Monthly Archives: October 2021
Marvel’s Guardians of the Galaxy’s Licensed Soundtrack Is a Vice City-Grade Collection of Hits
Square Enix and Eidos-Montréal have revealed the full licensed track list for Marvel's Guardians of the Galaxy, which will go down well with any 80s and GTA: Vice City fan.
The soundtrack features 28 certified bangers from the 1980s, plus two original songs by “Star-Lord Band”, a fictional rock group from which the game's version of Star-Lord takes his name. The full track list can be seen below, as well as listened to on a variety of streaming services.
Additionally, Eidos-Montréal has also created two music videos for Star-Lord Band, with an 80s cartoons-inspired video for the single Zero to Hero, as well as a VHS-style video of Star-Lord Band performing the song on stage.
The soundtrack (which is apparently almost complete and so may feature more tracks) is as follows:
- Never Gonna Give You Up - Rick Astley
- Kickstart My Heart - Motley Crue
- Turn Me Loose - Loverboy
- Holding Out for a Hero - Bonnie Tyler
- Wake Me Up Before You Go-Go - Wham!
- (Don’t Fear) The Reaper - Blue Oyster Cult
- Turn up the Radio - Autograph
- Don’t Worry Be Happy - Bobby McFerrin
- White Wedding - Pt.1 - Billy Idol
- Hit Me With Your Best Shot - Pat Benatar
- Everybody Have Fun Tonight - Wang Chung
- Rock Rock (Till You Drop) - Def Leppard
- Everybody Wants To Rule The World - Tears For Fears
- Hangin’ Tough - New Kids On The Block
- Tainted Love - Soft Cell
- I Ran (So Far Away) - A Flock Of Seagulls
- Every 1’s a Winner - Hot Chocolate
- I’ll Tumble 4 Ya - Culture Club
- We’re Not Gonna Take It - Twisted Sister
- I love It Loud - KISS
- Take on Me - a-ha
- Love Song - Simple Minds
- Call Me - Blondie
- Since You Been Gone - Rainbow
- Relax - Frankie Goes To Hollywood
- The Warrior - Scandal, Patty Smyth
- We Built This City - Starship
- The Final Countdown - Europe
- Zero to Hero - Star-Lord Band
- Space Riders with No Names - Star-Lord Band
All 30 of these tracks will be played in-game, although streamers can toggle the licensed music off to avoid copyright strikes. “Stream-safe” alternatives will be played instead should this option be chosen.
Marvel’s Guardians of the Galaxy will be released on PS5, PS4, Xbox Series X/S, Xbox One, PC, and Nintendo Switch on October 26. A full-length album of the soundtrack will also be available at the same time.
For more from the Guardians, read our full preview, which delves into the game’s ambitious team-based combat system. You can also check out a cinematic introducing the team's space dog, Cosmo, and how the developer has moved to a 4-day working week.
Matt Purslow is IGN's UK News and Entertainment Writer.
EA Exec Can’t See FIFA Dropping Loot Boxes, Even Amid Potential Law Changes
An EA executive has said that can't see FIFA's approach to monetisation in its lucrative Ultimate Team mode changing, even amid law changes that could see loot boxes classed as gambling.
In an interview with Eurogamer, EA Chief Experience Officer Chris Bruzzo was asked how the company would react if the UK – one of FIFA's major markets – began to classify loot boxes (and thus FIFA Ultimate Team packs) as gambling.
"Most importantly, we will work with government," Bruzzo began. "We are ready. We're already at the table. We continue to bring actions all the time. We'll bring more. We're ready." However, Bruzzo continued by saying he can't see monetized loot boxes changing, due to their apparent importance in providing the funding to continue developing FIFA games year-round.
After explaining that the evolution of gaming now means that developers can no longer take breaks after the release of a game, Bruzzo said, "So if we're delivering great value, and apparently we are because 100 million people are playing the game, and when you get to that many people playing the game across every form in which you can play it, yes, that's a pretty big scale, and it can generate significant revenues. And we need those revenues in order to continue to pay our developers so they can continue to make more value and make the game more fun over time. I don't see that changing. I think players are clearly responding to the fun that they're having with ongoing content being distributed in the game. I think we're gonna continue to do that."
