Monthly Archives: January 2020

Netflix’s You Renewed for a Third Season

Netflix has renewed You for Season 3, the company announced Tuesday. The 10-episode season will debut in 2021. Penn Badgley and Victoria Pedretti will return to reprise their respective roles as Joe Goldberg and Love Quinn. Co-creators Sara Gamble and Greg Berlanti are also back as executive producers, with Gamble serving as showrunner.

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Season 1 of You was based on the Caroline Kepnes novel of the same name; Season 2 was based on the sequel, Hidden Bodies. Kepnes is currently working on a third book in the series, according to Rolling Stone, with a fourth planned as well.

IGN's You Season 2 review said it "continues to shock and delight" in a season that's "even more entertaining than the first."

[ignvideo url="https://www.ign.com/videos/2019/12/18/igns-best-tv-series-of-2019"]

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Jordan is a freelance writer for IGN.

Amazon Reveals Main Cast for its Lord of the Rings Series

At the Television Critics Association's winter press tour, Amazon revealed the main cast for its upcoming television series based on J.R.R. Tolkien's The Lord of the Rings. Here is the list of actors officially announced by the streamer: Robert Aramayo, Owain Arthur, Nazanin Boniadi, Tom Budge, Morfydd Clark, Ismael Cruz Córdova, Ema Horvath, Markella Kavenagh, Joseph Mawle, Tyroe Muhafidin, Sophia Nomvete, Megan Richards, Dylan Smith, Charlie Vickers, and Daniel Weyman. [widget path="global/article/imagegallery" parameters="albumSlug=amazons-the-lord-of-the-rings-every-confirmed-actor&captions=true"] The Head of Amazon Studios, Jennifer Salke, made the announcement, but would not specify which characters the actors will be playing or when the series will premiere. In recent news, we learned that Aramayo was reportedly set to play a young hero named Beldor. Aramayo is replacing Black Mirror's Will Poulter, who left the project after scheduling difficulties. Production is set to begin in February in New Zealand. Series showrunners J.D. Payne and Patrick McKay had this to say about the casting announcement. "After undertaking an extensive global search, we are delighted finally to reveal the first group of brilliant performers who will take part in Amazon’s ‘The Lord of the Rings’ series,” they said. “These exceptionally talented women and men are more than just our actors: they are the newest members of an ever-expanding creative family that is now working tirelessly to bring Middle-earth to life anew for fans and audiences worldwide." [ignvideo url="https://www.ign.com/videos/2019/11/19/lord-of-the-rings-series-gets-early-season-2-renewal-from-amazon-ign-now"] Amazon's Lord of the Rings has already been renewed for a second season. [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

New Lead Actor Revealed for Amazon’s Lord of the Rings Series

Update 3/3: Actor Maxim Baldry (Years and Years) has reportedly signed on to play a lead role in Amazon's upcoming Lord of the Rings series, which is currently in production in New Zealand. Per Deadline, Baldry was linked to the series last fall, however, he did not have a deal in place, which was why he wasn't announced at the Television Critics Association winter press tour by the Head of Amazon Studios, Jennifer Salke with the rest of the cast. Read on to see who else has been officially cast. [poilib element="accentDivider"] At the Television Critics Association's winter press tour, Amazon revealed the main cast for its upcoming television series based on J.R.R. Tolkien's The Lord of the Rings. Here is the list of actors officially announced by the streamer: Robert Aramayo, Owain Arthur, Nazanin Boniadi, Tom Budge, Morfydd Clark, Ismael Cruz Córdova, Ema Horvath, Markella Kavenagh, Joseph Mawle, Tyroe Muhafidin, Sophia Nomvete, Megan Richards, Dylan Smith, Charlie Vickers, and Daniel Weyman. [widget path="global/article/imagegallery" parameters="albumSlug=amazons-the-lord-of-the-rings-every-confirmed-actor&captions=true"] The Head of Amazon Studios, Jennifer Salke, made the announcement, but would not specify which characters the actors will be playing or when the series will premiere. In recent news, we learned that Aramayo was reportedly set to play a young hero named Beldor. Aramayo is replacing Black Mirror's Will Poulter, who left the project after scheduling difficulties. Production is set to begin in February in New Zealand. Series showrunners J.D. Payne and Patrick McKay had this to say about the casting announcement. "After undertaking an extensive global search, we are delighted finally to reveal the first group of brilliant performers who will take part in Amazon’s ‘The Lord of the Rings’ series,” they said. “These exceptionally talented women and men are more than just our actors: they are the newest members of an ever-expanding creative family that is now working tirelessly to bring Middle-earth to life anew for fans and audiences worldwide." [ignvideo url="https://www.ign.com/videos/2019/11/19/lord-of-the-rings-series-gets-early-season-2-renewal-from-amazon-ign-now"] Amazon's Lord of the Rings has already been renewed for a second season. [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

