Monthly Archives: October 2020
Jurassic World: Camp Cretaceous Season 2 Coming Next Year
Netflix has announced that Jurassic World: Camp Cretaceous has been renewed for Season 2, with the all-new episodes set to premiere in 2021.
The streaming service released a teaser trailer for the second season of its animated adventure series on Friday, offering fans a first-look at the "new season of survival." The teaser doesn't reveal the exact release date for the new season, but it does confirm that the upcoming batch of episodes will debut on Netflix sometime next year. Check out the first trailer below:
The short video shows the campers trying to escape the claws (and jaws) of the many dinosaurs that are now wreaking havoc across the island, which is located on the opposite side of Isla Nublar. Towards the end of the teaser, the terrified teenagers come face-to-face with an ominous new dinosaur threat, as a Ceratosaurus lunges out of the leaves straight towards the group. [ignvideo url="https://www.ign.com/videos/2020/09/17/jurassic-world-camp-cretaceous-exclusive-official-clip-2020"] Jurassic World: Camp Cretaceous officially opened its gates on Netflix on September 18, with the first season coming from executive producers Steven Spielberg, Colin Trevorrow and Frank Marshall, together with Scott Kreamer and Aaron Hammersley who served as executive producers and showrunners on the series, which was developed by Zack Stentz. The voice cast featured Paul-Mikél Williams as resident dinosaur expert Darius; Jenna Ortega as social media sensation Brooklynn; Ryan Potter as self-appointed VIP Kenji; Raini Rodriguez as gregarious and enthusiastic Sammy; Sean Giambrone as sensitive and bookish Ben; and Kausar Mohammed as world-class athlete Yaz. Elsewhere, Jameela Jamil and Glen Powell recur as camp counsellors Roxie and Dave. [widget path="global/article/imagegallery" parameters="albumSlug=jurassic-world-camp-cretaceous-gallery&captions=true"] The second season of Jurassic World: Camp Cretaceous will help to fill the dinosaur-shaped hole in our lives next year after Jurassic World: Dominion was recently rescheduled for release on June 10, 2022. Production on the film was halted earlier this week after multiple crew members tested positive for coronavirus (COVID-19). Filming is expected to resume in two weeks time. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.A new season of survival begins in 2021. All new episodes of Jurassic World: Camp Cretaceous, coming soon to @netflix. pic.twitter.com/kzag0fsgYl
— Jurassic World (@JurassicWorld) October 9, 2020
The Medium Hits PC, Xbox in December
The Medium, the psychological horror game from Blair Witch and Observer developer Bloober Team will hit PC and Xbox platforms in December.
Bloober announced The Medium will be available for Xbox Series X and Series S, as well as PC via Steam, the Epic Games Store, and Microsoft Store on December 10. Preorders are now available for all PC versions. You can check out a new trailer for the game below.
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The Medium offers players an adventure through a dual-reality world - the real world and the spirit world - as they take on the role of Marianne, a medium plagued by visions who lives in both worlds. The game also stars Troy Baker as the antagonist the Maw, a role that Baker told IGN earlier this year is "something like I've never done before."
IGN Japan spoke to The Medium's composers about how they're leveraging next-gen tech for sound with the upcoming horror game.
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The Medium is just one of two Bloober Team games coming to next-gen this year, with Observer: System Redux also arriving on launch day.
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Moon Studios on the Potential of a New Ori Game, Prequels, Spin-Offs, and Ori in Smash
Moon Studios doesn't have any new Ori games planned right now, but has "left the door open" for a return to the series – perhaps in a prequel or spin-off. One spin-off the team doesn't have much control over, but would very much like to see, is Ori making an appearance in Super Smash Bros.
With Ori & the Blind Forest and Ori & the Will of the Wisps now complete, the studio has said previously that it's happy with how Ori's story ended. In a new interview with IGN, the team made clear that was still the case, but it doesn't necessarily mean Moon won't return to the world it created.
