Monthly Archives: February 2021

John Carpenter Says New Halloween Movies Could Be Released on Streaming

Halloween creator John Carpenter has suggested that the franchise's next two installments could be released on streaming due to the COVID-19 pandemic, and its effect on theatres. In an interview with NME, the legendary film director and composer admitted that Halloween Kills, which is due to launch October 15, 2021, may have to be released on a streaming platform if theaters remain closed for the foreseeable future. Lamenting the loss of the traditional cinema going experience due to COVID-19's impact, Carpenter said that Halloween Kills and its sequel, Halloween Ends, might make the leap to streaming rather than have their releases postponed until theater doors are unlocked. Asked about plans for both Halloween sequels, Carpenter said, “Halloween may be shared that way because theatres are dead," Carpenter said. "It’s just the reality right now. And it’s a tragedy, but it’s true. We just have to face it. The studio did contact [director] David [Gordon Green] and I, and they had us put off the new one by a year in the hope that things got better. So we’re still hoping it will get better.” [ignvideo url="https://www.ign.com/videos/2020/07/08/halloween-kills-official-trailer-1"] Halloween Kills, which is the follow-up to 2018's Halloween, was initially set for release on October 16, 2020, but Universal pushed its launch back by 12 months in the wake of the COVID-19 pandemic. Movie studios have had to adapt to the impact of the virus over the past year, with companies like Warner Bros. opting for simultaneous theater and HBO Max releases of their 2021 movie slate. Warner Bros. has drawn fierce criticism over the move since its December 2020 announcement, with Tenet director Christoper Nolan calling HBO Max "the worst streaming service" and Dune director Denis Villeneueve saying the decision was a "desperate attempt to grab the audience's attention". Carpenter, though, believes this is only the beginning of big studios releasing their movies on different platforms. “These guys are making decisions that they consider in their best interests," he said. "This is what they see the future is going to be like and so to get these things out they think this is the best way to do it.” We awarded 2018's Halloween a 9/10 review, saying it was a "great sequel that offers thrills, kills, and even plenty of laughs." [ignvideo url="https://www.ign.com/videos/2018/09/10/halloween-2018-review"] [poilib element="accentDivider"] Tom Power is a UK-based freelance writer. Follow him on Twitter.

Overcooked! All You Can Eat Announced for Switch, PS4, Xbox One, and PC

Overcooked! All You Can Eat will finally arrive on Nintendo Switch, PlayStation 4, Xbox One, and Steam on March 23, 2021. Overcooked! All You Can Eat, which was released on PS5 and Xbox Series X/S last year, includes every piece of Overcooked! and Overcooked! 2 content. Furthermore, everything is remastered and will be available in 60 FPS and up to 4K resolution. For those who love playing online, this collection brings online multiplayer to Overcooked! for the first time. Additionally, cross-play support will be released in a post-launch update. [ignvideo url="https://www.ign.com/videos/2021/02/15/overcooked-all-you-can-eat-announcement-trailer-2"] There will also be exclusive new kitchens and cooks, new trophy and achievement sets, and a greater range of accessibility options, including an assist mode. The assist mode adds the option to increase level times, boost scores for meals, lengthen recipe times, and the ability to turn off order expiration. For fans of The Muppets, Swedish Chef will also be available as a free download for all Overcooked! All You Can Eat players for a limited time. For more on Overcooked!, check out our review of the original game and its sequel, Overcooked! 2. [ignvideo url="https://www.ign.com/videos/2018/08/07/overcooked-2-review"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Overcooked! All You Can Eat Announced for Switch, PS4, Xbox One, and PC

Overcooked! All You Can Eat will finally arrive on Nintendo Switch, PlayStation 4, Xbox One, and Steam on March 23, 2021. Overcooked! All You Can Eat, which was released on PS5 and Xbox Series X/S last year, includes every piece of Overcooked! and Overcooked! 2 content. Furthermore, everything is remastered and will be available in 60 FPS and up to 4K resolution. For those who love playing online, this collection brings online multiplayer to Overcooked! for the first time. Additionally, cross-play support will be released in a post-launch update. [ignvideo url="https://www.ign.com/videos/2021/02/15/overcooked-all-you-can-eat-announcement-trailer-2"] There will also be exclusive new kitchens and cooks, new trophy and achievement sets, and a greater range of accessibility options, including an assist mode. The assist mode adds the option to increase level times, boost scores for meals, lengthen recipe times, and the ability to turn off order expiration. For fans of The Muppets, Swedish Chef will also be available as a free download for all Overcooked! All You Can Eat players for a limited time. For more on Overcooked!, check out our review of the original game and its sequel, Overcooked! 2. [ignvideo url="https://www.ign.com/videos/2018/08/07/overcooked-2-review"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Assassin’s Creed Valhalla Adding River Raids Mode Alongside Game Improvements