PS4’s Back Button Attachment Is Impressive, Comfortable, and May Tease the PS5

Sony made a surprising announcement before the end of 2019 — an official $29 add-on for the DualShock 4, the Back Button Attachment. A somewhat cumbersome addition to the controller that adds backtouch paddles, making the DualShock more akin to the Xbox Elite Controller or various other third-party gamepads. I’ve been using it for a little over a week, and while it took some getting used to after 20-something years of the familiar DualShock form, I’ve actually grown to love using the extra buttons, and hope that it indicates what we might expect with the PS5’s controller.

What Is the PS4 Back-Button Attachment?

Sony’s newest peripheral is an attachment that plugs into the DualShock 4’s EXT port and headphone jack (it includes a passthrough if you still want to plug in a mic and/or headphones). It includes two additional buttons, which fan out from the center of the controller and rest against the handles of the DualShock, meeting in the middle at a circular OLED screen, which can be pressed in to program or view which buttons these two new ones represent. And those two buttons can be programmed to pretty much replicate every button on the DualShock 4, whether they be face buttons, triggers, or directional pad...directions.

A Cumbersome, But Comfortable, Attachment

I didn’t have the best first impression of the attachment — it’s meant to snugly fit onto the DualShock as if it were originally part of the controller (more on that in a bit), which means a bit of finesse is required when plugging it in. I found myself worried I’d even break it as I tried to piece it together the first handful of times, but once I got the hang of it, I admired how durable the attachment feels when plugged in. It adds only a little weight to the controller and quickly and naturally felt right in my grip of the DualShock. Programming it is a breeze once it’s properly synced to your controller, as the OLED screen showcases the programmed inputs and can quickly cycle through the possible inputs when in its programming state. The buttons themselves have a welcome click, and have never felt mushy at all. Being so used to the DualShock as originally designed, I gripped the attachment loosely at first, worried I’d be accidentally clicking those buttons all the time. But the new buttons are smartly balanced — they have a good click to them, but they also don’t depress at the slightest touch. You won’t be able to grip your controller in tight frustration at a Bloodborne boss battle, per se, but the attachment allows for a much more comfortable grip than I initially expected to have. Despite my initial concerns about snapping off its connector, I’ve really appreciated the build quality of the attachment. Obviously built to mesh with PlayStation’s original design for the DualShock 4, the Back Button Attachment is sturdy and perfectly lined up to fit with the DualShock. [poilib element="commerceCta" json="%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F01%2F14%2FBackButton1579032719000.jpg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F01%2F14%2FBackButton1579032719000_%7Bsize%7D.jpg%22%2C%22id%22%3A%225e1e2091e4b0e6d43845df53%22%7D%2C%22url%22%3A%22https%3A%2F%2Fr.zdbb.net%2Fu%2Fbjvt%22%2C%22title%22%3A%22DualShock%204%20Back%20Button%20Attachment%22%2C%22store%22%3A%22Amazon%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Afalse%7D"]

Playing With the Back Button Attachment

I’ve primarily chosen to use the back buttons as analogs for L1 and R1, so my trigger fingers never have to leave L2 and R2, while my naturally resting middle fingers can tap these new inputs. And so far it’s worked great, letting me swap weapons on the fly in Fortnite, or for quick taps of Assassin’s Creed Odyssey’s light R1 attacks. The other best solution, in my personal experience, has been to assign two of the directional buttons to the new inputs to minimize having to move my hand off the left thumbstick. There are some buttons I’d personally never change them to, but allowing the back button to take on any of those inputs is a great accessibility move, and one I’m glad Sony is finally considering more. It did take a minute to get used to, though. I’ve been playing games on a DualShock largely the same way for decades, and so having to retrain my brain suddenly to ignore buttons I’ve used day after day for years was not an overnight switch. I’m still occasionally pressing the original L1 or R1 instead of these new buttons, but have enjoyed their convenience as, over time, I use them more and more. Battery is a major consideration with this attachment. The DualShock 4 already has notoriously low battery life, especially compared to other consoles’ controllers, and this new attachment doesn’t help, obviously. It is definitely more of a drain, maybe an hour or so less on average, but I’ve learned to always have a spare DualShock 4 charged lying around after six years, so it hasn’t been much of a hurdle to overcome.

