Monthly Archives: March 2020

Gears 5 Will Provide a Next-Gen Xbox Series X Upgrade for Free

Gears 5 is getting a next-gen upgrade for Xbox Series X, and it will be available free to existing owners via the new Smart Delivery system when the new console launches later this year. Talking to Digital Foundary, Coalition tech director Mike Raynor said an "optimised" version of Gears 5 will be "available at launch on Xbox Series X." [ignvideo url="https://www.ign.com/videos/2019/09/13/gears-5-final-review"] He adds "The title will support Smart Delivery, so if you already have the title in whatever form you'll be able to get it on Series X for free." The Coalition currently has a working next-gen version of Gears 5 that it produced in two weeks. Working with Epic Games, the studio has upped all of the quality presets of the console version to be equivalent to the PC's 'ultra' settings. The team has also added improved contact shadows and software-based ray tracing, as well as improving the frame rate of the cutscenes (up to 60fps from the Xbox One's 30fps). This has all been achieved in a fortnight, and reportedly runs akin to a PC with an expensive Nvidia RTX 2080 graphics card, despite being currently optimised. The great news about all this is that the improved version of Gears 5 will be available free thanks to Smart Delivery. This new system from Microsoft means any Smart Delivery supported game in your library from current-gen will be automatically available in its next-gen version for free when playing on an Xbox Series X. It's effectively 'forwards compatibility', for lack of a better term. [widget path="global/article/imagegallery" parameters="legacyId=20084888&captions=true"] Interestingly Raynor says that Smart Delivery will be available "if you already have the title in whatever form", which suggests that perhaps even PC Gears 5 owners will be able to access the Series X version should they invest in the console. For more, check out the newly revealed Xbox Series X specs, which reveal not only every internal hardware specification, but also the mystery behind that strange slot on the back of the console. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Xbox Series X: Full Specs Released

The full specs list for Xbox Series X has been released. The specs were revealed in an Xbox blog post, and you can see the full list below. Those specs also confirm what the Series X's mystery port is for - as Digital Foundry reports, Microsoft and Seagate have made a proprietary external 1TB SSD that can be plugged into the console for extra storage. Essentially, it's a giant memory card. [ignvideo url="https://www.ign.com/videos/2020/03/16/xbox-series-x-loading-times-tech-demo"]
  • CPU: 8x Zen 2 Cores at 3.8GHz (3.6GHz with SMT)
  • GPU: 12 TFLOPs, 52 CUs at 1.825GHz, Custom RDNA 2
  • Die Size: 360.45mm2
  • Process: TSMC 7nm Enhanced
  • Memory: 16GB GDDR6
  • Memory Bandwidth: 10GB at 560GB/s, 6GB at 336GB/s
  • Internal Storage: 1TB Custom NVMe SSD
  • I/O Throughput: 2.4GB/s (Raw), 4.8GB/s (Compressed)
  • Expandable Storage: 1TB Expansion Card
  • External Storage: USB 3.2 HDD Support
  • Optical Drive: 4K UHD Blu-ray Drive
  • Performance Target: 4K at 60fps - up to 120fps
Digital Foundry's testing includes some impressive reading. The Series X processor, for instance, is powerful enough to run four Xbox One S game sessions simultaneously. Ray Tracing - a major point of pride for both Xbox Series X and PS5 - is also delivering apparently incredible results. Dedicated hardware inside the Series X seemingly means that the console can handle more intensive Ray Tracing than expected, harnessing the equivalent of 25 teraflops of power, despite the console's GPU having 12 Teraflops. The Quick Resume feature continues to sound impressive, too, storing game states in the SSD and allowing you to turn off, unplug, or update your console, then boot directly back into the game, where you left it running. Per the Xbox blogpost: "One of the testers on the team unplugged his console for a week, then took an update, and was still able to continue right where he left off without so much as a loading screen." [widget path="global/article/imagegallery" parameters="albumSlug=9-new-xbox-series-x-images&captions=true"] One major point covered in today's news is the benefit of Series X on older games. We've already learned that Gears 5 will have a Series X port, free to those who already own it; however, Microsoft has also discussed a curated list of Xbox One games that it will work to improve on the new hardware, upping resolutions and potentially doubling frame rates. The Series X is also seemingly capable of applying convincing HDR effects even to games that weren't designed with that functionality in mind. Digital Foundry was shown both Halo 5 and original Xbox title Fusion Frenzy (released well before HDR was a going concern), running with what was apparently a real-looking HDR effect. This is system-wide, and should apply to any game capable of running on Series X, no matter its age. This tech can also be used to add colourblindness modes to games that didn't support them at the time. We also got a true sense of the console's size today, using a banana for scale (and a fridge, just for the fun of it). As pointed out by Austin Evans, the console's internals include a Master Chief Easter egg - which the Xbox One X also did. It's becoming a bit of tradition. [ignvideo url="https://www.ign.com/videos/2020/03/16/xbox-series-x-quick-resume-tech-demo"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News, and has rarely been as pumped for chips he can't eat. Unless you can eat them, and that's a whole other groundbreaking feature. Follow him on Twitter.