Assassin's Creed Valhalla's Title Update 1.1.2 will be released on February 16, and will add a new River Raids game mode alongside a ton of game improvements. As detailed on Ubisoft.com, Title Update 1.1.2 will be released on all platforms at 4am PT/7am ET/12pm GMT and will range from 10.23 GB on PS4 to 19.53 GB on Xbox Series X/S. The River Raids game mode is part of Assassin's Creed Valhalla's Yule Season and is a replayable mode that will take you to unexplored regions of England and will allow you and your Jomsviking crew to raid to your heart's content. This new mode is just one part of this free update, and it will offer new loot, rewards, and challenges for those who can conquer it. [ignvideo url="https://www.ign.com/videos/2020/11/09/assassins-creed-valhalla-review"] There will also be new abilities and skills that Eivor can acquire, and they are as follows;
  • Ability: Berserker Trap - This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby!
  • Ability: Battle Cry - In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.
  • Ability: Shoulder Bash - Eivor performs a shoulder bash that pushes back enemies and destroys objects.
  • Skill: Assassin Carry - Automatically carry a body after a successful assassination.
  • Skill: Assassin Slide - Slide into enemies and knock them off balance while sprinting.
  • Skill: Power Stroke - Trigger a speed boost on the long ship at the cost of stamina.
  • Skill: Arrow Looter - Eivor has a greater chance of looting arrows from archers.
  • Skill: Fight Ready - Always start a fight with an adrenaline-filled slot.
  • Skill: Long Ship Brace - When you are in command of the long ship, the crew will raise their shield with you.
[ignvideo url="https://www.ign.com/videos/2020/11/16/is-assassins-creed-valhalla-the-best-in-the-franchise-the-review-crew-ep-1"] Alongside all these other additions, Ubisoft has made a ton of game improvements to make you adventure in Assassin's Creed Valhalla a bit smoother. The full list of improvements is listed below.

Game Improvements

Miscellaneous

  • Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
  • Improved vibration feedback during fishing. Fishing goes BRRRR.
  • Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
  • Addressed an issue that prevented players from catching fish in the sea or on coastlines.
  • Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
  • Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
  • Changed predator charge attack animations to give players a little more time to react.
  • Addressed an issue that prevented fabric from being available. Everyone liked that.
  • Added date of purchase to items listed in the owned section of the store.

Balancing

  • Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.

Graphics, Audio, and Animation

  • Addressed various graphics or lighting issues.
  • Addressed various texture issues.
  • Addressed an issue that caused explosion VFX to be missing when oil jars explode. Oil jars will now go BOOM.
  • (PS4™/PS5™) The Muspell Warg mount will now burn with the fires of Hel!
  • The blood of your enemies will now soil all clothing.
  • Addressed various character or NPC animation issues.
  • Addressed various clipping issues.
  • Addressed an issue that prevented visual effects of the Draugr set to be displayed.
  • Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.
[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-assassins-creed-review&captions=true"]

Quests, World Events, and Side Activities

  • Addressed an issue in Storming the Walls, preventing players from completing the quest. Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. Party Time!
  • Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. Oo-de-lally, oo-de-lally, golly, what a day.
  • Jomsviking gear will now display their quality properly in the customization page.
  • Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
  • Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
  • Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
  • Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. Nothing up your sleeve anymore.
  • Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
  • Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
  • Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
  • Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
  • Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
  • Addressed an issue that prevented the final order member to be revealed. No more Revealio!
  • Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
  • Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
  • Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
  • Addressed an issue that caused all Order members to be killed after killing a Zealot. This may just be the wildest issue ever seen.
  • Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
  • Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
  • Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
  • Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. Yeeeeeet!
  • Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
  • Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. HOLD UP.
  • Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
  • Addressed an issue that prevented players from interacting with Settlement NPCs.
  • Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. Quest name checks out.
  • Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.