Preparation for the PS5?

And I’m definitely taking the time to get used to the buttons. Not only because I have enjoyed their convenience, but because of my sneaking suspicion about the attachment itself. Sony has not officially said anything about the attachment’s implications for the PS5’s new, still unnamed controller, but it feels like a safe bet that at least some version of the controller will feature these same back buttons. Consider the mounting evidence — PS5 controller patents have revealed a version that includes very similar buttons. The same year as a new console’s launch is also a very peculiar time to introduce an official, first-party peripheral — an extremely rare thing this generation — that introduces something Xbox Elite controllers have had for years now. Maybe it’s just PlayStation wanting to offer some parity with competitors and third-party controller makers. Maybe I’m just Charlie Kelly trying to uncover Pepe Silvia. But introducing this peripheral now feels like a great way to ensure players can not only become familiar with the layout but possibly even use their DualShock 4’s with the PS5. After all, it’s a move Xbox is planning with Xbox One controllers on Series X, and to allow the 106 million PS4 owners to use their DualShocks in a full capacity next-gen is not a bad reason to introduce the peripheral. Whether the Back Button Attachment is a sign of a PS5 future to come, or just a neat, additional offering from Sony, I’m very glad to have it. Its arrival may be as odd as first trying to plug in the attachment, but after a few days playing with it, it already feels like an integral part of my PlayStation playtime. And if it’s here to stay, I’d welcome a world where it’s built into the controller.

PS4’s Back Button Attachment Is Impressive, Comfortable, and May Tease the PS5

Sony made a surprising announcement before the end of 2019 — an official $29 add-on for the DualShock 4, the Back Button Attachment. A somewhat cumbersome addition to the controller that adds backtouch paddles, making the DualShock more akin to the Xbox Elite Controller or various other third-party gamepads. I’ve been using it for a little over a week, and while it took some getting used to after 20-something years of the familiar DualShock form, I’ve actually grown to love using the extra buttons, and hope that it indicates what we might expect with the PS5’s controller.

What Is the PS4 Back-Button Attachment?

Sony’s newest peripheral is an attachment that plugs into the DualShock 4’s EXT port and headphone jack (it includes a passthrough if you still want to plug in a mic and/or headphones). It includes two additional buttons, which fan out from the center of the controller and rest against the handles of the DualShock, meeting in the middle at a circular OLED screen, which can be pressed in to program or view which buttons these two new ones represent. And those two buttons can be programmed to pretty much replicate every button on the DualShock 4, whether they be face buttons, triggers, or directional pad...directions.

A Cumbersome, But Comfortable, Attachment

I didn’t have the best first impression of the attachment — it’s meant to snugly fit onto the DualShock as if it were originally part of the controller (more on that in a bit), which means a bit of finesse is required when plugging it in. I found myself worried I’d even break it as I tried to piece it together the first handful of times, but once I got the hang of it, I admired how durable the attachment feels when plugged in. It adds only a little weight to the controller and quickly and naturally felt right in my grip of the DualShock. Programming it is a breeze once it’s properly synced to your controller, as the OLED screen showcases the programmed inputs and can quickly cycle through the possible inputs when in its programming state. The buttons themselves have a welcome click, and have never felt mushy at all. Being so used to the DualShock as originally designed, I gripped the attachment loosely at first, worried I’d be accidentally clicking those buttons all the time. But the new buttons are smartly balanced — they have a good click to them, but they also don’t depress at the slightest touch. You won’t be able to grip your controller in tight frustration at a Bloodborne boss battle, per se, but the attachment allows for a much more comfortable grip than I initially expected to have. Despite my initial concerns about snapping off its connector, I’ve really appreciated the build quality of the attachment. Obviously built to mesh with PlayStation’s original design for the DualShock 4, the Back Button Attachment is sturdy and perfectly lined up to fit with the DualShock. [poilib element="commerceCta" json="%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F01%2F14%2FBackButton1579032719000.jpg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F01%2F14%2FBackButton1579032719000_%7Bsize%7D.jpg%22%2C%22id%22%3A%225e1e2091e4b0e6d43845df53%22%7D%2C%22url%22%3A%22https%3A%2F%2Fr.zdbb.net%2Fu%2Fbjvt%22%2C%22title%22%3A%22DualShock%204%20Back%20Button%20Attachment%22%2C%22store%22%3A%22Amazon%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Afalse%7D"]