TokuSHOUTsu Brings Kamen Rider and Ultraman to the US

If you're into Godzilla movies or shows like Mighty Morphin Power Rangers, you're a fan of the Japanese tokusatsu genre. And now tokusatsu lovers have a streaming service to call their own. We can exclusively reveal the first details of TokuSHOUTsu, a new streaming channel being added to Pluto TV. A joint effort between Pluto TV and Shout! Factory TV, TokuSHOUTsu is aimed at making Japanese shows like Ultraman and Super Sentai (the basis for the many incarnations of Power Rangers) more widely available to US audiences. Perhaps the biggest selling point is that TokuSHOUTsu will bring the wildly popular Kamen Rider to US shores for the first time. [widget path="global/article/imagegallery" parameters="albumSlug=tokushoutsu-brings-kamen-rider-and-ultraman-to-america&captions=true"] Beginning at midnight PT on Tuesday, March 17, TokuSHOUTsu can be found on Pluto TV Channel 681 (in the Tech + Geek section). The channel will offer a mix of live, curated content and on-demand episodes of Kamen Rider: Season 1, Ultraman Leo and Super Sentai. The channel will include other original content such as Let's Talk Toku, a weekly talk show hosted by Squall Charlson, and relevant episodes of the documentary series Backlot that provide behind-the-scenes looks at franchises like Godzilla and Power Rangers. We had a chance to talk with both TokuSHOUTsu Channel Manager Ari Schonfeld and tokusatsu expert/former Mighty Morphin Power Rangers star Jason Narvy about what this new service has to offer fans of the genre. "TokuSHOUTsu came about because Shout! Factory is always looking for ways to diversify how fans enjoy content," said Schonfeld. "After all of the success we’ve had with physical releases of Super Sentai, this is just the natural progression. When Pluto TV reached out about wanting to collaborate on a new streaming channel, basing it around tokusatsu became a no-brainer because of our mutual interest in the genre." Narvy told us how exciting it is to finally have a resource making previously hard-to-find tokusatsu material accessible for American viewers. "Much more than other genres, toku fans outside of Japan had to work just to get their hands on the material. It has not (until now) been easy to acquire. The fans really were explorers who had discovered something unique. And there's a real desire to know Japanese culture as a result. Coming from America, where we tend to think the world revolves around us, it's refreshing to see fans who make their fandom something akin to being cultural ambassadors." Despite premiering way back in 1971, Kamen Rider didn't need much in the way of restoration or remastering work, according to Schonfeld. "TOEI did a great job keeping Kamen Rider in fantastic shape, so we did not need to restore the series, but we did add brand-new subtitles. It’s the first time the series has ever had English-language subtitles, so for American audiences, the series is going to look truly fantastic." Check out an exclusive clip from Kamen Rider's first episode below: [ignvideo url="https://www.ign.com/videos/2020/03/16/kamen-rider-comes-to-america-exclusive-episode-1-clip"] In addition to having major toku cred after playing iconic bully Eugene "Skull" Skullovitch on Mighty Morphin Power Rangers and several follow-up series, Narvy also happens to be a certified expert on the subject. He holds a PhD in Theatre Studies and currently teaches at Chicago's Concordia University. That expertise is what led to his current collaboration with Shout! Factory, and fans can look forward to his presence on upcoming episodes of Let's Talk Toku. "Look, I'm a fan of toku, as an actor I've become a storyteller of toku, and outside of that I'm an academic who deals with both pop culture heroes and canonical tragic ones--from the Gene Autry to Hamlet," said Narvy "Shout! Factory wanted me involved because they know I'm the crazy professor who could frame this genre as important, cross cultural, mythic storytelling in a fun as hell package. We have talked about future collaboration and just this morning I did my first appearance on Let's Talk Toku!" We couldn't pass up the opportunity to ask if Narvy has any plans to reprise his role as Skull (with his most recent appearance being in the series finale of Power Rangers Super Samurai in 2012). He told us, "Man, there's a guy you want out of your life, isn't he? Look, to see Bulk and Skull together again, to grow that character would be too much fun." Narvy continued, "It was strange when I did that cameo for Samurai and Paulie [Schrier] and Felix [Ryan] and I had that one little scene together, we really thought the scene gave more questions than answers. I mean, how do you do a comic moment between two best friends who are no longer hanging out? That's too close to depressing. And preparing for that scene, I thought it was really odd to think of those guys grown up. They were such juvenile delinquents. And it was hard to envision that those idiots could survive into adulthood. Shouldn't they have suffered some horrible accident that only the truly Walking Braindead would have? Or if they survived, would they be just middle aged criminals?  And what does that say about Darwinism if the dumbest survive? No one from the old days in Angel Grove is around except Bulk and Skull???  I guess it's like Paulie and I always say: Heroes come and go, but idiots are forever." [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-mighty-morphin-power-rangers-episodes&captions=true"] Finally, we asked Schonfeld why he feels the tokusatsu genre has seen such a resurgence in popularity lately. What's fueling the renewed obsession with all things Power Rangers or demand for that lavish Godzilla box set from The Criterion Collection? "I think the Internet plays a big part in it," said Schonfeld. "It’s easier than ever to find others with mutual interests and whenever that occurs, fringe movements that might have been shunned in the past have a chance to see more light. It’s just natural for barriers to erode over time when you have a product that is as special as tokusatsu is. It’s also a genre where even if you’ve never seen the original shows, you’ve seen the influence of them because it’s absolutely everywhere.  The truly great always finds a way to shine through." TokuSHOUTsu will be available on all platforms that support Pluto TV, including Roku, Amazon Fire and Apple TV. Let us know if you'll be checking out this new streaming service in the comments below. For more on the ever-shifting streaming TV landscape, find out everything coming to NBCUniversal's Peacock and everything coming to WarnerMedia's HBO Max. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

