Monthly Archives: October 2020

Concrete Genie Developer Hiring For ‘New and Exciting PS5 Adventure’

Pixelopus, developer of the 2019 PlayStation 4 exclusive Concrete Genie, is hiring for its next project. Pixelopus is a first-party developer for Sony Interactive Entertainment, based in San Mateo, California. Through a post on Linkedin, the studio revealed it is looking for a Senior Game Engine Programmer and a Gameplay Programmer for a, "new and exciting PlayStation 5 adventure." No other details are known about the project at this time. [ignvideo url="https://www.ign.com/videos/2019/10/08/concrete-genie-review"] In our Concrete Genie review, we thought the game was great, saying, "Success in Concrete Genie comes easily – probably too easily for some – but that ease lets its best moments breathe." The game got some recognition last year as well, receiving Outstanding Achievement in Art Direction and Outstanding Technical Achievement nominations at the DICE Awards, and a Games for Impact nomination at The Game Awards. While we don't know much about Pixelopus' next project, we do know it's coming to PlayStation 5, which is just over a month away from launch. This week, Sony gave us a teardown video for the PlayStation 5, promising a "dramatic improvement in performance in terms of processing power and quietness." [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] For more, read about every game confirmed for the PS5, or how Sony expects PS5 to sell more than PS4 did in its first fiscal year. If you're still hoping to secure a PS5 at launch, check out our PS5 preorder guide, which we will update whenever new stock becomes available. Story originally reported by PlayStation Universe. [poilib element="accentDivider"] Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

Astro’s Playroom Includes Four Worlds, Online Ranking, PlayStation Tributes and More

Astro's Playroom will include multiple worlds, online ranking, and more. Astro's Playroom was announced back in June as a title from Team Asobi that comes pre-loaded on every PlayStation 5, essentially making it a launch title for all PS5 owners. Details about the game have continued to trickle out as the console nears its release date next month. The latest details about the game come from Japanese game site and magazine, Famitsu. [widget path="global/article/imagegallery" parameters="albumSlug=astros-playroom-playstation-5-screenshots&captions=true"] The creative director and producer of Team Asobi, Nicolas Doucet, told Famitsu, as translated by IGN, that Astro's Playroom will include four worlds, four to five hours of playtime, a bunch of collectibles and PlayStation tributes, and more. As pointed out by Nibel on Twitter, the four worlds are reportedly called Cooling Resort, GPU Jungle, SSD Speedway, and Memory Sky. These stage names may be different in the English version of the game though. As far as how much game time players can expect in Astro's Playroom, Doucet told Famitsu that there's about four to five hours of playtime within and that the game is filled with collectibles to find and PlayStation tributes to see. It's unclear if the four to five hours of playtime is referring to simply completing the game's main missions or if it also includes finding every collectible. [ignvideo url="https://www.ign.com/videos/2020/06/11/astros-playroom-announcement-trailer-ps5-reveal-event"] Beyond the four worlds in Astro's Playroom, Doucet said there is a time attack mode and an online ranking system. There aren't many details about this time attack mode but considering it's an Astro Bot game, it could be similar to Astro Bot: Rescue Mission's challenges that featured time limits. The online ranking system might be a way for players to race against other player times in time attack mode. For more about Astro's Playroom, read about how the PS5 DualSense controller was developed with help from Astro's Playroom  and then check out the game's reveal trailer from June. There's also a video showcasing three minutes of DualSense hands-on gameplay with Astro's Playroom that you can watch as well. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Josh Brolin: Making Deadpool 2 Was a ‘Business Transaction’ Compared to MCU