Playing With the Back Button Attachment

I’ve primarily chosen to use the back buttons as analogs for L1 and R1, so my trigger fingers never have to leave L2 and R2, while my naturally resting middle fingers can tap these new inputs. And so far it’s worked great, letting me swap weapons on the fly in Fortnite, or for quick taps of Assassin’s Creed Odyssey’s light R1 attacks. The other best solution, in my personal experience, has been to assign two of the directional buttons to the new inputs to minimize having to move my hand off the left thumbstick. There are some buttons I’d personally never change them to, but allowing the back button to take on any of those inputs is a great accessibility move, and one I’m glad Sony is finally considering more. It did take a minute to get used to, though. I’ve been playing games on a DualShock largely the same way for decades, and so having to retrain my brain suddenly to ignore buttons I’ve used day after day for years was not an overnight switch. I’m still occasionally pressing the original L1 or R1 instead of these new buttons, but have enjoyed their convenience as, over time, I use them more and more. Battery is a major consideration with this attachment. The DualShock 4 already has notoriously low battery life, especially compared to other consoles’ controllers, and this new attachment doesn’t help, obviously. It is definitely more of a drain, maybe an hour or so less on average, but I’ve learned to always have a spare DualShock 4 charged lying around after six years, so it hasn’t been much of a hurdle to overcome.

Preparation for the PS5?

And I’m definitely taking the time to get used to the buttons. Not only because I have enjoyed their convenience, but because of my sneaking suspicion about the attachment itself. Sony has not officially said anything about the attachment’s implications for the PS5’s new, still unnamed controller, but it feels like a safe bet that at least some version of the controller will feature these same back buttons. Consider the mounting evidence — PS5 controller patents have revealed a version that includes very similar buttons. The same year as a new console’s launch is also a very peculiar time to introduce an official, first-party peripheral — an extremely rare thing this generation — that introduces something Xbox Elite controllers have had for years now. Maybe it’s just PlayStation wanting to offer some parity with competitors and third-party controller makers. Maybe I’m just Charlie Kelly trying to uncover Pepe Silvia. But introducing this peripheral now feels like a great way to ensure players can not only become familiar with the layout but possibly even use their DualShock 4’s with the PS5. After all, it’s a move Xbox is planning with Xbox One controllers on Series X, and to allow the 106 million PS4 owners to use their DualShocks in a full capacity next-gen is not a bad reason to introduce the peripheral. Whether the Back Button Attachment is a sign of a PS5 future to come, or just a neat, additional offering from Sony, I’m very glad to have it. Its arrival may be as odd as first trying to plug in the attachment, but after a few days playing with it, it already feels like an integral part of my PlayStation playtime. And if it’s here to stay, I’d welcome a world where it’s built into the controller.

PS4 Tool Shows All Your 2019 Gaming Stats

PlayStation is giving its players a way to look back on their PS4 statistics from 2019. In a post on the PlayStation blog, Sony announced the PlayStation 2019 Wrap-Up, which shows statistics like the number of games played, hours spent in your top three games, and more. If you have an active PSN account and played at least 10 hours on PS4 last year, you're eligible to see your statistics on PlayStation's website. In addition to hour-based statistics, players can also see how many trophies they earned last year and how many days out of the year they logged on. [widget path="global/article/imagegallery" parameters="albumSlug=igns-top-25-playstation-4-games&captions=true"] The data also shows your most-played genre of 2019. To pair with that, PlayStation is giving all players a free dynamic theme and seven avatars to match the most popular video game genres, including themes based on action-adventure games, sports titles, fighters, and more. After reflecting on 2019, PlayStation fans can start to look ahead to this year, which promises the start of the next generation with PlayStation 5 and anticipated PS4 titles like The Last of Us Part II and Final Fantasy VII, which was just delayed from March to April. In other Sony news, the company recently announced that PlayStation is skipping E3 for the second year in a row. While you wait for more PS5 news, check out these PS5 concepts that were built in Dreams. [ignvideo url="https://www.ign.com/videos/2020/01/08/ps5-news-rumors-and-predictions-beyond-episode-625"] [poilib element="accentDivider"] Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

