Monthly Archives: April 2021
Star Wars: Thrawn Ascendancy Book 2 – Greater Good Exclusive Excerpt
Psychonauts 2 Is Playable Internally And Coming Later This Year
This will be great news for all Psychonauts fans who have been waiting patiently for a sequel for more than a decade now. The 2005 original is currently 50% off on Steam, if you’re yet to give Double Fine’s debut platformer a go. Psychonauts 2 was previously pegged to launch in 2019, and then 2020, before slipping to 2021 as per an Xbox Wire blog post in July 2020. Thankfully, it seems that won't be the case again. In other Psychonauts 2 news, you can check out our interview with Tim Schafer from December 2020, which also contains some exclusive artwork from the game. [poilib element="accentDivider"] Jordan Oloman is the milkman and his milk is delicious. Follow him on Twitter.And yes, Psychonauts 2 is this year and yes I've been mentioning that here and elsewhere for a while but no I can't tell you when because someone from THE COMPANY would arrange for a mysterious "cactus accident" to happen to me...
But it is real. It is playable. It is coming. — Double Fine (@DoubleFine) April 19, 2021
Xbox Cloud Gaming Limited Beta for Apple Devices and PC Begins Tomorrow
Watch The First Trailer for Love, Death and Robots Volume 2
Netflix’s Love, Death and Robots season two premiere is right around the corner — and season three isn’t too far behind.
The second volume of the anthology series will premiere with eight episodes on May 14. You can watch the trailer here. Netflix has also ordered a third season, which is set to premiere in 2022. Considering the first volume took years to complete, both Netflix and the creative team thought fans would benefit more from having eight episodes this year and eight more next year. The new season will combine ideals, aesthetics, and storytelling from both dystopian and utopian science fiction, as well as fantasy storytelling – a similar mix to what many fans first fell in love with during the anthology’s first season.
IGN caught up with creator Tim Miller and director Jennifer Yuh Nelson ahead of the announcement to talk about the series, animation, and what’s to come.
Animation, especially adult animation, is experiencing a bit of a renaissance. Between Adult Swim, YouTube, and Netflix series like Love, Death and Robots, it’s an exciting time for sci-fi fans who want a little more adult narrative. A show like Love, Death and Robots would have faced a harder time getting greenlit if it came up 10 or 15 years ago. Adult Swim was one of the few networks trying to give adult animation a chance, but even it was restricted by FCC rules. On Netflix, where anything goes, Miller and Nelson are making the show they dreamed of working on as teens.
“The first season of LDR was really groundbreaking for a lot of people,” Nelson — who joined the show this year as supervising director and helmed a few of the shorts — told IGN. “And people saw that and thought, ‘This is possible’; that level of beauty and quality and just subversive stories was possible. As a fan, that's something I've always wanted to do.”
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When Miller and David Fincher pitched Netflix on the first anthology set years ago, it was still a bit of a risk. Netflix didn’t have any data to prove whether something like this could even work. For a streaming service built on using data to place its bets, it was like going in completely blind. Miller had heard similar responses before from networks — executives didn’t know if the idea would work, and that uncertainty is partially what led to Heavy Metal being in limbo for more than a decade, Miller told IGN. He was concerned that Netflix wouldn’t move forward with it, but was pleasantly surprised.
“They came back and said, ‘We don't have any data, we don't know if it's gonna tank or explode, but we think it's cool and we're willing to take that risk,” he said.
Now, with the series’ second volume around the corner, Miller and his team have proven there’s an audience for this type of adult animation. While some of Love, Death and Robots is mature, and while some of it does require an older audience to sit through a gory or disturbing scene, the creators didn’t intentionally go out of their way to be edgy. The goal is finding a balance of stories, some lighthearted and some a little darker, that feel distinctly different.
Miller and Nelson have always committed to finding stories that resonate with themselves and their team, but there was a new challenge that greeted them as they worked away on the second volume: the pandemic. Although the pandemic itself didn’t interfere with their work — animation is one of the few entertainment areas that can be done almost entirely remotely, and it’s why some networks turned to animation hybrid episodes for their own series — there were a few internal conversations about imagery in the shorts as it may have pertained to the pandemic. Ultimately, Netflix was hands off, giving Nelson and Miller their complete support.
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“They really do trust us to do what we think is right,” Nelson said. “We had a few internal discussions, but it really was like, ‘Oh, isn't it weird that ‘Snow in the Desert’ has a bunch of scenes with people with masks on their face? It has a mix of dystopia and utopia, but I feel it's all kind of utopian. Even in the dystopia, I want to make people feel better. There's always got to be a ray of hope, even in the really dark stories.”
