Monthly Archives: January 2020

Dragon Ball Z: Kakarot Review – Sparking Joy

Dragon Ball Z: Kakarot begins right where the anime does: introducing us to Goku and his son Gohan just before the Saiyans are set to invade earth, revealing Goku's true Saiyan heritage and setting off a chain of events that threatens the entire universe. It's a story we've seen played out in many Dragon Ball Z games over the years, but unlike recent examples, Kakarot tells its tale by way of a narrative-driven RPG rather than a strictly combat-focused game. It gives life to the world and story of DBZ in a refreshing way, offering us a glimpse into what life is like for Goku and his many companions outside of battles to decide the fate of the universe.

All of Dragon Ball Z's major story arcs are contained here: the Saiyan invasion, the showdown with Frieza on planet Namek, the Androids, the fight against Cell, and Majin Buu's story. But among all of these massive, earth-shattering sagas and intense fights are numerous smaller stories and character interactions that many games have simply glossed over.

The game's structure is split into parts: free-roaming/exploration sequences with a semi-open world, battle scenes against foes big and small, and cutscenes where you watch some of the most dramatic story moments of DBZ play out in gorgeous in-engine renditions. There's a good balance between all of these; it rarely feels like you're spending too long watching a cutscene or that you're thrust into constant battle without being able to take a moment to catch your breath. Sometimes the exploration sequences can seem overlong, but a lot of that depends on how much time you want to spend doing side quests and hunting collectibles like power-up orbs, food supplies, and materials for side pursuits like cooking and crafting. It's not essential to spend a lot of time on side pursuits, but it does provide benefits--and while you're flying around the big, vibrant environments, it's easy to be swept up in exploring the DBZ world itself, which is filled with giant fish, rampaging dinosaurs, and futuristic cities.

One striking thing about DBZ: Kakarot is how it showcases the large cast of the anime. You begin the game as Goku, but as the story progresses, you assume control over several other characters, like Gohan, Piccolo, Vegeta, and Trunks, to name a few. Familiar faces like Krillin, Tien Shinhan, Yamcha, and Android 18 also appear to aid you in combat as assistants. Many of the other supporting DBZ cast members make cameos in side quests and story scenes as well. Building friendships with characters through questing and giving gifts rewards you with a character emblem, and by placing it on a “community board” that represents a group of Goku's companions, you can earn assorted boosts to combat, item-gathering, cooking, and other adventurous pursuits.

But these rewards are only part of what makes DBZ: Kakarot's adventuring feel satisfying. Dragon Ball Z is a series where character relationships and interactions are important, and that really comes through in the non-combat story bits. You see Piccolo warm up to young Gohan, Chi Chi's tough mother role, the fighters bonding outside of battle, teenage Gohan doing his goofy Great Saiyaman shtick, and much more. Even relatively minor characters like Yajirobe, Launch, and Puar have side quests that showcase funny interactions, silly scenarios, and genuinely sad and touching moments. Seeing so many DBZ characters given their moment to shine is great, and it helps you forget that a lot of the side quests are fairly typical RPG kill-these-enemies or collect-this-item affairs. As someone who thinks some of the “filler” and comedy episodes of DBZ are among the series' best, I really appreciated an increased focus on these stories in DBZ: Kakarot.

Of course, it wouldn't be Dragon Ball Z without combat. While the 3D, action-driven combat takes some getting used to at first, once you've got a decent handle on the controls, you'll be flying around, shooting off ki blasts and Kamehamehas like a pro. You control a single character who has two basic attacks--up-close melee strikes and ranged ki blasts. If you have companions in the fight, the CPU will control them, and you can command them to make use of special attacks. Besides your basic strikes, you have several powerful special skills, a boost to get up close to the opponent, several defensive techniques to guard, dodge, and catch an attacking opponent off-guard, and even (eventually) the ability to transform into stronger forms. Many of these abilities cost ki, which can be charged mid-battle but leaves you vulnerable when doing so, making ki management very important. A tension gauge fills over time, and when it's full, you can send your warrior into a superpowered state where you can chain special attacks into each other, causing some serious devastation.