Josh Brolin is one of a handful of actors to appear in both the MCU and Fox's X-Men universe. But as Brolin reveals, one experience was far more satisfying than the other. As spotted by People, Brolin reflected on his dual roles as Thanos and Cable in a recent episode of the Team Deakins Podcast. The actor revealed Deadpool 2 was a much more difficult experience than Avengers: Infinity War and Endgame, even referring to the former as "a business transaction." [widget path="global/article/imagegallery" parameters="albumSlug=the-a-z-of-deadpool&captions=true"] “Deadpool was hard,” Brolin told TDP. “Even though it was funny, it was harder.” He added, “That was more of a business transaction, it was more, ‘We need to make this like this,’ which I didn’t feel that way with Avengers.” Brolin also revealed Infinity War/Endgame directors Joe and Anthony Russo provided him with a story bible for Thanos after he signed on for the role, one that helped him understand and connect with the character on a much deeper level. "The fact that it was all the Avengers against this one guy, I liked that aspect of it," he said. "The more I talked to the Russo brothers, I mentioned [Marlon] Brando in Apocalypse Now [as inspiration]. I started seeing the parallel which I liked for me." [caption id="attachment_2418627" align="aligncenter" width="3000"]"I watched a snail crawl along the edge of a straight razor. That's my dream. That's my nightmare." "I watched a snail crawl along the edge of a straight razor. That's my dream. That's my nightmare."[/caption] Brolin is expected to reprise the Thanos role in the upcoming Disney+ animated series Marvel's What If...? However, we wouldn't bet on Brolin playing Cable in the MCU. Back in 2019, Ryan Reynolds revealed Deadpool 3 is in development at Marvel, but beyond Reynolds himself it's unclear how many actors will carry over into the MCU. Deadpool's co-creator Rob Liefeld recently called Marvel out for the studio's seeming reluctance to capitalize on Deadpool's popularity. Which of Brolin's Marvel roles do you prefer? Do you want to see him play Cable in the MCU? Let us know in the comments below. [ignvideo url="https://www.ign.com/videos/2020/07/22/rob-liefeld-calls-out-kevin-feige-and-disney-over-deadpool"] [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Xbox Takes a Jab at PS5’s Vertical-Horizontal Process

Xbox has taken a playful jab at PS5 after Sony revealed the process for switching its new console from a vertical to horizontal orientation. In a PS5 teardown, Sony's Yasuhiro Ootori explained that to turn the console sideways a vertical stand needs to be unscrewed, with the screw then stored inside the stand, which is then clipped onto the side of the console. Xbox then responded on Twitter, showing a slightly more simple process for Xbox Series X – you just turn the console on its side: The tweet harks back to a similar moment before the launch of PS4 and Xbox One. After Xbox revealed that, initially, it would potentially support players paying a licensing fee to activate used games, Sony produced a joking guide to sharing used games on PS4 – which amounted to handing someone else your old game. You can watch the video below: [ignvideo url="https://www.ign.com/videos/2013/06/10/how-to-share-used-playstation-4-games"] Today's tweet doesn't mark the first time Xbox has called out Sony ahead of the next generation of consoles – previously it made a point of pointing out the chaos around PS5 preorders, saying its process would be more transparent. Unfortunately, other problems conspired to make Xbox preorders a mess in their own right. Xbox Series X retails at $499 USD / £449 / $749 AUD, while Xbox Series S comes in at $299 USD / £249.99 / $499 AUD. Both Xbox Series consoles will be released on November 10. PS5 will cost US$499 / £449 / AU$750 for the full edition, and US$399 / £359 / AU$600 for the digital edition. It will arrive on November 12 in the US, Japan, Canada, Mexico, Australia, New Zealand and South Korea and November 19 in all other territories. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Lumberjanes to Be Adapted as an HBO Max Animated Series

BOOM! Studios' beloved comic book series Lumberjanes is getting an animated special and a follow-up series at HBO Max. According to The Hollywood Reporter, Noelle Stevenson, who co-created the award-winning comic book, is attached as a writer and an executive producer on the project, which would initially launch on the streaming service as an animated special before leading into a complete animated series. The outlet notes that Stevenson will direct the Lumberjanes special and some of the subsequent episodes. [ignvideo url="https://www.ign.com/videos/2020/05/30/hbo-max-streaming-service-review"] Lumberjanes follows a group of girls named Jo, April, Mal, Molly, and Ripley during a summer break at "Miss Qiunzella Thiskwin Penniquiqul Thistle Crumpet's Camp for Hardcore Lady Types." However, the butt-kicking best pals soon discover that things are not what they seem, though they refuse to let a magical quest or an array of supernatural critters get in the way of their adventures. In addition to Lumberjanes, Stevenson is well known for the fantasy comic book Nimona and her illustrated memoir The Fire Never Goes Out, which chronicles her successful career through a series of essays and short, autobiographical comics. On the TV side of things, Stevenson most recently helmed Netflix's animated series She-Ra and the Princesses of Power. [widget path="global/article/imagegallery" parameters="albumSlug=movies-and-tv-based-on-comics&captions=true"] The Lumberjanes animated series at HBO Max will be executive produced by Ross Richie and Stephen Christy for BOOM! Studios. BOOM's Mette Norkjaer will also join the creative team as a co-executive producer along with Lumberjanes comics' co-creators Shannon Watters, Grace Ellis, and Brooklyn A. Allen who took home the 2016 GLAAD Media Award for Outstanding Comic. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

