Monthly Archives: September 2020

Bandai Namco Buys Unknown 9 Developer, Reflector

Bandai Namco Entertainment Europe has acquired Montreal studio Reflector Entertainment, which recently revealed its game Unknown 9: Awakening during Gamescom Opening Night Live 2020. According to a press release, this is part of Bandai Namco's strategy to "build Western development capabilities" as the publisher plans to develop "50% of its content outside of Japan." Reflector Entertainment was founded in 2016 and employs 120 AAA industry veterans. The studio's ambition is to build what it calls 'Storyworlds,' transmedia experiences that "people can interact with across a variety of media, including videogames, novels, podcasts, movies and more." [widget path="global/article/imagegallery" parameters="albumSlug=unknown-9-awakening-screenshots-and-exclusive-concept-art&captions=true"] The studio's first Storyworld is Unknown 9, a "paranormal mystery" about a set of 9 immortal beings that "hold the keys to humanity's greatest mysteries." The story of Unknown 9 will unfold across a variety of platforms, with a novel trilogy, a scripted podcast and a comic book series available now. It's said that this acquisition will help Reflector "deepen its transmedia vision" for the Unknown 9 project. Unknown 9: Awakening is a 3rd-person, narrative-driven action-adventure game that will reside within this universe, and is headed to PC and next-gen consoles. If you want to check out some exclusive concept art and learn more details about the game, you can check out our interview with the developers here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Rayman Creator Michel Ancel Says He’s Quit Video Games to Open a Wildlife Sanctuary

Michael Ancel, creator of Rayman and Beyond Good & Evil, has said he's leaving the world of video games to open a wildlife sanctuary - but assured fans that work on Wild and Beyond Good & Evil 2 will continue without him. Posting on Instagram, the director wrote: "Today is very special for me. After more than 30 years, I’ve decided to stop working on video games and fully focus on my second passion : Wild Life ! My new project takes place in the real world and consists in a wild life open sanctuary dedicated to education , nature lovers and ... wild animals." Addressing his currently ongoing projects, Ancel reassured fans: "Many of you might want to know what will happen to Wild and BGE2. No worries, since many months now the teams are autonomous and the projects are going super well. Beautiful things to be seen soon." [ignvideo url="https://www.ign.com/videos/14-games-that-seemingly-vanished"] Wild was first announced in 2014, with Ancel setting up a brand new studio to create the open-world PlayStation exclusive. It's been very quiet for a long time, but we saw the game get an unexpected art update earlier this year as the developer continues to hire for the project. Beyond Good & Evil 2 was also first announced in 2014, but wasn't officially revealed until E3 2017. The incredibly ambitious RPG sequel to the cult classic original aims to offer "a seamless multi-planet world populated by dynamically-generated characters, with unique stories being told and optional social interaction throughout." In an update on Beyond Good & Evil 2, senior producer Guillaume Brunier wrote: "For years, Michel imparted his creative vision and helped us remain faithful to BG&E’s incredible universe. His uncompromising passion pushed us to redefine what was possible in crafting an expansive, multicultural, and futuristic science-fiction world. As we move forward, we are all committed to remaining true to this vision." [ignvideo url="https://www.ign.com/videos/2018/06/11/beyond-good-and-evil-2-trailer-breakdown-with-ubisoft-montpellier-e3-2018"] An Ubisoft press release also pays tribute to the director:
"Today Ubisoft announces that Michel Ancel has chosen to leave the video game industry after an exceptional career spanning more than 30 years. A nature-lover, Michel has been working on a personal project dedicated to the protection of wildlife for a long time. This project, a wildlife sanctuary in the region of Montpellier, France, is now growing in scope, and he wishes to put his full effort into this longstanding passion. Michel is at the origin of some of Ubisoft and the video game industry’s most beloved franchises, including Rayman, the Raving Rabbids and Beyond Good and Evil, whose second opus, Beyond Good and Evil 2 is currently in development. The teams at Ubisoft Montpellier are currently focusing on the main stages of production, aligned with the vision set out by Michel. They will have more to share with their community of fans in the months to come. We would like to thank Michel for the incredible creative vision he has brought to Ubisoft over the course of his career, and wish him all the best for this new venture."
Ancel rose to fame as the creator of Rayman, and has helped create every mainline game in the series, going on to helm Beyond Good & Evil and the video game adaptation of Peter Jackson's King Kong. We've contacted Wild Sheep Studio for comment. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Sony Won’t Put Its New First-Party Games On A Subscription Service Because It’s Not ‘Sustainable’

