Monthly Archives: September 2021

A Glimpse of the Updated USG Ishimura Is the Last Dead Space Remake Update of 2021

While EA Motive has shared a brand-new look at Dead Space Remake's USG Ishimura, it also revealed that this would be the last update for 2021.

Motive shared the news on Reddit in a post that explained a bit more about what the team is focusing on and how it is taking fans' feedback to heart.

"Everything we showed was a work in progress which means that we’ll be working on things like Isaac’s suit, the aesthetic and ambiance of the Ishimura," EA Motive's CM_Ythisens wrote. "We’re doing work to ensure it has the right level of wear and tear. For example, here is an early work in progress clip showing some of the ways that the team is going to be giving that worn look to the Ishimura."

They continued to say that the team is going to "be heads down now working on the game, taking some time to review all the thoughts, theories, and suggestions you’ve all shared with us. We look forward to showing you how you’ve helped shape the game next year when we’re further in development!"

The behind-the-scenes look (which you can see here) of the Dead Space Remake is all about the USG Ishimura and how the team is making the ship and main location of the Dead Space Remake into the terrifying place it will end up being. As an added bonus, we get a look at an idle animation of Isaac Clarke!

This final update follows a dev livestream where EA Motive discussed combat, graphics, story tweaks, and unveiled that Gunner Wright would be back to voice Clarke.

The Dead Space Remake is a fully next-gen rework of the 2008 horror classic and, while there is no official release date or window, we do know that it will be released on PS5, Xbox Series X/S, and PC.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Furiosa: Mad Max Prequel Delayed to 2024

Mad Max: Fury Road prequel, Furiosa, has been delayed to 2024.

Warner Bros. announced the news today, citing that the Anya Taylor-Joy-led movie has been delayed from its original release date of June 23, 2023, to May 24, 2024. The studio did not reveal why this nearly year-long delay occurred, however.

The original June 23, 2023, release date was announced last December and since then, details of the movie's plot have remained under wraps. However, plenty of details about the movie's cast and structure have come out over the past few months.

For example, we know that Taylor-Joy will be playing a younger version of Furiosa, a character originally played by Charlize Theron in Fury Road. Director George Miller teased in April of this year that Furiosa's structure will be very different from the structure of Mad Max: Fury Road, too.

Miller also recently revealed that fellow filmmaker Edgar Wright screened him an early cut of his latest movie, Last Night in Soho, which stars Taylor-Joy, and it was that viewing that showed Miller that Taylor-Joy could play a younger version of Furiosa.

Elsewhere in the world of Mad Max, Fury Road star Tom Hardy recently revealed that he thinks Fury Road "was ultimately Furiosa's movie." If you're a Fury Road mega-fan who's always wanted a car from the movie, you can purchase one now in a new auction.

Alongside today's Furiosa delay, Warner Bros. also announced that Salem's Lot, its Stephen King remake coming from The Conjuring's James Wan and Gary Dauberman, will be released on September 9, 2022. Wan is set to produce the film alongside Michael Clear and Mark Wolper while Dauberman will write and direct it.

Alfred Woodard, Lewis Pullman, Makenzie Leigh, Bill Camp, Spencer Treat Clark, and William Sadler were listed as part of the Salem's Lot cast.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Epic v. Apple: US Court Formally Punts on Trying to Define What a Video Game Is

With the ruling of the Epic v. Apple trial dropping today, we got answers to some of the most pressing legal questions brought up during the proceedings. Sadly, the answer to the question, "What is a video game?" was not among them.

The fact that this was a question at all during the court proceedings may sound absurd if you're not familiar with how legal arguments work, but it turns out, agreeing on definitions of important and often common terms is necessary to make a case in court.

In Epic v. Apple, the question of "what is a video game?" came up during the first few days of court proceedings, but as noted in the court's final ruling, "no one agrees and neither side introduced evidence of any commonly accepted industry definition."

Epic Games CEO Tim Sweeney tried to offer his own definition, but it involved trying to define Fortnite's creative mode as...not a video game at all:

"I think game involves some sort of win or loss or a score progression, on whether it is an individual or social group of competitors," he said. "With a game you’re trying to build up to some outcome that you achieve, as opposed to an open-ended experience like building a Fortnite Creative island or writing a Microsoft Word document. There is no score keeping mechanic and you are never done or you never win."