One thing Miller learned from the first series was to lead with comedy. When Love, Death and Robots premiered, the order of shorts changed depending on the subscriber. This is also something only Netflix could do at the time compared to other major entertainment players. The distribution model caught a lot of attention, and Miller said that although Netflix never shared viewership numbers with him or his team, he did learn to lead with comedy, not some of the edgier shorts.
“In the fullness of time, I think it would have been better if we drew them in with something like comedy rather than challenge them right out of the gate,” Miller said. “That was the biggest lesson we learned being on Netflix. It's such cool technology where you can actually see with a small focus group and test that concept.”
Another core advantage to being on Netflix is the tantalizing possibility that Miler and Nelson can do even more with Love, Death and Robots using the technology available to them. Could Love, Death and Robots get its own interactive special like Black Mirror: Bandersnatch? It’s a matter of bandwidth, according to Miller.
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“There's some interesting things that we can do that aren't so narrative driven that I would love to do,” Miller said. “But I also don't want to lose our focus on the narrative if we do that.”
The good news for fans is that Miller and Nelson don’t plan to end the series anytime soon. Volume three is already being worked on and, if Netflix signed off tomorrow, they’d have enough stories and ideas to get started on a fourth volume, Miller said. The idea of continuing, and going even further so, “we can get even better stories and give people more of what they want is a huge, run ride,” Nelson added. The duo have no plans of stopping work on their show — as long as Netflix continues signing off.
“Why would we stop doing this as long as they let us continue to do it?” Miller asked. “I love animation, and I love animators. They're just kind of a unique breed. It’s a real honor to be able to, as Jennifer said, bring these people the project that they never thought they would get. It's really like a Santa Claus sort of moment in the best possible way.”
Marvel’s Shang-Chi: Trailer, Poster and First Images Revealed
Super League: FIFA, PES, Football Manager Fans Question What It Means for Games
Across fan communities on Twitter and Reddit, questions about the future of the games are rolling in. Wawan Su asked EA Sports, "What [does] the future hold for FIFA game franchise? I mean, 50% of FIFA players might be fan of one of those 12 clubs", while Karl Roberts was more downbeat, saying, "well that's ultimate team killed off with the European super league not being backed by fifa." On the flip side, many PES fans are actively asking Konami to pick up the license to the mooted new league to spite FIFA, with C.K. writing "you guys better get the rights to the clubs in the Super League. I need a reason to leave @EASPORTSFIFA behind." Others are asking the developers to protest the news, with theJackal on Twitter writing to the FIFA team to say, "can you please immediately remove all the ‘Super’ league teams from your game", and Lloyd Woods contacting Sports Interactive to say, "if this super league happens, please please please do not include it any future games!!?" While the Super League is by no means a done deal – with many observers seeing it as more of a bargaining chip for the clubs involved than a realistic possibility, the very fact that an announcement has been made will be a cause of interest and concern for the creators of the world's biggest football games. IGN has contacted the creators of FIFA, Pro Evolution Soccer, and Football Manager for comment. [ignvideo url="https://www.ign.com/videos/2020/10/06/fifa-21-review"] With nothing set in stone, the implications of such a move going ahead are entirely speculative, but the potential knock-on effects to the games are very interesting. EA Sports' FIFA, one of the world's largest game series, could be fundamentally affected by the move. With its license tied directly to the football governing body, EA Sports' series is bound by the competitions organised by FIFA and its partners – the proposed Super League may not be recognised by FIFA and, as such, would almost certainly not appear in the game. If players and teams in the new league were to be banned from existing national and international football competitions, FIFA could potentially lose some of the most-used clubs in the game, as well as its biggest stars. That's to say nothing of the effect on the game's controversial Ultimate Team mode, which has effectively monetised players yearning for the world's best footballers – with superstars of the sport gone, Ultimate Team would lose one its key hooks. EA has not yet commented on the situation. Konami's Pro Evolution Soccer is far less tied to football's real-world organisations, but does still license leagues, clubs, and player likenesses, all of which could be affected by the Super League's breakaway, particularly if disputes emerge between individual parties. On the other hand, developer Konami has acquired exclusive licenses in PES that FIFA could then not use – most famously, Juventus (one of the Super League clubs, incidentally) is totally exclusive to PES. There's a possible future in which Konami sees this as an opportunity to secure the Super League license that EA's association with FIFA prevents it from holding – a potential major factor in the rival games' popularities. Konami told IGN it had no comment on the situation. Sports Interactive' Football Manager is likely to be least affected by the Super League, with its somewhat holistic view of world football tied less to individual players and licenses. However, the effects of the Super League and any potential punishments meted out to those involved, could very much change how future installments of the game would play. Sports Interactive has not yet commented on the situation, with Football Manager director Miles Jacobson tweeting to say he won't be tweeting more about it today, bur that there's "a long way to go" on such a deal. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. He's a Spurs fan, and is extremely unhappy about all this. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.How will this Super League drama affect FIFA 22 ?
