Monthly Archives: December 2021
Spider-Man Producer ‘Threw a Sandwich’ at Kevin Feige When He First Suggested an MCU Movie
Spider-Man: No Way Home producer Amy Pascal has admitted that she didn't initially like the suggestion of having Peter Parker join the MCU, and even "threw a sandwich" at Marvel's Kevin Feige over the idea.
During an interview with The New York Times, the Spider-Man: No Way Home producer revealed that she had called Feige for help after The Amazing Spider-Man 2, but ended up lobbing a sandwich at the Marvel boss after he suggested the best solution was to introduce Spidey to his MCU.
“I called Kevin and said, ‘Help.’ And then he came over to my office for lunch and said, ‘I know how to help you.’ And then I threw a sandwich at him.”
“She said ‘I really want you to help on this next movie. We have these great ideas for the next one. It’s amazing stuff’,” added Feige. “And I said, ‘I’m not good at that — giving advice and leaving. The only way I know how to help is if we just make the movie for you’.”
Understandably, Pascal wasn’t so keen on that idea, and threw a sandwich at him in protest. “It was a pretty low-key sandwich,” said Feige. “I don’t remember what kind. But, yes, she did not like that suggestion.”
After the critical hammering The Amazing Spider-Man 2 suffered, it’s no surprise that Sony turned to Marvel for help. At the time, it felt as though Sony didn’t know what to do with its webslinger. Thankfully, Marvel had the answer - and Pascal came round to idea when Feige gave her a more plot-filled pitch involving Iron Man.
“Kevin called me and came over to the house and said, ‘I have an idea. What if Tony Stark makes Peter’s suit?’” said Pascal.
“As soon as he said that, I understood the possibilities of what we could do together,” she added. “To have Iron Man and Spidey in the same world, one rooted more in technological innovation — the new suit — and less in medical experimentation, which is where we were confined before, felt so much more modern.”
The end result was an appearance in Captain America: Civil War, followed by Spider-Man Homecoming, which itself set the stage for a new Spider-Man trilogy, including Far From Home and the recently-released No Way Home. “It has taken a lot of work,” she added. “But just look at the results. Pretty fantastic, right?”
In the same interview, Feige and Pascal revealed that a fourth Tom Holland Spider-Man movie may already be in development.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Spider-Man Producer ‘Threw a Sandwich’ at Kevin Feige When He First Suggested an MCU Movie
Spider-Man: No Way Home producer Amy Pascal has admitted that she didn't initially like the suggestion of having Peter Parker join the MCU, and even "threw a sandwich" at Marvel's Kevin Feige over the idea.
During an interview with The New York Times, the Spider-Man: No Way Home producer revealed that she had called Feige for help after The Amazing Spider-Man 2, but ended up lobbing a sandwich at the Marvel boss after he suggested the best solution was to introduce Spidey to his MCU.
“I called Kevin and said, ‘Help.’ And then he came over to my office for lunch and said, ‘I know how to help you.’ And then I threw a sandwich at him.”
“She said ‘I really want you to help on this next movie. We have these great ideas for the next one. It’s amazing stuff’,” added Feige. “And I said, ‘I’m not good at that — giving advice and leaving. The only way I know how to help is if we just make the movie for you’.”
Understandably, Pascal wasn’t so keen on that idea, and threw a sandwich at him in protest. “It was a pretty low-key sandwich,” said Feige. “I don’t remember what kind. But, yes, she did not like that suggestion.”
After the critical hammering The Amazing Spider-Man 2 suffered, it’s no surprise that Sony turned to Marvel for help. At the time, it felt as though Sony didn’t know what to do with its webslinger. Thankfully, Marvel had the answer - and Pascal came round to idea when Feige gave her a more plot-filled pitch involving Iron Man.
“Kevin called me and came over to the house and said, ‘I have an idea. What if Tony Stark makes Peter’s suit?’” said Pascal.
“As soon as he said that, I understood the possibilities of what we could do together,” she added. “To have Iron Man and Spidey in the same world, one rooted more in technological innovation — the new suit — and less in medical experimentation, which is where we were confined before, felt so much more modern.”
The end result was an appearance in Captain America: Civil War, followed by Spider-Man Homecoming, which itself set the stage for a new Spider-Man trilogy, including Far From Home and the recently-released No Way Home. “It has taken a lot of work,” she added. “But just look at the results. Pretty fantastic, right?”