Gameplay, Combat, and AI

  • Addressed several NPC behavior issues.
  • Mounts will heed Eivor's call from the Quick Actions Wheel.
  • Addressed an issue that caused NPC to die before they're being hit. Calls an emergency meeting.
  • Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. Eivor en pointe.
  • Addressed an issue that caused decorative elements to spawn in miniature form.
  • Addressed an issue that allowed players to obtain Nodens' Arc using save/load actions. It had to be done.
[ignvideo url="https://www.ign.com/videos/2021/01/28/top-10-ps5-games"]

Audio

  • (PS4™) Addressed an issue that caused crackling sounds to be heard.
  • Addressed an issue that caused dead swarm animals to make idle sounds. I know an Animus glitch when I see one.

Photo Mode

  • Addressed an issue that caused Photo Mode frames not to scale to game window size.
  • Addressed an issue that caused terrain rendering issues when moving the camera.

User Interface/HUD

  • Addressed various UI/HUD issues.
  • Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
  • After encountering Cola, their appropriate icon will be shown on the Order tab.
  • Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
  • Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
  • Addressed an issue that prevented players from interacting with any items in Reda's shop when Focused Navigation is enabled.
  • Players will be able to switch targets with the mouse wheel by using M and K.
  • Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
  • Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
  • Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
  • Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
  • Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
  • Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
  • Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
  • Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
  • Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
  • Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
  • Added a quit fishing button during aiming state.
  • Addressed various instances where Odin's Sight highlighted props that it shouldn't.
  • Addressed an issue that caused “data corrupt” errors after entering the save menu.
  • Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
  • Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.

System

  • (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met. o Take My Hand o The Enemy of My Enemy o Disorder of the Ancients o Completionist All The Way
  • (PC) Addressed an issue with the unlock condition of the Equine Attack achievement.
  • Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
  • Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
  • Addressed an issue that caused the MSI voice command feature to stop working after save/load.

Performance and Stability

  • Improved performance and stability.
[ignvideo url="https://www.ign.com/videos/2021/01/09/assassins-creed-valhalla-how-to-get-the-excalibur-greatsword"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Assassin’s Creed Valhalla Adding River Raids Mode Alongside Game Improvements

Assassin's Creed Valhalla's Title Update 1.1.2 will be released tomorrow, February 16, and will add a new River Raids game mode alongside a ton of game improvements. As detailed on Ubisoft.com, Title Update 1.1.2 will be released on all platforms at 4am PT/7am ET/12pm GMT and will range from 10.23 GB on PS4 to 19.53 GB on Xbox Series X/S. The River Raids game mode is part of Assassin's Creed Valhalla's Yule Season and is a replayable mode that will take you to unexplored regions of England and will allow you and your Jomsviking crew to raid to your heart's content. This new mode is just one part of this free update, and it will offer new loot, rewards, and challenges for those who can conquer it. [ignvideo url="https://www.ign.com/videos/2020/11/09/assassins-creed-valhalla-review"] There will also be new abilities and skills that Eivor can acquire, and they are as follows;
  • Ability: Berserker Trap - This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby!
  • Ability: Battle Cry - In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.
  • Ability: Shoulder Bash - Eivor performs a shoulder bash that pushes back enemies and destroys objects.
  • Skill: Assassin Carry - Automatically carry a body after a successful assassination.
  • Skill: Assassin Slide - Slide into enemies and knock them off balance while sprinting.
  • Skill: Power Stroke - Trigger a speed boost on the long ship at the cost of stamina.
  • Skill: Arrow Looter - Eivor has a greater chance of looting arrows from archers.
  • Skill: Fight Ready - Always start a fight with an adrenaline-filled slot.
  • Skill: Long Ship Brace - When you are in command of the long ship, the crew will raise their shield with you.
[ignvideo url="https://www.ign.com/videos/2020/11/16/is-assassins-creed-valhalla-the-best-in-the-franchise-the-review-crew-ep-1"] Alongside all these other additions, Ubisoft has made a ton of game improvements to make you adventure in Assassin's Creed Valhalla a bit smoother. The full list of improvements is listed below.

Game Improvements

Miscellaneous

  • Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
  • Improved vibration feedback during fishing. Fishing goes BRRRR.
  • Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
  • Addressed an issue that prevented players from catching fish in the sea or on coastlines.
  • Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
  • Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
  • Changed predator charge attack animations to give players a little more time to react.
  • Addressed an issue that prevented fabric from being available. Everyone liked that.
  • Added date of purchase to items listed in the owned section of the store.

