Monthly Archives: September 2020
MGS1 and 2 Available on PC Today
Latest Fault Visual Novel Game Gets a Gorgeous New Trailer
The latest entry in the fault series of visual novels from developer Alice in Dissonance, has gotten a new trailer. The first full-length trailer for fault - milestone two side: below, was revealed at Tokyo Game Show 2020 on the IGN Japan TGS livestream.
The game, written and directed by series creator Musinix with art by Hare Konatsu, is expected to be released on Steam next spring, though an exact date is as yet unknown. Console versions for Nintendo Switch and PlayStation 4 have also been announced, but without an estimated release window.
[ignvideo url="https://www.ign.com/videos/2020/09/25/fault-milestone-two-side-below-exclusive-japanese-trailer-tgs-2020"]
fault - milestone two side: below is actually the third game in the series, not counting spin-off titles. The original game, fault - milestone one, was released in Japan in 2013 on Steam and GOG, and eventually localized and ported to Nintendo Switch and PlayStation 4.
A direct sequel, fault - milestone two side: above, was released in 2015 on Steam and GOG but is now confirmed for release on the Nintendo Switch "with an extensive visual update" in December 2020. The two halves of fault - milestone two tell a complete story but each half has its own ending. According to publisher Phoenixx, the fault series has sold "over half a million copies around the world."
[widget path="global/article/imagegallery" parameters="albumSlug=fault-milestone-two-below-screenshots&captions=true"]
In the trailer we get a glimpse of fault - milestone two side: below's underwater setting, an institution on the ocean floor called Vita Domain. Before we get to the jellyfish watching, however, series protagonist Selphine and her royal guardian Ritona are shown captured on the surface. Not for long, of course, since the ragtag crew sent to detain these two clearly underestimated Ritona's abilities. Anyone looking to catch up with the story so far and try the series for themselves should start by visiting the official website which outlines all the releases so far, including spin-offs, or playing the demo for fault - milestone two side: above which is available on Steam. [poilib element="accentDivider"]Latest Fault Visual Novel Game Gets a Gorgeous New Trailer
The latest entry in the fault series of visual novels from developer Alice in Dissonance, has gotten a new trailer. The first full-length trailer for fault - milestone two side: below, was revealed at Tokyo Game Show 2020 on the IGN Japan TGS livestream.
The game, written and directed by series creator Musinix with art by Hare Konatsu, is expected to be released on Steam next spring, though an exact date is as yet unknown. Console versions for Nintendo Switch and PlayStation 4 have also been announced, but without an estimated release window.
[ignvideo url="https://www.ign.com/videos/2020/09/25/fault-milestone-two-side-below-exclusive-japanese-trailer-tgs-2020"]
fault - milestone two side: below is actually the third game in the series, not counting spin-off titles. The original game, fault - milestone one, was released in Japan in 2013 on Steam and GOG, and eventually localized and ported to Nintendo Switch and PlayStation 4.
A direct sequel, fault - milestone two side: above, was released in 2015 on Steam and GOG but is now confirmed for release on the Nintendo Switch "with an extensive visual update" in December 2020. The two halves of fault - milestone two tell a complete story but each half has its own ending. According to publisher Phoenixx, the fault series has sold "over half a million copies around the world."
[widget path="global/article/imagegallery" parameters="albumSlug=fault-milestone-two-below-screenshots&captions=true"]
In the trailer we get a glimpse of fault - milestone two side: below's underwater setting, an institution on the ocean floor called Vita Domain. Before we get to the jellyfish watching, however, series protagonist Selphine and her royal guardian Ritona are shown captured on the surface. Not for long, of course, since the ragtag crew sent to detain these two clearly underestimated Ritona's abilities. Anyone looking to catch up with the story so far and try the series for themselves should start by visiting the official website which outlines all the releases so far, including spin-offs, or playing the demo for fault - milestone two side: above which is available on Steam. [poilib element="accentDivider"]Battlestar Galactica Cast Voice Support for Michael Hogan After Brain Injury
Battlestar Galactica Cast Voice Support for Michael Hogan After Brain Injury
Snyder Cut: Henry Cavill Not Part of New Justice League Shoots
Snyder Cut: Henry Cavill Not Part of New Justice League Shoots
Serious Sam 4 Review – The Fourth Encounter
In Serious Sam 4, the long-running FPS series may have finally found a workable identity. Through each entry, developer Croteam has held onto the core gameplay loop that defined Sam's initial jaunt across Egypt. You will always back-pedal, you will always circle-strafe, and you will always fight dozens of Sam's memorable cadre of alien enemies at once. But, at times, that loop has been obscured by some of the strange decisions Croteam has made with the series. It was never broken, but each game finds the developer trying to fix it.
Enter Serious Sam 4, yet another reinvention that seems to draw from every period of the series' long life. As in Serious Sam 3, the graphics are realistic (though a little stiff). As in Serious Sam 2, there's vehicular combat and humor to spare (and a surprising portion of the jokes land). And, as in First and Second Encounter, the gameplay is razor-sharp and front-and-center. It's been nine years since the last mainline entry, and in that time we've witnessed the revival of circle-strafing shooters thanks to games both big (Doom) and small (Dusk). But, in this newly crowded landscape, Serious Sam 4 has a secret weapon. Croteam is simply willing to throw a ridiculous number of enemies at you at all times and it has the tech to pull it off.
In this outing, which functions as a prequel to The First Encounter, Sam and a small group of resistance fighters are attempting to push back the villainous Mental's assault on Earth. The alien horde has already won, but the resistance hopes to score a strategic advantage by tracking down the Holy Grail, which is actually an alien artifact hidden somewhere among the art and architecture of an impressively unspoiled Italy.
Continue Reading at GameSpotSerious Sam 4 Review – The Fourth Encounter
In Serious Sam 4, the long-running FPS series may have finally found a workable identity. Through each entry, developer Croteam has held onto the core gameplay loop that defined Sam's initial jaunt across Egypt. You will always back-pedal, you will always circle-strafe, and you will always fight dozens of Sam's memorable cadre of alien enemies at once. But, at times, that loop has been obscured by some of the strange decisions Croteam has made with the series. It was never broken, but each game finds the developer trying to fix it.
Enter Serious Sam 4, yet another reinvention that seems to draw from every period of the series' long life. As in Serious Sam 3, the graphics are realistic (though a little stiff). As in Serious Sam 2, there's vehicular combat and humor to spare (and a surprising portion of the jokes land). And, as in First and Second Encounter, the gameplay is razor-sharp and front-and-center. It's been nine years since the last mainline entry, and in that time we've witnessed the revival of circle-strafing shooters thanks to games both big (Doom) and small (Dusk). But, in this newly crowded landscape, Serious Sam 4 has a secret weapon. Croteam is simply willing to throw a ridiculous number of enemies at you at all times and it has the tech to pull it off.
In this outing, which functions as a prequel to The First Encounter, Sam and a small group of resistance fighters are attempting to push back the villainous Mental's assault on Earth. The alien horde has already won, but the resistance hopes to score a strategic advantage by tracking down the Holy Grail, which is actually an alien artifact hidden somewhere among the art and architecture of an impressively unspoiled Italy.
Continue Reading at GameSpot