In the same interview, Feige and Pascal revealed that a fourth Tom Holland Spider-Man movie may already be in development.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Nintendo Is Expecting Its Servers to Be Overloaded Over Christmas Weekend
Nintendo says it's expecting to see server issues over the Christmas weekend, particularly with regard to creating Nintendo Accounts.
In a tweet on its Japanese customer service account, the company (per Google Translate) wrote:
"This weekend, access will be concentrated on the server of #Nintendo Account, and it is expected that Nintendo Account will not be created immediately. If you are planning to use the Nintendo Switch family for the first time, we recommend that you create it in advance."
Currently, Nintendo is only addressing possible issues with account creation, and advising those buying Switches for the first time to create Nintendo Accounts ahead of the weekend, when many will be opening up Switches on Christmas Day.
It's worth pointing out that server overloads seemingly caused more serious issues last year, with the entire Nintendo eShop going down on Christmas Day, meaning games couldn't be purchased or downloaded.
While Nintendo isn't specifcially pointing to a repeat of that problem this year, it may be worth bearing that in mind. If you've bought a Switch for someone else this Christmas, it might be worth creating an account and downloading games in advance, just in case.
We've contacted Nintendo for comment on the tweet, and will update with any statement.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Nintendo Is Expecting Its Servers to Be Overloaded Over Christmas Weekend
Nintendo says it's expecting to see server issues over the Christmas weekend, particularly with regard to creating Nintendo Accounts.
In a tweet on its Japanese customer service account, the company (per Google Translate) wrote:
"This weekend, access will be concentrated on the server of #Nintendo Account, and it is expected that Nintendo Account will not be created immediately. If you are planning to use the Nintendo Switch family for the first time, we recommend that you create it in advance."
Currently, Nintendo is only addressing possible issues with account creation, and advising those buying Switches for the first time to create Nintendo Accounts ahead of the weekend, when many will be opening up Switches on Christmas Day.
It's worth pointing out that server overloads seemingly caused more serious issues last year, with the entire Nintendo eShop going down on Christmas Day, meaning games couldn't be purchased or downloaded.
While Nintendo isn't specifcially pointing to a repeat of that problem this year, it may be worth bearing that in mind. If you've bought a Switch for someone else this Christmas, it might be worth creating an account and downloading games in advance, just in case.
We've contacted Nintendo for comment on the tweet, and will update with any statement.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Hades Makes History as the First Video Game to Win a Hugo Award
Supergiant Games' Hades has made history as it has officially become the first video game to win a Hugo Award.
The Hugo Awards were first presented in 1953 and honor the best works in science fiction and fantasy. Up until 2021, video games and their stories have not been under consideration, but that has now changed.
While this is exciting, it's important to note that the "Best Video Game" category was a special category added only for 2021. However, the committee of WSFS Business Meeting has "been studying the possibility of adding such a category for several years now." Despite it being a special category, Hades' win is still treated the same as those in permanent categories.
To win the prestigious award, Hades had to best Animal Crossing: New Horizons, Spiritfarer, Final Fantasy VII Remake, The Last of Us: Part II, and Blaseball.
Supergiant Games' writer and creative director Greg Kasavin took to Twitter to share some words on behalf of the whole team, saying what an honor it is to win video games' first Hugo Award.
Wish I could have attended the #HugoAwards in person. I wasn't able to make an acceptance speech there on behalf of the team though did have a few words here. I'm grateful that the awards are recognizing work in this category, much less the work we did! pic.twitter.com/S9bfSp1i8H
— Greg Kasavin (@kasavin) December 19, 2021
"We are incredibly honored to be the first-ever recipient of a Hugo award in the category of best video game," Kasavin said "We, myself included, grew up experiencing these classic works of science fiction and fantasy, from Ursula K. Le Guin to Philip K. Dick, what have you. That’s when we first came across the Hugo Awards name, of course, as kids.
"To have earned this distinction all this time later, especially alongside such an incredible slate of nominees, games of all shapes and sizes, from teams big and small, it really means the world. Video game storytelling has come a long way over the years, and games are really unique as a medium in that they’re interactive and you can really inhabit one of these fantastical worlds and see as it reacts to your every move.
"At Supergiant, we’ve tried to marry the traditions of fantasy and science fiction and literature with that unique interactive component and create these worlds that feel as though they are alive as you navigate through them. We’re so grateful that our work on Hades has stood out in that way and we hope that the Hugo Awards continue to recognize the amazing work being done in this space."