Moon is now working on a brand new action-RPG for publisher Private Division, with no connection to its Ori games. "We are still in the pretty early stages of development," said lead artist Daniel van Leeuwen, "but a lot of the things we already have are very exciting!"
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Asked if there were any plans in place for an Ori follow-up after or alongside that new game, art director Jeremy Gritton made clear that, "For now we're focused on our newest title, but we've left the door open for a return to Ori's world. It would really come down to whether or not there's a story that the team is excited to tell."
With the character of Ori's story seemingly complete, I asked if the team would prefer to approach a new game as a prequel or spin-off. "There are a lot of possibilities for stories to tell in [Ori game settings] Niwen or Nibel", explains Gritton. "As you mentioned, both prequels and spin-offs would give us an opportunity to expand on the lore while giving a fresh perspective.
"Although we don't have anything planned at the moment, I think there's a lot of potential there. Sometimes I’ll have an idea that I think would be cool to explore, so I make a note of it and file it away for now. Continuing to expand on what we've already established could be a lot of fun."
I ask if the Ori series could transition into another form, such as a comic book or animated show, an idea Gritton is clearly in favour of (although he gives no indication if anything is in the works): "There are some inherent restrictions to story-telling in a game, so that could be really interesting. I think Ori's world could very easily transfer to other media. In terms of lore, there's a lot we could dive into and explore more in-depth."
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And there's another spin-off Moon would be happy to see, even if it's not really the Ori developers' choice. Before it was revealed to be Minecraft's Steve, some had tipped Ori as a potential next guest fighter for Super Smash Bros. Ultimate, given the series' connection to Nintendo Switch (not to mention Ori's appearance in a similar fighting game, Rivals of Aether).
Moon gives no indication that any formal discussions have taken place, but the team are very much in favour of the idea:
"I think all of us at Moon would LOVE to see Ori in Smash and we think that Ori’s moveset and fighting mechanics [would] be tons of fun", says Moon co-founder Gennadiy Korol, before adding how fans could go about helping to make it happen: "I honestly think this could be amazing and you should tweet Phil Spencer about it!"
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As for Ori's immediate future, the team isn't speaking much about the Optimized for Series X version of Ori & the Will of the Wisps, but Korol teases that, "I think people will be very surprised with how significant the upgrade to 120FPS in 4K would be. We can’t wait to share more on that later."
We'll be excited to see whatever Moon has for us next, given how impressive its first two games have been. We awarded Ori & the Blind Forest an 8.5 review, calling it "a beautifully realized, brilliantly designed, and at times brutally difficult sylvan Metroidvania-style platformer with enough charm to leave a lasting impression." That was followed by Ori & the Will of the Wisps, which we said took "an excellent foundation and made even more out of it", in our 9/10 review.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Phasmophobia Is a New Steam and Twitch Sensation
Phasmophobia arrived on Steam Early Access just four weeks ago, and has already hit the heights of the most-played games on Steam, and the top 5 most-streamed games on Twitch in the last week.
A co-op ghost hunting game (playable across VR and non-VR) that mixes puzzle solving and jump scares, Phasmophobia's picked up huge traction among streamers and YouTubers, and flown up Steam's most-played charts in the last week.
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At time of writing, according to Steam Charts, the game hit an all-time peak of concurrent players on October 8, with 70,195. That record has been broken every day for the last week, a trend we can expect to see continue across the weekend.
That success is likely connected to the game's increasing popularity on Twitch. According to Twitch Tracker, Phasmophobia has been the 5th most-streamed game in the last week, beating out Fortnite, FIFA 21 and Counter-Strike on the way.
Phasmophobia has you exploring haunted locations, using a variety of ghost hunting equipment - both folkloric and technological - to identify types of ghosts, before escaping without being killed. It heavily uses voice chat, both to stay in contact with teammates and to contact the procedurally generated spirits themselves.