Meanwhile, Apple's head of app review Trystan Kosmynka offered that games are "incredibly dynamic," "have a beginning, [and] an end," and have "challenges."

The court was unimpressed. In the final ruling, the judge acknowledged that video games did appear to "require some level of interactivity or involvement between the player and the medium" and "are also generally graphically rendered or animated, as opposed to being recorded live or via motion capture as in film and television" (though that second part might have been debunked had anyone introduced Telling Lies into evidence).

In the end, though, the judge threw up her hands on this particular question, saying the definitions she was given did not capture "the diversity of gaming that appears to exist in the gaming industry today." She also pointed out that Sweeney appeared to be trying to define Fortnite as something other than a game — a metaverse, in fact. But she wasn't impressed by that either.

"The Court need not reach a conclusive definition of a video game or game because by all accounts, Fortnite itself is both externally and internally considered a video game," the ruling reads. "Epic Games markets Fortnite to the public as a video game, and further promotes events within Fortnite at video game related events. Although Fortnite contains creative and social content beyond that of its competitive shooting game modes, there is no evidence or opinion in the record that a video game like Fortnite is considered by its parts (i.e., the modes within the game) instead of in its totality.

"By both Mr. Sweeney and Mr. Weissinger’s own descriptions, the metaverse, as an actual product, is very new and remains in its infancy. At this time, the general market does not appear to recognize the metaverse and its corresponding game modes in Fortnite as anything separate and apart from the video game market. The Court need not further define the outer boundaries of the definition of video games for purposes of this dispute."

While we were left without a legal definition of a video game from Epic v. Apple. we did get a definition of sorts for something a bit more unusual: Fortnite's Peely.

Peely, who was brought up in court in his suited Agent Peely garb as a visual aid for what Fortnite players could do in Creative mode, briefly diverted proceedings when Apple's attorney quipped that they thought it was "better to go with the suit than the naked banana, since we are in federal court this morning.”

This was brought back up later in the trial when Epic's attorney countered this joke by asking Epic's VP of marketing Matthew Weissinger if there was anything inappropriate about Peely without the suit.

"It's just a banana man," Weissinger replied.

During its final ruling, the court stated that it agreed with this characterization of Peely and that it found the suit Agent Peely wore "not necessary but informative."

So much for video games, but at least Peely has a legal definition. (He also was exploded into banana goo by Ryu back in March in the Fortnite Chapter 2 Season 6 cinematic trailer, but he appears to be fine now.)

The court's ruling today on Epic v. Apple will likely spark further challenges in court, especially with challenges on so many fronts already. There's proposed legislation that would solidify the ability for developers to use their own payment systems on top of the ruling, as well as continued pushback on Apple from other developers upset at its walled garden policies.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Twitch Is Suing Two Users For Their Part in Hate Raids

Twitch is suing two users for their part in the hate raids that have targeted streamers, specifically People of Color and LGBTQIA+ streamers, as of late.

This news comes by way of WIRED, which reports that Twitch filed the lawsuit yesterday in the US District Court for the Northern District of California.

The lawsuit has been filed against two Twitch users, Cruzzcontrol and CreatineOverdose, and the company believes them to be from the Netherlands and Vienna, Austria, respectively.

"We hope this Complaint will shed light on the identity of the individuals behind these attacks and the tools that they exploit, dissuade them from taking similar behaviors to other services, and help put an end to these vile attacks against members of our community," a Twitch spokesperson told WIRED.

Twitch is specifically suing these two users for breaking the site's Terms of Service by creating fake bot accounts and using them to harass streamers.

This lawsuit comes about a month after the hate raids ramped up on the video streaming service Twitch. The company has responded to these attacks by creating new chat filters aimed at filtering out would-be hate raid chat messages, and WIRED writes that Twitch "has been building 'channel-level ban evasion detection,'" as well. Twitch says it has banned thousands of accounts they deem responsible, in part, for these raids too.

Twitch also banned the two users it's now suing, but it says the two users got around that ban by "creating new, alternate Twitch accounts, and continually altering their self-described 'hate raid code' to avoid detection and suspension by Twitch," according to the lawsuit. The two are accused of being part of a "hate raiding community" that coordinates attacks over private channels on Discord, Steam, and elsewhere.