PS4 Tool Shows All Your 2019 Gaming Stats

PlayStation is giving its players a way to look back on their PS4 statistics from 2019. In a post on the PlayStation blog, Sony announced the PlayStation 2019 Wrap-Up, which shows statistics like the number of games played, hours spent in your top three games, and more. If you have an active PSN account and played at least 10 hours on PS4 last year, you're eligible to see your statistics on PlayStation's website. In addition to hour-based statistics, players can also see how many trophies they earned last year and how many days out of the year they logged on. [widget path="global/article/imagegallery" parameters="albumSlug=igns-top-25-playstation-4-games&captions=true"] The data also shows your most-played genre of 2019. To pair with that, PlayStation is giving all players a free dynamic theme and seven avatars to match the most popular video game genres, including themes based on action-adventure games, sports titles, fighters, and more. After reflecting on 2019, PlayStation fans can start to look ahead to this year, which promises the start of the next generation with PlayStation 5 and anticipated PS4 titles like The Last of Us Part II and Final Fantasy VII, which was just delayed from March to April. In other Sony news, the company recently announced that PlayStation is skipping E3 for the second year in a row. While you wait for more PS5 news, check out these PS5 concepts that were built in Dreams. [ignvideo url="https://www.ign.com/videos/2020/01/08/ps5-news-rumors-and-predictions-beyond-episode-625"] [poilib element="accentDivider"] Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

Avengers: Endgame Sets Up Marvel’s Eternals

While Marvel's Eternals movie is still very shrouded in secrecy, a newly released plot synopsis sheds more light on how the movie fits into the larger tapestry that is the MCU. It turns out that the events of Avengers: Endgame directly set the stage for The Eternals. As spotted by CBR, Marvel Studios just released an official synopsis of The Eternals, one which teases "an unexpected tragedy" in the aftermath of Endgame. That tragedy apparently forces the Eternals out of hiding and back into their ancestral role as humanity's protectors, suggesting the new movie is also drawing inspiration from the plot of Neil Gaiman and John Romita's 2007 Eternals comic. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-phase-4-official-lineup&captions=true"] Check out the full synopsis below: Marvel Studios' The Eternals features an exciting new team of Super Heroes in the Marvel Cinematic Universe, ancient aliens who have been living on Earth in secret for thousands of years. Following the events of Avengers: Endgame, an unexpected tragedy forces them out of the shadows to reunite against mankind's most ancient enemy, The Deviants. The outstanding ensemble cast include Richard Madden as the all-powerful Ikaris, Gemma Chan as humankind-loving Sersi, Kumail Nanjiani as the cosmic-powered Kingo, Lauren Ridloff as the super-fast Makkari, Brian Tyree Henry as the intelligent inventor Phastos, Salma Hayak as the wise and spiritual leader Ajak, Lia McHugh as the eternally young, old-soul Sprite, Don Lee as the powerful Gilgamesh, Barry Keoghan as the aloof longer Druig, and Angelina Jolie as the fierce warrior Thena. Kit Harrington was cast as Dane Whitman. Directed by Chloe Zhao, who helmed the critically acclaimed Sundance film The Rider, and produced by Kevin Feige, The Eternals opens in U.S. theaters on November 6, 2020. While it's anyone's guess what this "unexpected tragedy" is, it's not exactly surprising to learn Endgame is directly setting up The Eternals. Thanos himself is a Deviant, so it stands to reason the Eternals may feel guilty for failing to prevent an enemy from annihilating half of all life in the universe. [ignvideo url="https://www.ign.com/videos/2018/08/03/marvels-eternals-movie-explained"] For more on Thanos' race, check out our Deviants Explained feature, along with our Eternals Explained companion. Then see just how buff Nanjiani got in preparation for his big MCU debut and learn what footage Marvel screened at CCXP in December. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Avengers: Endgame Sets Up Marvel’s Eternals

