Monthly Archives: October 2020

Uncharted Movie: First Image of Tom Holland as Nathan Drake Released

Update: The first image of Tom Holland as Nathan Drake has been released, and he looks exactly how you'd expect. Posted by Holland himself to Instagram and Twitter, the photograph shows him in a tan-coloured shirt and cargo pants, a get-up that's practically identical to his in-game counterpart. "It’s nice to meet you, I’m Nate," Holland wrote in the post's caption. Original story: The first images from the Uncharted movie have been released, giving us a first look at not just some props, but also TWO Nathan Drakes. [widget path="global/article/imagegallery" parameters="albumSlug=uncharted-movie-first-images&captions=true"] The images, published by Naughty Dog on the studio's Twitter account, show Nathan Drake's original voice actor, Nolan North, talking to live-action Nathan Drake, Tom Holland. The photograph was taken when North was visiting the set of the video game adaptation. Additionally, Naughty Dog also posted another two images: an artifact slotted into a dusty wood-and-metal surface almost like a key, and a book featuring an image of Portuguese explorer Ferdinand Magellan. The tweet is accompanied by a quote from Magellan: "Meet the shadowy future without fear and conquer the unknown." We know that the film will be a prequel to the Uncharted series of video games, with a young Nate Drake accompanied by a young Victor Sullivan (played by Mark Wahlberg). Perhaps we'll see them investigating the travels and discoveries of Magellan, the first circumnavigation of the Earth during his Spanish expedition to the East Indies between 1519 and 1522. [ignvideo url="https://www.ign.com/videos/2020/07/15/uncharted-movie-finally-begins-shooting-updated"] For more on the Uncharted movie, see our stories on how Sully may not be rocking his signature 'tache, and Tom Holland's claim that the film has a solution to the video game movie problem. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.

Netflix’s The Liberator Gets an Epic Trailer for World War 2 Drama

Netflix has released the official trailer for its new animated World War II epic, called The Liberator, which premieres on the streamer on Veterans Day, November 11, 2020. Here's how Netflix describes the upcoming four-episode historical drama: "(The Liberator) tells the riveting true story of the bloodiest and most dramatic march to victory of the Second World War: the battlefield odyssey of maverick U.S. Army officer Felix Sparks and his infantry unit as they fought for over five hundred days to liberate Europe." IGN can exclusively reveal the new trailer in the video below or at the top of the page: [ignvideo url="https://www.ign.com/videos/2020/10/22/netflixs-the-liberator-exclusive-official-trailer-2020"] The Liberator's unique animation is called "Enhanced Hybrid Animation," which is a new patent-pending technology that uses a combination of CGI and live-action performances. The series is based on the book “The Liberator: One World War II Soldier’s 500-Day Odyssey” by Alex Kershaw and created for television by Jeb Stuart (Die Hard, The Fugitive). IGN spoke to Stuart (via email) about why the use of animation was important for The Liberator's production. “Trioscope's hybrid animation allowed us to tell a massive W.W.2 drama on a scale we could only dream about in live-action," Stuart said, adding, "without sacrificing any of the story’s emotional nuances.” Be sure to check out all four parts of The Liberator when it premieres on Netflix on Wednesday, November 11, 2020. [widget path="global/article/imagegallery" parameters="albumSlug=netflixs-the-liberator-gallery&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Fire Emblem: Shadow Dragon & The Blade of Light Coming to Nintendo Switch