The complaint explains that the two users being sued use multiple Twitch accounts and thousands of bot accounts to create the hate raids. It also says Cruzzcontrol and CreatineOverdose can "generate thousands of bots in minutes” for these hate raids, citing that Cruzzcontrol alone is behind about 3000 bots.

Twitch's lawsuit details how CreatineOverdose, Cruzzcontrol, and their bots "could be used to spam Twitch channels with racial slurs, graphic descriptions of violence against minorities, and claims that the hate raiders are the 'KKK.'"

News of this lawsuit comes just over a week after Twitch streamers organized a boycott in protest of these hate raids and Twitch’s response to them. That boycott, which formally occurred on September 1 under the "#ADayOffTwitch" hashtag, resulted in anywhere between a 5% to 15% drop in views across the site.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Spider-Man 2’s Venom Voice Actor Says the Game Is ‘Massive’

Tony Todd, the actor behind the voice of Venom in Insomniac Games' newly announced Spider-Man 2 says that the game is "massive".

Replying to a fan on Twitter, Todd reaffirmed that he would be voicing the character of Venom in the PlayStation-exclusive sequel, before commenting on the size of the game and its future release date.

Insomniac Games revealed the first look of Spider-Man 2 at this month's PlayStation Showcase. While the announcement managed to add further hype around a busy period for everyone's favourite web-slinger, perhaps the only disappointing part of the game's reveal trailer is the wait for the game's 2023 release window. That being said, if Todd's comments are true about the sheer size of the upcoming title, then maybe its lengthy wait time is to be completely justified.

The PlayStation Showcase proved to be a busy night for Insomniac Games as the studio also announced that it is working on a separate addition to its list of Marvel games. Marvel's Wolverine was announced alongside a short teaser trailer.

For more on the recent PlayStation Showcase, make sure to check out our full rundown of everything announced at the event. Alternatively, for more Spider-Man games news, you can check out this article about gameplay footage from a lost Spider-Man 4 movie tie-in that has seemingly resurfaced more than a decade after it was created.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Far Cry 6’s Roguelike Villain DLC Kicks Off in November

Ubisoft has unveiled the full Far Cry 6 post-launch plan and says that the game's roguelike villain DLC will launch its first of three episodes in November.

As shared in a press release, Ubisoft has confirmed that its Season Pass DLC content will kick off this November around a month after the game's initial release date on October 7. The Season Pass itself will include three episodic adventures in each of which, players will take the role of a different notorious Far Cry villain struggling to escape the horrors of their own minds. While the DLC's first episode, which focuses around Far Cry 3's iconic Vaas, will launch in November, episodes two (Pagan Min) and three (Joseph Seed) will launch in January and March 2022 respectively.

In what the studio is coining as a "die and retry" addition to the series, the Far Cry 6 Season Pass will lean into the roguelike genre when it releases. Players starting the DLC questlines will be handed nothing more than a pistol to defend themselves as they attempt to navigate their way through the depths of each villain's psyche collecting new power-ups and greater weapons on the way. The game's Season Pass will be playable both solo and with a friend in co-op mode with Ubisoft confirming that only one player needs to own the DLC content for co-op mode to work.

In addition to the Season Pass, Ubisoft also detailed what further content they'd be adding to the game after it releases. According to the company, the game will feature weekly insurgencies that will release starting at launch. These weekly challenges will see players eliminate a number of new threats that rise up across the island of Yara. Ubisoft says that players will be rewarded with updated gear for successfully completing the weekly tasks.

The game will also feature the addition of six special operations that will introduce new gameplay mechanics into Far Cry 6 throughout six unique areas in the game's world. During these, players will be tasked with snatching perilous chemical weapons from arms dealers controlled by the game's main antagonist Antón Castillo. Once captured, players will then have to take the highly unstable material to an extraction point before it overheats. The game's first two new locations — Maceo and Mesozoico — will be available at launch with four other maps coming additionally at later dates. Three further crossover missions will also subsequently be released into Far Cry 6 featuring guest stars from Stranger Things, Rambo and Danny Trejo.

Fans of the series purchasing the Far Cry 6 Season Pass will also gain access to Far Cry 3 Blood Dragon. Those who buy the game for Windows PC will receive the original version of the Blood Dragon released in 2013 while console and Stadia Players will instead receive a copy of Far Cry 3 Blood Dragon: Classic Edition. The Blood Dragon Set also includes two weapons, a vehicle, and more that can be used in Far Cry 6's main game.

