Monthly Archives: January 2020

Doctor Strange 2 Director Drops Out

Director Scott Derrickson announced he and Marvel Studios are splitting up over “creative differences” and that he is stepping down from directing Doctor Strange in the Multiverse of Madness. Derrickson, who directed the first Doctor Strange movie in 2016, and Marvel Studios issued a joint confirmation that he will no longer be directing the planned Doctor Strange sequel. Derrickson tweeted that he will remain as an executive producer on the project. The film is scheduled to be released on May 7, 2021. “Marvel Studios and Scott Derrickson have amicably parted ways on Doctor Strange in the Multiverse of Madness due to creative differences,” Marvel said in a statement to Variety. “We remain grateful to Scott for his contributions to the MCU.” Before directing Doctor Strange, Derrickson was best known for directing horror movies including Sinister and The Exorcism of Emily Rose. Derrickson’s Doctor Strange movie introduced the character into the Marvel Cinematic Universe and was praised for its distinct and trippy visuals. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-phase-4-official-lineup&captions=true"] When Marvel and Derrickson announced the Doctor Strange sequel the director was quick to emphasize how it would be the MCU’s first “horror” movie. Star Benedict Cumberbatch also talked up how the project was looking to introduce some scares into the MCU. Other parts of the project include how the upcoming Disney+ series Loki and WandaVision would both tie into the Doctor Strange sequel in some way. Marvel also said new characters would make their debuts in the movie as well. [ignvideo url="https://www.ign.com/videos/2019/07/21/marvel-studios-all-of-mcu-phase-4-announced"] It’s unclear where exactly Marvel and Derrickson failed to see eye-to-eye on the Doctor Strange sequel, but it’s not the first time a director parted ways with Marvel over creative differences. Edgar Wright left Ant-Man in 2014 over creative differences and was replaced by Peyton Reed. A search for Derrickson’s replacement has already begun. Read more about Marvel's Phase 4 here. [poilib element="accentDivider"] Matt Kim is a reporter for IGN. You can reach him on Twitter.

Doctor Strange 2 Director Drops Out

Director Scott Derrickson announced he and Marvel Studios are splitting up over “creative differences” and that he is stepping down from directing Doctor Strange in the Multiverse of Madness. Derrickson, who directed the first Doctor Strange movie in 2016, and Marvel Studios issued a joint confirmation that he will no longer be directing the planned Doctor Strange sequel. Derrickson tweeted that he will remain as an executive producer on the project. The film is scheduled to be released on May 7, 2021. “Marvel Studios and Scott Derrickson have amicably parted ways on Doctor Strange in the Multiverse of Madness due to creative differences,” Marvel said in a statement to Variety. “We remain grateful to Scott for his contributions to the MCU.” Before directing Doctor Strange, Derrickson was best known for directing horror movies including Sinister and The Exorcism of Emily Rose. Derrickson’s Doctor Strange movie introduced the character into the Marvel Cinematic Universe and was praised for its distinct and trippy visuals. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-phase-4-official-lineup&captions=true"] When Marvel and Derrickson announced the Doctor Strange sequel the director was quick to emphasize how it would be the MCU’s first “horror” movie. Star Benedict Cumberbatch also talked up how the project was looking to introduce some scares into the MCU. Other parts of the project include how the upcoming Disney+ series Loki and WandaVision would both tie into the Doctor Strange sequel in some way. Marvel also said new characters would make their debuts in the movie as well. [ignvideo url="https://www.ign.com/videos/2019/07/21/marvel-studios-all-of-mcu-phase-4-announced"] It’s unclear where exactly Marvel and Derrickson failed to see eye-to-eye on the Doctor Strange sequel, but it’s not the first time a director parted ways with Marvel over creative differences. Edgar Wright left Ant-Man in 2014 over creative differences and was replaced by Peyton Reed. A search for Derrickson’s replacement has already begun. Read more about Marvel's Phase 4 here. [poilib element="accentDivider"] Matt Kim is a reporter for IGN. You can reach him on Twitter.