Balancing

  • Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.

Graphics, Audio, and Animation

  • Addressed various graphics or lighting issues.
  • Addressed various texture issues.
  • Addressed an issue that caused explosion VFX to be missing when oil jars explode. Oil jars will now go BOOM.
  • (PS4™/PS5™) The Muspell Warg mount will now burn with the fires of Hel!
  • The blood of your enemies will now soil all clothing.
  • Addressed various character or NPC animation issues.
  • Addressed various clipping issues.
  • Addressed an issue that prevented visual effects of the Draugr set to be displayed.
  • Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.
[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-assassins-creed-review&captions=true"]

Quests, World Events, and Side Activities

  • Addressed an issue in Storming the Walls, preventing players from completing the quest. Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. Party Time!
  • Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. Oo-de-lally, oo-de-lally, golly, what a day.
  • Jomsviking gear will now display their quality properly in the customization page.
  • Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
  • Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
  • Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
  • Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. Nothing up your sleeve anymore.
  • Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
  • Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
  • Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
  • Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
  • Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
  • Addressed an issue that prevented the final order member to be revealed. No more Revealio!
  • Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
  • Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
  • Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
  • Addressed an issue that caused all Order members to be killed after killing a Zealot. This may just be the wildest issue ever seen.
  • Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
  • Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
  • Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
  • Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. Yeeeeeet!
  • Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
  • Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. HOLD UP.
  • Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
  • Addressed an issue that prevented players from interacting with Settlement NPCs.
  • Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. Quest name checks out.
  • Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.

Gameplay, Combat, and AI

  • Addressed several NPC behavior issues.
  • Mounts will heed Eivor's call from the Quick Actions Wheel.
  • Addressed an issue that caused NPC to die before they're being hit. Calls an emergency meeting.
  • Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. Eivor en pointe.
  • Addressed an issue that caused decorative elements to spawn in miniature form.
  • Addressed an issue that allowed players to obtain Nodens' Arc using save/load actions. It had to be done.
[ignvideo url="https://www.ign.com/videos/2021/01/28/top-10-ps5-games"]

Audio

  • (PS4™) Addressed an issue that caused crackling sounds to be heard.
  • Addressed an issue that caused dead swarm animals to make idle sounds. I know an Animus glitch when I see one.

Photo Mode

  • Addressed an issue that caused Photo Mode frames not to scale to game window size.
  • Addressed an issue that caused terrain rendering issues when moving the camera.

User Interface/HUD

  • Addressed various UI/HUD issues.
  • Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
  • After encountering Cola, their appropriate icon will be shown on the Order tab.
  • Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
  • Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
  • Addressed an issue that prevented players from interacting with any items in Reda's shop when Focused Navigation is enabled.
  • Players will be able to switch targets with the mouse wheel by using M and K.
  • Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
  • Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
  • Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
  • Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
  • Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
  • Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
  • Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
  • Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
  • Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
  • Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
  • Added a quit fishing button during aiming state.
  • Addressed various instances where Odin's Sight highlighted props that it shouldn't.
  • Addressed an issue that caused “data corrupt” errors after entering the save menu.
  • Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
  • Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.

System

  • (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met. o Take My Hand o The Enemy of My Enemy o Disorder of the Ancients o Completionist All The Way
  • (PC) Addressed an issue with the unlock condition of the Equine Attack achievement.
  • Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
  • Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
  • Addressed an issue that caused the MSI voice command feature to stop working after save/load.

Performance and Stability

  • Improved performance and stability.
[ignvideo url="https://www.ign.com/videos/2021/01/09/assassins-creed-valhalla-how-to-get-the-excalibur-greatsword"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Witcher 3: See What Geralt’s Bath Scene Would Look Like on PS1