Sony has said that the company doesn't plan to bring its new first-party games to a Game Pass-like subscription service because it wouldn't be "sustainable." Sony Interactive Entertainment CEO Jim Ryan broke the news in an interview with GamesIndustry.Biz. The interview noted the surprising reveal of the PlayStation Plus Collection during the PS5 conference, which will bring a library of the PS4's best games to the console, available to PlayStation Plus subscribers for free. In light of this news, Ryan was asked whether PlayStation might follow Microsoft's lead in bringing all of its future first-party games to a subscription service upon the day of release. [ignvideo url="https://www.ign.com/videos/2020/09/16/ps5-release-date-trailer"] "For us, having a catalogue of games is not something that defines a platform," Ryan told GamesIndustry.Biz. "Our pitch, as you've heard, is 'new games, great games.' We have had this conversation before -- we are not going to go down the road of putting new releases titles into a subscription model. These games cost many millions of dollars, well over $100 million, to develop. We just don't see that as sustainable." Ryan added that Sony's ambition is to make games "bigger and better, and hopefully at some stage more persistent." A day-one first-party subscription model like Game Pass wouldn't suit that ambition for PlayStation. "We want to expand and grow our existing ecosystem, and putting new games into a subscription model just doesn't sit with that." In other PS5 news, Ryan recently told Famitsu that the PS5 won't be backwards compatible with PS3, PS2 or PS1 games. You can also check out our list of all the PlayStation 5 launch games to prepare you for the console's November release. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Hades Review – However Long It Takes

The first time I beat the final boss in Hades, I felt an enormous sense of relief. I'd been fighting to see this ending for hours (months, technically, if you count my time in early access), and in roguelikes, it feels better than usual to see an ending. But while I was definitely a little too proud of putting together a set of abilities and perks that shredded the boss after they wrecked me just a few tries ago, that wasn't why I felt tears welling up. I'd gotten so caught up in the story of my character, Zagreus, and the heroes, villains, and gods that had helped him get here that I was elated to have finally gotten him to the end of his journey. What sets Hades apart isn't just that it's a great roguelike with the kind of repeatable depth that makes it engrossing to play for hours, but also how it uses its structure to tell an ongoing story about family, secrets, and resolution.

That Hades' narrative is so entwined with its combat is nothing new for the developers at Supergiant Games, who've established themselves as masters of putting your actions in sync with the stories they tell. In a roguelike such as Hades, it means playing as Zagreus, a god of rebirth. Tired of living under his father Hades' thumb and seeking answers about where he comes from, he sets out to escape to the world of the living, battling various undead monsters, living creatures, and mythological figures on his way out.

Your godliness justifies the endless runs through the depths of the underworld, since dying and coming back to life is par for the course in Greek myth. One of the best parts of Hades, in fact, is returning to the House of Hades time and again after you die. It's not just a pit stop on the way to the next run--it's the centerpiece Hades hinges on. There, figures such as Achilles, Hypnos, and Nyx console you after your deaths, praise you for making progress, and confide in you about one another. You chat with them, undertake side quests, and exchange gifts to deepen your relationships. Eventually, they become vital allies on your quest, even if they're not in the thick of combat with you.

Continue Reading at GameSpot

Hades Review – To Hell And Back, Again And Again

The first time I beat the final boss in Hades, I felt an enormous sense of relief. I'd been fighting to see this ending for hours (months, technically, if you count my time in early access), and in roguelikes, it feels better than usual to see an ending. But while I was definitely a little too proud of putting together a set of abilities and perks that shredded the boss after they wrecked me just a few tries ago, that wasn't why I felt tears welling up. I'd gotten so caught up in the story of my character, Zagreus, and the heroes, villains, and gods that had helped him here that I was elated to have finally gotten him to the end of his journey. What sets Hades apart isn't just that it's a great roguelike with the kind of repeatable depth that makes it engrossing to play for hours, but also how it uses its structure to tell an ongoing story about family, secrets, and resolution.

