Monthly Archives: November 2020

Dirt 5 Review – Arcade Simplicity

Dirt 5 is a very different game to the previous three entries in Codemasters' off-road racing series. Dirt Rally and its sequel spun the series off in a simulation-based direction, appealing to rally purists with its authentic approach, uncompromising difficulty, and steep learning curve. Dirt 4 followed suit with another smattering of point-to-point rally races, but crucially made the experience accessible for casual racing fans by introducing a more forgiving handling model. With a third Dirt Rally already in development, Codemasters is looking to diversify the series' mainline entries by returning to the arcade spectacle and histrionics of Dirt's early years with Dirt 5.

This much is clear from the outset, as Dirt 5 latches onto the same jovial festival vibes that permeated throughout Dirt 2--complete with a customizable lanyard, vibrant colors, and an upbeat soundtrack. The career mode takes you on a globetrotting adventure that encompasses a variety of different racing disciplines, but there's no sign of any co-drivers relaying pacenotes, nor are there any traditional point-to-point rally events. Dirt 5 distances itself from the series' recent past by being an unabashed arcade racer that's made up of short, action-packed skirmishes where you're constantly trading paint with a pack of other drivers. There's an infectious energy to the whole thing that's reflected in a handling model that sees you hurl its cars around the track with relative ease.

Dirt 5 played on PC
Dirt 5 played on PC

Dirt 4 may have featured a driving school that provided lessons on weight transfer and how to execute pendulum shifts, but Dirt 5 renders that knowledge unnecessary. Getting around most corners is as simple as slowing down before pulling on the handbrake to lurch your car sideways and drift around each mud-swept turn. There's not a lot more to it than that, trading any meaningful depth for approachability that veers too far toward simplicity. Collisions are tame, especially when combined with a listless damage system, and the physics model often throws up some oddities whenever a car goes airborne. This isn't enough to sap the fun out of the experience, but there's always a nagging feeling that Dirt 5 isn't extracting the most out of these vehicles. Any rip-roaring moments are weighed against others that are just a tad dull due to its facile and uninspired handling. As such, the plethora of tracks, and their diverse weather systems, gain added importance throughout Dirt 5's career mode.

Continue Reading at GameSpot

Dirt 5 Review – Arcade Simplicity

Dirt 5 is a very different game to the previous three entries in Codemasters' off-road racing series. Dirt Rally and its sequel spun the series off in a simulation-based direction, appealing to rally purists with its authentic approach, uncompromising difficulty, and steep learning curve. Dirt 4 followed suit with another smattering of point-to-point rally races, but crucially made the experience accessible for casual racing fans by introducing a more forgiving handling model. With a third Dirt Rally already in development, Codemasters is looking to diversify the series' mainline entries by returning to the arcade spectacle and histrionics of Dirt's early years with Dirt 5.

This much is clear from the outset, as Dirt 5 latches onto the same jovial festival vibes that permeated throughout Dirt 2--complete with a customizable lanyard, vibrant colors, and an upbeat soundtrack. The career mode takes you on a globetrotting adventure that encompasses a variety of different racing disciplines, but there's no sign of any co-drivers relaying pacenotes, nor are there any traditional point-to-point rally events. Dirt 5 distances itself from the series' recent past by being an unabashed arcade racer that's made up of short, action-packed skirmishes where you're constantly trading paint with a pack of other drivers. There's an infectious energy to the whole thing that's reflected in a handling model that sees you hurl its cars around the track with relative ease.

Dirt 5 played on PC
Dirt 5 played on PC

Dirt 4 may have featured a driving school that provided lessons on weight transfer and how to execute pendulum shifts, but Dirt 5 renders that knowledge unnecessary. Getting around most corners is as simple as slowing down before pulling on the handbrake to lurch your car sideways and drift around each mud-swept turn. There's not a lot more to it than that, trading any meaningful depth for approachability that veers too far toward simplicity. Collisions are tame, especially when combined with a listless damage system, and the physics model often throws up some oddities whenever a car goes airborne. This isn't enough to sap the fun out of the experience, but there's always a nagging feeling that Dirt 5 isn't extracting the most out of these vehicles. Any rip-roaring moments are weighed against others that are just a tad dull due to its facile and uninspired handling. As such, the plethora of tracks, and their diverse weather systems, gain added importance throughout Dirt 5's career mode.

