Monthly Archives: December 2021

Horizon Forbidden West’s New Trailer Highlights Three New Machines

The machines are the stars of the show in PlayStation's latest trailer for Horizon: Forbidden West that dropped this morning. The new trailer shows some machines we're already familiar with, in addition to showcasing a trio of new formidable foes.

As detailed on the PlayStation Blog, the three new machines are the armored Rollerback, which rolls through the terrain like an armadillo; Sunwing, a majestic aerial machine; and the acid-spitting Slitherfang, an enormous snake that slinks across the ground.

These monsters seem to reside in the Forbidden West's rocky and sandy regions, which were also prominently shown in the trailer. You can get a closer look at these creatures in the trailer below.

The trailer also features narration about the Forbidden West's dangerous landscape, saying machines rule this area of the world. The narrator hints that the game's plot could be about destruction and devastation not seen since the time of the Old Ones, which is the in-universe name for 21st-century humans in the world of Horizon. Finally, the footage shows Aloy taking over machines and riding them as you could in the original.

We recently learned that Forbidden West developers Guerrilla Games are using ideas for machines that weren't possible in Horizon: Zero Dawn. Principal machine designer Blake Politeski said the team has "been able to match some exciting ideas that previously weren’t feasible with new and interesting concepts." Previously, we've seen monsters like the Tremortusk, a giant mechanical woolly mammoth that was the centerpiece of one of Forbidden West's gameplay looks. Machines also reside underwater in Forbidden West, something not seen in Zero Dawn.

You can also get a look at Aloy's new abilities in Horizon: Forbidden West, which include a grapple and a glider. Or, if you're still playing on PlayStation 4, check out the latest Horizon Forbidden West PS4 screenshots. The game is set to launch on February 18, 2022.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Horizon Forbidden West’s New Trailer Highlights Three New Machines

The machines are the stars of the show in PlayStation's latest trailer for Horizon: Forbidden West that dropped this morning. The new trailer shows some machines we're already familiar with, in addition to showcasing a trio of new formidable foes.

As detailed on the PlayStation Blog, the three new machines are the armored Rollerback, which rolls through the terrain like an armadillo; Sunwing, a majestic aerial machine; and the acid-spitting Slitherfang, an enormous snake that slinks across the ground.

These monsters seem to reside in the Forbidden West's rocky and sandy regions, which were also prominently shown in the trailer. You can get a closer look at these creatures in the trailer below.

The trailer also features narration about the Forbidden West's dangerous landscape, saying machines rule this area of the world. The narrator hints that the game's plot could be about destruction and devastation not seen since the time of the Old Ones, which is the in-universe name for 21st-century humans in the world of Horizon. Finally, the footage shows Aloy taking over machines and riding them as you could in the original.

We recently learned that Forbidden West developers Guerrilla Games are using ideas for machines that weren't possible in Horizon: Zero Dawn. Principal machine designer Blake Politeski said the team has "been able to match some exciting ideas that previously weren’t feasible with new and interesting concepts." Previously, we've seen monsters like the Tremortusk, a giant mechanical woolly mammoth that was the centerpiece of one of Forbidden West's gameplay looks. Machines also reside underwater in Forbidden West, something not seen in Zero Dawn.

You can also get a look at Aloy's new abilities in Horizon: Forbidden West, which include a grapple and a glider. Or, if you're still playing on PlayStation 4, check out the latest Horizon Forbidden West PS4 screenshots. The game is set to launch on February 18, 2022.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Resident Evil Village Was the Most Completed Game of 2021

According to results published by IGN's sister site HowLongToBeat, Resident Evil Village has managed to beat out its competition to become the most completed game of 2021.

As per metrics published by the site for 2021 (which is based on data submitted by users, and so potentially not representative of the world at large), Capcom's latest entry into the survival horror series was completed more than any other game this year.

Despite finishing at the top of the list, Village had some fierce competition. The game narrowly managed to edge out Nintendo's Metroid Dread, which marked a popular return for the Samus-led franchise. Other notable entries to the list included Insomniac's Ratchet and Clank: Rift Apart (third) and Hazelight Studios' It Takes Two (fourth), which recently took home the Game of the Year award at The Game Awards.