While Bruzzo can't see the seeming need for monetization changing, a change in law in the UK would likely force EA to change how it's implemented. Gambling regulations would force EA to obtain a gambling license in the UK and, as pointed out by analyst Piers Harding-Rolls to Eurogamer, would potentially also force the company to add an age verification system to FIFA to stop under-18s from accessing paid gambling content.
While EA has repeatedly said that its FUT packs and loot boxes do not constitute gambling, its own financial documents (pages 17 and 18) point out that changes to laws could impact its business model in future. That's no surprise, given that leaked internal documents show that EA Sports want to
When Belgium banned loot boxes, EA simply stopped selling its premium FIFA Points currency in the region, meaning FUT packs could only be earned by grinding in-game. Given Bruzzo's comments, that feels unlikely in future cases, although the executive gave no hint as to what the approach might be.
The executive did make clear that EA was thinking more about cases in which players over-spend on the game, and how to combat that behaviour. "I do think we need to talk about the extremes," he explained. "I do think we need to work on real solutions for those players who find themselves in the extreme situation where they've lost control of their time where they're spending."
While EA itself disputes that the systems used by FIFA constitute gambling, a report from the GambleAware charity found that links between loot boxes and gambling had been "robustly verified", with at-risk individuals offering "outsized loot box profits" to developers.
Eurogamer's interview is well worth reading in its entirety, with many facets of EA's monetization strategy explored.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Squid Game Director Says Production Was So Intense He Lost Six Teeth Due to Stress
Squid Game director Hwang Dong-hyuk has spoken about the intensity of the show's production, revealing that he lost multiple teeth while filming the series.
The creator of the Netflix phenomenon has explained how the stress of shooting the series manifested itself in a very physical way, resulting in him losing six teeth while working on set. "On my left side, I still don't have two molars," he said in an interview with CNN Film School this week. "I need to get implants but haven't had the time."
Despite the magnitude of production and the extremity of the experience, Hwang indicated that he hasn't been totally put off the idea of making a second season. He assured fans that he has been considering Squid Game's future, especially after he left the first season so open-ended for another series to pick up some of the loose threads.
"There are some loose ends I'd like to explore if I were to make a second season," Hwang admitted. "The Frontman's unexplained past, detective Jun-ho's story. Those are things I didn't explain in Season 1. If I were to do Season 2, I'd like to explain those elements. And the man with the Ttakji in his bags, the man who was played by Gong Yoo.
"Writing, producing and directing a series alone was really such a big task," he added, reflecting on the first season. "When I think about doing the same for season two, I'm personally kind of worried. There's nothing confirmed at the moment, but so many people are enthusiastic that I'm really contemplating it."
He also acknowledged the huge popularity and success of Squid Game, which has now hit number one on Netflix in more than 90 countries, per The Independent. "I feel like I've become BTS," the director told CNN, likening the global attention to that of the South Korean k-pop group. "It's as though I've created a Harry Potter or Star Wars franchise."
Hwang previously spoke about how the story could possibly evolve beyond the nine episodes of the first season, which first arrived on Netflix on September 17, suggesting that the show's sophomore season might not be about the contestants. He said he may shift focus in the next chapter, should it be greenlit, to further explore the role of the Korean police.
If you haven't yet streamed the first season, now might be the time to add it to your watchlist. If, however, you're relying on translations to follow the story, make sure to watch the episodes with the proper "English" subtitles turned on rather than Netflix's closed captions, so you don't lose the nuances of the script and all of the show's twisted, colorful competitions.
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Dragon Ball Super: Super Hero Gets New Trailer, But No Firm US Release Date – NYCC 2021
Dragon Ball Super: Super Hero has got a new trailer, but we still don't know when it will arrive outside of Japan.
Revealed during a panel at New York Comic-Con, the new teaser gives us a vague idea of the plot of the upcoming film and quick glimpses of familiar characters from the Dragon Ball franchise, including Goku and Piccolo. While not much about the plot was shared, the panel did confirm that the movie is set ten years after Goku defeated Buu.