Continue Reading at GameSpot

PS5 Won’t Support SSD Expandable Storage at Launch

Sony has confirmed that PS5 will not support SSD expandable storage at launch. As reported by The Verge, a Sony spokesperson has stated that PS5's SSD expandable storage will be "reserved for a future update," but no further window was given. Back in March 2020's PlayStation 5's system architecture 'deep dive,' Sony's Mark Cerny did mention (23:30 in the video below) that support for expandable storage would most likely be "a bit past" launch, and that appears to hold true. [ignvideo url="https://www.ign.com/videos/2020/03/18/ps5-deep-dive-reveal"] The PlayStation 5 has a dedicated internal slot that will fit a standard stick-shaped M.2 SSD, but it will seemingly be disabled when PS5 is released on November 12, 2020. Cerny also warned against purchasing an M.2 SSD until Sony gives official word on which SSDs will be fully supported and optimized on PS5 to give you the best performance. It's important to note that PS5 will support USB external storage at launch, and this will be a good way to play PS4 games or those that don't need to utilize the faster speed of the SSD. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] The Xbox Series X and Xbox Series S, on the other hand, will support expandable SSD storage at launch with the official 1 TB Seagate Storage Expansion Card that will fit into a dedicated slot on the back of the consoles. Hopefully, the support for expandable storage won't be too far in the future, as we already know that games like Call of Duty: Black Ops Cold War will take up to 133 GB of space on PS5, and Marvel's Spider-Man: Miles Morales' Ultimate Edition and Demon's Souls will take up 105 GB and 66 GB, respectively. PlayStation 5 is only a few days away, and we've already shared our PS5 unboxing video and our first impressions of Astro's Playroom and its use of the DualSense controller and the next-gen version of NBA 2K21. [ignvideo url="https://www.ign.com/videos/2020/11/05/nba-2k21-ps5-hands-on-impressions"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PS5 Won’t Support SSD Expandable Storage at Launch

Sony has confirmed that PS5 will not support SSD expandable storage at launch. As reported by The Verge, a Sony spokesperson has stated that PS5's SSD expandable storage will be "reserved for a future update," but no further window was given. Back in March 2020's PlayStation 5's system architecture 'deep dive,' Sony's Mark Cerny did mention (23:30 in the video below) that support for expandable storage would most likely be "a bit past" launch, and that appears to hold true. [ignvideo url="https://www.ign.com/videos/2020/03/18/ps5-deep-dive-reveal"] The PlayStation 5 has a dedicated internal slot that will fit a standard stick-shaped M.2 SSD, but it will seemingly be disabled when PS5 is released on November 12, 2020. Cerny also warned against purchasing an M.2 SSD until Sony gives official word on which SSDs will be fully supported and optimized on PS5 to give you the best performance. It's important to note that PS5 will support USB external storage at launch, and this will be a good way to play PS4 games or those that don't need to utilize the faster speed of the SSD. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] The Xbox Series X and Xbox Series S, on the other hand, will support expandable SSD storage at launch with the official 1 TB Seagate Storage Expansion Card that will fit into a dedicated slot on the back of the consoles. Hopefully, the support for expandable storage won't be too far in the future, as we already know that games like Call of Duty: Black Ops Cold War will take up to 133 GB of space on PS5, and Marvel's Spider-Man: Miles Morales' Ultimate Edition and Demon's Souls will take up 105 GB and 66 GB, respectively. PlayStation 5 is only a few days away, and we've already shared our PS5 unboxing video and our first impressions of Astro's Playroom and its use of the DualSense controller and the next-gen version of NBA 2K21. [ignvideo url="https://www.ign.com/videos/2020/11/05/nba-2k21-ps5-hands-on-impressions"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