In closing, Kasavin thanked the rest of his team and their families alongside thanking the “Greek gods themselves, above and below, for inspiring people like us for several thousands of years now, and may they long continue to do so.”
A Hugo Award is just another trophy to add to the case for Hades, as it has also taken home the honor of winning IGN's Game of the Year 2020, nine awards at the inaugural Global Game Industry Awards, and best game at the GDC Choice Awards 2021, BAFTA Games Awards 2021, SXSW Gaming Awards 2021, Gayming Awards 2021, D.I.C.E. Awards 2021, and more.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Hades Makes History as the First Video Game to Win a Hugo Award
Supergiant Games' Hades has made history as it has officially become the first video game to win a Hugo Award.
The Hugo Awards were first presented in 1953 and honor the best works in science fiction and fantasy. Up until 2021, video games and their stories have not been under consideration, but that has now changed.
While this is exciting, it's important to note that the "Best Video Game" category was a special category added only for 2021. However, the committee of WSFS Business Meeting has "been studying the possibility of adding such a category for several years now." Despite it being a special category, Hades' win is still treated the same as those in permanent categories.
To win the prestigious award, Hades had to best Animal Crossing: New Horizons, Spiritfarer, Final Fantasy VII Remake, The Last of Us: Part II, and Blaseball.
Supergiant Games' writer and creative director Greg Kasavin took to Twitter to share some words on behalf of the whole team, saying what an honor it is to win video games' first Hugo Award.
Wish I could have attended the #HugoAwards in person. I wasn't able to make an acceptance speech there on behalf of the team though did have a few words here. I'm grateful that the awards are recognizing work in this category, much less the work we did! pic.twitter.com/S9bfSp1i8H
— Greg Kasavin (@kasavin) December 19, 2021
"We are incredibly honored to be the first-ever recipient of a Hugo award in the category of best video game," Kasavin said "We, myself included, grew up experiencing these classic works of science fiction and fantasy, from Ursula K. Le Guin to Philip K. Dick, what have you. That’s when we first came across the Hugo Awards name, of course, as kids.
"To have earned this distinction all this time later, especially alongside such an incredible slate of nominees, games of all shapes and sizes, from teams big and small, it really means the world. Video game storytelling has come a long way over the years, and games are really unique as a medium in that they’re interactive and you can really inhabit one of these fantastical worlds and see as it reacts to your every move.
"At Supergiant, we’ve tried to marry the traditions of fantasy and science fiction and literature with that unique interactive component and create these worlds that feel as though they are alive as you navigate through them. We’re so grateful that our work on Hades has stood out in that way and we hope that the Hugo Awards continue to recognize the amazing work being done in this space."
In closing, Kasavin thanked the rest of his team and their families alongside thanking the “Greek gods themselves, above and below, for inspiring people like us for several thousands of years now, and may they long continue to do so.”
A Hugo Award is just another trophy to add to the case for Hades, as it has also taken home the honor of winning IGN's Game of the Year 2020, nine awards at the inaugural Global Game Industry Awards, and best game at the GDC Choice Awards 2021, BAFTA Games Awards 2021, SXSW Gaming Awards 2021, Gayming Awards 2021, D.I.C.E. Awards 2021, and more.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Final Fantasy 7 Remake PlayStation Plus Version Will Finally Get a Free PS5 Upgrade This Week
Those who redeemed Final Fantasy VII Remake on PlayStation Plus back in March 2021 will finally be able to upgrade to the PS5 version of the game at no extra cost on Wednesday, December 22.
Square Enix revealed the news on Twitter while also sharing that Final Fantasy VII Remake's Episode Intermission starring Yuffie Kisaragi will also be 25% off on the same day for a limited time.
When Final Fantasy VII Remake was announced to be joining PlayStation Plus in March 2021, many were surprised and upset to discover that it was only the PS4 version. Furthermore, those who downloaded it would not be able to upgrade to the PS5 version that came with improved textures, fog effects, better lighting, faster load times, a new photo mode, DualSense support, and more.
This also meant that players could not purchase Episode Intermission to play Yuffie's new story as it is not even available for PS4 owners.
In our review of Final Fantasy VII Remake: Intergrade - Episode Intermission, we said that it "serves as a tantalizing tease of Yuffie's inevitable meeting with Final Fantasy 7's core cast, and an excellent reason to return to Midgar to experience her new exhilarating style of combat and entertaining side activities."