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Currently in Early Access, the game's selling at £11 / $14 USD, and is currently planned for full release in 2021.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Kingdom Come: Deliverance Being Developed as Live-Action Series or Film
Warhorse Studios and former Netflix executive Erik Barmack have announced that they are developing a live-action adaptation of Kingdom Come: Deliverance, the popular open-world RPG that is set in the medieval time of the Holy Roman Empire.
Variety reports that the project will be a collaboration between Warhorse Studios and Wild Sheep Content, with Barmack and Warhorse CEO Martin Frývaldský producing the adaptation, which will take the form of either a live-action series or film. Barmack and Frývaldský are said to be in the process of reaching out to potential writers and directors to expand the creative team.
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Barmack spoke about the adaptable nature of video game properties and the ways in which they can deliver "amazing, non-U.S. worlds that are locally relevant, but with a regional and global popularity that streamers are looking for as they become more and more global."
"It's especially interesting that video games with heavy narrative, like The Witcher and Kingdom Come: Deliverance, are uniquely adaptable, and local but global all at once," Barmack said, referencing Kingdom Come: Deliverance, which was developed by Warhorse Studios and published by Deep Silver for Microsoft Windows, PlayStation 4 and Xbox One.
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"The biggest feedback we got from the gaming community and reviewers is that this is a very believable and also very relatable story where it is easy to identify with a not so heroic hero," added Warhorse Studios' PR Manager Tobias Stolz-Zwilling.
Released in 2018, Kingdom Come: Deliverance is a game for your inner historian. The story centres around Henry, the son of a blacksmith, who joins a resistance movement in his pursuit of justice for his murdered family. The game received widespread critical acclaim and went on to sell more than three million units across all platforms.
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The Kingdom Come: Deliverance adaptation joins a growing slate of video game movies and TV series' that have been announced, planned, or are currently in production right now, including Amazon's Fallout TV series, Netflix's Cyberpunk 2077 anime, and Sega's live-action Yakuza movie, which is being produced by Erik Barmack, Roberto Grande and Joshua Long.
If you want to know more Kingdom Come: Deliverance, now would be the perfect time to revisit our opinion piece on why we think the action-driven roleplaying game would make a great TV series. Also, check out our full review of the video game, commending the creators for building an immersive experience backed by "strong characters and storytelling."
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Just a Piece of Cyberpunk 2077’s Japanese Script Is Basically the Size of a Coffee Table
If you wanted a visual representation of quite how much voiced dialogue there'll be in Cyberpunk 2077, look no further than a section of the Japanese script, which is, not to put too fine a point on it, massive.
To celebrate the game going gold, CD Projekt Red's Japanese localization manager, Yuki Nishio, showed off what he says is just a part of the Cyberpunk dub script - making up four stacks of paper that each look to be 2 or more feet tall. It's basically a coffee table:
It's not clear quite how much of the script this section makes up, but it's more than clear that there's going to be a lot of voiced dialogue in the course of CD Projekt Red's long-awaited RPG. At one point, the sheer size of that script seems to have meant some expected languages weren't going to be added – last year, the developer announced that it wouldn't be able to add Korean voiceover. However, to celebrate Hangeul Day (Korean Alphabet Day), founder Marcin Iwinski revealed that the studio had reversed the decision and will add a free voiceover update pack in December. [ignvideo url="https://www.ign.com/videos/2020/06/25/cyberpunk-2077-hands-on-what-we-think-after-4-hours-in-night-city"] That sizeable script is likely down to the sheer breadth of things you can get up to in your time in Night City. We played just 4 hours of the game earlier this year, and discovered a very open world, saying, "Though many open-world games up to this point have shown off cleaner and dirtier cities, few were true playgrounds with explorable buildings and interesting activities. However, it’s looking like Cyberpunk 2077 could be a game to offer us just that." We'll learn more about the game next week, during the fourth episode of CD Projekt Red's Night City Wire livestream showcase for Cyberpunk 2077. It's coming on Thursday, October 15 at 9am PT / 12pm ET / 5 pm UK and will "go into details about the looks, sounds, and specs of Cyberpunk 2077 vehicles." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.#サイバーパンク2077 無事ゴールドマスターです!ひとつの大きなマイルストーンに到達しましたが、これからも引き続きブラッシュアップしていきます!まだまだやれることはある!
