With Linux being a more open-ended platform than Windows, Sweeney says he's not confident that it will be possible to combat cheating "at scale" on the platform.

"We don't have confidence that we’d be able to combat cheating at scale under a wide array of kernel configurations including custom ones," Sweeney said.

When another user accused of Sweeney of "not trust his own product," he pointed to Fortnite's sheer size as the issue.

"With regard to anti-cheat on the Linux platform supporting custom kernels and the threat model to a game of Fortnite's size, YES THAT'S EXACTLY RIGHT!" Sweeney replied.

Sweeney's comments are somewhat at odds with his previous statements, in which he said that Epic was looking to better support Wine — of which Proton is a version — as "a solution for running Epic Games store window titles." He also previously called Steam Deck an "amazing move by Valve."

None of this necessarily precludes Fortnite fans from running it on Steam Deck. It just means that they will have to install Windows on the device rather than make use of the available default options. Either way, Fortnite fans wanting to play on handheld are probably better off just downloading it on Nintendo Switch.

Kat Bailey is a Senior News Editor at IGN

Take-Two CEO: More GTA 6 News Will Be Shared on Rockstar’s Schedule

Grand Theft Auto 6 has been officially announced, but that doesn’t mean we’re going to start seeing a wave of new info just yet. Take-Two CEO Strauss Zelnick says that the decision to reveal more information lies firmly with Rockstar Games.

Speaking to IGN ahead of Take-Twos quarterly financials, Zelnick says that its labels “always decide when and how to announce their upcoming products,” including the recent GTA 6 confirmation. Zelnick adds, “Obviously people need to stay tuned, a lot more information to be shared and Rockstar will do so in time.”

Given the secret nature of the game, Zelnick would not divulge any specific details. However, as CEO the goal for the next Grand Theft Auto is to build on the success of Grand Theft Auto 5, which is one of the best-selling games of all time. This has set a high bar for Rockstar to clear.

“Each iteration for all of our successful franchises at this company, all of them, has always done better than the one before,” Zelnick says. “I’m not saying that’ll happen again, I’m not saying that’s guaranteed, but that’s certainly our goal.”

With 160 million worldwide sales, this is certainly a big lift for Rockstar. But at the same time, Grand Theft 5 has been out for nearly nine years, so there’s no telling how Grand Theft Auto 6 could do in the same timeframe.

Grand Theft Auto 5 has found tremendous success thanks to Grand Theft Auto Online. The online multiplayer mode has kept GTA 5 going strong for nearly nine years, but the fans are eagerly anticipating a new Grand Theft Auto game.

And while Rockstar’s GTA 6 confirmation is a start, there's still a lot we don't know. Current reports suggest Grand Theft Auto 6 might not arrive until 20245 or 2025, and that it may be smaller, size-wise than GTA 5 with plans to grow the game post-launch.

Fans are so eager for new info, they're even looking at the recently released GTA Trilogy for clues.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Take-Two CEO: More GTA 6 News Will Be Shared on Rockstar’s Schedule

Grand Theft Auto 6 has been officially announced, but that doesn’t mean we’re going to start seeing a wave of new info just yet. Take-Two CEO Strauss Zelnick says that the decision to reveal more information lies firmly with Rockstar Games.

Speaking to IGN ahead of Take-Twos quarterly financials, Zelnick says that its labels “always decide when and how to announce their upcoming products,” including the recent GTA 6 confirmation. Zelnick adds, “Obviously people need to stay tuned, a lot more information to be shared and Rockstar will do so in time.”

Given the secret nature of the game, Zelnick would not divulge any specific details. However, as CEO the goal for the next Grand Theft Auto is to build on the success of Grand Theft Auto 5, which is one of the best-selling games of all time. This has set a high bar for Rockstar to clear.

“Each iteration for all of our successful franchises at this company, all of them, has always done better than the one before,” Zelnick says. “I’m not saying that’ll happen again, I’m not saying that’s guaranteed, but that’s certainly our goal.”