— (@Major_Lazier) April 19, 2021
LEGO Luigi Starter Kit Leaks Online Following Bizarre Firmware Update
GameStop CEO Set To Leave This Summer
Apex Legends: New Character Pariah Seemingly Leaks, Abilities Detailed
In another tweet, Biast12 seems to have revealed a number of Pariah's Legendary skins, which are currently codenamed Secret Service, Lost Archive, Phantom Edge and Chimera. Of course, all of the details in these leaks are subject to change and are unconfirmed at present. Apex Legends is about to move into its 9th Season, which seems set to be a big one – game director Chad Grenier recently said that it will include "a ton of Titanfall coming back into the game, in one way or another." Senior writer Ashley Reed added, “What’s going on in Titanfall is a war, Apex is what happens after the war, like what is life like in this place? So we’re trying to integrate Titanfall into that, because Titanfall’s very much a part of the universe.” In other Apex Legends news, the game recently hit a massive milestone, recording 100 million players. In a video to accompany the news, eagle-eyed fans have spotted what seems to be a new character flying through the sky at the 0:43 second mark. Whether this is Pariah or someone else entirely is currently up for debate. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.Pariah Abilities :)
Ultimate: Pariah activates a SDM device releasing a flurry of steam in all directions but becomes unable to move, Steam causes burn damage directly to health Tactical and Passive under this tweet↓↓↓ pic.twitter.com/qp7xpB8cP3 — Biast12 (Tobias) (@Biast12) April 14, 2021
NASA’s Mars Ingenuity Helicopter Achieves Historic Flight on the Red Planet
"We can now say that human beings have flown a rotorcraft on another planet," said MiMi Aung, Ingenuity Mars Helicopter project manager at JPL. "We've been talking for so long about our Wright brothers' moment on Mars. And here it is. This project has had many friends who contributed to its success. And Perseverance rover, the best host little Ingenuity could have." [caption id="attachment_2502062" align="alignnone" width="720"] The shadow cast by the Ingenuity helicopter as it flew above Mars' surface (NASA)[/caption] [caption id="attachment_2502063" align="alignnone" width="720"] Image captured from the first video of the Ingenuity helicopter hovering above Mars' surface (NASA)[/caption] She added: "We know that our time to make a difference at Jezero Crater on Mars is not yet over. Let's enjoy this moment but we must enjoy this moment because over the years there are people who have never let me celebrate fully – every time we hit one of these major milestones: 'not yet, not yet.' Take that moment and then after that let's get back to work." The helicopter, which weighs about four pounds with a wingspan of 1.2 meters, is powered by batteries that are charged through solar panels on its top side, and at a full battery, the helicopter can fly for about 90 seconds, according to NASA. It then must land safely and charge enough of its battery again to power the heater onboard as this protects the helicopter from the Red Planet's cold nights. Meanwhile, the Mars Perseverance Rover was equipped with an instrument, which was built by the helicopter team, to collect data from Ingenuity that could then be transmitted to satellites over Mars and sent back to the Deep Space Network antennas on Earth before being sent to the Jet Propulsion Laboratory where it was processed and assessed by the team. [widget path="global/article/imagegallery" parameters="albumSlug=sights-and-sounds-of-mars-from-nasas-perseverance-rover&captions=true"] This flight marks a major milestone for NASA because the Ingenuity aircraft was powered by pre-programmed sequences, meaning that it was flying completely autonomously, with no joysticks or remote control technology involved. The space agency previously billed the flight as a potential "Wright Brothers moment" – referencing the first powered, controlled aircraft flight on Earth in 1903. Ingenuity was forced to remain grounded on the surface of the Red Planet for longer than initially planned, as NASA engineers worked on pre-flight checks for the experimental mission. The flight itself was postponed on several occasions to allow the team more time to detect and diagnose any problems, including technological challenges, such as when the helicopter's rotors stopped spinning. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter."Wow!"
The @NASAJPL team is all cheers as they receive video data from the @NASAPersevere rover of the Ingenuity #MarsHelicopter flight: pic.twitter.com/8eH4H6jGKs — NASA (@NASA) April 19, 2021