While Marvel's Eternals movie is still very shrouded in secrecy, a newly released plot synopsis sheds more light on how the movie fits into the larger tapestry that is the MCU. It turns out that the events of Avengers: Endgame directly set the stage for The Eternals. As spotted by CBR, Marvel Studios just released an official synopsis of The Eternals, one which teases "an unexpected tragedy" in the aftermath of Endgame. That tragedy apparently forces the Eternals out of hiding and back into their ancestral role as humanity's protectors, suggesting the new movie is also drawing inspiration from the plot of Neil Gaiman and John Romita's 2007 Eternals comic. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-phase-4-official-lineup&captions=true"] Check out the full synopsis below: Marvel Studios' The Eternals features an exciting new team of Super Heroes in the Marvel Cinematic Universe, ancient aliens who have been living on Earth in secret for thousands of years. Following the events of Avengers: Endgame, an unexpected tragedy forces them out of the shadows to reunite against mankind's most ancient enemy, The Deviants. The outstanding ensemble cast include Richard Madden as the all-powerful Ikaris, Gemma Chan as humankind-loving Sersi, Kumail Nanjiani as the cosmic-powered Kingo, Lauren Ridloff as the super-fast Makkari, Brian Tyree Henry as the intelligent inventor Phastos, Salma Hayak as the wise and spiritual leader Ajak, Lia McHugh as the eternally young, old-soul Sprite, Don Lee as the powerful Gilgamesh, Barry Keoghan as the aloof longer Druig, and Angelina Jolie as the fierce warrior Thena. Kit Harrington was cast as Dane Whitman. Directed by Chloe Zhao, who helmed the critically acclaimed Sundance film The Rider, and produced by Kevin Feige, The Eternals opens in U.S. theaters on November 6, 2020. While it's anyone's guess what this "unexpected tragedy" is, it's not exactly surprising to learn Endgame is directly setting up The Eternals. Thanos himself is a Deviant, so it stands to reason the Eternals may feel guilty for failing to prevent an enemy from annihilating half of all life in the universe. [ignvideo url="https://www.ign.com/videos/2018/08/03/marvels-eternals-movie-explained"] For more on Thanos' race, check out our Deviants Explained feature, along with our Eternals Explained companion. Then see just how buff Nanjiani got in preparation for his big MCU debut and learn what footage Marvel screened at CCXP in December. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Here’s Why Fans Think Dante Is the Next Super Smash Bros. Ultimate DLC Character

A new Super Smash Bros. Ultimate fighter is on the way, but there’s a chance we already know who it is. Thanks to some mysterious dates Capcom announced earlier this month, fans think Dante from Devil May Cry is coming to the Smash Bros. Nintendo announced that there will be a special Super Smash Bros. Ultimate video presentation hosted by director Masahiro Sakurai on January 16, 6 am PT/9 am ET. The 35-minute livestream will feature an “in-depth look at an upcoming DLC fighter.” Naturally, this means speculation has already begun on who the next Smash Bros. fighter might be. [widget path="global/article/imagegallery" parameters="albumSlug=even-more-characters-we-want-in-super-smash-bros-ultimate-pt-1&captions=true"] Coincidentally, Capcom producer Matt Walker posted a Tweet earlier this month announcing an update for Devil May Cry 3 Special Edition for Nintendo Switch. In a short online video, Walker told fans to keep an eye out on some upcoming dates for special Devil May Cry news. One of those dates is January 16, the same day as the Nintendo Super Smash Bros. Ultimate fighter reveal livestream. While the dates could be a coincidence, this was enough for Smash Bros. fans to believe that Dante has a pretty good chance at becoming the next DLC fighter. If true, Dante would join other Capcom characters like Mega Man on the main fighting roster. But Smash Bros. DLC speculation is rampant, and it can still be anyone. We’ll find out on January 16 who the next DLC fighter is, but Dante would make a good fit for the roster. For more, check out our Devil May Cry 5 review and Super Smash Bros. Ultimate review to see how the two properties might mix. [poilib element="accentDivider"] Matt Kim is a reporter for IGN. You can reach him on Twitter.