Monthly Archives: October 2020

Star Wars: Squadrons Dev Has No Plans for More Content

The developers of Star Wars Squadrons have no plans for post-launch content right now, nor an Oculus Quest port. In an interview with UploadVR, Star Wars Squadrons creative director Ian Frazier said "never say never", but that the team has no plans to add to the release product. Frazier explained, "We’ve tried to treat it in kind of an old-school approach saying, ‘You’ve paid the $40, this is the game and it’s entirely self-contained. We’re not planning to add more content, this is the game, and we hope you understand the value proposition.'” According to Frazier, the team never intended to treat Squadrons as a live service and provide content over time, instead opting for that "old-school approach" where everything that you pay for is what you get. [ignvideo url="https://www.ign.com/videos/2020/06/15/star-wars-squadrons-official-trailer"] In the same interview, Frazier also ruled out a potential Oculus Quest port for Star Wars Squadrons but noted that players can use the Oculus Link cable with a capable PC to run it on the headset. We reviewed Star Wars Squadrons' multiplayer component, scoring it a 7 and calling it a "treat", but noting that it's a shame that there aren't more modes, maps or progression to sustain the experience. If you're digging into the game at the moment, here's a handy guide to help you with Star Wars Squadrons' objective-based multiplayer mode, Fleet Battles. You can also peruse some loadouts we've picked for all of the ships in Star Wars Squadrons, to help you switch up your tactics and scale the scoreboard. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Graphics Card Manufacturer Apologises After Subsidiary Is Caught Scalping RTX 3080 and 3090s

Graphics card manufacturer MSI has issued a statement after its subsidiary company, Starlit Partner, was caught selling MSI GeForce RTX 3080 and 3090 graphics cards on eBay at inflated prices. As noted in a report on PC Mag, Starlit Partner has sold at least four RTX 3080 Gaming X Trio cards for $1,359 - $1,399, and between eight and 11 units of the RTX 3090 Gaming X Trio, sold for up to $2,599. These prices are far above the RRP of $759 and $1,589 respectively. The sales were seen and discussed on Reddit, with users realising that Starlit Partner is a registered trademark with MSI. The reveal of the situation has prompted MSI to post a tweet apologising for the situation. According to the statement, Starlit Partner is a subsidiary of MSI that deals with excess inventory and refurbished items. Through an "error", Starlit were able to acquire the new - and very out-of-stock - Nvidia GeForce RTX 30-series cards, which it then sold on eBay at vastly inflated prices. “Starlit Partner has been instructed to contact the individual customers who purchased these graphic card products and offer two options—return the product and receive a full refund, or a partial refund of the amount paid over MSI’s MSRP,” said MSI. [ignvideo url="https://www.ign.com/videos/2020/09/16/nvidia-geforce-rtx-3080-founders-edition-review"] “Moving forward, MSI will enforce a stricter policy to avoid situations like this happening again,” the statement concludes. Nvidia’s RTX 3080 and 3090 cards launched in September, and have already proven a monumental success. Cards made by Nvidia itself - known as the reference version or ‘Founders Edition’ - are sold out entirely, and the situation is the same for third-party developed cards, such as MSI’s variants. Scalpers have been selling cards on auction sites at huge prices, meaning only those willing to pay extraordinary prices have been able to get their hands on an RTX 30-series since stores sold out. For more on Nvidia’s latest batch of cards, take a look at our RTX 3080 review and RTX 3090 review. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Sega’s Next Micro Console Could Be a Dreamcast Mini

Sega creative producer Yosuke Okunari has suggested that the next micro console could be a Dreamcast Mini. As reported by Siliconera, Okunari spoke to Famitsu magazine about the future of the mini-console range and suggested that Sega - among other things - is considering a mini version of the cult 1999 console. "I think for the next one, we may go with a concept close to the Mega Drive Mini," Okunari explains. "If I have to say some names, it could be an SG-1000 Mini or a Dreamcast Mini." [ignvideo url="https://www.ign.com/videos/2020/06/03/sega-announces-palm-sized-game-gear-micro-console"] Okunari also mentioned that Sega is considering "projects that nobody has imagined" for the next micro-console, and added that "the project scope will be much bigger as we gaze upon the world" as the company moves forward with the micro-console range. This suggests that the next devices could launch in the west as well as Japan. The palm-sized Game Gear Micro was announced back in June of 2020 and launched in Japan on October 6. Four colourways of the mini console were available, each with a separate selection of classic games such as Gunstar Heroes and Sonic the Hedgehog. We reviewed the Sega Mega Drive Mini last year, scoring it a 9 and calling it "as close to perfect as any retro all-in-one mini-console has come so far." If it does end up becoming a reality, hopefully, the Dreamcast Mini can follow in its footsteps! [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Super Mario Bros. 35 Review – Mario Royale

Super Mario Bros. 35 marks something of a historic moment for the multitalented plumber. In Mario's extensive past, there have been plenty of multiplayer games, but many of these come in the form of sporting spin-offs or asynchronous multiplayer where you take turns attempting levels. Even the likes of New Super Mario Bros. and Super Mario 3D World--both of which feature competitive elements--ultimately revolve around a shared goal of completing levels together as the main objective. This is where Super Mario Bros. 35 stands out; Mario's latest in a long line of entries is the first time you compete synchronously against other players on traditional platforming courses. It's a significant achievement both in and of itself and as an online multiplayer experience, even if there can be a few dull moments.