For more on Far Cry 6, why not check out this piece that takes a look at six new exciting additions that will debut in the upcoming title. Alternatively, if you're looking to pick up the game for PC then why not check out our guide to the game's PC specs, which are reasonable — unless you want to play the game with max settings.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Spider-Verse 2 Writer Began Work on the Film a Year Before the Original Came Out

Shang-Chi writer Dave Callaham has revealed that he started working on Spider-Man: Into the Spider-Verse 2 a whole year before the first ambitious animated project was even released.

During a recent interview with The Hollywood Reporter, Callaham explained that Phil Lord and Chris Miller drafted him in to pitch the sequel to Spider-Man: Into the Spider-Verse before the film had even hit theaters. He recalled an early meeting that he had with the high-profile pair in which he viewed some crude sketches for the first Spider-Verse film.

"[Lord and Miller] were still working on the first movie," Callaham recounted, reflecting on how he came to write the Spider-Verse sequel. "They showed me an animatic, which at the time looked like napkin drawings with temp vocals and no animation styling behind it. I could feel the heart behind it, but I couldn't imagine how spectacular this thing could be yet."

Callaham said he also looked at some still images of the art they had been working on before being asked to pitch a follow-up idea. Shortly after that, he started "the very strange process of working on the sequel for a year before the original came out," though no one could ever have predicted the success of the Spider-Verse.

"It wasn't until that movie came out that it made any sense to anybody in the outside world what it was that I was up to," Callaham added. "Then suddenly the interest went from zero to 100 overnight. Suddenly people loved the movie and a couple of months later it wins an Oscar and then the trajectory changes a little bit."

He admitted that Spider-Verse 2 had been in development for a very long time and that the script for the sequel had been ever-evolving, so much so that he is still actually working on it, though Lord and Miller are both now involved. He predicted they will be writing stuff for the movie right the way up until its release, which is planned for October 7, 2022.

"I am now writing it with Phil and Chris," Callaham said. "Sometimes it's one of us. Sometimes it's two of us. Sometimes it's three of us, depending on our availabilities, which I am actually very glad for, because they were too busy finishing the first movie when I was writing the initial draft of the second. But I can't emulate their writing style."

Sony Pictures Animation's follow-up to Into the Spider-Verse has picked up steam in recent months, with the studio tapping a trio of directors to helm the film in April that includes Joaquim Dos Santos, Justin K. Thompson, and Soul co-director Kemp Powers. The voice cast expanded in June, with Issa Rae joining in the role of Jessica Drew aka Spider-Woman.

Spider-Man Into the Spider-Verse was a critical and commercial success when it was released in 2018. The film grossed $373.5 million worldwide and earned Sony Pictures Animation its first Oscar win for Best Animated Feature. We named Spider-Man: Into the Spider-Verse IGN's movie of the year in 2018, saying it "delivered a visual experience unlike any other."

For more about Spider-Verses on the big screen, check out our collection of every Spider-Man movie spin-off currently in development, as well as our ranking of the Spider-Man movies.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Epic v. Apple: Judge Rules Apple Must Allow Developers to Direct App Users to Outside Payment Options

A judge has finally ruled in the Epic vs. Apple lawsuit, most notably issuing an injunction in Epic's favor that forces Apple to permit developers on its platform to link to outside payment options within their apps.

The injunction states that Apple is "permanently restrained and enjoined from prohibiting developers from (i) including in their apps and their metadata buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to In-App Purchasing and (ii) communicating with customers through points of contact obtained voluntarily from customers through account registration within the app."

This specific ruling favors Epic, which brought the suit to Apple following Apple's removal of Fortnite from its App Store last year after Epic incorporated the ability to skirt Apple's payment system, thus avoiding Apple's 30% platform fee.

However, this was the only point on which Epic won its case. The court's final order took issue with both parties' definitions of their "relevant markets," saying that the market the two were fighting over was neither Apple's own internal systems (as Epic said), nor all of gaming (as Apple claimed), but rather "digital mobile gaming transactions." Given that market, the court declared it "cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws."