TokuSHOUTsu Brings Kamen Rider and Ultraman to the US

If you're into Godzilla movies or shows like Mighty Morphin Power Rangers, you're a fan of the Japanese tokusatsu genre. And now tokusatsu lovers have a streaming service to call their own. We can exclusively reveal the first details of TokuSHOUTsu, a new streaming channel being added to Pluto TV. A joint effort between Pluto TV and Shout! Factory TV, TokuSHOUTsu is aimed at making Japanese shows like Ultraman and Super Sentai (the basis for the many incarnations of Power Rangers) more widely available to US audiences. Perhaps the biggest selling point is that TokuSHOUTsu will bring the wildly popular Kamen Rider to US shores for the first time. [widget path="global/article/imagegallery" parameters="albumSlug=tokushoutsu-brings-kamen-rider-and-ultraman-to-america&captions=true"] Beginning at midnight PT on Tuesday, March 17, TokuSHOUTsu can be found on Pluto TV Channel 681 (in the Tech + Geek section). The channel will offer a mix of live, curated content and on-demand episodes of Kamen Rider: Season 1, Ultraman Leo and Super Sentai. The channel will include other original content such as Let's Talk Toku, a weekly talk show hosted by Squall Charlson, and relevant episodes of the documentary series Backlot that provide behind-the-scenes looks at franchises like Godzilla and Power Rangers. We had a chance to talk with both TokuSHOUTsu Channel Manager Ari Schonfeld and tokusatsu expert/former Mighty Morphin Power Rangers star Jason Narvy about what this new service has to offer fans of the genre. "TokuSHOUTsu came about because Shout! Factory is always looking for ways to diversify how fans enjoy content," said Schonfeld. "After all of the success we’ve had with physical releases of Super Sentai, this is just the natural progression. When Pluto TV reached out about wanting to collaborate on a new streaming channel, basing it around tokusatsu became a no-brainer because of our mutual interest in the genre." Narvy told us how exciting it is to finally have a resource making previously hard-to-find tokusatsu material accessible for American viewers. "Much more than other genres, toku fans outside of Japan had to work just to get their hands on the material. It has not (until now) been easy to acquire. The fans really were explorers who had discovered something unique. And there's a real desire to know Japanese culture as a result. Coming from America, where we tend to think the world revolves around us, it's refreshing to see fans who make their fandom something akin to being cultural ambassadors." Despite premiering way back in 1971, Kamen Rider didn't need much in the way of restoration or remastering work, according to Schonfeld. "TOEI did a great job keeping Kamen Rider in fantastic shape, so we did not need to restore the series, but we did add brand-new subtitles. It’s the first time the series has ever had English-language subtitles, so for American audiences, the series is going to look truly fantastic." Check out an exclusive clip from Kamen Rider's first episode below: [ignvideo url="https://www.ign.com/videos/2020/03/16/kamen-rider-comes-to-america-exclusive-episode-1-clip"] In addition to having major toku cred after playing iconic bully Eugene "Skull" Skullovitch on Mighty Morphin Power Rangers and several follow-up series, Narvy also happens to be a certified expert on the subject. He holds a PhD