Monthly Archives: June 2020

Cyberpunk 2077 Getting a Comic Book Series Tie-In Before Launch

Cyberpunk 2077 is getting a comic book series that ties in to the game before it launches later this year. Dark Horse Comics recently created a listing for the comic series and it's called Cyberpunk 2077: Trauma Team. The series will be about an assistant emergency medical technician on a failed rescue mission, presumably in Night City, the game's main setting. [widget path="global/article/imagegallery" parameters="albumSlug=7-cyberpunk-games-to-play-while-youre-waiting-for-cyberpunk-2077&captions=true"] "Nadia, an assistant EMT for a privately-owned business known as Trauma Team International, is the sole survivor of a failed rescue mission turned shootout," the listing reads. "After she agrees to continue work for an upcoming extraction mission, Nadia and her new team find themselves in an even more dangerous and life-threatening situation." This is the listing for the series' first issue. It's unknown at this time how many issues will be in this series. The team behind the comic is writer Cullen Bunn, who wrote Dark Horse's Harrow County and Marvel's Uncanny X-Men in 2016, and illustrator Miguel Valderrama, who illustrated Dark Horse's Giants. This "new series based on the highly anticipated game" will be released on September 9 later this year with a price tag of $3.99 for issue one, which will be 32 pages long. The September 9 release date makes sense when you consider that Cyberpunk 2077 was set to be released on September 17 after a delay from its original April release date. The game was recently delayed once more to its new date of November 19. [ignvideo url="https://www.ign.com/videos/2019/05/28/cyberpunk-2077-53-gameplay-details"] While Dark Horse has a listing up for the comic, it does not appear to be available for pre-order or purchase just yet. Read about CD Projekt Red's plans for a "more robust" next-gen upgrade for Cyberpunk 2077 while waiting for this tie-in comic book to be released. Check out this neat easter egg hidden on the recently-released Cyberpunk 2077 Xbox controller, too. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Chicken Run 2 Confirmed by Netflix, 20 Years After the Original

Netflix has confirmed that a Chicken Run sequel will be heading to its streaming service, with production expected to begin next year. The streaming giant announced the cracking news in a tweet on Tuesday, exactly two decades after Aardman's original stop-motion adventure swooped onto the big screen. Netflix tweeted: "POULTRY NEWS: Exactly 20 years to the day since the original was released, we can confirm there will be a Chicken Run sequel coming to Netflix!! Produced by Aardman, production is expected to begin next year. Eggsellent." Alongside this announcement, Aardman shared an official synopsis for the film: "Having pulled off a death-defying escape from Tweedy's farm, Ginger has finally found her dream – a peaceful island sanctuary for the whole flock, far from the dangers of the human world. When she and Rocky hatch a little girl called Molly, Ginger's happy ending seems complete. But back on the mainland the whole of chicken-kind faces a new and terrible threat. For Ginger and her team, even if it means putting their own hard-won freedom at risk – this time, they're breaking in!" [ignvideo url="https://www.ign.com/videos/2020/05/29/new-to-netflix-for-june-2020"] Sam Fell, the Oscar-nominated filmmaker behind Aardman Animation's Flushed Away and the Laika-produced ParaNorman, is attached to direct the sequel, with Peter Lord, Carla Shelley and Karey Kirkpatrick returning as executive producers. Steve Pegram and Leyla Hobart will produce the poultry picture, and Nick Park will be involved in a consulting role. Rachel Tunnard is teaming up with original Chicken Run writers Karey Kirkpatrick and John O'Farrell on the script. "Fans around the world have waited patiently for a sequel idea worthy of Chicken Run so we're delighted to announce, on the 20th anniversary, that we've found the perfect story," Aardman's Peter Lord, who co-directed the original claymation comedy with Nick Park, said in a statement. "Netflix feels like the ideal creative partner for this project too: they celebrate the film-maker, which means we can make the film we want to make – the one we really care about – and share it with a global audience." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-netflix-original-movies-and-tv-shows&captions=true"] The original Chicken Run was a huge box office hit, making $225 million worldwide on a modest $45 million production budget. To this date, it remains the highest-grossing stop motion animated film in history. It also earned a place on IGN's list of Top 10 DreamWorks Animation movies, however, DreamWorks will not be involved in the upcoming sequel as the studio ended their partnership with Aardman back in 2007. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Chicken Run 2 Confirmed by Netflix, 20 Years After the Original