But nonetheless, the court stated that Apple's conduct was "anticompetitive," hence the injunction. The court stated it believes the injunction will "increase competition, increase transparency, increase consumer choice and information while preserving Apple’s iOS ecosystem which has procompetitive justifications."

Apple did counter-sue Epic for breach of contract, and the judge ruled in favor of Apple on this point. The court has ordered Epic to pay out 30% of the $12,167,719 in revenue Epic collected from users in the Fortnite app on iOS through Direct Payment between August and October 2020, plus further damages. In total, Epic will pay Apple at least $3.6 million.

This is doubtless not the end of the fight, as either party can still escalate the issue to a higher court if they are dissatisfied. Furthermore, this ruling comes in tandem with proposed legislation that would solidify the ability for developers to use their own payment systems, as well as continued pushback on Apple from other directions on its restrictive walled garden. A similar ban on major platforms preventing developers from using outside payment was recently put into effect in South Korea.

Update: Apple and Epic have each issued statements in response to the ruling. Apple's is as follows, as shared by business reporter Mark Gurman on Twitter:

"Today the Court has affirmed what we've known all along: the App Store is not in violation of antitrust law. As the Court recognied 'success is not illegal." Apple faces rigorous competition in every segment in which we do business, and we believe customers and developers choose us because our products and services are the best in the world. We remain committed to ensuring the App Store is a safe and trusted marketplace that supports a thriving developer community and more than 2.1 million U.S. jobs, and where the rules apply equally to everyone."

Tim Sweeney responded, also on Twitter, on behalf of Epic:

"Today’s ruling isn't a win for developers or for consumers. Epic is fighting for fair competition among in-app payment methods and app stores for a billion consumers.

"Fortnite will return to the iOS App Store when and where Epic can offer in-app payment in fair competition with Apple in-app payment, passing along the savings to consumers.

"Thanks to everyone who put so much time and effort into the battle over fair competition on digital platforms, and thanks especially to the court for managing a very complex case on a speedy timeline. We will fight on."

Critically, Sweeney's statement points out that Epic and other developers still aren't free to put direct payment options to outside sources within their apps -- they can only link to outside options for payment processing. This effectively means that a game could suggest you visit an external website to add money to an in-game account, but you'd still have to leave the app to do it rather than be able to just add money to a wallet within the app.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Aquaman: King of Atlantis Gets a New Trailer and a Premiere Date on HBO Max

Aquaman: King of Atlantis, the upcoming three-part animated mini-series event from Aquaman director James Wan, received not only a new trailer, but also a premiere date of October 14 on HBO Max.

This new original story, which will have new episodes weekly, focuses on the early days of Aquaman's tenure as the King of Atlantis.

"The three-part event begins on Aquaman’s first day on the job as King of Atlantis and he’s got a LOT of catching up to do," the official description reads. "Luckily, he has his two royal advisors to back him up – Vulko, the scholar, and Mera, the water controlling warrior-princess.

"Between dealing with unscrupulous surface dwellers, elder evils from beyond time and his own half-brother who wants to overthrow him, Aquaman is going to have to rise to the challenge and prove to his subjects, and to himself, that he’s the right man for the throne!"

Aquaman: King of Atlantis' voice cast includes The Walking Dead's Cooper Andrews as Aquaman, Community's Gillian Jacobs as Mera, Reno 911's Thomas Lennon as Vulko, and Jellystone!'s Dana Snyder as Ocean Master.

ThunderCats Roar!'s Victor Courtright and Batman vs. Teenage Mutant Ninja Turtles' Marly Halpern-Graser are serving as both showrunners and co-executive producers. Other executive producers include Aquaman director James Wan, Michael Clear, Rob Hackett, and Sam Register.

While you wait for this new special, be sure to check out all the latest news on Aquaman and the Lost Kingdom, which includes a look at Arthur Curry's new suit, why James Wan returned for Aquaman 2 when he usually doesn't repeat projects, and why this film will be a bit more serious than the first.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Tokyo Game Show 2021: Full Schedule, How to Watch, and What to Expect

Tokyo Game Show 2021, much like E3 and Gamescom before it, is an all-digital event that will look to celebrate video games with such companies as Xbox, Square Enix, Ubisoft, Capcom, Konami, miHoYo, Bandai Namco, and much more.

This Tokyo Game Show 2021 watch guide will provide you with everything you need to know to watch the show, including when it starts, a list of places you can watch it, and what you can expect to see at the show.