While Resident Evil Village may have been the most completed game according to the data published by HowLongToBeat, it was also the second most backlogged game across the period having been narrowly edged out of the category by NieR Replicant ver.1.22474487139 - perhaps because people are still playing through ver.1.22474487138. (Sorry, not sorry.)

In other categories, Pathfinder: Wrath of the Righteous was judged to be this year's longest game, with HLTB's data deeming that it clocks in at around 123 hours to complete. Meanwhile, the site's shortest spanning game was found in Torfi Ásgeirsson's A Firm Handshake (7m 35s) where gameplay consists of men in brown suits shaking hands with one another.

Capcom's launch of Resident Evil Village in May proved to be very successful for the studio. Following its release, the game sold over 3 million units in its first week and has since helped Capcom to announce record quarterly sales and profits in the months following. In October, the studio stated that Village had sold over 5 million copies globally, reaching the milestone quicker than its predecessor Resident Evil 7: Biohazard.

For more from Capcom, make sure to check out this article detailing how the studio is planning on making PC its main platform in the coming years.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Spider-Man: No Way Home Skins are Coming to Fortnite

Fortnite Winterfest 2021 is kicking off with some gifts for everyone, including two skins from Spider-Man: No Way Home.

The Fortnite Winterfest 2021 will run from December 16 to January 6. To celebrate, there will be 14 presents, including two skins, players can earn throughout the event. To kick things off, players can head to the Item Shop and pick up Spider-Man and MJ from No Way Home.

Take off Spidey’s mask and surprise, it’s Tom Holland. Hence why the No Way Home version is unique to the classic Spider-Man outfit that was released as part of the Chapter 3 Season 1 Battle Pass. Check out the skins below.

With Spider-Man out of the way, Fortnite players will have several other rewards to try and earn during the Winterfest. When the Winterfest Lodge re-opens, players can unwrap a new gift for the next 14 days including two Outfits, two Pickaxes, two Wraps, a Glider, Contrail, Emote, Lobby Track, Loading, Screen, Emoticon, Spray, and Banner.

The two Outfits are holiday-themed starting with Krisabelle and Polar Peely. A third, Blizzabelle outfit can be earned for anyone who logs in through the Epic Games Launcher before January 6.

Complete winter objectives to try and unlock the Snowmando Board Glider and Frosty Back Bling. Fortnite Crew members can also get the Golden Look Board Glider.

The Spider-Man classic skin and web-slinging have been well-received by fans, but with Holland’s Spidey and Zendaya’s MJ joining it’s about to get Spider-Verse-y in Fortnite. Speaking of which, check out IGN’s Spider-Man: No Way Home review for our take on the hugely-anticipated multiverse caper.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Indie Hit Wildermyth Headed to Switch

Worldwalker Games, the studio behind the procedurally-generated RPG hit Wildermyth, has confirmed that the game will be making its way to Nintendo Switch in the future.

News of the port was announced by Worldwalker Games founder Nate Austin during an appearance on Fanbyte's Thanks for the Knowledge podcast. While the episode won't officially be released until December 19, the outlet confirmed the announcement in a recent article.

Despite the reveal, fans should note that there may still be some wait before they see Wildermyth arrive on the Switch. In its current state, the game is built in Java - a coding base that isn't supported by Nintendo's handheld in any way. Due to this, Fanbyte reports that Austin has said that the porting process to move the game to Switch will take "at least a year."

Despite a lengthy wait for Switch fans, there's plenty of evidence to suggest that it'll be a popular pick when it finally launches on the Switch. Since its initial launch on Steam in June, Wildermyth has garnered an overwhelmingly positive review score on the platform, with 95% of users reviewing the game recommending it to others.

Wildermyth is a character-driven, procedurally-generated tactical RPG where your in-game decisions carry weighty consequences and drive your characters forward. Throughout your time with Wildermyth, you'll lead a band of heroes as they grow from reluctant common folk into unique, legendary fighters. Along your journey, you'll unravel mysteries, discover more about your characters' history and personalities, and enter into a wide array of combat situations with strange monsters across a range of locations.

Upon release, IGN reviewed Wildermyth and awarded it a 9/10. In our verdict for the game, we wrote: "The magic of Wildermyth is that it loves stories so much that it builds its entire structure, from graphical style to prose to combat to campaign structure, around its characters becoming legends."