Netflix has confirmed that a Chicken Run sequel will be heading to its streaming service, with production expected to begin next year. The streaming giant announced the cracking news in a tweet on Tuesday, exactly two decades after Aardman's original stop-motion adventure swooped onto the big screen. Netflix tweeted: "POULTRY NEWS: Exactly 20 years to the day since the original was released, we can confirm there will be a Chicken Run sequel coming to Netflix!! Produced by Aardman, production is expected to begin next year. Eggsellent." Alongside this announcement, Aardman shared an official synopsis for the film: "Having pulled off a death-defying escape from Tweedy's farm, Ginger has finally found her dream – a peaceful island sanctuary for the whole flock, far from the dangers of the human world. When she and Rocky hatch a little girl called Molly, Ginger's happy ending seems complete. But back on the mainland the whole of chicken-kind faces a new and terrible threat. For Ginger and her team, even if it means putting their own hard-won freedom at risk – this time, they're breaking in!" [ignvideo url="https://www.ign.com/videos/2020/05/29/new-to-netflix-for-june-2020"] Sam Fell, the Oscar-nominated filmmaker behind Aardman Animation's Flushed Away and the Laika-produced ParaNorman, is attached to direct the sequel, with Peter Lord, Carla Shelley and Karey Kirkpatrick returning as executive producers. Steve Pegram and Leyla Hobart will produce the poultry picture, and Nick Park will be involved in a consulting role. Rachel Tunnard is teaming up with original Chicken Run writers Karey Kirkpatrick and John O'Farrell on the script. "Fans around the world have waited patiently for a sequel idea worthy of Chicken Run so we're delighted to announce, on the 20th anniversary, that we've found the perfect story," Aardman's Peter Lord, who co-directed the original claymation comedy with Nick Park, said in a statement. "Netflix feels like the ideal creative partner for this project too: they celebrate the film-maker, which means we can make the film we want to make – the one we really care about – and share it with a global audience." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-netflix-original-movies-and-tv-shows&captions=true"] The original Chicken Run was a huge box office hit, making $225 million worldwide on a modest $45 million production budget. To this date, it remains the highest-grossing stop motion animated film in history. It also earned a place on IGN's list of Top 10 DreamWorks Animation movies, however, DreamWorks will not be involved in the upcoming sequel as the studio ended their partnership with Aardman back in 2007. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

The Acer Predator XB3 Sets a New Bar for 240Hz Gaming Monitors

240Hz gaming monitors have come a long way. Whereas a couple of years ago every 240Hz gaming monitor was just another TN display sacrificing color and contrast for maximum frame rate, these days you’ll find just as many VA and IPS screens that look substantially better. [widget path="global/article/imagegallery" parameters="albumSlug=acer-predator-xb3-gaming-monitor-preview&captions=true"] Acer’s latest Predator XB3 pretty much sets the gold standard for what a 240Hz gaming monitor should be now. It features a fast IPS panel that can hit 240Hz while displaying a bright and colorful HDR picture at 400-nits. What really sets it apart from other IPS displays in its class is it also features a 0.5ms response time while also supporting FreeSync Premium Pro and G-Sync compatibility. Acer Predator XB3 And if that wasn’t enough to make the Acer Predator XB3 standout, it also features integrated RGB lighting just under the display. We’ve been using the monitor for a few days now and we’ve been blown away by its great picture quality paired with its incredibly fast refresh rate. Thanks to it being G-Sync compatible, we also haven’t seen a single torn frame even as we wildly whip our mouse around trying to freeze everyone with Mei in Overwatch. Acer Predator XB3 Instead, every frame of animation looks like a crisp still image, allowing us to easily track targets and line up headshots. The only thing we wished was a little better on the monitor was the integration of the RGB bar lighting. For now, it doesn’t seem like there’s any software to tie its effects or color to your games. By comparison, MSI has used GameSense to tie reloading alerts to the RGB lighting on its monitors. Acer Predator XB3 Of course, this is only just an early preview of an early unit right now, so some software may develop by the time of our final review. The Acer Predator XB3 gaming monitor will release later this September for a starting price of $429. [poilib element="accentDivider"] Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam

The Acer Predator XB3 Sets a New Bar for 240Hz Gaming Monitors

240Hz gaming monitors have come a long way. Whereas a couple of years ago every 240Hz gaming monitor was just another TN display sacrificing color and contrast for maximum frame rate, these days you’ll find just as many VA and IPS screens that look substantially better. [widget path="global/article/imagegallery" parameters="albumSlug=acer-predator-xb3-gaming-monitor-preview&captions=true"] Acer’s latest Predator XB3 pretty much sets the gold standard for what a 240Hz gaming monitor should be now. It features a fast IPS panel that can hit 240Hz while displaying a bright and colorful HDR picture at 400-nits. What really sets it apart from other IPS displays in its class is it also features a 0.5ms response time while also supporting FreeSync Premium Pro and G-Sync compatibility. Acer Predator XB3 And if that wasn’t enough to make the Acer Predator XB3 standout, it also features integrated RGB lighting just under the display. We’ve been using the monitor for a few days now and we’ve been blown away by its great picture quality paired with its incredibly fast refresh rate. Thanks to it being G-Sync compatible, we also haven’t seen a single torn frame even as we wildly whip our mouse around trying to freeze everyone with Mei in Overwatch. Acer Predator XB3 Instead, every frame of animation looks like a crisp still image, allowing us to easily track targets and line up headshots. The only thing we wished was a little better on the monitor was the integration of the RGB bar lighting. For now, it doesn’t seem like there’s any software to tie its effects or color to your games. By comparison, MSI has used GameSense to tie reloading alerts to the RGB lighting on its monitors. Acer Predator XB3 Of course, this is only just an early preview of an early unit right now, so some software may develop by the time of our final review. The Acer Predator XB3 gaming monitor will release later this September for a starting price of $429. [poilib element="accentDivider"] Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam