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It's an intriguing combat system, and the 3D aerial movement element is unique, but there's a lack of depth--most normal enemies and even a few bosses can be patterned to make fighting them much easier. On top of that, enemy variety outside of main story battles tends to be lacking, particularly the annoying cannon-fodder foes that will interrupt you during times when you just want to explore. But fighting still has some standout moments during big boss fights when enemies whip out massive, incredibly damaging energy attacks that force a rapid change in strategy. Overcoming some of the nastiest things Dragon Ball Z's iconic villains toss at you with skillful dodging and well-timed attacks is immensely satisfying, and it somewhat makes up for all of the combat time wasted punching the same robots over and over again.

Dragon Ball Z: Kakarot's modern, semi-open approach to telling the saga of DBZ--despite some minor issues--is a good one. Zooming around the environments and seeing the world up close is a blast, and it's great being able to interact with so many fun DBZ characters and see stories that usually get passed over for game adaptations. And even though combat can be a bit lacking, when the big battles happen, they feel suitably epic and engaging. If you're looking for an enjoyable way to see the life and times of adult Goku through a new perspective, Dragon Ball Z: Kakarot will grant your wish.

Star Wars: The Clone Wars Five-Issue Comic Miniseries Coming in April

Star Wars: The Clone Wars will receive a five-issue miniseries from IDW Publishing in April. "Star Wars Adventures: The Clone Wars – Battle Tales" will be a weekly series starting April 1. It will be written by Michael Moreci (Roche Limit) with Derek Charm (Jughead) writing "a framing sequence" for each issue where "the heroes from the animated series share war stories while pinned down in the middle of the conflict," according to The Hollywood Reporter. “The Clone Wars era is probably my favorite in all of Star Wars,” Moreci said in a statement. “It has it all — big adventure, sweeping romance, Force mythology, Jedi powers, and, of course, the awesome clones. This event series is going to bring together all the best, evergreen parts of Star Wars and weave a story that longtime fans (like myself) and new, younger readers (like my own kids) will definitely love.” [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-star-wars-movie&captions=true"] IDW has also set up a different artist to work on each issue: Arianna Florean, Megan Levens, Valentina Pinto, Davide Tinto and Philip Murphy. This will be the third time IDW has had a Star Wars anthology series with varying artists for each issue. The publisher previously released Tales from Vader's Castle in 2018 and Return to Vader's Castle in 2019. It's unknown whether any of the stories in Battle Tales are meant to be in-continuity with the animated series. Traditionally, while Marvel's Star Wars projects are treated as official canon by the Lucasfilm Story Group, IDW's comics are continuity-free offshoots aimed at an all-ages audience. [ignvideo url="https://www.ign.com/videos/2020/01/22/star-wars-the-clone-wars-final-season-official-trailer"] This comes a day after The Clone Wars TV series received a release date, a new trailer and a poster for its final season. We now know when the season will take place and its connection to Star Wars Rebels. For more Star Wars details, check out a breakdown of what could be an early draft of a Rise of Skywalker screenplay and see what clues Giancarlo Esposito recently revealed about his Mandalorian character. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN.

No, SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated Doesn’t Have a Release Date Yet

