Monthly Archives: October 2020
Marvel Unlimited Subscription Service to Add New Comics 3 Months Faster
“Since the beginning of the year, we’ve seen our stories read tens of millions of times on Marvel Unlimited, and we’ve seen a rising number of fans now looking to dive into more of their favorite stories featuring Spider-Man, Captain America, Captain Marvel, Black Panther, the X-Men, and more,” said Jessica Malloy, VP of Marketing, Marvel New Media in a statement. “This expansion for Marvel Unlimited delivers exactly that: fans can now read more of their favorite comics sooner! No other service can provide this kind of value and access to so many Marvel comics in one place. We’re thrilled to now be able to offer even more to readers.”
This shakeup comes at an ideal time for subscribers. Because Marvel's primary distributor Diamond Comics temporarily halted new deliveries during the COVID-19 pandemic, Marvel Unlimited subscribers seemed about to face several months with no new books being added to the library. Adjusting the schedule allows Marvel to skip right over that new release dead zone and continue weekly content updates. But to be clear, IGN confirmed with Marvel that the three-month release schedule is a permanent change going forward, not a temporary response to that gap in publishing.
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This move may also be intended to help Marvel Unlimited remain competitive with the DC Universe app. DC Universe is currently priced at $7.99 a month versus Marvel Unlimited's $9.99 price tag, but DC currently still follows a six-month release window for its comic library. Recently we learned all of DC Universe's original series will be migrating to HBO Max, and DC will relaunch the subscription service as the comic-focused DC Universe Infinite in January 2021. It remains to be seen if DC will follow Marvel's example and accelerate its digital comics timetable.
Comic readers have a third option for a digital comics subscription service in the form of ComiXology Unlimited. Check out IGN's ComiXology Unlimited review to see how that service compares to Marvel Unlimited and DC Universe.
[ignvideo url="https://www.ign.com/videos/2018/09/14/dc-universe-review-is-the-subscription-service-worth-the-price"]
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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.Who Is Kindred? Spider-Man’s Newest Nemesis Revealed
Art by Patrick Gleason. (Image Credit: Marvel)[/caption]
As longtime ASM readers will know, this isn't the first time Harry has plotted Peter's destruction. Harry inherited his father Norman's mantle as Green Goblin way back in 1974's The Amazing Spider-Man #136. That kickstarted a recurring pattern of Harry plotting to kill Spider-Man in revenge for Norman's death, only to be stricken with amnesia and return to his normal life. Harry ultimately died in 1993's The Spectacular Spider-Man #200 after consuming a lethal variant of the Oz serum.
The Peter/Harry dynamic was further complicated when Harry returned in 2008's The Amazing Spider-Man #545 (one of several major changes to Spider-Man's world caused by the infamous One More Day storyline). Harry's return was explained with the reveal that Norman had staged his son's death (with a little help from Mysterio) and sent him to a long-term drug rehab facility in Europe. Since his return, Harry has mostly been an ally to Peter, choosing to focus more on raising his son Normie than reviving old grudges.
However, it would seem Harry hasn't forgotten the past or forgiven his BFF for all the losses the Osborn family has suffered. In fact, writer Nick Spencer hints this plot twist builds directly on Harry's 2008 resurrection and the fact that his rivalry with Peter was buried and forgotten far too easily.
"When Kindred first appeared back in the very first issue of our run, with very few hints given, people were already guessing it was Harry," Spencer told CBR. "And that tells you everything you need to know about why it had to be him, funny enough. There is something about that wound that did not quite heal right. And as a writer, that’s the kind of thing I find myself drawn to."
[ignvideo url="https://www.ign.com/videos/2020/06/19/these-miles-morales-comics-could-inspire-his-ps5-spider-man-game"]
Spencer continued, "I’ve said before, but Amazing Spider-Man is the only comic I’ve read throughout basically my entire life without pause. So it’s the one where I have the best aerial view, and what really struck me is how, for a book that is driven so much by a moral lesson about responsibility, there are so many things that have been sort of swept under the rug, never to be mentioned again. There was something fascinatingly meta about that conflict, and the longer I looked at that, the more drawn to it I became. To my eyes, Peter Parker was in need of a fearless personal inventory. And Kindred is very much the personification of that."