The new trailer incudes a large 2022 release window but notes that the release schedule may vary depending on your country and region. When asked for a more concrete US release date, the panel noted that the Japanese premiere "is set for 2022" but are still in negotiations for when to release it in the US, with no updates shared regarding the English dub.
Dragon Ball Super: Super Hero was originally announced back in July at San Diego Comic-Con, where a teaser with a new animation style was revealed alongside an official title and release window. Super Hero is the second film under the Dragon Ball Super brand following the release of Broly in 2018. Both films serve as a continuation of Dragon Ball Super, which has both a manga and anime series – though the latter stopped producing new episodes in 2018.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Yakuza Creator Toshihiro Nagoshi Confirms Sega Departure Alongside Yakuza: Like a Dragon Sequel Announcement
Yakuza series creator Toshihiro Nagoshi has confirmed that he will be leaving both Ryu Ga Gotoku Studio and SEGA. As part of the restructuring announcement, RGG Studio also confirmed it is currently working on a sequel to Yakuza: Like a Dragon.
This news from Ryu Ga Gotoku Studio and Nagoshi follows a report that said Chinese developer and publisher NetEase was in "final negotiations" with Nagoshi to hire him away from SEGA, the company he has been with since 1989.
Nagoshi, in a statement, didn't reveal what his next move was, but he did confirm that he was leaving SEGA and RGG Studio.
"As I depart from SEGA, I’m also leaving my position as the head of Ryu Ga Gotoku Studio," Nagoshi wrote. "Thank you to the fans who have supported us and the Yakuza series for many years. You have my sincerest and deepest gratitude.
"I persisted and am here now thanks to what I learned from many people around me. It’s credit to the colleagues who supported such that I could hone my mindset to continuously push boundaries.
"As of today, a new Ryu Ga Gotoku Studio is born where the series will live on. Though I don’t know for sure what they will create, I believe the new generation will further enhance the foundation we built over the years and deliver great games to the world. To achieve that, they too need to continue to learn, challenge themselves, and grow. I ask that you continue your support of the studio’s endeavors.
"Once again, I would like to express my deepest appreciation to all of you. Thank you so much for your support. Stay tuned for the many new beginnings!"
Nagoshi will be walking out the doors of RGG Studio alongside Yakuza series producer Daisuke Sato, who was the head of the studio for nine years.
Going forward, the new director of Ryu Ga Gotoku Studio will be series producer Masayoshi Yokoyama, and he discussed how the team will keep pushing forward with what made the studio a success while also forging a new path. One of the first steps on that road, according to Yokoyama, is a sequel to Yakuza: Like a Dragon and Ichiban Kasuga's story.
"Ryu Ga Gotoku’s predecessors have passed down their beliefs and know-how to each and every staff member," Yokoyama wrote. "You can witness it in the recently released Lost Judgment and will see it in the upcoming sequel to Yakuza: Like a Dragon which will continue Ichiban Kasuga’s story.
"This game is currently being developed by producer Sakamoto and directors Horii, Ito and Mitake. I myself along with Takeuchi and Furuta are working on the story.
"Whether it’s six months or one year from now, I hope to show you a new Ryu Ga Gotoku title by a new Ryu Ga Gotoku Studio that is different but still the same, and something that will spark a feeling of 'this is what we are waiting for' within you. I’d like to continue on my life as a video game creator with earnestness."
Nagoshi joined SEGA in its early arcade days and worked on such series as Virtua Racing, Monkey Ball, and more before founding Ryu Ga Gotoku Studio and the Yakuza franchise.
For more, check out our review of Lost Judgment, how the studio has said they are charting a new future with Lost Judgement and Yakuza: Like a Dragon, and our review of Yakuza: Like a Dragon.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Yakuza Creator Toshihiro Nagoshi Confirms Sega Departure Alongside Yakuza: Like a Dragon Sequel Announcement
Yakuza series creator Toshihiro Nagoshi has confirmed that he will be leaving both Ryu Ga Gotoku Studio and SEGA. As part of the restructuring announcement, RGG Studio also confirmed it is currently working on a sequel to Yakuza: Like a Dragon.