in Theatre Studies and currently teaches at Chicago's Concordia University. That expertise is what led to his current collaboration with Shout! Factory, and fans can look forward to his presence on upcoming episodes of Let's Talk Toku. "Look, I'm a fan of toku, as an actor I've become a storyteller of toku, and outside of that I'm an academic who deals with both pop culture heroes and canonical tragic ones--from the Gene Autry to Hamlet," said Narvy "Shout! Factory wanted me involved because they know I'm the crazy professor who could frame this genre as important, cross cultural, mythic storytelling in a fun as hell package. We have talked about future collaboration and just this morning I did my first appearance on Let's Talk Toku!" We couldn't pass up the opportunity to ask if Narvy has any plans to reprise his role as Skull (with his most recent appearance being in the series finale of Power Rangers Super Samurai in 2012). He told us, "Man, there's a guy you want out of your life, isn't he? Look, to see Bulk and Skull together again, to grow that character would be too much fun." Narvy continued, "It was strange when I did that cameo for Samurai and Paulie [Schrier] and Felix [Ryan] and I had that one little scene together, we really thought the scene gave more questions than answers. I mean, how do you do a comic moment between two best friends who are no longer hanging out? That's too close to depressing. And preparing for that scene, I thought it was really odd to think of those guys grown up. They were such juvenile delinquents. And it was hard to envision that those idiots could survive into adulthood. Shouldn't they have suffered some horrible accident that only the truly Walking Braindead would have? Or if they survived, would they be just middle aged criminals?  And what does that say about Darwinism if the dumbest survive? No one from the old days in Angel Grove is around except Bulk and Skull???  I guess it's like Paulie and I always say: Heroes come and go, but idiots are forever." [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-mighty-morphin-power-rangers-episodes&captions=true"] Finally, we asked Schonfeld why he feels the tokusatsu genre has seen such a resurgence in popularity lately. What's fueling the renewed obsession with all things Power Rangers or demand for that lavish Godzilla box set from The Criterion Collection? "I think the Internet plays a big part in it," said Schonfeld. "It’s easier than ever to find others with mutual interests and whenever that occurs, fringe movements that might have been shunned in the past have a chance to see more light. It’s just natural for barriers to erode over time when you have a product that is as special as tokusatsu is. It’s also a genre where even if you’ve never seen the original shows, you’ve seen the influence of them because it’s absolutely everywhere.  The truly great always finds a way to shine through." TokuSHOUTsu will be available on all platforms that support Pluto TV, including Roku, Amazon Fire and Apple TV. Let us know if you'll be checking out this new streaming service in the comments below. For more on the ever-shifting streaming TV landscape, find out everything coming to NBCUniversal's Peacock and everything coming to WarnerMedia's HBO Max. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Final Fantasy 7 Remake Will Include Whole New Areas, Not Just Expanded Ones