PS5 Teardown: Everything We’ve Learned About the Inside of PlayStation 5

Sony has finally given us a full, in-depth look at what's inside a PS5 in a new teardown video, and it's an elegant machine that seems built very much with the failings of the PS4 in mind. You can watch the full video below, or read on for everything we've learned about the silicone and metal guts of PlayStation's next-generation offering. Let's start from the outside with the obvious point: it's massive, and bigger than a PS4. The teardown, performed by Sony Interactive Entertainment's VP of Mechanical Design Department, Yasuhiro Ootori, revealed some interesting elements about the console's size. Standing 104mm wide, 390mm high, and 260mm deep (thats 4.09 inches wide, 15.35 inches high, and 10.23 inches deep if you speak Imperial), it's a chunky machine for a home console. For reference, a PS4 Pro is 55mm x 327mm x 295mm. [ignvideo url="https://www.ign.com/videos/2020/10/07/ps5-teardown-official-hardware-deep-dive"] Ootori says that the size results in a “dramatic improvement in performance in terms of processing power and quietness”. It appears that the design ethos behind the PS5 has focused a lot on heat management. On the front panel are two USB ports, a USB type-A port with hi-speed data transfer, and a USB type-C with SuperSpeed 10gbs transfer. On the rear are a further two USB type-A ports (both SuperSpeed 10gbs), a LAN port for networking, HDMI Out to link to your TV/display, and AC In for power. If you don't plan on using the LAN port, the console has Wi-Fi 6 support for wireless networking, and also Bluetooth 5.1 for connecting devices. The sides of the console can be slid off by hand with no tools required, which reminds me a lot of tool-less entry PC cases. Those sides flair out along the sides of the console, as air intakes are on both sides of the machine, with air drawn by a 120mm diameter, 45mm thick dual-intake fan. Airflow is then exhausted out the back of the console, where vents cover basically every section of the backplate not dedicated to ports. With the covers off, you can access two ports for the dust filters that run along the intakes. Ootori specifically notes that these ports can be used with a vacuum cleaner, which will allow users to easily clean the filters with a household vacuum cleaner. Again, another way to help keep heat under control. With the side panels off, users can also access a metal plate, under which is a bay for an SSD drive, should you wish to expand your storage. This is an M.2 interface with the latest high-speed PCIe 4.0 rating, which is the same as those used in PCs, so standard off-the-shelf NVMe drives will work. [widget path="global/article/imagegallery" parameters="albumSlug=ps5-teardown&captions=true"] That's all you can reach from beneath the side panels, but Ootori unscrewed the casing and showed off the guts of the machine, too. Inside is a one-piece motherboard fitted with a AMD SoC (system on a chip) that contains the x86-64-AMD Ryzen Zen 2 CPU and RDNA-2 Radeon graphics processor. On the rear of the board is also eight units of GDDR6 system memory, clocking in at 16GB overall at 448GB/s. For more on the nitty gritty, see our complete PS5 specs page. The SSD is also soldered directly onto the motherboard, with its chips surrounding the custom SSD controller module, which allows for the fast 5.5GB/s raw transfer speeds. Running almost the entire length of the console is a huge heatsink. It's a classic finned design with heat pipes, but Ootori claims that because of the shape and airflow design, it actually functions with the same performance as a vapor chamber. Between the chipset and the heatsink is a layer of liquid metal, which is used instead of a standard thermal paste. Ootori says that liquid metal has had to be used because the chipset runs at a very high clock rate within a very small die, and so had very high thermal density which needed to be dealt with by an enhanced thermal conductor. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] The whole thing is powered by a 350W power supply, which sits in the bottom corner of the unit. Above it is the UHD blu-ray player, which is housed in a sheet metal shroud and insulated by two layers to reduce noise and vibration. Finally, the entire thing can be used horizontally or vertically. A stand comes in the box, and can be easily attached with a single slot-head screw. The screw is only needed in the vertical position; if you use it horizontally, the screw can be stored in a little compartment in the base, and there's a plastic plug to put in the screw-hole that no longer has a screw in it. PS5 will cost US$499 / £449 / AU$750 for the full edition, and US$399 / £359 / AU$600 for the digital edition. It will arrive on November 12 in the US, Japan, Canada, Mexico, Australia, New Zealand and South Korea and November 19 in all other territories. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Marvel’s Spider-Man: Miles Morales Art Book, Prequel Novel Announced