Fire Emblem: Shadow Dragon & The Blade of Light - the first Fire Emblem game from 1990 - will be released on the Nintendo Switch on December 4, 2020, and will be fully localized for the first time. This Fire Emblem game, that was released only in Japan on the Nintendo Family Computer (Famicom), told a story that featured the "heroic exploits of Prince Marth," and began a franchise that has spawned 20 games, spin-offs, and remakes, most recently with Fire Emblem: Three Houses for the Nintendo Switch. Fire Emblem: Shadow Dragon & The Blade of Light will be available on the Nintendo eShop for $5.99 and will only be available to purchase until the end of the franchise's 30th anniversary on March 31, 2021. Super Mario 3D All-Stars and Super Mario Bros. 35 will also only be available, at least in their current forms, until that date as well. [ignvideo url="https://www.ign.com/videos/2020/10/22/fire-emblem-shadow-dragon-the-blade-of-light-english-version-announcement-trailer"] There will also be a Fire Emblem 30th Anniversary Edition that will be available for $49.99 and will include "a nostalgic, stylized physical NES box and a replica NES Game Pak art piece with a protective sleeve that transports owners to the era of the original game’s release." There will also be a 222-page Legacy of Archanea deluxe hardbound art book, download code, NES instruction manual (also localized!), a fold-out world map, and a Mini Nintendo Power retro collectible. Collectors Fire Emblem: Shadow Dragon & The Blade of Light will have its first English language localization on Switch, and will also have rewind, fast-forward, and save states to help players along their journey. Throughout the adventure, players will be able to control dozens of characters with unique attributes and will help Marth acquire the sacred Falchion sword on his quest to restore peace to the Kingdom of Archanea. This particular adventure was remade for the Nintendo DS in 2008 as Fire Emblem: Shadow Dragon. In our review, we said "Fire Emblem: Shadow Dragon doesn't offer a revolutionary experience, but it is a highly polished and well-balanced example of strategy gaming. Nintendo did a nice job making sure it kept the challenge the series is known for while at the same time providing a friendlier experience for newcomers. The series superfans may be disappointed at the lack of new features, but this is still one of the strongest turn-based strategy experiences on the DS." [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-fire-emblem-review-ever&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PS5 to Launch with Apple TV+, Disney+, Netflix, Spotify, Twitch, and YouTube

Sony has revealed that Apple TV+, Disney+, Netflix, Spotify, Twitch, and YouTube will all be available on PS5 on its launch day of November 12, 2020. Announced on PlayStation.Blog, the PS5 will also be getting additional streaming apps in the future like Amazon Prime Video, MyCanal, Hulu, Peacock, and more. Some of these apps also have an integrated experience with PS5, including being able to play Spotify in the background while you play a game, watching or livestreaming on Twitch, and broadcasting and sharing gameplay moments from YouTube. [ignvideo url="https://www.ign.com/videos/2020/10/16/ps5s-ui-the-5-biggest-gamechangers"] Furthermore, these apps, as was shown in the PS5's UI reveal, will have a dedicated media entertainment space next to the Game home screen. There will also be no need to download the entertainment apps through the PS Store as they will now all be contained in the Media space. This will allow for switching quickly between Game and Media spaces and PS5's new Control Center will also make controlling your music even easier with the ability to switch between channels, skip, and pause whatever you may be playing. The PS5's Media Remote will also be available with the launch of the console, and will let users power on the PS5, quickly navigate media, adjust volume and power settings on compatible TVs, and will feature dedicated launch buttons for Disney+, Netflix, Spotify and YouTube. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Disc Room Review – Getting Buzzed

There are times in life where it feels like no matter what you do, something is waiting to ruin your day. Obstacles that come from all directions, trying to take you down when you're just trying your best to make it to the next day. Perhaps they're big, foreboding, and scary. Maybe there are lots of little things that can harm you just as easily. Something might seemingly come out of nowhere and just wreck your entire being. That's the vibe of the year 2020 Disc Room, a ball of anxious energy in the form of a 2D action game. But as nerve-racking as that sounds, Disc Room is also a game that will eventually encourage you to come to terms with frequent failure, learning instead to cherish the small successes that help you push forward.

A giant disc-shaped object has appeared over Jupiter, or so Disc Room's introductory text tells you, and as a charming little space person your goal is to explore what is revealed to be a labyrinth filled with numerous deadly rooms. Each room houses a unique trial involving copious spinning buzzsaws threatening to cut right through you, something that will happen more times than you'll be able to keep track of.

No Caption Provided

It's a twitch-action game that focuses solely on the most heart-pounding element of bullet-hell shoot-em-up games: trying to avoid a ridiculous number of projectiles. Disc Room is concentrated on difficulty and pushing you into panicked situations, featuring a creative variety of aggressive enemy discs. Each exhibits particular behaviors, but none follow a predetermined course, making even the relatively simple stages dangerously unpredictable and challenging every time. Disc Room's reality is one where you're trapped in a room with over a dozen bouncing, fatal blades, where dark electro thumps non-stop, and where death can occur in less than a second.