Mark Hamill Has a Secret Role in What We Do in the Shadows Season 2

Star Wars legend Mark Hamill will join the cast of What We Do in the Shadows for its second season, which is set to premiere on FX on April 15, 2020. At the Television Critics Association winter press tour in Pasadena, series creator and executive producer, Jemaine Clement, let the news slip, but would not reveal any further details about which character Hamill will be playing. Based on the 2014 film of the same name, What We Do in the Shadows follows three vampires living in Staten Island who have been roommates for hundreds and hundreds of years. [ignvideo url="https://www.ign.com/videos/2019/07/20/what-we-do-in-the-shadows-cast-settle-real-life-roommate-debates-comic-con-2019"] Back in Season 1, the series famously featured an insane list of guest stars, each of whom have played vampires at one point in their careers: Wesley Snipes, Tilda Swinton, Danny Trejo, and more all made cameo appearances in one star-packed episode. In other TCA news, FX greenlit American Horror Story for three more seasons, as well as revealing the premiere date for Fargo Season 4 starring Chris Rock. For more on What We Do in the Shadows, find out why the concept is perfect for TV and how the show crammed in so many vampire cameos into one episode. [widget path="global/article/imagegallery" parameters="albumSlug=10-best-tv-shows-you-probably-didnt-watch-in-2019&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Mark Hamill Has a Secret Role in What We Do in the Shadows Season 2

Star Wars legend Mark Hamill will join the cast of What We Do in the Shadows for its second season, which is set to premiere on FX on April 15, 2020. At the Television Critics Association winter press tour in Pasadena, series creator and executive producer, Jemaine Clement, let the news slip, but would not reveal any further details about which character Hamill will be playing. Based on the 2014 film of the same name, What We Do in the Shadows follows three vampires living in Staten Island who have been roommates for hundreds and hundreds of years. [ignvideo url="https://www.ign.com/videos/2019/07/20/what-we-do-in-the-shadows-cast-settle-real-life-roommate-debates-comic-con-2019"] Back in Season 1, the series famously featured an insane list of guest stars, each of whom have played vampires at one point in their careers: Wesley Snipes, Tilda Swinton, Danny Trejo, and more all made cameo appearances in one star-packed episode. In other TCA news, FX greenlit American Horror Story for three more seasons, as well as revealing the premiere date for Fargo Season 4 starring Chris Rock. For more on What We Do in the Shadows, find out why the concept is perfect for TV and how the show crammed in so many vampire cameos into one episode. [widget path="global/article/imagegallery" parameters="albumSlug=10-best-tv-shows-you-probably-didnt-watch-in-2019&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Which Geek Franchise Stuck the Landing the Best?

If there’s anything harder than launching a multibillion-dollar franchise, it’s ending one. The era of superheroes, dragons, and undead armies is rife with universes that light up both our screens and our hearts, making the 2010’s the best decade in pop culture history, but too often some of them leave a bad taste in your mouth.

So we asked you wonderful IGN readers which major geek franchise stuck its landing the best. Was it Game of Thrones, the Star Wars Skywalker saga, or Marvel’s Avengers? A whopping 25,000 of you responded, so read on below for the results.

Screen Shot 2020-01-06 at 5.24.04 PM

Marvel’s Avengers - 87.3%

Coming in at an absolutely hulking 87.3% of our overall voting pool, a decade’s worth of Marvel superheroes, eventually coalescing into the four Avengers films, proved to be the IGN community’s favorite franchise to stick the landing. Though there were certainly stumbles along the way (pour one out for Thor: The Dark World), the vast majority of Marvel’s movie offerings proved to be moderately satisfying at worst and, at their best, triumphant displays of fan service that connected with diehard comic fans and casual viewers all the same.

[widget path="global/article/imagegallery" parameters="albumSlug=every-plot-thread-the-mcu-abandoned&captions=true"]

Of course, it all culminated in Avengers: Endgame, which itself only worked as the breakneck time-traveling odyssey it was because of 10 years of adventures with all these heroes, seeing them grow, stumble, and share a world together. What some franchises failed to do in three movies, or eight seasons, Marvel pulled off over the course of 10 straight years, and they don’t show any signs of slowing down. It’s pretty clear that the IGN community agrees.

Star Wars Skywalker Saga - 7.8%

Whether you loved or hated The Force Awakens and The Last Jedi, you’ve got to admit that J.J. Abram’s Star Wars: The Rise of Skywalker felt like two movies worth of plot exposition, retcons, and silly character motivations and dialogue. The conclusion of the arc between Rey and Kylo Ren was perhaps one of the weakest points for some. The franchise’s strong production values, action scenes, and the chemistry between the cast were about the only saving graces in our review.