When is the Tokyo Game Show 2021?

The upcoming Tokyo Game Show 2021 takes place Wednesday, September 29 through Sunday, October 3, and the show will have panels running throughout each of its five days.

Where Can I Watch Tokyo Game Show 2021?

If you’re interested in watching the upcoming Tokyo Game Show 2021, you can watch some of the biggest streams with us, and catch all the others on Tokyo Game Show's YouTube and Twitch channels. As always, make sure to check back here as we will be covering all the biggest news, trailers, interviews, and more! Here are all the livestreams we will be hosting, and you can find out where to watch them below;

Wednesday, September 29

SNK KOF XV Special Program - Wednesday, September 29 at 9pm - 9:50pm PT / Thursday, September 30 at 5am - 5:50am BST and 2pm - 2:50pm AEST

Thursday, September 30

Tokyo Game Show 2021 Xbox Live Stream - Thursday, September 30 at 2am - 2:50am PT / 10am - 10:50am BST / 7pm - 7:50pm AEST

Friday, October 1

505 Games Upcoming Titles Showcase - Friday, October 1 at 2am - 2:50am PT / 10am - 10:50am BST / 7pm - 7:50pm AEST

Square Enix Presents TGS2021 - Friday, October 1 at 3am - 3:50am PT / 11am - 11:50am BST / 8pm - 8:50pm AEST

Saturday, October 2

Arc System Works - Saturday, October 2 at 9pm - 9:50pm PT / Sunday, October 3 at 5am - 5:50am BST and 2pm - 2:50pm AEST

Sunday, October 3

miHoYo - Genshin Impact TGS2021 Program - Sunday, October 3 at 5am - 5:50am PT / 1pm - 1:50pm BST / 10pm - 10:50pm AEST

Here are all the places you can watch these Tokyo Game Show livestreams with us:

Tokyo Game Show 2021 Schedule

Wednesday, September 29

  • TGS2021 Online Opening - Wednesday, September 29 at 6pm - 6:50pm PT
  • Keynote: We'll Always Have Games - Wednesday, September 29 at 7pm - 7:50pm PT
  • GameraGame Now Tokyo Game Show 2021 Special - Wednesday, September 29 at 8pm - 8:50pm PT
  • [TGS2021 SNK] KOF XV Special Program (English) - Wednesday, September 29 at 9pm - 9:50pm PT

Thursday, September 30

  • SK Telecom Game Show! - Thursday, September 30 at 12am - 12:50am PT
  • Its Mealtime! Presentation - Thursday, September 30 at 1am - 1:50am PT
  • Tokyo Game Show 2021 Xbox Live Stream - Thursday, September 30 at 2am - 2:50am PT
  • [Konami] New Information to Reveal for Yu-Gi-Oh! MASTER DUEL Along With Updates Across Key Titles! - Thursday, September 30 at 3am - 3:50am PT
  • Spike Chunsoft TGS2021 SPECIAL - Thursday, September 30 at 4am - 4:50am PT
  • D3PUBLISHER TGS2021 Live Broadcast - Thursday, September 30 at 5am - 5:50am PT
  • TGS2021 CAPCOM ONLINE Program - Thursday, September 30 at 6am - 6:50am PT
  • Yurukill Special! - Thursday, September 30 at 7am - 7:50am PT
  • Official Program - Coming Soon - Thursday, September 30 at 6pm - 6:50pm PT
  • SENSE OF WONDER NIGHT 2021 (SOWN2021) - Thursday, September 30 at 7pm - 8:50pm PT

Friday, October 1

  • NTTe-Sports - Coming Soon - Friday, October 1 at 12am - 12:50am PT
  • Happinet GAME SHOWCASE in TGS2021 1st STAGE - Friday, October 1 at 1am - 1:50am PT
  • 505 Games - Upcoming Titles Showcase - Friday, October 1 at 2am - 2:50am PT
  • SQUARE ENIX PRESENTS TGS2021 - Friday, October 1 at 3am - 3:50am PT
  • BANDAI NAMCO Entertainment - Coming Soon - Friday, October 1 at 4am - 4:50am PT
  • Level 5 - Coming Soon - Friday, October 1 at 5am - 5:50am PT
  • Sega / Atlas - Coming Soon - Friday, October 1 at 6am - 7:30am PT
  • Official Program - Coming Soon - Friday, October 1 at 5pm - 5:50pm PT
  • Happinet GAME SHOWCASE in TGS2021 2nd STAGE - Friday, October 1 at 6pm - 7:50pm PT
  • Tencent Games - Coming Soon - Friday, October 1 at 8pm - 9:50pm PT
  • Japan Game Awards: 2021 - Friday, October 1 at 8:30pm - 10pm PT
  • Lilith Games Warpath - 武装都市; New Game Release Conference - Friday, October 1 at 10pm - 11:50pm PT