そしていい機会なので(あくまでも一部ではありますが)、日本語吹き替え台本の写真をどうぞ。 pic.twitter.com/Rg5PNu3aDF — 西尾勇輝 (@Nishio_EE) October 5, 2020
Robert Downey Jr. Planning to Build Out a Sherlock Holmes Cinematic Universe
Robert Downey Jr. has revealed his plans to expand the Sherlock Holmes franchise into a new cinematic universe with multiple spinoffs.
Speaking on a keynote panel at the Fast Company Innovation Festival earlier this week, Downey Jr. and producing partner Susan Downey outlined their intentions to spin a "mystery-verse" out of the third Sherlock Holmes film, which is being directed by Rocketman helmer Dexter Fletcher. In their minds, the new sequel would serve as an entry point into a new Holmes-inspired universe.
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"At this point, we really feel that there is not a mystery-verse built out anywhere, and Conan Doyle is the definitive voice in that arena, I think, to this day," Downey Jr. said about the future of the Sherlock Holmes franchise. "So to me, why do a third movie if you're not going to be able to spin off into some real gems of diversity and other times and elements?"
"We think there's an opportunity to build it out more," Susan said about the duo's prospective plans to expand the Sherlock Holmes film franchise into a shared universe with various projects. "Spin-off characters from a third movie, to see what's going on in the television landscape, to see what Warner Media is starting to build out, things with HBO and HBO Max."
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The couple said that this type of project would be backed by the lessons that they both learned from their "decade of tutelage" working on the Marvel Cinematic Universe, which Downey Jr. helped to launch in 2008 with the release of Iron Man.
"I do think that the decade of tutelage and observation, what we were both able to have with Marvel, watching them build out and see all the opportunities, was invaluable. It was like a master class," Susan said. "And they really did know what they were doing and they had this tight-knit group of people from [the] jump locked into a vision that enables them to broaden [the comics]."
"What I saw was very humble beginnings, very uncertain outcomes, a lot of creative risk-taking, but there was also an algorithm to the potential," Downey Jr. added. "It's also having the right people. Different sensibilities will get you to different places downfield."
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The third Sherlock Holmes film has an expected release date of December 21, 2021. That makes it 10 years between the second and third Sherlock Holmes film. Warner Bros. says there were always plans for a third Sherlock Holmes film, but Downey Jr's Iron Man schedule prevented filming on the third film.
Downey Jr. discussed Sherlock Holmes 3 back in 2016 and said that he hoped to start production on the film that year, though it never came to fruition. Since then, his commitments with Phase 3 of the Marvel Cinematic Universe have ended, so Downey Jr.'s schedule may finally allow him to return to Baker Street.
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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Marvel’s Avengers Boss Promises New Missions and Modes in ‘the Weeks Ahead’
Crystal Dynamics Studio Head Scot Amos has said he's "confident" that players will return to Marvel's Avengers, with new missions and modes promised to arrive in "the weeks ahead."
Amos issued a statement to Kotaku, who asked the developer for comment in light of what appears to be a diminishing player base, particularly on Steam, where it is now peaking at around 2,000 players a day, and has been dropping to less than 1,000.
"We have a number of new content pieces coming in the weeks ahead including: a totally new War Zone mission type called Tachyon Rifts, a new Outpost that’s a jumping-off point for new story missions in the future, and AIM’s Cloning Lab, which requires a coordinated high-level group of four players to beat with new top-end loot rewards for finishing it," says Amos.