"It then cements those ideas in place with a Legacy system that turns those legendary characters into stories again, weaving design and storytelling together throughout. Wildermyth gives the impression of being charmingly ramshackle, but surprisingly flexible and tight under the hood, which all adds up to a truly special experience."

To read more about similar games that have debuted this year, make sure to check out this article detailing IGN's picks for the best strategy games of 2021.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Endwalker Is So Popular Square Enix Has Had To Stop Selling Final Fantasy 14

Square Enix has had to temporarily suspend sales of Final Fantasy XIV because of the tremendous success of its latest expansion, Endwalker.

Writing on the Final Fantasy XIV website, producer and director Naoki Yoshida explained that the sheer amount of people playing Endwalker has far exceeded Square’s server capacity. In order to try and alleviate the long wait times for players logging in, the company has decided to stop selling Final Fantasy XIV to new players to temporarily stem the tide of incoming server traffic.

“Players are currently experiencing extremely long wait times due to the dense concentration of play hours which far exceed our server capacity, especially during the peak times, and so we have decided to temporarily suspend the sale and delivery of FINAL FANTASY XIV Starter Edition and Complete Edition,” explained Yoshida.

“Additionally, although those with an active subscription are prioritized to log in, Free Trial players are unable to log in outside of late night and early morning hours, and so we will also temporarily suspend new registrations for the Free Trial,” he added.

This move is targeted only at new players, in order to give existing players a better chance to get into Endwalker. As such, expansion packs and Collector’s Edition digital upgrades will remain on sale so that existing players can upgrade as required.

The temporary suspension of FFXIV sales will be phased in over the next few days as Square Enix negotiates with retailers. The company is also suspending new advertisements for Final Fantasy XIV.

This isn't the first time that FFXIV has been removed from sale. Square Enix did warn ahead of time that it expected severe congestion for Endwalker. Clearly word has spread far and wide about the quality of Final Fantasy XIV, and our Endwalker review-in-progress certainly seems to suggest that the latest expansion lives up to the game’s legacy. Yoshida has apologised for the login problems and offered free play time for those affected.

Matt Purslow is IGN's UK News and Entertainment Writer.

Guillermo Del Toro’s Scrapped Pacific Rim Sequel Sounds Crazy

It sounds as though Guillermo del Toro had some ambitious plans for his scrapped Pacific Rim sequel… with time travel and the return of a dead hero.

During an interview with The Wrap, director Guillermo del Toro revealed his scrapped plans for a Pacific Rim sequel… and they’re pretty wild.

“The villain was this tech guy that had invented basically sort of the internet 2.0,” he revealed. “And then they realized that all his patents came to him one morning. And so little by little, they started putting together this and they said, ‘Oh, he got them from the precursors’. The guys that control the kaiju.”

“And then we found out that the precursors are us thousands of years in the future,” del Toro explained. “They’re trying to terraform, trying to re-harvest the earth to survive. Wow. And that we were in exo-bio-suits that looked alien, but they were not. We were inside. And it was a really interesting paradox.”

This time-travelling twist would have changed everything we know about the kaiju and the precursors. But it wasn’t meant to be. Instead, we eventually got Pacific Rim: Uprising – a watered down sequel which took some elements of del Toro’s scrapped movie but lacked its ambition.

“It was really crazy,” del Toro added. “Some elements of that they took and they re-jigged.”

One of the main differences between the two sequels was the fate of Mako Mori – the Jaeger co-pilot who unceremoniously died off screen. That wouldn’t have happened in del Toro’s film.

“To me, the hero was Mako Mori,” he said. “I wanted her not only to live, I wanted her to be one of the main characters in the second movie.”

As an orphan whose parents are killed in a kaiju attack, only to be raised by one of the greatest Jaeger pilots of all time (played by Idris Elba) it feels only fitting that Mori should have led the charge in the Pacific Rim sequel.

Unfortunately, that never came to be, and Mori never rejoined her fellow Jaeger pilots. Even more frustrating, many of del Toro’s wilder ideas were scrapped entirely.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Goonies TV Show Set for Disney+

Classic '80s adventure movie The Goonies is getting a TV show of sorts, with a Goonies-inspired drama heading to Disney+.

According to Variety, the upcoming show is about a teacher who helps her class recreate The Goonies in a shot-for-shot remake.