It's clear that Final Fantasy 7 Remake will expand the scope of the original game's Midgar section, but its developers have now confirmed that this will extend to adding entirely new areas to explore, alongside the familiar ones it's revisiting. In the first of a series of miniature documentaries about the game's development (which you can watch below), director Tetsuya Nomura explained that, upon watching playthroughs of the original game, he felt there was "more we could do" to take players across and around Midgar. [ignvideo url="https://www.ign.com/videos/2020/03/16/inside-final-fantasy-7-remake-part-1-english-subs"] Specifically, Nomura talks about the upper city of Midgar (a city built across two layers, with slums at ground level, and an entire suspended city for more privileged citizens above them). "You travel through the slums [in the original game] quite a lot," explains Nomura, "but it didn’t really feel like we used the upper city all that much, and I thought we should have done that. Of course, you do go back to Midgar later and see some different scenes there, but I felt it would be nice if we could see more of the upper layer in the earlier part of the story." It seems, then, that we'll be seeing entirely new parts of Midgar in the course of the remake: "I thought it would be good to open up some of the locations, so players could explore more of those places that they wanted to see when they played the original", Nomura continues. "People wanted to go into this building or see that facility. So I think you will get even more of a feel for Midgar than you did the first time." You can see a brief clip of Cloud in the upper city in the video for our hands-on preview of the game. [widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-7-remake-midgar-locations&captions=true"] Nomura does make clear that that wider scope of the exploration doesn't mean the game has become open world, and will still direct you through locations as the original did: "In Final Fantasy VII Remake you can’t go everywhere in the city, but the area you can walk around in has expanded a lot." Environment director Takako Miyake adds that the world isnt just wider, but denser. "The main theme for the design of the world is what would happen if Midgar existed in real life" she explains. "So, for the parts that were left to players' imagination, or that were off screen in the original, we added in a lot of convincing, realistic details to make them work as believable locations." Presumably, these new or expanded areas will tie into the game's new sidequests. Locations aren't the only major changes in the game - the game's altering how certain set piece events take place, such as changing the entire Sector 5 reactor section. After a delay, Final Fantasy 7 Remake will arrive on April 10, and will remain PS4 exclusive until April 2021. You can play a demo featuring the game's entire first chapter right now - and we can tell you how you get a secret ending. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News, and he accidentally writes 'Midgard' at least once per FF7R article. Follow him on Twitter.

Final Fantasy 7 Remake Will Include Whole New Areas, Not Just Expanded Ones

It's clear that Final Fantasy 7 Remake will expand the scope of the original game's Midgar section, but its developers have now confirmed that this will extend to adding entirely new areas to explore, alongside the familiar ones it's revisiting. In the first of a series of miniature documentaries about the game's development (which you can watch below), director Tetsuya Nomura explained that, upon watching playthroughs of the original game, he felt there was "more we could do" to take players across and around Midgar. [ignvideo url="https://www.ign.com/videos/2020/03/16/inside-final-fantasy-7-remake-part-1-english-subs"] Specifically, Nomura talks about the upper city of Midgar (a city built across two layers, with slums at ground level, and an entire suspended city for more privileged citizens above them). "You travel through the slums [in the original game] quite a lot," explains Nomura, "but it didn’t really feel like we used the upper city all that much, and I thought we should have done that. Of course, you do go back to Midgar later and see some different scenes there, but I felt it would be nice if we could see more of the upper layer in the earlier part of the story." It seems, then, that we'll be seeing entirely new parts of Midgar in the course of the remake: "I thought it would be good to open up some of the locations, so players could explore more of those places that they wanted to see when they played the original", Nomura continues. "People wanted to go into this building or see that facility. So I think you will get even more of a feel for Midgar than you did the first time." You can see a brief clip of Cloud in the upper city in the video for our hands-on preview of the game. [widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-7-remake-midgar-locations&captions=true"] Nomura does make clear that that wider scope of the exploration doesn't mean the game has become open world, and will still direct you through locations as the original did: "In Final Fantasy VII Remake you can’t go everywhere in the city, but the area you can walk around in has expanded a lot." Environment director Takako Miyake adds that the world isnt just wider, but denser. "The main theme for the design of the world is what would happen if Midgar existed in real life" she explains. "So, for the parts that were left to players' imagination, or that were off screen in the original, we added in a lot of convincing, realistic details to make them work as believable locations." Presumably, these new or expanded areas will tie into the game's new sidequests. Locations aren't the only major changes in the game - the game's altering how certain set piece events take place, such as changing the entire Sector 5 reactor section. After a delay, Final Fantasy 7 Remake will arrive on April 10, and will remain PS4 exclusive until April 2021. You can play a demo featuring the game's entire first chapter right now - and we can tell you how you get a secret ending. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News, and he accidentally writes 'Midgard' at least once per FF7R article. Follow him on Twitter.