That Hades' narrative is so entwined with its combat is nothing new for the developers at Supergiant Games, who've established themselves as masters of putting your actions in sync with the stories they tell. In a roguelike such as Hades, it means playing as Zagreus, a god of rebirth. Tired of living under his father Hades' thumb and seeking answers about where he comes from, he sets out to escape to the world of the living, battling various undead monsters, living creatures, and mythological figures on his way out.

Hades captured on Nintendo Switch
Hades captured on Nintendo Switch

Your godliness justifies the endless runs through the depths of the underworld, since dying and coming back to life is par for the course in Greek myth. One of the best parts of Hades, in fact, is returning to the House of Hades time and again after you die. It's not just a pit stop on the way to the next run--it's the centerpiece Hades hinges on. There, figures such as Achilles, Hypnos, and Nyx console you after your deaths, praise you for making progress, and confide in you about one another. You chat with them, undertake side quests, and exchange gifts to deepen your relationships. Eventually, they become vital allies on your quest, even if they're not in the thick of combat with you.

Continue Reading at GameSpot

Spelunky 2 Review – Shoot For The Moon

In Spelunky 2, the turkey's fate is in your hands.

You could hop on the bird's back, making use of its double jump and Yoshi-like glide to flap your way through your run. For a solid payout, you could return it and the other birds scattered throughout a stage to the turkey farmer who oversees their pen. You could whip it unconscious, throw a bomb next to its body, and eat the resulting Thanksgiving platter for one heart--or you could do that last one in the farmer's line of sight, prompting him to take up arms against you, "you monster."

This is the mode that Spelunky 2 constantly operates in. There are always risk-reward choices to make, and death is nearly instantaneous if you choose poorly. Like its acclaimed predecessor, Spelunky 2 is the rare platformer that demands to be played as much like a tactics game as it does like a Mario game. As you learn (or relearn) how to survive, success requires a willingness to think three moves ahead. Some tiles are booby-trapped to shoot arrows as you leap through their line of sight. Some vases summon a relentless ghost when smashed. Some pottery hides snakes and tarantulas. Some spiders hang from the cavern ceilings, hoping you pass by unaware. You really shouldn't even move from your initial spawn point without pausing for a moment to pore over every treacherous inch of the screen. That is, unless you spawn near a bat, which will swoop down at you--hope you're quick with your whip.

Continue Reading at GameSpot

Spelunky 2 Review – Shoot For The Moon

In Spelunky 2, the turkey's fate is in your hands.

You could hop on the bird's back, making use of its double jump and Yoshi-like glide to flap your way through your run. For a solid payout, you could return it and the other birds scattered throughout a stage to the turkey farmer who oversees their pen. You could whip it unconscious, throw a bomb next to its body, and eat the resulting Thanksgiving platter for one heart--or you could do that last one in the farmer's line of sight, prompting him to take up arms against you, "you monster."

This is the mode that Spelunky 2 constantly operates in. There are always risk-reward choices to make, and death is nearly instantaneous if you choose poorly. Like its acclaimed predecessor, Spelunky 2 is the rare platformer that demands to be played as much like a tactics game as it does like a Mario game. As you learn (or relearn) how to survive, success requires a willingness to think three moves ahead. Some tiles are booby-trapped to shoot arrows as you leap through their line of sight. Some vases summon a relentless ghost when smashed. Some pottery hides snakes and tarantulas. Some spiders hang from the cavern ceilings, hoping you pass by unaware. You really shouldn't even move from your initial spawn point without pausing for a moment to pore over every treacherous inch of the screen. That is, unless you spawn near a bat, which will swoop down at you--hope you're quick with your whip.

