Monthly Archives: January 2020
Doom Eternal’s Battlemode Was Born Out of Doom 2016’s ‘Safe’ Multiplayer
Doom Eternal’s Gore Is More Than Just For Show
Mythic Quest: Raven’s Banquet Already Renewed For Season 2
Cyberpunk 2077 Funko Pops Include Keanu Reeves
The first set of Cyberpunk 2077 Funko Pops have been revealed and they’ve been given a very familiar release date.
Yes, announced at London Toy Fair, the Cyberpunk 2077 Funko Pops will be available on April 16, 2020. That’s Cyberpunk 2077’s original release date before it got another delay recently, if you didn’t know.
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So while you won’t be able to play the game itself in April you could at least bring a little bit of its futuristic world into your life via Funko Pops.
Similar to McFarlane’s Cyberpunk 2077 action figures, the Funko Pops will include both V and Johnny Silverhand, who is the digital ghost that accompanies main character V throughout the game and is played by Keanu Reeves.
Unlike McFarlane’s figures, however, the Funko Pops include both the male and female versions of V, as well as two different Johnny Silverhands. One of them sports sunglasses and dual-wields pistols, while the other is calmly resting on one knee.
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If you’re after more Keanu Reeves then check out our history of his appearances in games. Or if you need something else to tide you over until Cyberpunk 2077 comes out then we have seven cyberpunk games you should start playing.
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
Disney+ European Launch Date Brought Forward
Splinter Cell’s Creative Director Returns to Ubisoft
The creative director of the latest two Splinter Cell games has returned to Ubisoft after leaving the company in 2019.
VGC reports that Maxime Beland is one of the people who will make up Ubisoft’s newly expanded and restructured editorial team that oversees creative decisions on all its games.
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Beland started as a game tester for Ubisoft back in 1998. He worked there for the next 20 years, serving as creative director on Rainbow Six: Vegas, game design director on Assassin’s Creed, and creative director for Splinter Cell: Conviction and Splinter Cell: Blacklist.
Before he left Ubisoft in February 2019 to become a creative director at Epic Games, Beland provided creative direction on Far Cry 4, Far Cry Primal, and Far Cry 5.
Beland left Epic Games in October 2019 and has now reportedly rejoined Ubisoft. Whether that will lead to a resurrection of Splinter Cell is unknown. But there were signs that Ubisoft was gearing up for a new Splinter Cell game in 2018.
In 2019, the creative director tweeted that he was working on the next Splinter Cell game, but then told IGN that he was just joking. No mention of a Splinter Cell game in development has come since.
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Ubisoft's newly restructured editorial team is reportedly an effort to encourage more diversity in Ubisoft’s game lineup after the disappointing sales of Ghost Recon: Breakpoint and The Division 2. It was this disappointment that allegedly led to the delay of Watch Dogs Legion, Gods and Monsters, and Rainbow Six Quarantine. An unannounced project that had been in the works for three years at Ubisoft was also cancelled around the same time for the same reason.
[poilib element="accentDivider"]Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.
Arrow’s Series Finale Goes Back to the Beginning… Literally
Dying Light 2 Delayed With No New Release Date
Posted on Twitter, a statement from CEO Paweł Marchewka said: "We were initially aiming for a Spring 2020 release with Dying Light 2, but unfortunately, we need more development time to fulfill our vision. We will have more details to share in the coming months, and will get back to you as soon as we have more information. Dying Light 2 had never been given a firm release date, but the Spring 2020 window was fast approaching. By not providing an updated release date or window, Techland has freed itself from time constraint and, in theory, given itself indefinite time in order to bring Dying Light 2 to the standards that the team is chasing. While internally things are no doubt more complicated, it's clear that the team has decided more time is required to work on the project. [ignvideo url="https://www.ign.com/videos/2019/06/09/dying-light-2-gameplay-trailer-e3-2019"] This is the fifth game to be delayed within under a week; the last few days have seen slips from Final Fantasy 7 Remake, Iron Man VR, Marvel's Avengers, and Cyberpunk 2077, the latter two having being delayed a few months beyond their initial planned dates. [widget path="global/article/imagegallery" parameters="albumSlug=dying-light-2-e3-trailer-screenshots&captions=true"] Dying Light 2 is still looking promising, despite the delay. When we last saw it at E3 2019 we discovered that its branching story may mean you only see 50% of its content in your first playthrough. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter.Hey Survivors! Here's the Dying Light 2 Development Update. pic.twitter.com/CKMkAe2eD7
— Dying Light (@DyingLightGame) January 20, 2020
Game of Thrones Creators’ Confederate Series Cancelled at HBO
Dad’s Home-Made Xbox Controller Lets Daughter Play Breath of the Wild
A dad spent a weekend building a custom pad for the Xbox Adaptive Controller so his daughter could use it to play The Legend of Zelda: Breath of the Wild on Nintendo Switch.
Rory Steel, who is the head of Jersey Digital Academy, tweeted his progress as he created a custom rig attached to the controller that Microsoft designed to “meet the needs of gamers with limited mobility.”
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His plan was to build a controller that made playing the Nintendo Switch accessible to his daughter, who Steel told Channel 103 has “fine motor neurone issues.”
He started with some electronic parts purchased from eBay and the Xbox Adaptive Controller.
This weekends project. Make a @Nintendo #switch accessibility controller for my daughter using @Microsoft #adaptiveController and some @eBay parts. pic.twitter.com/YHN38SG9dZ
— Rory Steel (@JerseyITGuy) January 18, 2020
He added a solid base for all the electronic parts that sits above the Xbox Adaptive Controller. That base holds two joysticks: one moving the playable character, the other moving the camera.
Controller success! Buttons tomorrow as I need a slightly larger drill bit than standard. Off the @BandQ then trials being in the morning. #accessibility @Nintendo #switch @Microsoft #adaptiveController pic.twitter.com/gxQPjZlP20
— Rory Steel (@JerseyITGuy) January 18, 2020
After getting more parts from a hardware shop, Steel added 16 buttons that go around the outside of the base, each with a different function.
That's enough for tonight. Some serious soldering and wire management tomorrow morning for some game testing in the afternoon. My daughter is desperate to try but we've kept it a secret from her brother who's been itching to play #ZeldaBreathoftheWild. @Nintendo @Microsoft pic.twitter.com/bgIC9h9aH3
— Rory Steel (@JerseyITGuy) January 18, 2020
After some “serious soldering and wire management,” Steel moved onto testing and then filmed his daughter’s reaction as she finally got to play Breath of the Wild.
Finished! Ava gives my homemade #accessibility controller V1.0 the thumbs up. She can play @Nintendo #BreathoftheWild on her #switch like her friends now. All thanks to @Microsoft #adaptiveController #XAC @brycej @ArranDyslexia @shanselman pic.twitter.com/dOhGnUFZa0
— Rory Steel (@JerseyITGuy) January 19, 2020
Steel’s weekend project has been noticed by head of Xbox Phil Spencer, who tweeted in response, “Incredible. And what a smile.”
He’s since been approached by Microsoft and Logitech, who want to help him build a higher-tech version 2.0 of his custom controller that could be used by other people with mobility impairments.
Steel told Channel 103 that he’s going to take the companies up on their offers, but adds “the project was always supposed to be something that anyone across the world could use. What I still want to do is a low-tech version, so people at home can have a go.”
We named the Xbox Adaptive Controller the most innovative piece of tech in 2018. Microsoft even went so far as to ensure the packaging it comes in is accessible for people with limited mobility.
[poilib element="accentDivider"] Chris Priestman is a freelancer who writes news for IGN. Follow him on Twitter.