This Avengers Villain Has Been Pulling the Strings of the Marvel Universe

The Avengers have certainly had their hands full lately, facing everything from a vampire civil war to a battle with a turbo-charged version of Moon Knight. The latest chapter of Jason Aaron's The Avengers series begins tying these various threads together in a major way, showing us that one Marvel villain has been at the root of countless acts of evil across the centuries. Read on to learn how The Avengers #38 rewrites Marvel history, but beware of full spoilers ahead! [widget path="global/article/imagegallery" parameters="albumSlug=the-avengers-38-preview-see-marvels-history-rewritten&captions=true"] Issue #38 unfolds in the aftermath of "The Age of Khonshu," where the Avengers learned Moon Knight's godly benefactor had a vision of a future ruled by the demon lord Mephisto. In order to nip that problem in the bud, Khonshu empowered Moon Knight with enough strength to beat up even the Mighty Thor. Though Mephisto was seemingly killed and Moon Knight ultimately sided with the Avengers rather than allow Khonshu to rule the world, this supernatural hero isn't convinced that dark future has been averted. Even before "The Age of Khonshu," we learned even the late Howard Stark was a servant of Mephisto, and he seems to be still alive and doing his master's bidding. At this point, it's becoming clear Mephisto is the overarching threat tying together the series' many ongoing plot threads. Now we have a better understanding of how exactly Mephisto fits into the bigger picture. The Avengers #38 reveals that Mephisto has been the secret hand guiding many Marvel villains dating back millions of years. In fact, Mephisto is shown to be Earth's very first villain. It all ties back to the series' earlier revelation that Earth's unique genetic diversity and unusual number of superhumans can be blamed on the day 4 billion years ago when a diseased Celestial landed and vomited into the primordial soup. It's like Prometheus, but grosser. [caption id="attachment_2434461" align="aligncenter" width="931"]Art by Ed McGuinness. (Image Credit: Marvel) Art by Ed McGuinness. (Image Credit: Marvel)[/caption] Even billions of years before humanity appeared, Mephisto was already lurking and waiting to spread his evil across the world. The Celestial's disgusting gift of genetic diversity was his cue. Appearing as a fly, Mephisto began laying millions of tainted maggots and setting the stage for new and more twisted forms of evil to be born. As life began to spread and flourish, Mephisto began whispering into the ears of other villains, stoking conflicts that continue to play out even today. He was the one who originally lured a young Thanos to Earth and into battle with the Avengers of 1,000,000 BC. He set Apocalypse on the path to becoming a mutant conqueror (though we recently learned Apocalypse has his own reasons for his "survival of the fittest" ethos). Mephisto once manipulated Hulk, convincing the Jade Giant that humanity will never trust him. This issue even features a flash-forward to the King Thor era of Aaron's earlier Thor saga, showing Mephisto orchestrating a battle between Thor's granddaughters and Doom the Living Planet. [ignvideo url="https://www.ign.com/videos/2019/07/26/thor-love-and-thunder-jane-foster-as-thor-explained"] The moral is pretty clear. Mephisto may rarely use his power to directly threaten Earth's heroes, but he's all too happy to pull the strings of mighty villains like Apocalypse and Thanos. And as this issue reveals, he always has a backup plan in the event of his own death. A recurring flashback storyline shows Mephisto saving the life of a starving American settler named Ambrose Winthrop. In exchange for his life and the promise of a great fortune in California, Winthrop agrees to sacrifice his family and give Mephisto tributes in the form of the firstborn child of every new generation of Winthrops. That devil's bargain finally culminates in 2020, as Howard Stark visits the last surviving member of the Winthrop family. As the man is devoured by a hellhound, the motivations behind that pact are finally made clear. Centuries of taking the flesh of the Winthrops has allowed Mephisto to assemble a new body for himself. He may have been temporarily defeated by Moon Knight, but Mephisto is already back and ready for the next phase of his twisted plan. [caption id="attachment_2434462" align="aligncenter" width="928"]Art by Ed McGuinness. (Image Credit: Marvel) Art by Ed McGuinness. (Image Credit: Marvel)[/caption] What that plan involves remains to be seen. For now, the series will be turning tis attention to the Phoenix Force, as the next story arc deals with the return of that cosmic entity and the mystery of which Marvel character will become its next host. Could we be due for Avengers vs. X-Men 2.0? Let us know what you think of this revamp of Marvel history - and which Marvel hero you think is worthy of becoming the next Phoenix - in the comments below. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