Geralt's bath scene is one of the most iconic scenes in The Witcher 3, and now a YouTuber has given the world a glimpse of what it would look like if it was running on a PS1. YouTuber Anders Lundbjörk took on this hilarious mission in a new video you can see here, and even added a bit of his own creative liberties in their retelling of the bath scene. Besides The Witcher 3, Lundbjörk has made PS1 demakes of The Elder Scrolls IV: Oblivion and Cyberpunk 2077, and they are equally as great. [caption id="attachment_247348" align="aligncenter" width="720"]pjimage Bottom Image Credit: YouTuber Anders Lundbjörk[/caption] With today's advancements in graphics technology, it's sometimes great to step back to a simpler time and see how far we've come. Others have taken up this challenge, and have provided the world with demakes of The Last of Us Part II, P.T., Cyberpunk 2077 in Dreams, and so much more. This isn't the first time the bath scene has been honored, as Netflix's The Witcher also paid tribute to the moment in the fifth episode of the first season. For more on The Witcher 3, which was our game of the year in 2015, check out a possible reference to Ciri in Cyberpunk 2077 and the details on The Witcher 3's PS5 and Xbox Series X versions. [ignvideo url="https://www.ign.com/videos/2016/01/08/the-witcher-3-is-igns-game-of-the-year-2015"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Six Days in Fallujah Is Not Trying to Make a ‘Political Commentary’ About War

According to Six Days in Fallujah's publisher Victura, the recently resurrected military FPS based on a real Iraq War battle is not attempting to "make a political commentary about whether or not the war itself was a good or a bad idea.” Peter Tamte, the head of Six Days in Fallujah publisher Victura, spoke to Polygon after the game was re-announced for a 2021 release, and stated that developer Highwire Games "will not grapple with the political machinations that led to the titular conflict." Instead, the game's focus will be to "engender empathy" for the American troops, their work in taking out the insurgents throughout Fallujah, and the civilians who were caught in between. “I think reasonable people can disagree with that,” Tamte told Polygon of his narrative strategy. “For us as a team, it is really about helping players understand the complexity of urban combat. It’s about the experiences of that individual that is now there because of political decisions. And we do want to show how choices that are made by policymakers affect the choices that [a Marine] needs to make on the battlefield. Just as that [Marine] cannot second-guess the choices by the policymakers, we’re not trying to make a political commentary about whether or not the war itself was a good or a bad idea.” [ignvideo url="https://www.ign.com/videos/2021/02/11/six-days-in-fallujah-announcement-trailer"] Six Days in Fallujah isn't the first game to attempt to sidestep politics, as The Division 2's developer Ubisoft Massive also revealed that it didn't want to take a stance in current politics and that doing so would be "bad for business, unfortunately." Epic Games founder and CEO Tim Sweeney also argued that politics should be removed from game companies. The difference between The Division 2 and Six Days in Fallujah, however, is that the Iraq War is an event that is pulled right from our world, as opposed to a fictional tale of war. The city of Fallujah saw increased insurgent activity during the 2003 Iraq War when a terrorist named Abu Musab al-Zarqawi brought in fighters from around the country and beyond to the city. In the months and years that followed, Fallujah saw a ton of civilian casualties and the death of a team of private military contractors from Blackwater USA. In 2004, Western forces made two attempts to retake the city, and Six Days in Fallujah focuses on this Second Battle of Fallujah which, according to the International Red Cross, cost around 100 American lives and the lives of at least 800 civilians. [widget path="global/article/imagegallery" parameters="albumSlug=six-days-in-fallujah-screenshots&captions=true"] Considering that Six Days in Fallujah is a military shooter, it can be safely assumed that weapons of war will be used by the player. However, one such weapon, white phosphorous, that was used to flush out insurgents from bunkers, will not be part of the game. “There are things that divide us, and including those really divisive things, I think, distracts people from the human stories that we can all identify with,” Tamte said. “I have two concerns with including phosphorus as a weapon. Number one is that it’s not a part of the stories that these guys told us, so I don’t have an authentic, factual basis on which to tell that. That’s most important. Number two is, I don’t want sensational types of things to distract from the parts of that experience.” When asked what responsibility that Tamte's team bears in communicating the outcome of the Second Battle of Fallujah to consumers, he said that he wants people to "understand the human cost of war." “I don’t think players are going to be confused about the cost [of war],” Tamte said. “I just don’t think that they’re going to walk away from this experience going, ‘We need more war.’ I don’t think that’s something that the Marines and soldiers want as a message. I don’t think that’s something that the Iraqi civilians want as a message. I think people do need to understand the human cost of war. “Perhaps playing the game will make them curious and they’ll want to learn more about all the things that have happened in Fallujah since the 2004 battle, and that will lead them to their own conclusions from doing the research. But right now, simply ignoring the battle is not going to cause them to think about all of its consequences.” [ignvideo url="https://www.ign.com/videos/2019/06/10/the-politics-of-watch-dogs-legion"] To help make Six Days in Fallujah as authentic as possible, Tamte and his team interviewed Marines and soldiers who were part of the battle. These interviews took place as far back as a few months after the battle to as recent as last year. These people will be the avatars that the players fight alongside. While 90% of the story will be following these people from the US military, 10% of the game will tell a story from the city's civilian population. Developer Highwire Games enlisted the help of an American journalist in Iraq to interview a dozen civilians who survived the battle. In Six Days in Fallujah, players will take on the role of a father trying to get his family to safety. This story will overlap with the US forces story. “This is as an unarmed Iraqi civilian,” Tamte stressed. “We do not at any point ask the player to become an insurgent, to be clear about that. This is an Iraqi civilian who was trying to get his family out of the city during the battle.” Tamte has been working on this project for over 15 years, and he noted that one of the most controversial parts in the long road in developing Six Days in Fallujah is its inclusion of real soldiers and their deaths. Tamte had a message to the families that may be outraged by this. “A message that I heard from all of the people who’ve lost loved ones in battle is, they don’t want their child or friend’s sacrifice to be forgotten,” Tamte said. “Even the ones who were very opposed [to the war in Iraq]. And I had conversations with many of them, as well as other members of our team — especially former military who are on our team had conversations with many of these families in 2009 — and we heard one after the other, ‘We don’t want you to make a game about this, but we don’t want our son’s sacrifice to be forgotten.’ It’s a mixture of that. [ignvideo url="https://www.ign.com/videos/2020/02/12/epic-games-boss-says-all-politics-should-be-removed-from-game-companies"] “The reality is that most people are not aware of the battle for Fallujah,” Tamte continued. “And so, by talking about this battle in a game, we are helping people remember the sacrifice of some very specific people. So that’s number one. We share the same objective they have, which is, we don’t want their son’s sacrifice to be forgotten. But do I understand their caution about it? Absolutely. Absolutely. Because for most of those people, their only idea of a video game is watching somebody else play Call of Duty. Call of Duty is a sport, and if somebody made a sport out of the killing of my son, I’d be pretty upset. Our job now is to show people that we’re not making Call of Duty.” “The only thing that I fear is that fundamentally, when we cut through everything, people’s objection here to Six Days in Fallujah is more of an objection to the Iraq War,” Tamte concluded. “We’ve made games about other wars, and real stories from other wars, that have not gotten the attention and have not gotten any sort of controversy. So fundamentally, people’s objection is to the Iraq War. I don’t think we should be a proxy for that particular battle.” Six Days in Fallujah will be released on PC and consoles later in 2021. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Mission: Impossible 7 and 8 Will No Longer be Shot Back-to-Back