This news from Ryu Ga Gotoku Studio and Nagoshi follows a report that said Chinese developer and publisher NetEase was in "final negotiations" with Nagoshi to hire him away from SEGA, the company he has been with since 1989.
Nagoshi, in a statement, didn't reveal what his next move was, but he did confirm that he was leaving SEGA and RGG Studio.
"As I depart from SEGA, I’m also leaving my position as the head of Ryu Ga Gotoku Studio," Nagoshi wrote. "Thank you to the fans who have supported us and the Yakuza series for many years. You have my sincerest and deepest gratitude.
"I persisted and am here now thanks to what I learned from many people around me. It’s credit to the colleagues who supported such that I could hone my mindset to continuously push boundaries.
"As of today, a new Ryu Ga Gotoku Studio is born where the series will live on. Though I don’t know for sure what they will create, I believe the new generation will further enhance the foundation we built over the years and deliver great games to the world. To achieve that, they too need to continue to learn, challenge themselves, and grow. I ask that you continue your support of the studio’s endeavors.
"Once again, I would like to express my deepest appreciation to all of you. Thank you so much for your support. Stay tuned for the many new beginnings!"
Nagoshi will be walking out the doors of RGG Studio alongside Yakuza series producer Daisuke Sato, who was the head of the studio for nine years.
Going forward, the new director of Ryu Ga Gotoku Studio will be series producer Masayoshi Yokoyama, and he discussed how the team will keep pushing forward with what made the studio a success while also forging a new path. One of the first steps on that road, according to Yokoyama, is a sequel to Yakuza: Like a Dragon and Ichiban Kasuga's story.
"Ryu Ga Gotoku’s predecessors have passed down their beliefs and know-how to each and every staff member," Yokoyama wrote. "You can witness it in the recently released Lost Judgment and will see it in the upcoming sequel to Yakuza: Like a Dragon which will continue Ichiban Kasuga’s story.
"This game is currently being developed by producer Sakamoto and directors Horii, Ito and Mitake. I myself along with Takeuchi and Furuta are working on the story.
"Whether it’s six months or one year from now, I hope to show you a new Ryu Ga Gotoku title by a new Ryu Ga Gotoku Studio that is different but still the same, and something that will spark a feeling of 'this is what we are waiting for' within you. I’d like to continue on my life as a video game creator with earnestness."
Nagoshi joined SEGA in its early arcade days and worked on such series as Virtua Racing, Monkey Ball, and more before founding Ryu Ga Gotoku Studio and the Yakuza franchise.
For more, check out our review of Lost Judgment, how the studio has said they are charting a new future with Lost Judgement and Yakuza: Like a Dragon, and our review of Yakuza: Like a Dragon.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
A New Star Wars Novel Will Once Again Try To Make Sense Of Rise Of Skywalker
Four new official Star Wars books have been announced for 2022, and one of them - Star Wars: Shadow of the Sith - looks to give more context to the events of not just Star Wars: The Rise of Skywalker, but the entire sequel trilogy.
As revealed by StarWars.com, Star Wars: Shadow of the Sith will be joined by a novel featuring Obi-Wan Kenobi and Anakin Skywalker called Star Wars: Brotherhood, a middle-grade anthology book called Star Wars: Stories of Jedi and Sith, and a Young Adult novel called Star Wars: Padawan that focuses on Obi-Wan's early relationship with Qui-Gon Jinn as his master.
Star Wars: Shadow of the Sith
SPOILERS AHEAD for Star Wars: The Rise of Skywalker.
Star Wars: Shadow of the Sith is a new "essential novel" by Adam Christopher that will be released on June 28, 2022, and is set between the events of Star Wars: Return of the Jedi and The Force Awakens.
Picking up "nearly two decades on from the Battle of Endor," this novel tells a story of a galaxy that is still dealing with the dangers that are still present in this new age of peace. Jedi Master Luke Skywalker is one of these people who is haunted by visions of the dark side, and it's all "foretelling an ominous secret growing somewhere in the depths of space, on a dead world called Exegol."