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Amos also touched on the forthcoming heroes, Kate Bishop and Clint Barton, who will arrive in "the near future." "These new Operations pick up right from where the main Reassemble campaign ended in the core game and will propel the overall world story forward with new mysteries and villains, as well as new multi-player content," Amos explains.
As well as the new heroes, missions and modes, Amos also noted that "loot distribution and quality of life features" are on the way to address feedback from players. "We are confident that we’ll see PC players (as well as those on Xbox One and PlayStation 4) return to the game as we add exciting new late-game content and demonstrate that we continue to be focused on improving the game," Amos adds.
An update blog is coming next week with more details as well as "community communication initiatives" on the way in the near future.
We reviewed Marvel's Avengers back when the game launched in early September, scoring it a 6 and calling the post-game "unrewarding and overly repetitive. The game's 1.3 patch recently fixed over 1,000 player-reported issues.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Microsoft Is Reportedly Bringing xCloud to iOS in 2021
Microsoft is reportedly working on a "direct browser-based solution" that will allow it to bring its cloud gaming service, previously known as Project xCloud, to iOS and iPadOS devices in 2021.
As reported by Business Insider and The Verge, Xbox head Phil Spencer revealed the news during a "recent internal all-hands meeting." He stated "we absolutely will end up on iOS. We'll end up on iPhones, and iPads with Game Pass."
The newly announced Amazon Luna may hint at Xbox's alleged plan, in that it will bypass Apple's App Store by being playable through the iOS Safari browser and will not be a native app.
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Xbox's cloud gaming service recently launched on Android devices for Xbox Game Pass Ultimate subscribers, however, Apple's App Store policies and guidelines make it very difficult for services like Xbox's cloud gaming and Google Stadia to exist on its platform.
Apps for streaming services are allowed on Apple's App Store, but only as a "catalog app" that will help users sign up for the service and see what games are available. The tricky part is that Apple says each game on the service must also have its own individual App Store page, which is a problem for services like Xbox's cloud gaming that has over 150 games.
Microsoft has spoken out against Apple and its policies, who is also currently in a fight with Epic Games over Fortnite and its customary 30 percent cut.
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While Spencer's comments have yet to be made publicly, he did mention that he would like to see xCloud on Xbox consoles and PC in the future, but that those requests are "just a bit further down" a long list of "cool things the xCloud team is working on."
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Ghost of Tsushima’s Next Update Lets You Pet Dogs and Turn Them Into Allies
Ghost of Tsushima's version 1.1 update will bring with it New Game+ and the co-op Legends mode, but now we know what may very well be its most important addition - the Charm of Canine Recruitment that will let you pet dogs and turn them into allies a.k.a. your new best friend.
Announced by developer Sucker Punch on Twitter, this Charm of Canine Recruitment will unfortunately only be available in New Game+, but those looking forward to Ghost of Tsushima: Legends will be happy to know you will be able to pet the spirit dogs.
During the main game players were able to pet Foxes, and had done so 8.8 million times within two weeks of Ghost of Tsushima's release on July 17, 2020. This wonderful news is another cherry on top for the version 1.1 update that will add Ghost of Tsushima: Legends for all owners of the base game for free. This new, online cooperative multiplayer experience will feature two-player story missions and four-player survival missions, as well as a raid that will be released "weeks following launch." There will also be more to do and gain in New Game+ besides making dogs your new best friend, including all players having access to a New Game+ horse, other new Charms, and a Ghost Flower merchant that will allow you to exchange Ghost Flowers for Charms, new armor dyes, and other vanity gear that can only be found in New Game+. [ignvideo url="https://www.ign.com/videos/2020/10/05/ghost-of-tsushima-version-11-update-trailer"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch....and you can also pet the spirit dogs in Ghost of Tsushima: Legends. pic.twitter.com/a5N7G3oMOU
— Ghost of Tsushima OUT NOW (@SuckerPunchProd) October 8, 2020