Continue Reading at GameSpot

Disc Room Review – Getting Buzzed

There are times in life where it feels like no matter what you do, something is waiting to ruin your day. Obstacles that come from all directions, trying to take you down when you're just trying your best to make it to the next day. Perhaps they're big, foreboding, and scary. Maybe there are lots of little things that can harm you just as easily. Something might seemingly come out of nowhere and just wreck your entire being. That's the vibe of the year 2020 Disc Room, a ball of anxious energy in the form of a 2D action game. But as nerve-racking as that sounds, Disc Room is also a game that will eventually encourage you to come to terms with frequent failure, learning instead to cherish the small successes that help you push forward.

A giant disc-shaped object has appeared over Jupiter, or so Disc Room's introductory text tells you, and as a charming little space person your goal is to explore what is revealed to be a labyrinth filled with numerous deadly rooms. Each room houses a unique trial involving copious spinning buzzsaws threatening to cut right through you, something that will happen more times than you'll be able to keep track of.

No Caption Provided

It's a twitch-action game that focuses solely on the most heart-pounding element of bullet-hell shoot-em-up games: trying to avoid a ridiculous number of projectiles. Disc Room is concentrated on difficulty and pushing you into panicked situations, featuring a creative variety of aggressive enemy discs. Each exhibits particular behaviors, but none follow a predetermined course, making even the relatively simple stages dangerously unpredictable and challenging every time. Disc Room's reality is one where you're trapped in a room with over a dozen bouncing, fatal blades, where dark electro thumps non-stop, and where death can occur in less than a second.

Continue Reading at GameSpot

Bethesda Sued for $100 Million After ‘Intentional Sabotage’ of Rune 2 to Protect The Elder Scrolls

Publisher Ragnarok Game has amended a lawsuit against Human Head Studios, suing Bethesda for $100 million over its alleged part in an "intentional sabotage" of Ragnarok's Rune 2 in an attempt to protect The Elder Scrolls franchise. As reported by PC Gamer, the lawsuit was originally filed in December of 2019 and focused on Human Head Studios, the original developers of Rune 2. Ragnarok claims that the developers intentionally abandoned the game upon launch and refused to turn over the source code, so the publisher is seeking damages and restitution. The reason Bethesda Softworks and ZeniMax Media are now involved in the suit is that Human Head Studios went out of business a day after the game's launch, only to be absorbed by Bethesda and re-opened as Roundhouse Studios on the same day. You can read the amended complaint here, which notes that Ragnarok "seeks redress for fraud and the intentional sabotage of two video games, Rune II and Oblivion Song." Oblivion Song wasn't announced, but it appears to be an adaptation of the popular Robert Kirkman comic book series that was left unfinished when Human Head Studios announced their departure. "Rune II was maliciously torpedoed in a conspiracy between the game's developer, desperate for cash, and a large video game conglomerate intent on destroying threats to its own video-game franchises," the complaint reads. [ignvideo url="https://www.ign.com/videos/2019/11/05/rune-ii-co-op-trailer"] The suit alleges that Human Head contacted Bethesda and ZeniMax about a potential acquisition without notifying Ragnarok, and later provided the publisher with keys to a pre-release version of Rune 2, which allowed Bethesda to "see for themselves the threat that Rune II posed to their hit franchise, Skyrim/Elder Scrolls." Then, two weeks prior to Rune II's launch, Zenimax allegedly formed Roundhouse Studios and used the company "to purchase all of Human Head's equipment and take over its leases," which Ragnarok alleges contained trade secrets, source and materials relating to the two games. The complaint also mentions the PR troubles caused by the alleged sabotage, noting that in spite of the game's positive reviews, the next day Ragnarok was faced with headlines about the studio's departure and the wavering future of Rune 2 post-launch. For more on Rune 2, you can check out our preview of the game from 2019. ZeniMax Media was recently part of a major acquisition, with Bethesda Softworks and Roundhouse Studios brought under the wing of Microsoft in September as part of a $7.5 billion deal. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Smash Bros. Ultimate Patches Out Minecraft Steve’s Unintentionally NSFW Victory Pose

