Monthly Archives: September 2020
You’ll Never Believe How Much This Vintage Aladdin Shirt Sold For
Smith saw the bids rise from $1 to, eventually, the winning sum of $6,000. “Before that moment happened, I’ve never had more than like $4,800 to my name,” Smith told the paper. “And I made more than that off one piece of cloth.” The Aladdin shirt was purchased by @ShirtCheck, whom the Journal describes as "a shadowy buyer with a growing reputation in the vintage tee community." ShirtCheck, aka Josh Adams, bought the Aladdin shirt as a long-term investment; he's reportedly spent $10,000 so far acquiring vintage movie and TV shirts. According to the Journal, "Adams believes he holds one of the world’s largest collection of movie and TV shirts and in the coming weeks he plans to open 'Varlago,' an online shop that will also offer guidance for upstart sellers and written content around his mammoth collection." The scarcity of product and nostalgia for particular films and shows drive the market for these vintage tees, with some shirts never being available in stores back in the 1990s. Indeed, many were shirts made solely for the production crews that worked on the movies. Now, these old shirts are highly sought after by scrutinous collectors and dealers in the vintage movie merch market. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-disney-animated-movies&captions=true"] If you're interested in buying movie and TV show t-shirts for a lot less than $6,000 then shop at the IGN Store. What's the most you would spend on a vintage shirt? And for which film or TV show? Let us know in the comments.That “someone” would be me lol https://t.co/RY27LTkE20
— Corbin (@CorbinGMH) September 17, 2020
DNA Proves Most Vikings Didn’t Look Like Thor or Ragnar Lothbrok
"(The) results also reveal that during the Viking Age, being a Viking was as much a concept and a culture as it was question of genetic inheritance, with the team finding that two Viking skeletons buried in the Northern Isles of Scotland had what looks to be relatively pure Scottish and Irish heritage, with no Scandinavian influence, at least not genetically speaking, that is."
“These identities aren’t genetic or ethnic, they’re social,” archaeologist Cat Jarman informed Science magazine. “To have backup for that from DNA is powerful.” And as Science magazine also highlights, "several individuals in Norway were buried as Vikings, but their genes identified them as Saami, an Indigenous group genetically closer to East Asians and Siberians than to Europeans." Fascinatingly, the DNA study also revealed that two of the remains found hundreds of miles apart -- one in the U.K. and one in Denmark -- turned out to be a pair of cousins! For more Vikings coverage, discover what showrunner Michael Hirst recently revealed to us about what's in store for Vikings' final season and why the sequel series, Valhalla, will be on Netflix instead of the History Channel. [widget path="global/article/imagegallery" parameters="albumSlug=movies-and-shows-to-prepare-you-for-valhalla&captions=true"]Xbox Series X Preorders Could be Limited at GameStop Stores
Xbox Buying Bethesda Isn’t a Monopoly, Legal Expert Says
[widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"]
Difference Between Horizontal and Vertical Integration
A horizontal merger — which is what the Disney/Fox deal was — is when two competitors within the same market are combined. In contrast, Xbox/ZeniMax’s vertical merger is an example of where a distributor of content (Xbox) purchases a content producer (ZeniMax). “Vertical mergers, which is what this is being referred to for the purpose of anti-trust laws, are historically less of a problem for anti-trust regulators,” says David Hoppe, Managing Partner at SF-based Media/Tech law firm Gamma Law. “[With vertical integration] you can still have concerns over consumer choice and monopoly pricing. But those concerns are going to be much diminished because you’re still going to have independent competitors.” Problems with vertical integrations have the potential to arise when these deals impact competition. Hoppe says there’s a hypothetical argument that console exclusives can negatively impact competition, “For example, if Microsoft buys every great game studio then people wouldn’t want to buy a PS5.” But console exclusivity has not been an issue for either the Justice Department or even other competitors within the video game industry. Hoppe also said it’s an interesting coincidence that the Zenimax acquisition comes a month after a New York federal judge terminated the “Paramount Rule” which is a long-standing film industry decree that prevented movie studios from holding on movie theater chains. [widget path="global/article/imagegallery" parameters="albumSlug=xbox-series-s-and-series-x-comparison-photos&captions=true"] The end of the Paramount Decree cleared the way for vertical integration in the film industry, which Hoppe says is a “really similar situation to what you have here.” However, unless a console manufacturer purchases every significant independent video game studio, Hoppe says there’s not going to be an anti-trust concern. For more on today’s big Xbox Bethesda deal, check out IGN’s special episode of Unlocked, the 5 biggest takeaways from Xbox’s Bethesda deal, and whether Bethesda games will be exclusive to Xbox systems going forward. The news also arrives a day before the Xbox Series X and S are set to go on preorder. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.Ron Cobb, Alien Ship and Back to the Future DeLorean Designer, Dies
Ron Cobb, a production designer known for designing Back to the Future’s time-traveling DeLorean, the Nostromo in Alien, and aspects of Conan the Barbarian, has died. He was 83.
[caption id="attachment_2410263" align="alignnone" width="720"] Ron Cobb (Photo by Gerrit Alan Fokkema/Fairfax Media via Getty Images).[/caption]Robin Love, Cobb’s wife of 48 years, reported that Cobb died Monday of Lewy body dementia, according to THR.
Cobb was most known for his production design work on numerous sci-fi and action films. Besides the examples listed above, Cobb was also responsible for weapons and scenery design on 1982’s Conan the Barbarian.