This Avengers Villain Has Been Pulling the Strings of the Marvel Universe

The Avengers have certainly had their hands full lately, facing everything from a vampire civil war to a battle with a turbo-charged version of Moon Knight. The latest chapter of Jason Aaron's The Avengers series begins tying these various threads together in a major way, showing us that one Marvel villain has been at the root of countless acts of evil across the centuries. Read on to learn how The Avengers #38 rewrites Marvel history, but beware of full spoilers ahead! [widget path="global/article/imagegallery" parameters="albumSlug=the-avengers-38-preview-see-marvels-history-rewritten&captions=true"] Issue #38 unfolds in the aftermath of "The Age of Khonshu," where the Avengers learned Moon Knight's godly benefactor had a vision of a future ruled by the demon lord Mephisto. In order to nip that problem in the bud, Khonshu empowered Moon Knight with enough strength to beat up even the Mighty Thor. Though Mephisto was seemingly killed and Moon Knight ultimately sided with the Avengers rather than allow Khonshu to rule the world, this supernatural hero isn't convinced that dark future has been averted. Even before "The Age of Khonshu," we learned even the late Howard Stark was a servant of Mephisto, and he seems to be still alive and doing his master's bidding. At this point, it's becoming clear Mephisto is the overarching threat tying together the series' many ongoing plot threads. Now we have a better understanding of how exactly Mephisto fits into the bigger picture. The Avengers #38 reveals that Mephisto has been the secret hand guiding many Marvel villains dating back millions of years. In fact, Mephisto is shown to be Earth's very first villain. It all ties back to the series' earlier revelation that Earth's unique genetic diversity and unusual number of superhumans can be blamed on the day 4 billion years ago when a diseased Celestial landed and vomited into the primordial soup. It's like Prometheus, but grosser. [caption id="attachment_2434461" align="aligncenter" width="931"]Art by Ed McGuinness. (Image Credit: Marvel) Art by Ed McGuinness. (Image Credit: Marvel)[/caption] Even billions of years before humanity appeared, Mephisto was already lurking and waiting to spread his evil across the world. The Celestial's disgusting gift of genetic diversity was his cue. Appearing as a fly, Mephisto began laying millions of tainted maggots and setting the stage for new and more twisted forms of evil to be born. As life began to spread and flourish, Mephisto began whispering into the ears of other villains, stoking conflicts that continue to play out even today. He was the one who originally lured a young Thanos to Earth and into battle with the Avengers of 1,000,000 BC. He set Apocalypse on the path to becoming a mutant conqueror (though we recently learned Apocalypse has his own reasons for his "survival of the fittest" ethos). Mephisto once manipulated Hulk, convincing the Jade Giant that humanity will never trust him. This issue even features a flash-forward to the King Thor era of Aaron's earlier Thor saga, showing Mephisto orchestrating a battle between Thor's granddaughters and Doom the Living Planet. [ignvideo url="https://www.ign.com/videos/2019/07/26/thor-love-and-thunder-jane-foster-as-thor-explained"] The moral is pretty clear. Mephisto may rarely use his power to directly threaten Earth's heroes, but he's all too happy to pull the strings of mighty villains like Apocalypse and Thanos. And as this issue reveals, he always has a backup plan in the event of his own death. A recurring flashback storyline shows Mephisto saving the life of a starving American settler named Ambrose Winthrop. In exchange for his life and the promise of a great fortune in California, Winthrop agrees to sacrifice his family and give Mephisto tributes in the form of the firstborn child of every new generation of Winthrops. That devil's bargain finally culminates in 2020, as Howard Stark visits the last surviving member of the Winthrop family. As the man is devoured by a hellhound, the motivations behind that pact are finally made clear. Centuries of taking the flesh of the Winthrops has allowed Mephisto to assemble a new body for himself. He may have been temporarily defeated by Moon Knight, but Mephisto is already back and ready for the next phase of his twisted plan. [caption id="attachment_2434462" align="aligncenter" width="928"]Art by Ed McGuinness. (Image Credit: Marvel) Art by Ed McGuinness. (Image Credit: Marvel)[/caption] What that plan involves remains to be seen. For now, the series will be turning tis attention to the Phoenix Force, as the next story arc deals with the return of that cosmic entity and the mystery of which Marvel character will become its next host. Could we be due for Avengers vs. X-Men 2.0? Let us know what you think of this revamp of Marvel history - and which Marvel hero you think is worthy of becoming the next Phoenix - in the comments below. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