With 160 million worldwide sales, this is certainly a big lift for Rockstar. But at the same time, Grand Theft 5 has been out for nearly nine years, so there’s no telling how Grand Theft Auto 6 could do in the same timeframe.

Grand Theft Auto 5 has found tremendous success thanks to Grand Theft Auto Online. The online multiplayer mode has kept GTA 5 going strong for nearly nine years, but the fans are eagerly anticipating a new Grand Theft Auto game.

And while Rockstar’s GTA 6 confirmation is a start, there's still a lot we don't know. Current reports suggest Grand Theft Auto 6 might not arrive until 20245 or 2025, and that it may be smaller, size-wise than GTA 5 with plans to grow the game post-launch.

Fans are so eager for new info, they're even looking at the recently released GTA Trilogy for clues.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Take-Two CEO Says Play-to-Earn Games Aren’t Currently Entertaining; But They Could Be Someday

Take-Two CEO Strauss Zelnick has historically voiced a healthy mixture of curiosity and caution whenever it comes to new trends in the games industry, and thus far, his stance on blockchain and NFTs has been no exception.

Previously, Zelnick has expressed interest in blockchain technology as technology, but thought its uses for cryptocurrency and NFTs are solidly in the camp of speculation. Only a financial quarter later, that view hasn't changed, even though his company's visible interest in the tech has grown.

Take-Two announced its intent to acquire Zynga back in January, and with it, its interest in NFTs and recently hired of a VP of blockchain gaming. Speaking to IGN to coincide with Take-Two's third-quarter earnings today, Zelnick affirms his lack of interest in speculation, saying it always ends badly for at least some.

But he does express optimism about the opportunities in the space. He says a lot of industry talent is moving into the blockchain space, and "where talent is, the market follows."

Other AAA companies like Take-Two seem almost unanimously optimistic on the subject, with Square Enix, EA, Sega, Epic Games, and Konami all expressing interest, at minimum, if not outright announcing endeavors. But I asked Zelnick if his stance on blockchain and NFTs has changed at all given recent gaming community backlash to certain implementations, notably Stalker 2 and the more recent backpedaling by publisher Team17 on Worms.

"It's unfolded exactly as I expected, which is when everything is going up inexorably, people are pretty excited," he replies. "When things start going down...then certain people get burned, and they begin to say, 'Woah, this isn't what we expected. This isn't an entertainment experience, this is something else.' And my view is that if it's an entertainment experience, again, you want to make sure that consumers always get more value than they pay for, always. And if it's not an entertainment experience, then it's a gambling experience, and it has to be regulated and it has to be transparent," Zelnick says.

"And so far, the play-to-earn games aren't either one. They're not highly entertaining, and they're not regulated nor are their economics transparent. And I think consumers are having predictable feelings about that — none of this surprises me at all. But let's not call into question underlying technology just because so far the expression of that technology has been inside of speculation. Speculations always come to an end; the tech will still exist. And it all depends what you do with it. I remain sanguine that there's a lot to be done with it that's exciting."

Take-Two just announced its third-quarter earnings, posting net revenue of $903 million and reporting that GTA V has now sold over 160 million copies. The publisher has upped its projections for the coming quarter as it prepares to release WWE 2K22 and Tiny Tina's Wonderlands in March. It's also given a slightly firmer window for Marvel's Midnight Suns, which is now planned for fall of 2022.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Take-Two CEO Says Play-to-Earn Games Aren’t Currently Entertaining; But They Could Be Someday

Take-Two CEO Strauss Zelnick has historically voiced a healthy mixture of curiosity and caution whenever it comes to new trends in the games industry, and thus far, his stance on blockchain and NFTs has been no exception.

Previously, Zelnick has expressed interest in blockchain technology as technology, but thought its uses for cryptocurrency and NFTs are solidly in the camp of speculation. Only a financial quarter later, that view hasn't changed, even though his company's visible interest in the tech has grown.