Marvel's Spider-Man: Miles Morales is set to hit the PS4 and PS5 in just a few weeks, but fans of Insomniac's take on Miles will have more opportunities to jump into the character's world via two newly announcred books. IGN can exclusively reveal the titles and cover art for Titan Books' Marvel's Spider-Man: Miles Morales - Wings of Fury, the prequel novel tied to the game, as well as Marvel's Spider-Man: Miles Morales - The Art of the Game. Check out the cover art for both below: [caption id="attachment_2418146" align="alignnone" width="720"]Marvel's Spider-Man: Miles Morales - Wings of Fury Cover Marvel's Spider-Man: Miles Morales - Wings of Fury Cover[/caption] blogroll-spidey-watermark Wings of Fury will actually hit before the PS4/PS5 game is released, with the novel written by SLAY author Brittney Morris being available from Titan on November 10. The story focuses on Miles grappling with the responsibility of being Spider-Man as he deals with Vulture and Starling setting experimental tech onto the streets of New York. It will cost $16 and is 288 pages long.
The official description reads: With an exclusive adventure leading directly into the game itself, Marvel’s Spider-Man: Miles Morales – Wings of Fury features Miles Morales coming to terms with what it means to be Spider-Man. A mix-up with the law leaves Miles questioning everything and when Vulture and his accomplice Starling unleash experimental tech on Marvel’s New York, Miles must decide what kind of hero he wants to be.
Meanwhile, Titan will release The Art of the Game in February 2021. Written by Matt Ralphs, the book will trace the creative process of in a hardcover book that includes concept art, in-game renders, and insight from the artists and developers at Insomniac, Marvel, and PlayStation. The 192-page art book will cost $39.95. [ignvideo url="https://www.ign.com/videos/spider-man-miles-morales-gameplay-trailer"] Titan also previously released a prequel novel and art book for Marvel's Spider-Man on PS4, which fans can still purchase if they're looking for even more of Insomniac's take on the webhead. Marvel's Spider-Man: Miles Morales will hit the PS4 and PS5 on November 12, the launch day of the PS5, and after recently getting an extended look at Miles Morales PS5 gameplay, we also learned about Spider-Man and other games' PS5 preorder bonuses. And if you want to learn about the game's villain, be sure to check out our character breakdown of villain The Tinkerer. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor. Talk to him on Twitter @jmdornbush.  

The New Mutants Coming to Blu-ray and Digital in November

Against all odds, the long-delayed New Mutants movie finally made it to theaters in 2020. If you aren't lucky enough to live in an area where going to the movies is a safe option, there's good news. 20th Century Studios' final X-Men movie is headed to Blu-ray, 4K Ultra HD, DVD and Digital HD on November 17. To celebrate the news, IGN can exclusively debut a new clip from this upcoming release. Check out the video player above or the embed below to see several members of the crew reflect on the iconic work of comic book artist Bill Sienkiewicz and how it helped shape the look and tone of the movie: [ignvideo url="https://www.ign.com/videos/2020/10/07/the-new-mutants-exclusive-blu-ray-clip"] The clip shows director Josh Boone, other crew members and even Sienkiewicz himself reflecting on the influence classic New Mutants stories like "The Demon Bear Saga" had on the movie. That landmark 1984 story established a very different and much darker tone for the comic. Sienkiewicz's surreal, even psychedelic approach was wholly unlike anything X-Men readers at the time had ever seen. And this featurette shows us how much Boone and his team worked to capture that feeling in both the look of the monstrous villain and the way the New Mutants themselves are portrayed on screen. Sienkiewicz previously illustrated the cover for the Best Buy-exclusive steelbook version of the Dark Phoenix Blu-ray. We were able to interview Sienkiewicz last year to learn more about how that collaboration came about. He also had plenty of great things to say about his experience on the New Mutants set, even revealing his belief that the series could continue on at Marvel Studios. rsz_thenewmutants_staticbb_uhd_us Unfortunately, there's no sign Marvel will be greenlighting a New Mutants sequel or working this particular incarnation of the team into the MCU. Still, with WandaVision dropping a very intriguing X-Men cameo and the next Doctor Strange movie delving headlong into the multiverse concept, anything is possible. [ignvideo url="https://www.ign.com/videos/2020/08/28/the-new-mutants-review"] IGN's Jim Vejvoda gave The New Mutants a 7 out of 10 in his review, saying, "The New Mutants had already earned its place as a curious footnote in Fox’s now-defunct X-Men franchise, but it’s a stronger, better movie than such diminished expectations from its long-delayed release would suggest." [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