[ignvideo url="https://www.ign.com/videos/2020/01/03/star-wars-the-rise-of-skywalker-editor-speaks-out-on-divisive-finale-ign-now"]

Of course, it didn’t help that they put one of the movie’s most important plot points in a Fortnite event.

Game of Thrones - 4.9%

Giant zombie battles, flying dragons, and even Cleganebowl couldn’t save Game of Thrones from having a universally disappointing ending. In all honesty, it was probably the expedited pacing that helped to derail the series’ usually tight and intricate court politics and fantasy. The final 35 minutes of season 8’s final episode could have arguably been an entire season. That’s not even mentioning a number of character decisions that, while believable, came about way too quick for it to feel natural.

If it’s any consolation, even major cast members like Kit Harrington and Lena Headey appear to be conflicted about the show’s ending. Oh, well.

[widget path="global/article/imagegallery" parameters="albumSlug=59-movies-to-geek-out-over-in-2020&captions=true"]

Agree with the poll’s results, or think the IGN community is way off the mark on something? Let us know in the comments below. Don’t forget to check out the best-reviewed movies of 2019, and every movie in 2020 we can’t wait to watch. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

Which Geek Franchise Stuck the Landing the Best?

If there’s anything harder than launching a multibillion-dollar franchise, it’s ending one. The era of superheroes, dragons, and undead armies is rife with universes that light up both our screens and our hearts, making the 2010’s the best decade in pop culture history, but too often some of them leave a bad taste in your mouth.

So we asked you wonderful IGN readers which major geek franchise stuck its landing the best. Was it Game of Thrones, the Star Wars Skywalker saga, or Marvel’s Avengers? A whopping 25,000 of you responded, so read on below for the results.

Screen Shot 2020-01-06 at 5.24.04 PM

Marvel’s Avengers - 87.3%

Coming in at an absolutely hulking 87.3% of our overall voting pool, a decade’s worth of Marvel superheroes, eventually coalescing into the four Avengers films, proved to be the IGN community’s favorite franchise to stick the landing. Though there were certainly stumbles along the way (pour one out for Thor: The Dark World), the vast majority of Marvel’s movie offerings proved to be moderately satisfying at worst and, at their best, triumphant displays of fan service that connected with diehard comic fans and casual viewers all the same.

[widget path="global/article/imagegallery" parameters="albumSlug=every-plot-thread-the-mcu-abandoned&captions=true"]

Of course, it all culminated in Avengers: Endgame, which itself only worked as the breakneck time-traveling odyssey it was because of 10 years of adventures with all these heroes, seeing them grow, stumble, and share a world together. What some franchises failed to do in three movies, or eight seasons, Marvel pulled off over the course of 10 straight years, and they don’t show any signs of slowing down. It’s pretty clear that the IGN community agrees.

Star Wars Skywalker Saga - 7.8%

Whether you loved or hated The Force Awakens and The Last Jedi, you’ve got to admit that J.J. Abram’s Star Wars: The Rise of Skywalker felt like two movies worth of plot exposition, retcons, and silly character motivations and dialogue. The conclusion of the arc between Rey and Kylo Ren was perhaps one of the weakest points for some. The franchise’s strong production values, action scenes, and the chemistry between the cast were about the only saving graces in our review.

[ignvideo url="https://www.ign.com/videos/2020/01/03/star-wars-the-rise-of-skywalker-editor-speaks-out-on-divisive-finale-ign-now"]

Of course, it didn’t help that they put one of the movie’s most important plot points in a Fortnite event.

Game of Thrones - 4.9%

Giant zombie battles, flying dragons, and even Cleganebowl couldn’t save Game of Thrones from having a universally disappointing ending. In all honesty, it was probably the expedited pacing that helped to derail the series’ usually tight and intricate court politics and fantasy. The final 35 minutes of season 8’s final episode could have arguably been an entire season. That’s not even mentioning a number of character decisions that, while believable, came about way too quick for it to feel natural.

If it’s any consolation, even major cast members like Kit Harrington and Lena Headey appear to be conflicted about the show’s ending. Oh, well.