EA Wants to ‘Double Down’ on Making Star Wars Games

EA CEO Andrew Wilson has revealed that he wants to "double down" on the developer's creative partnership with Disney to make Star Wars games. The company held a fireside chat webinar with investors this week (via Gamespot). During the conference, Wilson alluded to the financial success of the modern Star Wars: Battlefront series, Respawn's Star Wars Jedi: Fallen Order and the mobile game Star Wars: Galaxy of Heroes as part of his reasoning for further commitment to the licence. "We're going to double down on that partnership," Wilson explains. "Disney continues to be very very committed to the IP and to the canon." Wilson sees strong opportunity in the future of the partnership as new fans connect with the Star Wars franchise. "We've got new generations [of fans] coming to the IP all the time," Wilson adds. "So our expectation is we think there continues to be a really really strong opportunity in an around that relationship and that IP going forward." [ignvideo url="https://www.ign.com/videos/2020/06/19/star-wars-squadrons-is-an-intense-space-dogfighting-game-with-no-microtransactions"] Wilson also talked about the long relationship EA has with the Star Wars licence, extending all the way back to Bioware's Star Wars: The Old Republic, which first launched in 2011. EA Star Wars games currently in the pipeline include the recently revealed Star Wars Squadrons, a starfighter simulator where you conduct space battles in a variety of iconic Star Wars spaceships. You can check out our article here running through the first gameplay details for Squadrons. The game is being developed by EA Motive and will be available on VR platforms, PC, PS4 and Xbox One, with the game launching on October 2 this year. The game will not feature microtransactions. If you missed the EA Play Live conference and want a run-down of every game announced at the event, check out our article which covers every reveal, from Zoink's Lost in Random to Skate. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.   

EA Wants to ‘Double Down’ on Making Star Wars Games

EA CEO Andrew Wilson has revealed that he wants to "double down" on the developer's creative partnership with Disney to make Star Wars games. The company held a fireside chat webinar with investors this week (via Gamespot). During the conference, Wilson alluded to the financial success of the modern Star Wars: Battlefront series, Respawn's Star Wars Jedi: Fallen Order and the mobile game Star Wars: Galaxy of Heroes as part of his reasoning for further commitment to the licence. "We're going to double down on that partnership," Wilson explains. "Disney continues to be very very committed to the IP and to the canon." Wilson sees strong opportunity in the future of the partnership as new fans connect with the Star Wars franchise. "We've got new generations [of fans] coming to the IP all the time," Wilson adds. "So our expectation is we think there continues to be a really really strong opportunity in an around that relationship and that IP going forward." [ignvideo url="https://www.ign.com/videos/2020/06/19/star-wars-squadrons-is-an-intense-space-dogfighting-game-with-no-microtransactions"] Wilson also talked about the long relationship EA has with the Star Wars licence, extending all the way back to Bioware's Star Wars: The Old Republic, which first launched in 2011. EA Star Wars games currently in the pipeline include the recently revealed Star Wars Squadrons, a starfighter simulator where you conduct space battles in a variety of iconic Star Wars spaceships. You can check out our article here running through the first gameplay details for Squadrons. The game is being developed by EA Motive and will be available on VR platforms, PC, PS4 and Xbox One, with the game launching on October 2 this year. The game will not feature microtransactions. If you missed the EA Play Live conference and want a run-down of every game announced at the event, check out our article which covers every reveal, from Zoink's Lost in Random to Skate. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.   