In the vein of fellow Nintendo Switch Online release Tetris 99, Super Mario Bros. 35 has you compete against up to 34 others simultaneously to be the last Mario standing, playing levels from the original NES Super Mario Bros. Like Tetris 99, your play area takes up the center of the screen while everyone else's concurrent games form a surrounding border, allowing you to glance at opponents' progress as you jump your way through course 1-1 and beyond. Essentially, the main two factors separating Super Mario Bros. 35 and Super Mario Bros. is the pressure of competition, plus a lot more enemies to navigate.

No Caption Provided

As is the case with most of Mario's platforming adventures, running out of time or dying are your only two methods of failure. However, there are no extra lives to be had here, only one chance per round to become the only Mario remaining. In your quest to be the number one mustachioed Italian man, you disrupt other players by defeating enemies, who will then be sent over to other courses. Additionally, taking another note from Tetris 99's playbook, you can select who to send those Goombas and Koopas to or let a preset choose--such as who has the least time remaining or anyone who's actively targeting you.

Continue Reading at GameSpot

Super Mario Bros. 35 Review – Mario Royale

Super Mario Bros. 35 marks something of a historic moment for the multitalented plumber. In Mario's extensive past, there have been plenty of multiplayer games, but many of these come in the form of sporting spin-offs or asynchronous multiplayer where you take turns attempting levels. Even the likes of New Super Mario Bros. and Super Mario 3D World--both of which feature competitive elements--ultimately revolve around a shared goal of completing levels together as the main objective. This is where Super Mario Bros. 35 stands out; Mario's latest in a long line of entries is the first time you compete synchronously against other players on traditional platforming courses. It's a significant achievement both in and of itself and as an online multiplayer experience, even if there can be a few dull moments.

In the vein of fellow Nintendo Switch Online release Tetris 99, Super Mario Bros. 35 has you compete against up to 34 others simultaneously to be the last Mario standing, playing levels from the original NES Super Mario Bros. Like Tetris 99, your play area takes up the center of the screen while everyone else's concurrent games form a surrounding border, allowing you to glance at opponents' progress as you jump your way through course 1-1 and beyond. Essentially, the main two factors separating Super Mario Bros. 35 and Super Mario Bros. is the pressure of competition, plus a lot more enemies to navigate.

No Caption Provided

As is the case with most of Mario's platforming adventures, running out of time or dying are your only two methods of failure. However, there are no extra lives to be had here, only one chance per round to become the only Mario remaining. In your quest to be the number one mustachioed Italian man, you disrupt other players by defeating enemies, who will then be sent over to other courses. Additionally, taking another note from Tetris 99's playbook, you can select who to send those Goombas and Koopas to or let a preset choose--such as who has the least time remaining or anyone who's actively targeting you.

Continue Reading at GameSpot

Autocorrect Creator Releases His First iOS Game

Ken Kocienda, a former Apple software engineer and creator of the autocorrect feature, has released his first iOS game, Up Spell. Appropriately (and perhaps sinisterly) enough, it requires spelling words correctly.

spell

As reported by Tech Crunch, Up Spell challenges players to use a Scrabble-like collection of letters to spell out as many words as possible in two minutes. You can check out the trailer on YouTube.

Kocienda, who has never made an iOS app before Up Spell, fixated on creating a word game that would acknowledge proper names and slang. “Many games accept words like PHARAOH and PYRAMID, but not NILE or EGYPT. This doesn’t make sense to me. These are all words!,” Kocienda told Tech Crunch. An example of how Kocienda’s work influences gameplay is that a player can spell “s’ mores,” which involves an apostrophe, something many word games may not support.

[caption id="attachment_241903" align="alignnone" width="720"]ios game A screenshot from Up Spell, from Ken Kocienda, the creator of autocorrect on iOS.[/caption]

The mental strain of 2020 was also a key influence in the design of Up Spell, according to Kocienda.

“I made Up Spell a two-minute game without much in the way of gameplay gimmicks,” Kocienda says. “You just spell words. 2020 has been a rough year for everyone, and sometimes taking out two minutes to think about nothing but spelling a few words is just the kind of right kind of stress reliever. I hope Up Spell brings people a little unexpected happiness to their 2020.”