Originally known only as the “Untitled Film Re-Enactment Project”, the script was adapted by Sarah Watson into a pilot episode for Fox. Produced by Warner Bros. Television, it has now shifted to Disney+ as well as getting a new name – Our Time.

The Goonies is a 1985 adventure comedy film by director Richard Donner, which later became a bit of a cult classic. Attempting to save their homes from foreclosure, the kids of the “Goon Docks” embark on an adventure to find the hidden treasure of a 17th century pirate, One-Eyed Willy.

Now, this classic kids film is getting a sort of meta-remake.

“It was an incredible cast, but unfortunately a little bit too young for Fox,” said Warner Bros. Television boss, Clancy Collins White. “And so we immediately swung into high gear and hit the town with it. We did not yet have anything in development at Disney Plus. It’s been another example of being able to carve a pathway where there wasn’t one by virtue of a great story, a great pilot, a great series. The deal has taken a while to make, but we’re really excited to be moving forward.”

The Donner Company and Amblin, which were both behind The Goonies, are on board for the upcoming project.

If you ask me, this new Goonies show sounds similar to the plot of Son of Rambow – the critically acclaimed 2007 comedy which sees two young friends create their own film based on First Blood.

But considering the popularity of The Goonies, it feels like a great choice of remake.

Writer Sarah Watson also joins as executive producer, alongside Gail Berman and Hend Baghdady from The Jackal Group, Lauren Shuler Donner and the late Richard Donner, and Darryl Frank and Justin Falvey from Amblin TV.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

GigaBash’s Latest Character Reveal Is a Sentient Office Block

Passion Republic Games has revealed Kongkrete, a sentient office building that will be a playable character in the studio’s upcoming multiplayer brawler game, GigaBash.

Here at IGN we’re able to bring you the first look at gameplay of Kongkrete in the new official GigaBash trailer. Take a look at the chaos in action below.

Kongkrete has one advantage over its adversaries in GigaBash’s monster roster; as a building, it can blend in with other structures on the map when standing completely still. This allows the multi-storey terror to gain the element of surprise, which is not something we’d ever expect of a tower block.

Enemies that get too close to Kongkrete can be damaged by a burst of Giga Energy that reverses their movement controls, making it much more difficult for them to fight back and avoid your blows. Such a move pales in comparison to Kongkrete’s Ultimate ability, though, which turns it into a rocket-powered skyscraper that can squash enemies flat.

GigaBash is a 4-player multiplayer brawler inspired by kaiju movies. With a roster of monsters, kaijus, and heroes, players will be able to cause chaos in fully destructible maps (so expect plenty of collapsing buildings, aside from Kongkrete). It will release on PS5, PS4 and PC via Steam and Epic Games Store in early 2022.

For more, check out 17 minutes of GigaBash gameplay, in which hero Gigaman can be seen battering the monster Skorak.

Matt Purslow is IGN's UK News and Entertainment Writer.

GigaBash’s Latest Character Reveal Is a Sentient Office Block

Passion Republic Games has revealed Kongkrete, a sentient office building that will be a playable character in the studio’s upcoming multiplayer brawler game, GigaBash.

Here at IGN we’re able to bring you the first look at gameplay of Kongkrete in the new official GigaBash trailer. Take a look at the chaos in action below.

Kongkrete has one advantage over its adversaries in GigaBash’s monster roster; as a building, it can blend in with other structures on the map when standing completely still. This allows the multi-storey terror to gain the element of surprise, which is not something we’d ever expect of a tower block.

Enemies that get too close to Kongkrete can be damaged by a burst of Giga Energy that reverses their movement controls, making it much more difficult for them to fight back and avoid your blows. Such a move pales in comparison to Kongkrete’s Ultimate ability, though, which turns it into a rocket-powered skyscraper that can squash enemies flat.

GigaBash is a 4-player multiplayer brawler inspired by kaiju movies. With a roster of monsters, kaijus, and heroes, players will be able to cause chaos in fully destructible maps (so expect plenty of collapsing buildings, aside from Kongkrete). It will release on PS5, PS4 and PC via Steam and Epic Games Store in early 2022.

For more, check out 17 minutes of GigaBash gameplay, in which hero Gigaman can be seen battering the monster Skorak.

Matt Purslow is IGN's UK News and Entertainment Writer.