EA Cancels Live Competitive Events for All Its Games

EA has cancelled every live competitive event for its games. The situation will continue until there is an “improvement” in the global coronavirus situation.

The situation applies to all events in EA’s competitive gaming series, which includes Apex Legends Global Series, EA Sports FIFA 20 Global Series, FIFA Online 4 Live Events and Madden NFL 20 Championship Series. The cancellation applies across both EA-operated and third-party organised events licensed by EA.

[ignvideo url="https://www.ign.com/videos/2020/03/11/e3-cancelled-due-to-coronavirus-concerns-ign-daily-fix"]

The only exceptions to the cancellation are broadcasts that can be produced by individuals in remote locations, and online events.

In addition, EA also offered an update on its reaction to the spreading coronavirus issue. All employees across North America, Europe, and Australia are recommended to work from home until April 1, with just limited “business-critical” staff staying on-site. EA is also making sure vendors and contractors who can’t work remotely will still be paid.

EA remains confident that despite the impact of the virus, services for players will remain as normal. “We don’t anticipate major changes in our games or services as a result of our teams working from home,” says the company’s statement. “But we’re learning through this process as well and patience will be key. We’re constantly talking and working with our teams across the world to evolve with the situation.”

[widget path="global/article/imagegallery" parameters="albumSlug=all-the-big-games-coming-in-2020&captions=true"]

The impact of COVID-19 (coronavirus) is being felt widespread across the games industry. Many major gaming events have been cancelled, including E3 2020. Closures go beyond the games sphere, too; many film and TV shows have halted their filming schedules, including all of Netflix’s original programming in the US and Canada and The Witcher season 2 in the UK.

[poilib element="accentDivider"]

Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.

EA Cancels Live Competitive Events for All Its Games

EA has cancelled every live competitive event for its games. The situation will continue until there is an “improvement” in the global coronavirus situation.

The situation applies to all events in EA’s competitive gaming series, which includes Apex Legends Global Series, EA Sports FIFA 20 Global Series, FIFA Online 4 Live Events and Madden NFL 20 Championship Series. The cancellation applies across both EA-operated and third-party organised events licensed by EA.

[ignvideo url="https://www.ign.com/videos/2020/03/11/e3-cancelled-due-to-coronavirus-concerns-ign-daily-fix"]

The only exceptions to the cancellation are broadcasts that can be produced by individuals in remote locations, and online events.

In addition, EA also offered an update on its reaction to the spreading coronavirus issue. All employees across North America, Europe, and Australia are recommended to work from home until April 1, with just limited “business-critical” staff staying on-site. EA is also making sure vendors and contractors who can’t work remotely will still be paid.

EA remains confident that despite the impact of the virus, services for players will remain as normal. “We don’t anticipate major changes in our games or services as a result of our teams working from home,” says the company’s statement. “But we’re learning through this process as well and patience will be key. We’re constantly talking and working with our teams across the world to evolve with the situation.”

[widget path="global/article/imagegallery" parameters="albumSlug=all-the-big-games-coming-in-2020&captions=true"]

The impact of COVID-19 (coronavirus) is being felt widespread across the games industry. Many major gaming events have been cancelled, including E3 2020. Closures go beyond the games sphere, too; many film and TV shows have halted their filming schedules, including all of Netflix’s original programming in the US and Canada and The Witcher season 2 in the UK.

[poilib element="accentDivider"]

Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.