PS5 Teardown Explains Why It’s So Big – To Stay Cool and Quiet

Today's official PlayStation 5 teardown told us a lot about the console, but perhaps the most interesting element was learning just how afraid Sony seems to have been about heat buildup in the new generation, and the lengths it's gone to correct that. It even explains why PS5 is quite so massive. Clearly as sick of "my PS4 sounds like a jet engine" tweets as the rest of us, Sony appears to have thrown everything it can at the wall to help PS5 run cool and, thus, quietly. In the course of the teardown, we see multiple means of keeping the console cool:
  • The entire rear side of the console is an exhaust port.
  • A huge, 120mm x 45mm cooling fan, capable of drawing in air from both sides.
  • Dust catching ports that have been built to withstand vacuuming.
  • A liquid metal thermal conductor to keep the CPU and GPU cool.
  • A large heatsink, using a heat pipe that achieves the same performance as a vapor chamber.
[ignvideo url="https://www.ign.com/videos/2020/10/07/ps5-teardown-official-hardware-deep-dive"] It's a multi-pronged approach to reduce dust build-up and increase expelled heat, which should reduce noise overall (and that's not confined to heat reduction either - even the Blu-Ray drive has been insulated to reduce vibration noise). Those elements make up the bulk of Sony engineer Yasuhiro Ootori's explanations during the teardown video – it's abundantly clear that Sony thought this was a major problem in PS4, and has sought to correct it for PS5. There's a case to be made, in fact, that the primary reason for PS5 being the skyscraper-sized object it is down to keeping it cool. Ootori makes clear that the size enables for a "dramatic improvement in performance in terms of processing power and quietness." The only system element the width of the console is that fan, and the heatsink takes up a huge portion of the rest of the internal space. It might not fit quite as nicely in your TV stand as previous boxes, but PS5 should at the very least be quiet once it's in there. [widget path="global/article/imagegallery" parameters="albumSlug=ps5-teardown&captions=true"]

PS5 will cost US$499 / £449 / AU$750 for the full edition, and US$399 / £359 / AU$600 for the digital edition. It will arrive on November 12 in the US, Japan, Canada, Mexico, Australia, New Zealand and South Korea and November 19 in all other territories.

PS5 preorders are currently sold out at all major retailers, but make sure to follow the IGN Deals Twitter page to be alerted the moment they go live again. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Genshin Impact Has Plans for New Characters, Locations and Next-Gen – But Not Xbox

Genshin Impact developer MiHoYo is working on more characters, locations, and next-gen versions of the game – but has no plans for an Xbox version. Speaking to IGN Japan, a MiHoYo spokesperson explained that it considers Genshin Impact a live service game, "and the current version is only a portion of the content [...] We will continue developing even more content and gameplay while also releasing updates and optimizations. So, the product that goes online isn't the 'final version', but rather the 'first step'." While MiHoYo doesn't have immediate plans to add new mechanics to the mix, its aim is to build Genshin Impact's world out from its current state. The game launched with 20 characters and two major city locations (Mondstadt and Liyue), and the developer makes clear that more charcaters, character-specific missions, and a third city are currently in development. New side quests will also be added. [ignvideo url="https://www.ign.com/videos/genshin-impact-12-minutes-of-gameplay"] Many of the ongoing decisions will be made based on player feedback, and MiHoYo's inviting players to tell them what they'd like to see. "One could say that the real work has only just begun", said the spokesperson. The game was released on PC, PS4 and mobile, with a Switch version already confirmed. However, MiHoYo is already working on  other platforms: "We already have plans in regards to Genshin Impact on next-gen consoles, and we will update everyone accordingly at a future date." Those won't necessarily be straight ports either, with the spokesperson making clear that, "We are also in discussion over future visual improvements as well." However, the one area that Genshin Impact won't seem to be expanding into is Microsoft consoles, with MiHoYo saying, "We currently don't have any plans for an Xbox version of the game." It's not clear if that's down to an exclusivity deal, Xbox's lower presence in Asian markets, or other factors. Genshin Impact's had a very strong start to its life, seeing over 17 million downloads on mobile alone, and making an estimated $50 million. The free-to-play action-RPG can be a little confusing as it begins, so we've got a beginner's guide to characters, combat and currencies, as well as a primer on how to use its cross saves, and how to play co-op. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.