Saturday, October 2

  • GungHo Online Entertainment - Coming Soon - Saturday, October 2 at 12am - 1:50am PT
  • Japan Game Awards: 2021 Games of the Year Division - Saturday, October 2 at 2am - 3:50am PT
  • A 2-Hour Livestream! KOEI TECMO Special Program - Saturday, October 2 at 4am - 5:50am PT
  • [Konami] "Tokimeki Memorial Girl's Side 4th Heart" Stage / Gameplay With 2 Special Guests! - Saturday, October 2 at 6am PT - 6:50am PT
  • DMM Games - Coming Soon - Saturday, October 2 at 7am - 7:50am PT
  • Official Program - Coming Soon - Saturday, October 2 at 6pm - 6:50pm PT
  • S-Game - New ARPG Arrives, New Expedition Starts - Saturday, October 2 at 7pm - 7:50pm PT
  • Japan Electronics College [TGS2021] - Saturday, October 2 at 8pm - 8:50pm PT
  • Arc System Works - Coming Soon - Saturday, October 2 at 9pm - 9:50pm PT
  • Japan Game Awards: 2021 - Saturday, October 2 at 9pm - 11pm PT
  • The Feature Presentation of New AAA Products Currently in Development Under the 110 Industries Umbrella - Saturday, October 2 at 11pm - 11:50pm PT

Sunday, October 3

  • NCSOFT TGS2021 SPECIAL PROGRAM - Sunday, October 3 at 12am - 12:50am PT
  • GungHo Online Entertainment - Coming Soon - Sunday, October 3 at 1am - 1:50am PT
  • Ubisoft - UBIDAY2021 Online x TGS Special Program - Sunday, October 3 at 2am - 2:50am PT
  • AKRacing Presents [AKTalking] - Sunday, October 3 at 3am - 3:50am PT
  • Wright Flyer Studios - Coming Soon - Sunday, October 3 at 4am - 4:50am PT
  • miHoYo - Genshin Impact TGS2021 Program - Sunday, October 3 at 5am - 5:50am PT
  • Fingger - Coming Soon - Sunday, October 3 at 6am - 6:50am PT
  • Gran Saga - Coming Soon - Sunday, October 3 at 7am - 7:50am PT
  • TGS2021 ONLINE ENDING - Sunday, October 3 at 8am - 8:50am PT

While we presented the Tokyo Game Show 2021 schedule in Pacific Time, we also wanted to include the time difference for other time zones to help ensure you won't miss a thing!

Japan Standard Time (JST): +16 Hours

Eastern Time (ET): +3 Hours

British Summer Time (BST): +8 Hours

Australian Eastern Standard Time (AEST): +17 Hours

What to Expect at the Tokyo Game Show 2021

Tokyo Game Show will include presentations from some of the biggest publishers in the world, including Xbox, Square Enix, Ubisoft, Capcom, Konami, miHoYo, Bandai Namco, and much more.

Xbox is promising "exclusive news" during its panel, although it is yet unclear what that news may be. Could it be a new look at Halo or Forza Horizon 5? Could it be the rumored partnership between Kojima and Microsoft? Only time will tell.

Square Enix will also be part of the show, but fans of Final Fantasy 16 may want to keep their hopes in check. In July 2021, FF16 producer Naoki Yoshida shared that while the main story scenario is "set in stone" and that the English voiceovers are mostly all recorded, he wasn't sure if the team would be able to make something in time for the TGS deadline.

Other highlights for the week include a presentation all about Genshin Impact from miHoYo, a panel from Konami about Yu-Gi-Oh! Master Duel and more, new details on Dynasty Warriors 9: Empires from Koei Tecmo, presentations from Capcom and Ubisoft, and more.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.