As for Harry's ultimate goal and whether his powers over life and death are what they seem, we'll surely learn more as "Last Remains" plays out over the next several months.
In other recent comic book news, we just got our first look at DC's Future State event and learned how Star Wars: Darth Vader is connected to the events of The Rise of Skywalker and whether Rorschach is a sequel to Doomsday Clock or HBO's Watchmen.
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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.Who Is Kindred? Spider-Man’s Newest Nemesis Revealed
Art by Patrick Gleason. (Image Credit: Marvel)[/caption]
As longtime ASM readers will know, this isn't the first time Harry has plotted Peter's destruction. Harry inherited his father Norman's mantle as Green Goblin way back in 1974's The Amazing Spider-Man #136. That kickstarted a recurring pattern of Harry plotting to kill Spider-Man in revenge for Norman's death, only to be stricken with amnesia and return to his normal life. Harry ultimately died in 1993's The Spectacular Spider-Man #200 after consuming a lethal variant of the Oz serum.
The Peter/Harry dynamic was further complicated when Harry returned in 2008's The Amazing Spider-Man #545 (one of several major changes to Spider-Man's world caused by the infamous One More Day storyline). Harry's return was explained with the reveal that Norman had staged his son's death (with a little help from Mysterio) and sent him to a long-term drug rehab facility in Europe. Since his return, Harry has mostly been an ally to Peter, choosing to focus more on raising his son Normie than reviving old grudges.
However, it would seem Harry hasn't forgotten the past or forgiven his BFF for all the losses the Osborn family has suffered. In fact, writer Nick Spencer hints this plot twist builds directly on Harry's 2008 resurrection and the fact that his rivalry with Peter was buried and forgotten far too easily.
"When Kindred first appeared back in the very first issue of our run, with very few hints given, people were already guessing it was Harry," Spencer told CBR. "And that tells you everything you need to know about why it had to be him, funny enough. There is something about that wound that did not quite heal right. And as a writer, that’s the kind of thing I find myself drawn to."
[ignvideo url="https://www.ign.com/videos/2020/06/19/these-miles-morales-comics-could-inspire-his-ps5-spider-man-game"]
Spencer continued, "I’ve said before, but Amazing Spider-Man is the only comic I’ve read throughout basically my entire life without pause. So it’s the one where I have the best aerial view, and what really struck me is how, for a book that is driven so much by a moral lesson about responsibility, there are so many things that have been sort of swept under the rug, never to be mentioned again. There was something fascinatingly meta about that conflict, and the longer I looked at that, the more drawn to it I became. To my eyes, Peter Parker was in need of a fearless personal inventory. And Kindred is very much the personification of that."
As for Harry's ultimate goal and whether his powers over life and death are what they seem, we'll surely learn more as "Last Remains" plays out over the next several months.
In other recent comic book news, we just got our first look at DC's Future State event and learned how Star Wars: Darth Vader is connected to the events of The Rise of Skywalker and whether Rorschach is a sequel to Doomsday Clock or HBO's Watchmen.
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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.Nokia Is Going to Build a 4G Network on the Moon
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Amnesia: Rebirth Review
Back in 2010, developer Frictional Games set the tone for PC indie horror games with Amnesia: The Dark Descent. Focused heavily on story, it created its scares through an intensity of atmosphere and an emphasis on powerlessness. With Amnesia: Rebirth, it feels like Frictional has fully refined its particular approach to horror. You're trapped in a deadly, smothering world, struggling against your character's limitations and even her perceptions. Rebirth is Frictional's best game yet, marrying a deep, mysterious story to the signature mechanics the developer has been refining over the course of 13 years of horror games.
Amnesia: Rebirth continues Frictional's specific approach to story and horror, which emphasizes avoiding conflict, hiding, and mastering your character's own fear. It also adds to the story told in The Dark Descent, although you don't need to know that game well to follow this narrative of this one. (The narrative doesn't link to Amnesia: A Machine for Pigs, the 2013 follow-up to The Dark Descent.) You play Tasi Trianon, a French woman who joins a mining expedition to Algeria in 1937. In the opening moments of the game, the expedition's plane experiences some supernatural shenanigans that cause it to crash in the desert. Tasi wakes up soon after, alone in the plane, with few memories of what has happened and strange black tendrils creeping into her vision. As she goes searching for survivors, she discovers that the strange bracelet she wakes up wearing can open portals to a dark, ruined parallel world. Tasi goes searching through caves and tunnels for her friends, and the story often pulls her into the alternate dimension as she tries to find her way forward.
