Monthly Archives: October 2020
Mario Kart Live: Home Circuit Review – Making Tracks
There's an old truism in gaming circles that Nintendo is a toy company at its core. This is both praise and critique, expressing a sense of wonderment over the company's ability to tap into childlike playfulness and bafflement at some of its esoteric hardware decisions. Mario Kart Live: Home Circuit may be the purest recent expression of the "Nintendo as toy company" ethos. For one, it revolves almost entirely around an actual toy: a tiny camera-equipped go-kart that you race around your real-life house. But more broadly, it behaves the way the simplest toys do, by giving back only as much as the effort you put into creative play.
That's because the core pillar of Mario Kart Live is making your own tracks. The game comes with four numbered gates that help define your track. These are made out of unfolding cardboard, like the natural evolution of Nintendo Labo. Once you've laid down your track and any real-life objects as hazards, you need to run through it once, pace-car style, before starting the race. Choosing the main Grand Prix mode populates your Augmented Reality (AR) track with four Koopaling opponents, and then you're off to the races.
Once you're actually in a race, it operates like any other Mario Kart game. You keep your eyes on the screen--watching your real-life kart is a surefire way to lose--and you see visual effects like Item Blocks and virtual hazards littering the track. And while the kart actually moves relatively slowly in its slowest setting, it actually looks reasonably fast on-screen with the camera set so low to the ground.
Continue Reading at GameSpotMario Kart Live: Home Circuit Review – Making Tracks
There's an old truism in gaming circles that Nintendo is a toy company at its core. This is both praise and critique, expressing a sense of wonderment over the company's ability to tap into childlike playfulness and bafflement at some of its esoteric hardware decisions. Mario Kart Live: Home Circuit may be the purest recent expression of the "Nintendo as toy company" ethos. For one, it revolves almost entirely around an actual toy: a tiny camera-equipped go-kart that you race around your real-life house. But more broadly, it behaves the way the simplest toys do, by giving back only as much as the effort you put into creative play.
That's because the core pillar of Mario Kart Live is making your own tracks. The game comes with four numbered gates that help define your track. These are made out of unfolding cardboard, like the natural evolution of Nintendo Labo. Once you've laid down your track and any real-life objects as hazards, you need to run through it once, pace-car style, before starting the race. Choosing the main Grand Prix mode populates your Augmented Reality (AR) track with four Koopaling opponents, and then you're off to the races.
Once you're actually in a race, it operates like any other Mario Kart game. You keep your eyes on the screen--watching your real-life kart is a surefire way to lose--and you see visual effects like Item Blocks and virtual hazards littering the track. And while the kart actually moves relatively slowly in its slowest setting, it actually looks reasonably fast on-screen with the camera set so low to the ground.
Continue Reading at GameSpotPS5’s Fan Is Why the Console Is So Big, Says Sony Engineer
PS5’s Fan Is Why the Console Is So Big, Says Sony Engineer
Microsoft’s The Initiative Hires Two Former Naughty Dog Staff
Microsoft’s The Initiative Hires Two Former Naughty Dog Staff
Harmonix Confirms Rock Band 4, All DLC Will Work on Next-Gen Consoles
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Luke is Games Editor at IGN's Sydney office. You can find him on Twitter sporadically @MrLukeReilly.Harmonix Confirms Rock Band 4, All DLC Will Work on Next-Gen Consoles
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Luke is Games Editor at IGN's Sydney office. You can find him on Twitter sporadically @MrLukeReilly.Call of Duty: Black Ops Cold War Makes Changes to Beta
- Adjusted tuning on the Duster Stock attachment to prevent faster sliding than intended
- Increased the cooldown on the Spy Plane to help limit their numbers in the sky at one time.
- Increased TDM score limit from 75 to 100 for better match pacing.
- Updated the Assassin Perk description for clarity.
- Slightly reduced the damage output of the Milano 821 SMG.
- Adjusted conditions for joining in progress to prevent players from joining matches that are about to end.
- Moved VIP Escort exclusively to the Featured playlist.
- Fixed an issue where a controller could become unresponsive when loading into a match.
- Fixed an issue with multiple Optics being misaligned in ADS and blocking the player’s view, including Snappoint, Diamondback, and Hawksmoor attachments.
- Fixed a bug where players would get “UI Error 66156” when selecting “Add Activision Friends” from the Recent Players menu.
- Fixed an issue where other players’ names were not visible in the pre-match lobby.
- Fixed crashes that could occur during the Best Play in a VIP Escort match.
- Fixed a crash that could occur while selecting Operators in the front-end menu.
- Fixed a crash that could occur when a SAM Turrent missile hit a target when the turret was destroyed.
- Fixed a rare crash that could occur if a Gunboat was beached for too long.
Call of Duty: Black Ops Cold War Makes Changes to Beta
- Adjusted tuning on the Duster Stock attachment to prevent faster sliding than intended
- Increased the cooldown on the Spy Plane to help limit their numbers in the sky at one time.
- Increased TDM score limit from 75 to 100 for better match pacing.
- Updated the Assassin Perk description for clarity.
- Slightly reduced the damage output of the Milano 821 SMG.
- Adjusted conditions for joining in progress to prevent players from joining matches that are about to end.
- Moved VIP Escort exclusively to the Featured playlist.
- Fixed an issue where a controller could become unresponsive when loading into a match.
- Fixed an issue with multiple Optics being misaligned in ADS and blocking the player’s view, including Snappoint, Diamondback, and Hawksmoor attachments.
- Fixed a bug where players would get “UI Error 66156” when selecting “Add Activision Friends” from the Recent Players menu.
- Fixed an issue where other players’ names were not visible in the pre-match lobby.
- Fixed crashes that could occur during the Best Play in a VIP Escort match.
- Fixed a crash that could occur while selecting Operators in the front-end menu.
- Fixed a crash that could occur when a SAM Turrent missile hit a target when the turret was destroyed.
- Fixed a rare crash that could occur if a Gunboat was beached for too long.