This news arrives just after Final Fantasy VII Remake was released on PC. Unfortunately, the port appears to have some major issues, including limited graphics options, stuttering and framerate issues, and more.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Final Fantasy 7 Remake PlayStation Plus Version Will Finally Get a Free PS5 Upgrade This Week
Those who redeemed Final Fantasy VII Remake on PlayStation Plus back in March 2021 will finally be able to upgrade to the PS5 version of the game at no extra cost on Wednesday, December 22.
Square Enix revealed the news on Twitter while also sharing that Final Fantasy VII Remake's Episode Intermission starring Yuffie Kisaragi will also be 25% off on the same day for a limited time.
When Final Fantasy VII Remake was announced to be joining PlayStation Plus in March 2021, many were surprised and upset to discover that it was only the PS4 version. Furthermore, those who downloaded it would not be able to upgrade to the PS5 version that came with improved textures, fog effects, better lighting, faster load times, a new photo mode, DualSense support, and more.
This also meant that players could not purchase Episode Intermission to play Yuffie's new story as it is not even available for PS4 owners.
In our review of Final Fantasy VII Remake: Intergrade - Episode Intermission, we said that it "serves as a tantalizing tease of Yuffie's inevitable meeting with Final Fantasy 7's core cast, and an excellent reason to return to Midgar to experience her new exhilarating style of combat and entertaining side activities."
This news arrives just after Final Fantasy VII Remake was released on PC. Unfortunately, the port appears to have some major issues, including limited graphics options, stuttering and framerate issues, and more.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Microsoft Used Xbox Series X Dev Kits for Its Halo Infinite Tournament Due to the Ongoing Chip Shortage
In another example of how bad the ongoing global chip shortage is, Microsoft couldn't even secure enough Xbox Series X consoles for Halo Infinite's first Halo Championship Series tournament and instead had to use a mix of retail and development consoles.
Tahir Hasandjekic, the Halo esports and viewership lead at Microsoft/343 Industries, shared the news on Twitter, saying open bracket players would be playing on Xbox Series X development consoles. Fortunately, there is no need for these players or fans to worry as they are "functionally identical" to retail Xbox Series X hardware.
"Heads up open bracket players - you'll be playing this weekend on Series X development consoles," Hasandjekic said. "They're functionally identical and will be operating in 'retail' mode so it's the exact same experience, they just look a little different. Why? Global supply chain shortage is real."
Yes, even Microsoft can't find enough consoles for the first major tournament for Halo Infinite.
For those unaware, dev kits are the systems used by game developers when creating the games we know and love. They are generally not made available to the public and it's rare to ever see one at an official tournament.
This chip shortage is impacting many beyond Microsoft, as Nintendo cut its Switch production down 20% due to it and Sony reportedly cut production of its PS5 consoles by one million. A recent report said that this shortage affecting gaming "will remain very tight" until at least September 2022.
The first Halo Infinite Halo Championship Series tournament features runs from December 17-19 and features 272 teams competing for a prize pool of $250,000 + Crowdfunding.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Microsoft Used Xbox Series X Dev Kits for Its Halo Infinite Tournament Due to the Ongoing Chip Shortage
In another example of how bad the ongoing global chip shortage is, Microsoft couldn't even secure enough Xbox Series X consoles for Halo Infinite's first Halo Championship Series tournament and instead had to use a mix of retail and development consoles.
Tahir Hasandjekic, the Halo esports and viewership lead at Microsoft/343 Industries, shared the news on Twitter, saying open bracket players would be playing on Xbox Series X development consoles. Fortunately, there is no need for these players or fans to worry as they are "functionally identical" to retail Xbox Series X hardware.
"Heads up open bracket players - you'll be playing this weekend on Series X development consoles," Hasandjekic said. "They're functionally identical and will be operating in 'retail' mode so it's the exact same experience, they just look a little different. Why? Global supply chain shortage is real."
Yes, even Microsoft can't find enough consoles for the first major tournament for Halo Infinite.
For those unaware, dev kits are the systems used by game developers when creating the games we know and love. They are generally not made available to the public and it's rare to ever see one at an official tournament.
This chip shortage is impacting many beyond Microsoft, as Nintendo cut its Switch production down 20% due to it and Sony reportedly cut production of its PS5 consoles by one million. A recent report said that this shortage affecting gaming "will remain very tight" until at least September 2022.
The first Halo Infinite Halo Championship Series tournament features runs from December 17-19 and features 272 teams competing for a prize pool of $250,000 + Crowdfunding.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.