For those who may not remember, Exogol was the planet that Emperor Palpatine / Sith Lord Darth Sidious used in Star Wars: The Rise of Skywalker to hide the Final Order and where the final battle of the film took place.
Luke's fears are made true when Lando Calrissian comes to him "with reports of a new Sith menace." Following the kidnapping of his daughter, Lando searched all over the stars for her. He followed dead end after dead end until he found Ochi of Bestoon, a Sith assassin who was on a mission to capture a different young girl.
Unbeknownst to Luke and Lando, Ochi had been given a sacred blade by "a mysterious envoy of the Sith Eternal" and a promise that they would answer all his questions if he "returns to Exegol with the key to the Sith's glorious rebirth - the granddaughter of Darth Sidious himself, Rey."
Star Wars: Brotherhood
Star Wars: Brotherhood is a new story from Mike Chen that will be released on May 10, 2022, and follows Obi-Wan Kenobi and Anakin Skywalker during the height of the Clone Wars. Following an explosion on Cato Neimoidia that the Republic has been blamed for, the Jedi send Obi-Wan to investigate the crime and try to maintain the "balance that has begun to dangerously shift."
He teams up with a "heroic Neimoidian guard" and they work to stop the Separatists and the threat of Asajj Ventress that hangs over it all.
Anakin, on the other hand, has finally become a Jedi Knight and was told to stay behind while Obi-Wan went on this dangerous mission. As Anakin is known to do, he disobeys that order and journeys to help his master with a "promising but conflicted youngling" in tow.
Star Wars: Brotherhood looks to explore the relationship between Obi-Wan and Anakin now that they are both on more equal ground and looks to see how they can overcome rising tensions to save Cato Neimoidia and its people.
Star Wars: Stories of Jedi and Sith
Star Wars: Stories of Jedi and Sith will be released on June 7, 2022, and is a middle-grade anthology book that tells multiple stories about Jedi and Sith, heroes and villains, light and dark, and much more. These stories will also feature such iconic characters as Luke Skywalker, Darth Vader, Obi-Wan Kenobi, Asajj Ventress, and many more alongside "beautiful spot illustrations."
The authors who will be featured in this collection are Roseanne A. Brown, Sarwat Chadda, Delilah S. Dawson, Tessa Gratton, Michael Kogge, Sam Maggs, Michael Moreci, Alex Segura, Vera Strange, and Karen Strong. The illustrations are by Jake Bartok and the book will be edited by Jennifer Heddle.
Star Wars: Padawan
Star Wars: Padawan is a Young Adult novel by Kiersten White that is set to be released on July 26, 2022. It follows a younger Obi-Wan Kenobi who is having a hard time in his early days as Qui-Gon Jinn's Padawan. While Obi-Wan's friends are training to be "real Jedi," he is still stuck on Coruscant "practicing his forms and sitting in silent contemplation."
Obi-Wan finally gets Qui-Gon to take him on a real mission on "a remote planet once explored by ancient Jedi," but Qui-Gon doesn't show up the morning they are supposed to leave. Obi-Wan takes it upon himself to go anyway and ends up meeting "a group of teenagers with no adult supervision - and who all seem to have some connection to the force." He starts by loving this new freedom, but "the Padawan side" of him begins questioning what is really going on with this group.
For more Star Wars, check out a new epic statue that immortalizes the Clone Wars' greatest battle, our review of LEGO Star Wars Terrifying Tales, and the latest details on the opening and booking dates of Star Wars: Galactic Starcruiser.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
A New Star Wars Novel Will Once Again Try To Make Sense Of Rise Of Skywalker
Four new official Star Wars books have been announced for 2022, and one of them - Star Wars: Shadow of the Sith - looks to give more context to the events of not just Star Wars: The Rise of Skywalker, but the entire sequel trilogy.
As revealed by StarWars.com, Star Wars: Shadow of the Sith will be joined by a novel featuring Obi-Wan Kenobi and Anakin Skywalker called Star Wars: Brotherhood, a middle-grade anthology book called Star Wars: Stories of Jedi and Sith, and a Young Adult novel called Star Wars: Padawan that focuses on Obi-Wan's early relationship with Qui-Gon Jinn as his master.