Mission: Impossible 7 and 8 were supposed to be shot back-to-back, but due to scheduling conflicts with Tom Cruise, that can't happen now. When the two Mission: impossible sequels were announced back in 2019, Mission: Impossible Rogue Nation and Fallout writer and director Christopher McQuarrie was on board to direct both back-to-back. While McQuarrie will still be directing both, the as-of-yet untitled Mission: Impossible 8 film will no longer be shot immediately after Mission: Impossible 7 due to a scheduling conflict with Cruise. [ignvideo url="https://www.ign.com/videos/2020/12/16/tom-cruise-berates-mission-impossible-7-crew-for-breaking-covid-safety-rules-ign-news"] Deadline reported that Cruise will now be needed on promotional duties for Paramount Pictures' Top Gun: Maverick, which apparently cuts into the planned shooting times for MI:8. Maverick, which stars Cruise, is set to release in theaters on July 2 after coronavirus-related delays. So, instead of rolling right into the production of MI:8 following the end of MI:7's production, Cruise will instead be busy marketing the sequel to 1986's Top Gun. Following that run of promotional needs, Cruise, McQuarrie, and the rest of the crew will begin production of MI:8. It's also important to note that while UK tabloids reported over the weekend that MI:7's production has been disrupted by pandemic-related travel issues, Deadline has confirmed this was not true. McQuarrie actually posted on Instagram yesterday and said that the team finished its shoot in the Middle East and would now be heading to London to apply a few "finishing touches" to MI:7. MI:8 still remains set to release on November 4, 2022. [ignvideo url="https://www.ign.com/videos/2018/07/13/mission-impossible-in-7-minutes-2018-update"] For more Mission: Impossible, read our thoughts on the latest entry in the series in IGN's Mission: Impossible Fallout review and then read about how Esai Morales was tapped to replace Nicholas Hoult as the villain in the forthcoming sequels. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Google Stadia to Get ‘More Than 100 Games’ in 2021