Cobb began his career at age 17 as a Disney animator working on “inbetweener” frames of Sleeping Beauty. He later transitioned to creating editorial cartoons for the Los Angeles Free Press, with his work syndicated in more than 80 newspapers.
Cobb’s first production design job was John Carpenter’s debut film, 1974’s Dark Star.
While illustrator H.R. Giger is often referred to as the stylistic mind behind 1979’s Alien, Cobb submitted concept art for the interior and exterior of the infamous Nostromo ship that serves as the Ridley Scott film’s main setting. Cobb’s art helped define the Nostromo’s sci-fi aesthetic that would itself go on to influence countless other sci-fi entertainment properties, like Alien: Isolation. Cobb maintained a gallery of his concept art on his personal website.
[caption id="attachment_2410270" align="alignnone" width="720"] Credit: Ron Cobb via RonCobb.net[/caption]Cobb was also responsible for the idea of the titular Alien’s blood being corrosive, solving the narrative issue of just having the Nostromo crew shoot the alien to death. Cobb maintained a personal website where he wrote about how the production team brought his designs to life.
Cobb’s other notable production design credits include the interior of the Mothership and stranded tanker from Close Encounters of the Third Kind, the Omega Sector logo and H-bombs from True Lies, the helmets and breathing tanks from The Abyss, and the ships from The Last Starfighter.
[caption id="attachment_2410273" align="alignnone" width="499"] Concept art of the DeLorean from Back to the Future. Credit: Ron Cobb via RonCobb.net[/caption]Cobb’s career was also marked by a close relationship with famed director Steven Spielberg. Cobb and Spielberg met while Cobb was working as a production designer on Conan, and Spielberg happened to be working down the hall at the Universal lot on the first Indiana Jones film. Cobb would later go on to design the Nazi Flying Wing, the plane that Indiana Jones fist-fights a considerably more muscular Nazi soldier under in Raiders of the Lost Ark.
"I would suggest [to Spielberg] angles, ideas, verbalize the act of directing — 'Let's do this and do that, and we could shoot over his shoulder and then a close-up of the shadow,' " Cobb said in a 1988 Los Angeles Times interview.
[ignvideo url="https://www.ign.com/videos/2019/10/24/9-facts-1-lie-ridley-scotts-alien"]
Spielberg liked Cobb so much that he suggested he direct Night Skies, an adaptation of an infamous story of a Kentucky family who claimed to have interacted with aliens. The project suffered its own series of production problems, including the threat of a lawsuit from the family the film was based on, and budgetary concerns. Night Skies was eventually shelved until Spielberg reformatted the narrative to be about a young boy defending an alien in what eventually became his own film, E.T. the Extra-Terrestrial.
Cobb himself was featured in a cameo as a doctor in E.T., but reportedly didn’t enjoy Spielberg’s final product, calling it “sentimental and self-indulgent.”
On the subject of Conan, Cobb stated in past interviews that he wanted a production design that looked more grounded than previous fantasy films.
"I thought it would be very interesting to not bow to sort of a MGM fantasy-like set," Cobb said on an episode of The Director's Series, "but keep almost as a subtle gag this totally imaginary world looking as believable as possible. I thought it might be interesting to see if I could simulate reality….That's probably why the picture lacks a lot of sorcery because we wanted to keep it more naturalistic, more like a historical story, almost as though this is the true story of the real Conan."
[caption id="attachment_2410279" align="alignnone" width="720"] Ron Cobb's concept art of Conan the Barbarian's Wheel of Pain. Credit: Ron Cobb via RonCobb.net[/caption]Cobb is survived by his wife and son.
[poilib element="accentDivider"] Joseph Knoop is a writer for IGN.Crash Bandicoot 4: Fourth Quantum Mask Gameplay revealed
Hasbro Reveals Stylized Mandalorian Figures
Nvidia Apologizes For RTX 3080 Launch
Quibi Considers a Potential Sell or Merger
BlizzCon Online 2021 Dates Announced
Blizzard has announced official dates for its online-only BlizzCon 2021 celebration, dubbed “BlizzConline.”
BlizzConline is scheduled for February 19 and February 20, 2021, and while Blizzard doesn't have a lot of info on what will be shown just yet, it did set expectations with its announcement, while also announcing some community event plans. “While circumstances are keeping us from gathering in person this year, we’re putting together a little something early next year to channel the spirit of BlizzCon into the form of an online show,” Blizzard said in its announcement. “We still have a lot of planning to do, and it’ll be some time before we’re ready to share more details — but we wanted to provide a heads-up on how you can be a part of the online fun.” Despite the lack of a real-world gathering place, BlizzConline will still feature a number of fan community events. There’s the annual cosplay contest, divided up into four different categories: Best character, best weapons and armor, best modern creation, and best traditional creation. Cosplayers will be submitting videos and photos rather than walking out onto a stage. [ignvideo url="https://www.ign.com/videos/2020/08/27/world-of-warcraft-shadowlands-gameplay-trailer"]BlizzConline will also feature an art contest, digital storytelling contest, a talent spotlight, and a virtual “March of the Murlocs,” where fans dress up as Blizzard’s bipedal frog-like creatures.
You can find rules and additional details about all those BlizzConline fan events here.
BlizzConline is far from the only major games industry show to be impacted by COVID-19 and the ensuing restrictions on large social gatherings. Game studios and developers are also having to restructure how they continue on with their work.
[poilib element="accentDivider"] Joseph Knoop is a writer for IGN...again...finally.