Rebirth brings back the main mechanics from The Dark Descent, and really, all of Frictional's games deal in similar sets of ideas. You trace the survivors' path, gathering notes and uncovering clues as to what happened. As you explore the caves, you're quickly plunged into darkness, and as in The Dark Descent, the dark increases Tasi's fear and has palpable effects on her psyche. You're not dealing with a loss of sanity that changes how you perceive the world like in that game, however. Instead, Tasi's increasing fear causes the black tendrils to reappear and her heart to start pounding, and if she gets too afraid, the blackness overtakes her entirely, causing her to lose herself and wake up somewhere else with no memory of how she got there.
Continue Reading at GameSpotAmnesia: Rebirth Review
Back in 2010, developer Frictional Games set the tone for PC indie horror games with Amnesia: The Dark Descent. Focused heavily on story, it created its scares through an intensity of atmosphere and an emphasis on powerlessness. With Amnesia: Rebirth, it feels like Frictional has fully refined its particular approach to horror. You're trapped in a deadly, smothering world, struggling against your character's limitations and even her perceptions. Rebirth is Frictional's best game yet, marrying a deep, mysterious story to the signature mechanics the developer has been refining over the course of 13 years of horror games.
Amnesia: Rebirth continues Frictional's specific approach to story and horror, which emphasizes avoiding conflict, hiding, and mastering your character's own fear. It also adds to the story told in The Dark Descent, although you don't need to know that game well to follow this narrative of this one. (The narrative doesn't link to Amnesia: A Machine for Pigs, the 2013 follow-up to The Dark Descent.) You play Tasi Trianon, a French woman who joins a mining expedition to Algeria in 1937. In the opening moments of the game, the expedition's plane experiences some supernatural shenanigans that cause it to crash in the desert. Tasi wakes up soon after, alone in the plane, with few memories of what has happened and strange black tendrils creeping into her vision. As she goes searching for survivors, she discovers that the strange bracelet she wakes up wearing can open portals to a dark, ruined parallel world. Tasi goes searching through caves and tunnels for her friends, and the story often pulls her into the alternate dimension as she tries to find her way forward.
Rebirth brings back the main mechanics from The Dark Descent, and really, all of Frictional's games deal in similar sets of ideas. You trace the survivors' path, gathering notes and uncovering clues as to what happened. As you explore the caves, you're quickly plunged into darkness, and as in The Dark Descent, the dark increases Tasi's fear and has palpable effects on her psyche. You're not dealing with a loss of sanity that changes how you perceive the world like in that game, however. Instead, Tasi's increasing fear causes the black tendrils to reappear and her heart to start pounding, and if she gets too afraid, the blackness overtakes her entirely, causing her to lose herself and wake up somewhere else with no memory of how she got there.
Continue Reading at GameSpotPlayStation ‘Looking Into’ Negative Feedback on PS4 Party Changes
For all of the details on the 8.00 update, check out this article which runs through all of the major features introduced in the latest patch, including free avatars from PS4 exclusive games. Sony recently clarified its position on another controversial facet of the 8.00 update, which allows players to record voice chat clips and send them to moderators to report online abuse and harassment. In a statement from SIE's VP of Global Consumer Experience Catherine Jensen, Sony clarified that the feature "will not actively monitor or listen in on your conversations."Hey folks - just wanted to let you know that we’re looking into your feedback on the recent changes to Parties on PS4.
Thanks for speaking up - we’ll keep you posted — PlayStation (@PlayStation) October 17, 2020
It seems that these changes will only affect PS4, as a breakdown of the PlayStation 5 UI showed a more streamlined chat system than the current -gen console offers. We called the smoother friend interactions one of the five biggest gamechangers in the PS5 UI.
[ignvideo url="https://www.ign.com/videos/2020/10/15/first-look-at-the-ps5-ui"]
[poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