[widget path="global/article/imagegallery" parameters="albumSlug=59-movies-to-geek-out-over-in-2020&captions=true"]

Agree with the poll’s results, or think the IGN community is way off the mark on something? Let us know in the comments below. Don’t forget to check out the best-reviewed movies of 2019, and every movie in 2020 we can’t wait to watch. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

Street Fighter 5’s Netcode Problem Fixed By Modder

[Editor's Note: Article edited to include comment from Capcom.]

Reddit user Altimor has taken the task of fixing Street Fighter V’s long lambasted netcode themselves. They developed a patch allegedly in just a little over two days that dramatically improved the online performance for PC Street Fighter 5 players.

This is a huge deal for the Street Fighter 5 community who have been clamoring for Capcom to address the netcode issues for years. But there is a notable quirk that goes along with the mod. While the patch reportedly works great in PC to PC connections, tests have not been so positive for PC vs PS4 matches, and many PS4 players are complaining that online matches have been even worse since the PC fix went live.

[widget path="global/article/imagegallery" parameters="legacyId=20103840&captions=true"]

Details on how the netcode fix works are a little jargony, but here’s the explanation straight from Altimor:

“SFV has a bug where one player's game can lag behind the other's online. This can cause artificial lag and a one-sided rollback for the other player.

When the players' "clocks" are synced, if there is e.g. a 4 frame packet round trip time between them, each player should be 2 frames ahead of the time of the last received input from their opponent, and experience 2 frame rollbacks.

If one player lags, the other player will receive inputs from farther "in the past" (up to 15 frames!) than they should, causing unnecessarily big rollbacks and artificial lag, while the player that's behind may even be receiving inputs that appear to be "in the future" to their game and never experience rollbacks at all.

This fix ensures your "clock" never gets more than half of your packet round trip time ahead of your opponent's so that you never experience more rollback than them.”

To decipher some of that, I highly recommend checking out Infil’s fantastic explainer on fighting game netcode, which does a great job of breaking down complex netcode concepts with easy to understand examples and animated diagrams.

Reaction to Altimor's patch among the FGC has been mostly positive, though many PS4 players are not happy about how it has affected their experience in both playing against and finding matches with PC players.

UltraDavid Tweet

PS4 Street Fighter

Capcom has responded, simply saying: "We are aware of this and are looking into it."

[poilib element="accentDivider"] Mitchell Saltzman is an Editorial Producer at IGN and lover of fighting games.

Street Fighter 5’s Netcode Problem Fixed By Modder

Reddit user Altimor has taken the task of fixing Street Fighter V’s long lambasted netcode themselves. They developed a patch allegedly in just a little over two days that dramatically improved the online performance for PC Street Fighter 5 players.

This is a huge deal for the Street Fighter 5 community who have been clamoring for Capcom to address the netcode issues for years. But there is a notable quirk that goes along with the mod. While the patch reportedly works great in PC to PC connections, tests have not been so positive for PC vs PS4 matches, and many PS4 players are complaining that online matches have been even worse since the PC fix went live.

[widget path="global/article/imagegallery" parameters="legacyId=20103840&captions=true"]

Details on how the netcode fix works are a little jargony, but here’s the explanation straight from Altimor:

“SFV has a bug where one player's game can lag behind the other's online. This can cause artificial lag and a one-sided rollback for the other player.

When the players' "clocks" are synced, if there is e.g. a 4 frame packet round trip time between them, each player should be 2 frames ahead of the time of the last received input from their opponent, and experience 2 frame rollbacks.

If one player lags, the other player will receive inputs from farther "in the past" (up to 15 frames!) than they should, causing unnecessarily big rollbacks and artificial lag, while the player that's behind may even be receiving inputs that appear to be "in the future" to their game and never experience rollbacks at all.

This fix ensures your "clock" never gets more than half of your packet round trip time ahead of your opponent's so that you never experience more rollback than them.”

To decipher some of that, I highly recommend checking out Infil’s fantastic explainer on fighting game netcode, which does a great job of breaking down complex netcode concepts with easy to understand examples and animated diagrams.

Reaction to Altimor's patch among the FGC has been mostly positive, though many PS4 players are not happy about how it has affected their experience in both playing against and finding matches with PC players.

UltraDavid Tweet

PS4 Street Fighter

IGN has reached out to Capcom for comment.

[poilib element="accentDivider"] Mitchell Saltzman is an Editorial Producer at IGN and lover of fighting games.