PS5’s Destruction AllStars Solo, Multiplayer Modes Explained

Developer Lucid Games has detailed all the game modes, including Mayhem, Carnado, and more, that will be available at launch for its upcoming PlayStation 5 exclusive Destruction AllStars. Destruction AllStars, which was once a PlayStation 5 launch title, will now be released in February 2021 on PlayStation Plus and will let players from around the world compete in modes that can be played in solo, in a team with AI, or with friends and rivals in online multiplayer. [ignvideo url="https://www.ign.com/videos/2020/11/05/destruction-allstars-gameplay-trailer"] Mayhem is the first mode that was described in Destruction AllStars' latest PlayStation.Blog update, and it plays like a classic deathmatch. It is playable in solo and teams, and tasks players with dealing damage and wrecking as many opponents as possible within a given time limit. The player with the highest score at the end of the round will win. Carnado, playable in both solo and teams, is all about risk and reward. It allows you to earn Gears - AllStars' collectable in-game items - for damaging or wrecking competitors. You can also sacrifice your vehicle by driving it into the Carnado to score points, and will then be forced to get a new vehicle or steal one for a quick points boost. Stockpile is Destruction AllStars' take on capture and control and is a team-based mode. Players will need to wreck or knock out opponents to cause Gears to drop, and then will need to go on foot to collect the Gears and "run through a gauntlet of vehicles to one of the three banks around the map." The team with the most banks at the end of the game wins. [widget path="global/article/imagegallery" parameters="albumSlug=destruction-allstars-game-modes-reveal&captions=true"] Gridfall sees 16 players enter an arena to fight to be the last one standing. You will have to use your skills to stay in the game as the arena falls away throughout the round. As players are wrecked or knocked out, they will trade a respawn to get back in the game. Run out of respawns, and you are out. There will also be a Training mode, a Challenge Series that will unlock exclusive Character and Player Cosmetics through a "curated series of challenging events against the AI, and a Rewards hub that will house Skins, Emotes, Vehicle Emotes, and Shouts. When Destruction AllStars launches, it will just be the beginning. Throughout 2021, the team at Lucid Games will add new Seasons and Events, AllStars, Challenge Series, Features, and much more. [ignvideo url="https://www.ign.com/videos/2020/06/11/destruction-allstars-announcement-trailer-ps5-reveal-event"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PS5’s Destruction AllStars Solo, Multiplayer Modes Explained

Developer Lucid Games has detailed all the game modes, including Mayhem, Carnado, and more, that will be available at launch for its upcoming PlayStation 5 exclusive Destruction AllStars. Destruction AllStars, which was once a PlayStation 5 launch title, will now be released in February 2021 on PlayStation Plus and will let players from around the world compete in modes that can be played in solo, in a team with AI, or with friends and rivals in online multiplayer. [ignvideo url="https://www.ign.com/videos/2020/11/05/destruction-allstars-gameplay-trailer"] Mayhem is the first mode that was described in Destruction AllStars' latest PlayStation.Blog update, and it plays like a classic deathmatch. It is playable in solo and teams, and tasks players with dealing damage and wrecking as many opponents as possible within a given time limit. The player with the highest score at the end of the round will win. Carnado, playable in both solo and teams, is all about risk and reward. It allows you to earn Gears - AllStars' collectable in-game items - for damaging or wrecking competitors. You can also sacrifice your vehicle by driving it into the Carnado to score points, and will then be forced to get a new vehicle or steal one for a quick points boost. Stockpile is Destruction AllStars' take on capture and control and is a team-based mode. Players will need to wreck or knock out opponents to cause Gears to drop, and then will need to go on foot to collect the Gears and "run through a gauntlet of vehicles to one of the three banks around the map." The team with the most banks at the end of the game wins. [widget path="global/article/imagegallery" parameters="albumSlug=destruction-allstars-game-modes-reveal&captions=true"] Gridfall sees 16 players enter an arena to fight to be the last one standing. You will have to use your skills to stay in the game as the arena falls away throughout the round. As players are wrecked or knocked out, they will trade a respawn to get back in the game. Run out of respawns, and you are out. There will also be a Training mode, a Challenge Series that will unlock exclusive Character and Player Cosmetics through a "curated series of challenging events against the AI, and a Rewards hub that will house Skins, Emotes, Vehicle Emotes, and Shouts. When Destruction AllStars launches, it will just be the beginning. Throughout 2021, the team at Lucid Games will add new Seasons and Events, AllStars, Challenge Series, Features, and much more. [ignvideo url="https://www.ign.com/videos/2020/06/11/destruction-allstars-announcement-trailer-ps5-reveal-event"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.