Star Wars: Shadow of the Sith
SPOILERS AHEAD for Star Wars: The Rise of Skywalker.
Star Wars: Shadow of the Sith is a new "essential novel" by Adam Christopher that will be released on June 28, 2022, and is set between the events of Star Wars: Return of the Jedi and The Force Awakens.
Picking up "nearly two decades on from the Battle of Endor," this novel tells a story of a galaxy that is still dealing with the dangers that are still present in this new age of peace. Jedi Master Luke Skywalker is one of these people who is haunted by visions of the dark side, and it's all "foretelling an ominous secret growing somewhere in the depths of space, on a dead world called Exegol."
For those who may not remember, Exogol was the planet that Emperor Palpatine / Sith Lord Darth Sidious used in Star Wars: The Rise of Skywalker to hide the Final Order and where the final battle of the film took place.
Luke's fears are made true when Lando Calrissian comes to him "with reports of a new Sith menace." Following the kidnapping of his daughter, Lando searched all over the stars for her. He followed dead end after dead end until he found Ochi of Bestoon, a Sith assassin who was on a mission to capture a different young girl.
Unbeknownst to Luke and Lando, Ochi had been given a sacred blade by "a mysterious envoy of the Sith Eternal" and a promise that they would answer all his questions if he "returns to Exegol with the key to the Sith's glorious rebirth - the granddaughter of Darth Sidious himself, Rey."
Star Wars: Brotherhood
Star Wars: Brotherhood is a new story from Mike Chen that will be released on May 10, 2022, and follows Obi-Wan Kenobi and Anakin Skywalker during the height of the Clone Wars. Following an explosion on Cato Neimoidia that the Republic has been blamed for, the Jedi send Obi-Wan to investigate the crime and try to maintain the "balance that has begun to dangerously shift."
He teams up with a "heroic Neimoidian guard" and they work to stop the Separatists and the threat of Asajj Ventress that hangs over it all.
Anakin, on the other hand, has finally become a Jedi Knight and was told to stay behind while Obi-Wan went on this dangerous mission. As Anakin is known to do, he disobeys that order and journeys to help his master with a "promising but conflicted youngling" in tow.
Star Wars: Brotherhood looks to explore the relationship between Obi-Wan and Anakin now that they are both on more equal ground and looks to see how they can overcome rising tensions to save Cato Neimoidia and its people.
Star Wars: Stories of Jedi and Sith
Star Wars: Stories of Jedi and Sith will be released on June 7, 2022, and is a middle-grade anthology book that tells multiple stories about Jedi and Sith, heroes and villains, light and dark, and much more. These stories will also feature such iconic characters as Luke Skywalker, Darth Vader, Obi-Wan Kenobi, Asajj Ventress, and many more alongside "beautiful spot illustrations."
The authors who will be featured in this collection are Roseanne A. Brown, Sarwat Chadda, Delilah S. Dawson, Tessa Gratton, Michael Kogge, Sam Maggs, Michael Moreci, Alex Segura, Vera Strange, and Karen Strong. The illustrations are by Jake Bartok and the book will be edited by Jennifer Heddle.
Star Wars: Padawan
Star Wars: Padawan is a Young Adult novel by Kiersten White that is set to be released on July 26, 2022. It follows a younger Obi-Wan Kenobi who is having a hard time in his early days as Qui-Gon Jinn's Padawan. While Obi-Wan's friends are training to be "real Jedi," he is still stuck on Coruscant "practicing his forms and sitting in silent contemplation."
Obi-Wan finally gets Qui-Gon to take him on a real mission on "a remote planet once explored by ancient Jedi," but Qui-Gon doesn't show up the morning they are supposed to leave. Obi-Wan takes it upon himself to go anyway and ends up meeting "a group of teenagers with no adult supervision - and who all seem to have some connection to the force." He starts by loving this new freedom, but "the Padawan side" of him begins questioning what is really going on with this group.