LEGO Games Studio Spent $1,000,000 on a Failed Lord of the Rings Game Pitch

The founder of British games studio Traveller's Tales (best known for its LEGO games) has revealed that, in 2008, the company spent more than $1,000,000 on a failed pitch to make a tie-in game for Peter Jackson's The Hobbit series. Jon Burton posted a video to his YouTube channel GameHut explaining the situation and featured footage from the tech demos used to pitch the game to Peter Jackson and then-director Guillermo Del Toro. Instead of LEGO Games for which the studio was known, the team made photorealistic recreations of key scenes from The Lord of the Rings movies on Xbox 360 hardware, including Gandalf fighting the Balrog, Arogorn fighting Uruk-Hai at Amon Hen, and stealth gameplay where you'd play as Frodo in Deephallow Woods, avoiding the Black Riders. It's very much worth watching the video, but here are some screenshots: [widget path="global/article/imagegallery" parameters="albumSlug=travellers-tales-cancelled-lord-of-the-rings-game-images&captions=true"] The footage is seriously impressive, but according to Burton, the team "went way too far, and spent way too much money" on the project in order to impress Jackson and Del Toro at a pitch meeting in New Zealand. Del Toro was apparently very receptive, but Warner Bros. ultimately decided that it "wanted a game that wasn't directly based on the movie, but happened in the same universe at the same time," a philosophy Burton disagreed with (but likely led to the birth of games like Middle-earth: Shadow of Mordor). As a result, the game never saw the light of day, which is a massive shame as the more-than decade-old footage genuinely holds up in retrospect. [ignvideo url="https://www.ign.com/videos/2014/12/22/ranking-peter-jacksons-lord-of-the-rings-and-hobbit-movies"] For more on Lord of the Rings, check out our article covering The Second Age, the setting for Amazon's upcoming Lord of the Rings TV prequel. You can also check out some screenshots of Lord of the Rings: Gollum, the next-gen stealth game coming from Daedalic. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

LEGO Games Studio Spent $1,000,000 on a Failed Lord of the Rings Game Pitch

The founder of British games studio Traveller's Tales (best known for its LEGO games) has revealed that, in 2008, the company spent more than $1,000,000 on a failed pitch to make a tie-in game for Peter Jackson's The Hobbit series. Jon Burton posted a video to his YouTube channel GameHut explaining the situation and featured footage from the tech demos used to pitch the game to Peter Jackson and then-director Guillermo Del Toro. Instead of LEGO Games for which the studio was known, the team made photorealistic recreations of key scenes from The Lord of the Rings movies on Xbox 360 hardware, including Gandalf fighting the Balrog, Arogorn fighting Uruk-Hai at Amon Hen, and stealth gameplay where you'd play as Frodo in Deephallow Woods, avoiding the Black Riders. It's very much worth watching the video, but here are some screenshots: [widget path="global/article/imagegallery" parameters="albumSlug=travellers-tales-cancelled-lord-of-the-rings-game-images&captions=true"] The footage is seriously impressive, but according to Burton, the team "went way too far, and spent way too much money" on the project in order to impress Jackson and Del Toro at a pitch meeting in New Zealand. Del Toro was apparently very receptive, but Warner Bros. ultimately decided that it "wanted a game that wasn't directly based on the movie, but happened in the same universe at the same time," a philosophy Burton disagreed with (but likely led to the birth of games like Middle-earth: Shadow of Mordor). As a result, the game never saw the light of day, which is a massive shame as the more-than decade-old footage genuinely holds up in retrospect. [ignvideo url="https://www.ign.com/videos/2014/12/22/ranking-peter-jacksons-lord-of-the-rings-and-hobbit-movies"] For more on Lord of the Rings, check out our article covering The Second Age, the setting for Amazon's upcoming Lord of the Rings TV prequel. You can also check out some screenshots of Lord of the Rings: Gollum, the next-gen stealth game coming from Daedalic. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Earth Defence Force 6 Revealed, Coming in 2021

Earth Defense Force 6 has been officially revealed by series publisher D3, with the game expected to launch in 2021. Alongside that, a voxel-based spin-off, Earth Defense Force: World Brothers is also on the way. The 2021 date suggests that Earth Defense Force 6 will land on next-generation consoles, which launch this holiday season, but no official platforms for the game have been announced just yet. The game's website doesn't offer much information beyond a suite of screenshots (below), which as you might expect, include massive bugs terrorizing an urban landscape. It looks very much like an Earth Defense Force game, where a team of humans (often in co-op groups) must flesh out character builds and fight to rid the world of a bug scourge with increasingly absurd weaponry. [widget path="global/article/imagegallery" parameters="albumSlug=earth-defense-force-6-screenshots&captions=true"] As well as EDF 6, a voxel-based Earth Defence Force game has been revealed, titled Earth Defense Force: World Brothers. The change in art style looks like a great fit, and according to its website, the predicament facing the World Brothers is that "Earth has become a square?" The game features characters from across the entire EDF series, and it will land on Nintendo Switch and PS4 at some point this year. [widget path="global/article/imagegallery" parameters="albumSlug=earth-defense-force-world-brothers-images&captions=true"] Neither game has so far been announced for western release. The EDF series has traditionally featured long gaps between Japanese release and a western release, but spin-off Earth Defense Force: Iron Rain launched simultaneously worldwide, which might offer some hope to fans of giant bug slaughter. Check out IGN's review of Iron Rain from April 2019, where we called the last entry in the series "a more-than-pleasant experiment, a game that feels like it was made by fans of the series with their own ideas". [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.