Monthly Archives: July 2020
Todd McFarlane Reveals Where He Got His Inspiration for Spawn
Archer Season 11 September Premiere Date Revealed
Archer Season 11 September Premiere Date Revealed
The Walking Dead Movies: Robert Kirkman ‘Very Involved’
The Walking Dead Movies: Robert Kirkman ‘Very Involved’
Carrion Review – My Wayward Son
As you're slinking around air ducts and planning a surprise attack on a helpless scientist, it's difficult not to feel empowered by Carrion's approach to horror. Here you aren't the one slowly peeking around each corner to make sure you're safe--you're the one doing the hunting, leaving a gory trail of devastation as you pick apart an underground laboratory one department at a time. When Carrion gives you the tools to be the best betentacled killing machine you can be, it's a satisfying monster simulator with engaging puzzles and clever combat, but it falters in moments where you don't feel as in control as you should be.
Carrion's star is undoubtedly the gooey red monster you play as. Simply moving around is immensely satisfying. It feels as though you're constantly floating, with extending appendages latching onto surfaces around you to feed into the illusion of chaotic but calculated traversal. By making movement effortless, Carrion lets you appreciate how good it looks in motion, from squeezing your red mass into a narrow air duct to transforming into a school of parasitic worms to swim through grates. There are a handful of instances where your size makes orienting yourself slightly challenging, but they're small teething issues as you learn to navigate around.
When you consume humans, you gain life and grow, while the reverse happens when you take damage. As you progress through each level, you unlock new abilities which are directly tied to your current size. When you're at your largest, you can cause devastating damage by sending a flurry of tentacles forward and viciously pulling anything in their way towards you. At a medium size, you can encase yourself in spikes and roll around a room dealing damage in all directions, while your smallest sizes offer more utility-style abilities like stealth and a handy stun attack. Tying abilities to your size makes combat dynamic, where you're constantly watching the damage you take and adjusting your strategy as you go. It takes a bit to get comfortable with the sudden ability shifts in the heat of the moment, but getting access to movesets that let you dominate or flee a fight when you need them feels great.
Continue Reading at GameSpotCarrion Review – My Wayward Son
As you're slinking around air ducts and planning a surprise attack on a helpless scientist, it's difficult not to feel empowered by Carrion's approach to horror. Here you aren't the one slowly peeking around each corner to make sure you're safe--you're the one doing the hunting, leaving a gory trail of devastation as you pick apart an underground laboratory one department at a time. When Carrion gives you the tools to be the best betentacled killing machine you can be, it's a satisfying monster simulator with engaging puzzles and clever combat, but it falters in moments where you don't feel as in control as you should be.
Carrion's star is undoubtedly the gooey red monster you play as. Simply moving around is immensely satisfying. It feels as though you're constantly floating, with extending appendages latching onto surfaces around you to feed into the illusion of chaotic but calculated traversal. By making movement effortless, Carrion lets you appreciate how good it looks in motion, from squeezing your red mass into a narrow air duct to transforming into a school of parasitic worms to swim through grates. There are a handful of instances where your size makes orienting yourself slightly challenging, but they're small teething issues as you learn to navigate around.
When you consume humans, you gain life and grow, while the reverse happens when you take damage. As you progress through each level, you unlock new abilities which are directly tied to your current size. When you're at your largest, you can cause devastating damage by sending a flurry of tentacles forward and viciously pulling anything in their way towards you. At a medium size, you can encase yourself in spikes and roll around a room dealing damage in all directions, while your smallest sizes offer more utility-style abilities like stealth and a handy stun attack. Tying abilities to your size makes combat dynamic, where you're constantly watching the damage you take and adjusting your strategy as you go. It takes a bit to get comfortable with the sudden ability shifts in the heat of the moment, but getting access to movesets that let you dominate or flee a fight when you need them feels great.
Continue Reading at GameSpotNetflix’s The Dragon Prince Renewed for Four More Seasons!
Wonderstorm Is Working on More Than Dragon Prince... Like Video Games!
Wonderstorm, co-founded by Justin Richmond, Aaron Ehasz, and Justin Santistevan, is about so much more than just making The Dragon Prince on Netflix. Before the global pandemic began, IGN was invited on a tour of Wonderstorm's offices in Los Angeles. And to our surprise, we walked into a room full of talented animators, coders, and designers working on new scripted series and even video games! And while we can't reveal any of the details surrounding the titles we saw in production, it was thrilling to witness so many talented people working on a variety of projects in various stages of development. We asked the founders what Wonderstorm would like to be known for as their company continues to grow. "We're trying to be a special place where artists and writers and programmers can be part of visionary teams that are building something they believe in and are proud of," Ehasz told IGN. The founders went on to say that Wonderstorm is striving to be a "double-threat media studio" that's working on shows and video games simultaneously. [caption id="attachment_2384433" align="aligncenter" width="720"]
Netflix’s The Dragon Prince Renewed for Four More Seasons!
Wonderstorm Is Working on More Than Dragon Prince... Like Video Games!
Wonderstorm, co-founded by Justin Richmond, Aaron Ehasz, and Justin Santistevan, is about so much more than just making The Dragon Prince on Netflix. Before the global pandemic began, IGN was invited on a tour of Wonderstorm's offices in Los Angeles. And to our surprise, we walked into a room full of talented animators, coders, and designers working on new scripted series and even video games! And while we can't reveal any of the details surrounding the titles we saw in production, it was thrilling to witness so many talented people working on a variety of projects in various stages of development. We asked the founders what Wonderstorm would like to be known for as their company continues to grow. "We're trying to be a special place where artists and writers and programmers can be part of visionary teams that are building something they believe in and are proud of," Ehasz told IGN. The founders went on to say that Wonderstorm is striving to be a "double-threat media studio" that's working on shows and video games simultaneously. [caption id="attachment_2384433" align="aligncenter" width="720"]