For more Star Wars, check out a new epic statue that immortalizes the Clone Wars' greatest battle, our review of LEGO Star Wars Terrifying Tales, and the latest details on the opening and booking dates of Star Wars: Galactic Starcruiser.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Switch Joy-Cons Have Been “Continuously Improved” Since Launch, Nintendo Says
While Nintendo hasn’t found a permanent solution to Joy-Con drift, the company revealed in a new interview that it is continuously improving the Joy-Con’s durability since its launch and that the Switch OLED models will come with the newest controllers with the latest improvements.
The Nintendo Switch has had a high-profile, public battle with a phenomenon known as “Joy-Con Drift.” This is when the detachable controllers for the Switch will begin to stop registering the correct inputs from the analog stick.
There have been many teardowns and research into why this is the case, but the most common answer is seemingly general wear and tear over time. And according to Nintendo’s general manager of technology Ko Shiota and deputy general manager Toru Yamashita, Nintendo has been making improvements to the Joy-Con materials regularly since its launch.
“As we have always been trying to improve it as well, we have investigated the Joy-Con controllers used by the customers and repeatedly improved the wear resistance and durability,” Yamashita says.”
“We mentioned that the Joy-Con controller specifications hadn’t changed in the sense that we didn’t add new features such as new buttons,” Yamashita adds. “But the analog sticks in the Joy-Con controllers included with the Nintendo Switch - OLED Model are the latest version with all the improvements.”
Yamashita explains that Nintendo continuously improves the tests for Joy-Cons and when improvements are discovered, these changes are implemented into the Joy-Cons that are sold individually as well as the ones in the Nintendo Switch Lite. The OLED Switch will feature the latest version of the Joy-Cons with all the latest improvements.
Nintendo acknowledged that Joy-Cons will constantly face wear and tear due to general usage. Shiota likens this to car tires that “wear out as the car moves, as they are in constant friction with the ground to rotate.” So the goal for Nintendo is to continuously improve operability and durability.
IGN hasn’t had the Switch OLED long enough to speak in-depth about Joy-Con drift in our review. But we’ll cover any developments regarding the Joy-Con durability as more people get their hands on the new OLED units.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Switch Joy-Cons Have Been “Continuously Improved” Since Launch, Nintendo Says
While Nintendo hasn’t found a permanent solution to Joy-Con drift, the company revealed in a new interview that it is continuously improving the Joy-Con’s durability since its launch and that the Switch OLED models will come with the newest controllers with the latest improvements.
The Nintendo Switch has had a high-profile, public battle with a phenomenon known as “Joy-Con Drift.” This is when the detachable controllers for the Switch will begin to stop registering the correct inputs from the analog stick.
There have been many teardowns and research into why this is the case, but the most common answer is seemingly general wear and tear over time. And according to Nintendo’s general manager of technology Ko Shiota and deputy general manager Toru Yamashita, Nintendo has been making improvements to the Joy-Con materials regularly since its launch.
“As we have always been trying to improve it as well, we have investigated the Joy-Con controllers used by the customers and repeatedly improved the wear resistance and durability,” Yamashita says.”
“We mentioned that the Joy-Con controller specifications hadn’t changed in the sense that we didn’t add new features such as new buttons,” Yamashita adds. “But the analog sticks in the Joy-Con controllers included with the Nintendo Switch - OLED Model are the latest version with all the improvements.”
Yamashita explains that Nintendo continuously improves the tests for Joy-Cons and when improvements are discovered, these changes are implemented into the Joy-Cons that are sold individually as well as the ones in the Nintendo Switch Lite. The OLED Switch will feature the latest version of the Joy-Cons with all the latest improvements.
Nintendo acknowledged that Joy-Cons will constantly face wear and tear due to general usage. Shiota likens this to car tires that “wear out as the car moves, as they are in constant friction with the ground to rotate.” So the goal for Nintendo is to continuously improve operability and durability.
IGN hasn’t had the Switch OLED long enough to speak in-depth about Joy-Con drift in our review. But we’ll cover any developments regarding the Joy-Con durability as more people get their hands on the new OLED units.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.