Continue Reading at GameSpot

PS5 Won’t Be Backwards Compatible With PS3, PS2, or PS1 Games

PlayStation 5 will be compatible with "99 percent" of PS4 games according to Sony Interactive Entertainment CEO and President Jim Ryan, although that may be as far as backwards compatibility goes. In a recent interview with Famitsu which was translated by Siliconera, Ryan explained that PS5 will not be compatible with PS3, PS2, and PS1 titles. [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] When asked about the possible inclusion of older generation titles Ryan replied, "We keep in mind the engineering specialized for the PS5, as we produced the device. In the midst of that, the PS4 already has 100 million players; we thought they ought to want to play PS4 titles on the PS5 as well indeed, so we included compatibility with the PS4. While implementing that, we also focused our efforts on taking in the high-speed SSD and the new controller DualSense at the same time." "So, unfortunately, we could not achieve compatibility with those formats," Ryan added. A recent patent hinted at the possibility that PS3, PS2, and PS1 games could be emulated on PS5 via the cloud, but as with many patents, they don't always pan out. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/09/16/sonys-ps5-event-rewatch-the-entire-show] Currently, the only way to play older titles on PS4 is through PS Now, a streaming service that also allows you to download select games to PS4 to play offline. While this service includes a number of playable PS3 and PS2 titles there is currently no way to play PS1 titles on a current gen system (unless you still have a PS Vita lying around). Sony has confirmed PS Now will be compatible with PS5, but hasn't given any details beyond that. Sony also announced The PlayStation Plus collection during its recent showcase that will arrive alongside the launch of the PS5 and include many of the PS4's biggest titles including God of War, The Last of Us Remastered, Bloodborne, and more as an upgrade to the service for existing subscribers. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] For more PS5 goodness check out our guide on where to secure your PS5 preorder, a list of all confirmed launch titles, and everything announced at the recent PlayStation 5 showcase. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

PS5 Won’t Be Backwards Compatible With PS3, PS2, or PS1 Games

PlayStation 5 will be compatible with "99 percent" of PS4 games according to Sony Interactive Entertainment CEO and President Jim Ryan, although that may be as far as backwards compatibility goes. In a recent interview with Famitsu which was translated by Siliconera, Ryan explained that PS5 will not be compatible with PS3, PS2, and PS1 titles. [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] When asked about the possible inclusion of older generation titles Ryan replied, "We keep in mind the engineering specialized for the PS5, as we produced the device. In the midst of that, the PS4 already has 100 million players; we thought they ought to want to play PS4 titles on the PS5 as well indeed, so we included compatibility with the PS4. While implementing that, we also focused our efforts on taking in the high-speed SSD and the new controller DualSense at the same time." "So, unfortunately, we could not achieve compatibility with those formats," Ryan added. A recent patent hinted at the possibility that PS3, PS2, and PS1 games could be emulated on PS5 via the cloud, but as with many patents, they don't always pan out. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/09/16/sonys-ps5-event-rewatch-the-entire-show] Currently, the only way to play older titles on PS4 is through PS Now, a streaming service that also allows you to download select games to PS4 to play offline. While this service includes a number of playable PS3 and PS2 titles there is currently no way to play PS1 titles on a current gen system (unless you still have a PS Vita lying around). Sony has confirmed PS Now will be compatible with PS5, but hasn't given any details beyond that. Sony also announced The PlayStation Plus collection during its recent showcase that will arrive alongside the launch of the PS5 and include many of the PS4's biggest titles including God of War, The Last of Us Remastered, Bloodborne, and more as an upgrade to the service for existing subscribers. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] For more PS5 goodness check out our guide on where to secure your PS5 preorder, a list of all confirmed launch titles, and everything announced at the recent PlayStation 5 showcase. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

PS5’s Latest Event Answered Major Questions

On this week's packed episode of IGN's PlayStation Show, Podcast Beyond!, host Jonathon Dornbush is joined by Max Scoville, Lucy O'Brien, and Janet Garcia to discuss all the big reveals from the PS5 showcase, including PS5's price, the PS5 release date, the PS5 launch date, and the many lingering questions, and exciting possibilities about the PlayStation 5. We dive into Spider-Man: Miles Morales, Demon's Souls, God of War's sequel, and... Hitch on UMD? Trust me, it makes sense in context. Watch the new episode below. [ignvideo url="https://www.ign.com/videos/2020/09/17/ps5-price-release-date-launch-games-and-more-beyond-episode-666"] Have questions, comments, Memory Card stories, or something else to share? Write in to beyond@ign.com! And of course, if you're on the lookout, we're keeping you up to date on where to preorder PS5. [poilib element="accentDivider"] [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.