Google has announced that a slew of new games will be coming to Stadia in the near future, and that over 100 games are to be added to the service by the end of 2021. Google recently announced that it would be shutting down its internal studios for Stadia, despite not releasing a single game from them. In the same breath, it also stated that more games would hit the service. Google is making good on that promise as the company announced that not only will nine games be coming to Stadia shortly, over 100 games will join the Stadia lineup in 2021. [ignvideo url="https://www.ign.com/videos/2019/11/22/google-stadia-review"] Those nine games are Shantae: Half-Genie Hero Ultimate Edition (February 23), Shantae: Risky's Revenge - Director's Cut (February 23), It Came From Space and Ate Our Brains (March 2), FIFA 21 (March 17), Kaze and the Wild Masks (March 26), Judgement (April 23), Killer Queen Black, Street Power Football, and Hellpoint. The latter three do not have release dates for Stadia. "We're thrilled to continue bringing games from some of the best developers for our players to experience within the Stadia store," a blog post from Google reads. "Over the next few weeks and months, players can expect to see everything from action-filled RPGs to competitive co-op titles and nimble platformers. These games represent just a sampling of the more than 100 games that will be added to the Stadia store for our players in 2021 to share, experience, and play with friends." This news comes weeks after word broke that Google was giving up on developing its own games. According to one source familiar with Stadia's first-party work that spoke to Kotaku, "Google was a terrible place to make games. Imagine Amazon, but under-resourced." Read about this decision by Google and then read our thoughts on Google's game streaming service in IGN's Stadia review. [ignvideo url="https://www.ign.com/videos/2021/02/08/the-unexpected-reason-terraria-on-stadia-is-canceled-ign-now"] [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Avengers: Endgame Directors Address Captain America’s Time Travelling

Avengers: Endgame directors Joe and Anthony Russo have explained more about Captain America's time-travelling escapades in the 2019 MCU movie. As reported by CinemaBlend, the Russo brothers addressed the timeline travelling in Avengers: Endgame during a recent guest appearance on the Lights Camera Barstool podcast. According to the pair, Captain America did, in fact, live out his days with Hayley Atwell's Peggy Carter in an alternate "branch" of reality before travelling back to the main timeline to handover his iconic shield. "One thing that's clear that Anthony and I have discussed, I don't know that we've discussed this publicly at all, Cap would have had to have travelled back to the main timeline," Joe explained in the interview. "That's something that, yes, he would have been in a branch reality, but he would have to travel back to the main timeline to give that shield to Sam Wilson." [ignvideo url="https://www.ign.com/videos/2019/04/26/avengers-endgame-ending-explained"] He further explained the logistics of the time jump: "In our internal logic that we defined in the room, that was the choice that we made, was based on everything that happened he would have been in a branch reality and then had to have shifted over to this, so jumped from one to the other, right, and handed the shield off." The Endgame directors wrapped up Steve Roger's MCU journey on a very definitive note, with Steve travelling back in time to return the Infinity Stones to their original places and then choosing to remain in the past to finally take up the dance that he had initially promised Peggy in Captain America: The First Avenger. However, when he returns to the rest of our heroes, he is an old man. The previously established rules of time-travel in Endgame made this ending pretty confusing, but the end result is that Steve is alive in the present, living as a senior citizen, when he returns to bestow his shield upon his winged, crime-fighting partner Sam Wilson, AKA Falcon, who has also been known to take up the mantle of Captain America in the comics. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-cinematic-universe-every-upcoming-movie-and-tv-show&captions=true"] Anthony Mackie will soon be back on our screens as he reprises his role as Falcon in the upcoming Disney+ original series The Falcon and the Winter Soldier, opposite Sebastian Stan, who plays Bucky Barnes. The six-episode series is set to debut on Disney+ on March 19, as part of an ambitious new lineup of TV series' designed to be more closely integrated with Marvel's movies. For more about the studio's future slate of projects and releases, read our breakdown of the biggest and most noteworthy developments in the MCU, on Disney+, and in Marvel's comics this year. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.