Nintendo has pushed a patch to Super Smash Bros. Ultimate that removes the unintentionally NSFW victory pose used by Minecraft Steve. The Mojang mascot arrived in-game on October 13, and shortly after fans made the internet aware of his provocative victory animation. If Steve triumphs over his Nintendo colleagues, he will start eating a piece of steak in the endgame screen and then hold the steak slab at waist height, creating an image rife with potential innuendo for those of us with a dirty mind. However, Nintendo has now made it so that the steak vanishes after he eats it, removing its promiscuous potential. You can see Steve's new victory pose in the video above, uploaded by Twitter user Plun_Yu. This is one of the many tweaks introduced in the Ver. 9.0.1 update, issued on October 21. As well as getting rid of Steve's slab, the patch has fixed a few issues with the Minecart and Anvil moves used by the new suite of Minecraft characters. Microsoft's head of gaming Phil Spencer was shown the image in an interview with Kotaku's Stephen Totilo last week. After a long pause, Spencer responded "Yeah. Who did that?" before being told it was a real screenshot for the game, and saying, "I assume that will be fixed." [ignvideo url="https://www.ign.com/videos/2020/10/15/super-smash-bros-ultimate-dlc-review-minecraft-steve"] In our review of Super Smash Bros. Ultimate's Minecraft Steve DLC we considered more than just his modesty, scoring the fighter a 7 and noting that "his uniqueness carries him far nonetheless." In other Smash Bros. Ultimate news, check out the new Banjo-Kazooie, Byleth and Terry Bogard amiibo that will arrive in 2021. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Sherlock Holmes 3 Is ‘on the Back Burner’

Director Dexter Fletcher has confirmed that Sherlock Holmes 3 is currently "on the back burner" after facing new "issues" due to the coronavirus (COVID-19) pandemic this year. Appearing as a guest on the Celebrity Catch Up Podcast, Fletcher, who is taking over the franchise from Guy Ritchie, shared an update on the third Sherlock Holmes installment, as he admitted that the project had been put on hold indefinitely whilst they try to figure out a plan of action that will enable them to move forward with production. [ignvideo url="https://www.ign.com/videos/2019/11/15/robert-downey-jr-to-return-as-iron-man-for-marvels-what-if-series-says-jeff-goldblum-ign-now"] "Sherlock's hit its own issues on and off," Fletcher said. "That's sort of sitting on the back burner at the moment until it becomes clear where the world is at and what's going to happen. The same is with The Saint. I'm pushing ahead with both of them, and that's always part of the challenge." Fletcher explained that The Saint, his reboot of the 1997 action thriller that starred Val Kilmer, had faced the same challenges as Sherlock Holmes 3, as he cited COVID-19 travel bans and social gathering restrictions as the main "dilemma" for film productions. "They're both up against the same dilemma," he confirmed. "[It's] the same issue that we all [have]: How do you get large groups of people together to create something and then shift them all around the world? And what do you do with actors that are in a love scene? It's complicated." [widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"] The project might currently be stalled, but Robert Downey Jr. has already revealed that he has some very big plans for the sleuthing series. He recently outlined his intentions to spin a new cinematic universe out of Sherlock Holmes 3, which is currently scheduled for release on December 22, 2021, after being pushed back from its original 2020 release date. In his mind, the third film would serve as an entry point into a new "mystery-verse" that will feature multiple spinoffs backed by the lessons that he picked up from his "decade of tutelage" working on the Marvel Cinematic Universe. Downey Jr. believes there is "an algorithm to the potential" for franchises to expand. For more, check out our rundown of movie series' that we feel improved over time. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Kojima Productions Confirms It’s Working on a New Game

Kojima Productions has confirmed that it's working on a new project, and is hiring "best-in-class talent" for its Tokyo studio. Confirmed on Twitter, the studio explained that, "a new project is in development and is looking to hire the best-in-class talent to work out of our Tokyo studio." The game itself is something of a mystery at this point, with only vague clues listed on the Kojima Productions careers pages. There are mentions of 3D model production for "weapons, gadgets, vehicles, mechas", and desired experience with "Event control system[s] in RPG", but there are very few specifics beyond that. Kojima himself has repeatedly hinted at (and scuppered the idea of) potential new games to follow Death Stranding, revealing that he's been watching scary movies to inspire a new horror game, quashed rumours that he was making a new Silent Hill game, and potentially teased a Death Stranding sequel. Last we heard, he was planning a new game after a 'big project' was scrapped. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.