Take-Two announced its intent to acquire Zynga back in January, and with it, its interest in NFTs and recently hired of a VP of blockchain gaming. Speaking to IGN to coincide with Take-Two's third-quarter earnings today, Zelnick affirms his lack of interest in speculation, saying it always ends badly for at least some.

But he does express optimism about the opportunities in the space. He says a lot of industry talent is moving into the blockchain space, and "where talent is, the market follows."

Other AAA companies like Take-Two seem almost unanimously optimistic on the subject, with Square Enix, EA, Sega, Epic Games, and Konami all expressing interest, at minimum, if not outright announcing endeavors. But I asked Zelnick if his stance on blockchain and NFTs has changed at all given recent gaming community backlash to certain implementations, notably Stalker 2 and the more recent backpedaling by publisher Team17 on Worms.

"It's unfolded exactly as I expected, which is when everything is going up inexorably, people are pretty excited," he replies. "When things start going down...then certain people get burned, and they begin to say, 'Woah, this isn't what we expected. This isn't an entertainment experience, this is something else.' And my view is that if it's an entertainment experience, again, you want to make sure that consumers always get more value than they pay for, always. And if it's not an entertainment experience, then it's a gambling experience, and it has to be regulated and it has to be transparent," Zelnick says.

"And so far, the play-to-earn games aren't either one. They're not highly entertaining, and they're not regulated nor are their economics transparent. And I think consumers are having predictable feelings about that — none of this surprises me at all. But let's not call into question underlying technology just because so far the expression of that technology has been inside of speculation. Speculations always come to an end; the tech will still exist. And it all depends what you do with it. I remain sanguine that there's a lot to be done with it that's exciting."

Take-Two just announced its third-quarter earnings, posting net revenue of $903 million and reporting that GTA V has now sold over 160 million copies. The publisher has upped its projections for the coming quarter as it prepares to release WWE 2K22 and Tiny Tina's Wonderlands in March. It's also given a slightly firmer window for Marvel's Midnight Suns, which is now planned for fall of 2022.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Warner Bros. Sued for Putting Matrix Resurrections on HBO Max

Village Roadshow is suing Warner Bros. on Monday, alleging that Warner Bros. sabotaged the theatrical release of The Matrix Resurrections by releasing the film on HBO Max without consulting Village Roadshow, Variety reports.

The Matrix: Resurrections, the fourth entry in the Matrix franchise, grossed $148 million at the box office, a mere fourth of what even critically panned The Matrix Revolutions grossed. Village Roadshow has a co-financing agreement with Warner Bros. on films like the Matrix trilogy and Joker.

“WB’s strategy not only ensured that ‘The Matrix Resurrections’ would be a bust at the box office, but it also inflicted serious harm to the entire ‘Matrix’ franchise,” the suit alleges. “There can be no doubt that the abysmal theatrical box office sales figures from ‘The Matrix Resurrections’ dilute the value of this tent pole franchise as a film’s lack of profitability generally prevents studios from investing in additional sequels and derivative films in the near term.”

The suit also alleges that releasing Resurrections on HBO Max encouraged piracy, further cutting into Resurrections' box office gross.

Village Roadshow has received no profit from The Matrix Resurrections being put on HBO Max, the suit alleges. Other allegations include That due to poor box office performance, Village Roadshow cannot make its contractually obligated payment to Warner Bros., which threatens the company's right to the film, and that Warner Bros. has allegedly been seeking to deprive Village Roadshow of its rights to other films like Charlie and the Chocolate Factory and Edge of Tomorrow.

Warner Bros. released a statement saying it had brought an arbitration case against Village Roadshow.

“This is a frivolous attempt by Village Roadshow to avoid their contractual commitment to participate in the arbitration that we commenced against them last week,” the studio said. “We have no doubt that this case will be resolved in our favor.”

Village Roadshow is seeking a declaration from the court that WB is in breach of its fiduciary duties, and that Village Roadshow is entitled to rights it would receive from The Matrix Resurrections.

You can read the full lawsuit here.