While Kocienda hopes Up Spell makes some suffering through 2020 a little happiness, players who buy the game can put a little good back out into the world. Up Spell, which is a one-time purchase of $1.99, will send 25 cents of each purchase to the San Francisco-Marin Food Bank. IGN has reached out to Kocienda to ask if he plans to bring Up Spell to Android devices as well. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN, and 

PS5’s Launch Sales Possibilities and Storage Space Concerns

On this week's episode of IGN's PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Lucy O'Brien, Janet Garcia, and guest Zombaekillz to discuss the latest PS5 and PS4 news. The cast talks about Sony's ambitious PS5 launch sales hopes and whther it can surpass the PS4's launch, the issues around next-gen storage space solutions, Spider-Man's new face, and more. [poilib element="accentDivider"] [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

T. Rex Fossil Sells for 31.8 Million, Becomes Most Expensive Dinosaur Fossil Ever Sold

Bidding for a complete Tyrannosaurus rex fossil recently ended at $31.8 million, making it the most expensive dinosaur fossil ever sold. As reported by The New York Times, the final bid went to an anonymous buyer who is now the proud owner of Stan, a 40-foot-long Tyrannosaurus rex up for auction at Christie's Evening Sale of 20th Century Art. The event took place at Rockefeller Center in New York City and was live-streamed to audiences around the world. James Hyslop, head of Christie's Scientific Instruments, Globes, and Natural History department, took in the final bid Tuesday evening. Hyslop explained that it's extremely rare for paleontologists to come across fossils as complete as Stan, let alone see them available for purchase on the public market. The record-setting final sale was nearly four times as much as its estimated $8 million price tag. The auction opened at $3 million and quickly rose to the final $31.8 million during the 20-minute bidding war that included buyers from London and New York. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-deaths-in-the-jurassic-park-movies&captions=true"] Stan stands tall at nearly 13 feet in height and almost 40 feet in length. “I’ll never forget the moment I came face to face with him for the first time,” Hyslop recalled. “He looked even larger and more ferocious than I’d imagined.” Scientists estimate Stan would've weighed almost 8 tons when it was alive and judging by the punctures in its skull, it's theorized that he was a warrior, surviving countless bouts of combat. Stan is far from the largest T. rex ever recorded, though. That record still belongs to Scotty, a massive 9.7 ton specimen uncovered in the 1990s, although paleontologists only recovered about 65 percent of its bones. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/02/12/new-tyrannosaur-species-discovered-dubbed-reaper-of-death] The last complete dinosaur fossil brought to auction was in 1997 when a comparable T. rex named Sue was sold to a the Field Museum of Natural History in Chicago for $8.36 million. The only question now is, where do you display such a massive skeleton? For more dinosaur discoveries check out what scientists have to say about extracting DNA from amber resin and the incredible findings within a 75 million-year-old fossil. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, and Review writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

Pikmin 3 Deluxe Demo Comes With Save-Data Transfer

A demo for Pikmin 3 Deluxe is coming later tonight on the Nintendo eShop. The demo will include save-data transfer so you can carry your progress over to the full game when it’s released. Today, Nintendo of America hosted a new Treehouse Live which included a live gameplay demo for Pikmin 3 Deluxe. Two Nintendo Treehouse hosts walked viewers through a few of the new features coming to the Nintendo Switch version of Pikmin 3, including the first-ever story mode co-op mode. The hosts ended the Pikmin 3 portion by announcing a demo will be coming to the Nintendo eShop later today. What’s more, the demo will include save-data transfer so players can take their progress from the demo and transfer it to the full game when it’s released on October 30. [ignvideo url="https://www.ign.com/videos/2020/10/07/pikmin-3-deluxe-20-minutes-of-gameplay-commentary"] Check out the Pikmin 3 gameplay demos in the video above. The other half of the Nintendo Treehouse Live covered the upcoming Hyrule Warriors: Age of Calamity, which you can see in the video below. [ignvideo url="https://www.ign.com/videos/2020/10/07/hyrule-warriors-age-of-calamity-urbosa-zelda-and-gerudo-town-gameplay-commentary"] For more, you can check out IGN’s review of the original Pikmin 3 on the Wii U. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Jurassic World: Dominion Halts Filming After Multiple Crew Test Positive for Coronavirus

Jurassic World: Dominion will pause filming after multiple crew members recently tested positive for coronavirus (COVID-19). Filming is expected to resume in two weeks. Director Colin Trevorrow notified everyone via Twitter (along with a photo of an adorable baby dinosaur in a face mask) that there were multiple positive tests among crew members recently. Thankfully, affected crew members were tested again and returned negative results, but Trevorrow mentioned they will pause production for two weeks as a safety precaution. This news comes on the heels of its recent delay, pushing the upcoming sequel back a year from its original summer 2021 release date to June 10, 2022. Filming was also shut down this past March as the pandemic swept the world. Jurassic World: Dominion is the third film in the sequel trilogy with Chris Pratt and Bryce Dallas Howard returning for lead roles. It was also reported that original Jurassic Park cast members Sam Neill, Jeff Goldblum, and Laura Dern will be joining the cast as well, reprising their original roles. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/04/20/jurassic-world-may-feature-dinosaurs-in-the-snow-for-the-first-time] It's unclear how the latter will factor into the overall story, but Neill mentioned the three will play a sizeable role "all the way through the film," as opposed to just a handful of cameos. Dominion will also feature more animatronic dinosaurs and practical effects than the previous two installments with Trevorrow blending "really simple puppetry" and digital effects to make the dinosaurs look more realistic within their environments. [widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"] For the full list of movie delays, check out our updated gallery above of every movie impacted by coronavirus this year including The Batman's move to 2022 and Dune's new release date in 2021. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, and Review writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.