Despite a release date infographic suggesting the remake did have a May release date, THQ Nordic has confirmed to IGN that SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated does not yet have an officially announced release date. A graphic released by Nintendo highlighting a series of major releases coming to the Nintendo Switch in 2020 indicated Battle for Bikini Bottom would be coming out on May 22. However, when reached for comment, a spokesperson for THQ Nordic told IGN "We’re keen on getting Battle for Bikini Bottom – Rehydrated into the eagerly waiting hands of the fans as soon as possible. However, we’ve asked our magic conch shell when we should release it, and are still awaiting its command. We’ll let you know, once it has spoken." [widget path="global/article/imagegallery" parameters="albumSlug=spongebob-squarepants-battle-for-bikini-bottom-rehydrated-screenshot-gallery&captions=true"] Interestingly, the listed date in that infographic is the same planned release date for the upcoming The SpongeBob Movie: Sponge on the Run, which features that Keanu Reeves cameo. While it's unclear why the game was listed with this release date, it's possible the SpongeBob movie's release date was mistaken for the game's date. While we don't know when Battle for Bikini Bottom - Rehydrated will be released, we do know of the planned SpongeBob special editions players can preorder, including the F.U.N. and Shiny editions. After Battle for Bikini Bottom - Rehydrated's announcement early last year, THQ Nordic showed off gameplay of the SpongeBob remake at Gamescom 2019 [ignvideo url="https://www.ign.com/videos/2019/08/23/12-minutes-of-spongebob-squarepants-battle-for-bikini-bottom-rehydrated-gameplay-gamescom-2019"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, PlayStation lead, and Podcast Beyond! host. Talk to him on Twitter @jmdornbush.

Call of Duty: Modern Warfare Glitch Won’t Wipe Your Ranks and Unlocks

An error message displayed to Call of Duty: Modern Warfare players, warning that rank and unlock progress must be reset, is not as severe as it first appears. Players have reported the appearance of a concerning error message that reads “Your data is corrupt or didn’t download properly. You must reset your rank and unlocks to continue,” accompanied by yes or no options. For anyone with a long-term Modern Warfare career this is a terrifying prospect, but Infinity Ward has assured players that the situation is not as dire as it seems, and that progress will not be lost. Infinity Ward has put out a statement regarding the error, explaining that if players accepted this reset, their ranks and unlocks were not actually lost. Instead, stats for combat record, leaderboards, custom classes and operators would have reset instead. Battle pass progression, weapon unlocks, XP, ranks, and other such elements will not have been affected in the manner the message suggested. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-call-of-duty-review&captions=true"] The error message, which occured due to a problem with the latest update, has since been removed from the game. However, Infinity Ward has yet to deploy the fix for the error that caused this message to be displayed. The developer warns that when a fix is deployed, statistics may have to be rolled back to the state they were before the latest update. While that still means your unlock and rank progress is safe, any recent changes to your combat record may be undone with the fix. [ignvideo url="https://www.ign.com/videos/2019/11/01/call-of-duty-modern-warfare-review"] For more Call of Duty, check out how Modern Warfare 2 foreshadowed the Piccadilly Circus mission in the new Modern Warfare, and the news of the 3v3 Gunfight mode coming to the FPS reboot. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Kingdom Hearts Mobile Game Coming This Spring

Square Enix has announced Project Xehanort, a new mobile game set in the Kingdom Hearts universe, which is set for release this spring. The announcement came from a new Twitter account, @projectxehanort, and describes the same as an “all new Kingdom Hearts experience”. A new website details that the currently untitled game will be available on iOS, Android, and Amazon devices, and will feature in-app purchases. A tagline asks “Why did he become the seeker of darkness?”, suggesting that Project Xehanort will follow the story of how Kingdom Hearts’ antagonist Xehanort and his descent into darkness. Beyond this, little is known about the project. Square Enix is running a competition to guess the final name of the game, though, which will presumably lead to a variety of amusing entries considering the series features games with titles such as ‘Kingdom Hearts HD 2.8 Final Chapter Prologue’. The competition runs until January 28 at 6:59pm PT. [ignvideo url="https://www.ign.com/videos/2019/12/10/kingdom-hearts-3-remind-dlc-trailer"] In other Kingdom Hearts news, the ReMind DLC for Kingdom Hearts 3 has now been released, and will add new story and characters to the game. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Denis Villeneuve Wants to Make Another Blade Runner Movie

Denis Villeneuve has expressed his interest in returning to the Blade Runner universe for another movie, though he says it would have to be "unconnected" from the original Blade Runner, released in 1982, and his 2017 sequel, Blade Runner 2049. In an interview with Empire, Villeneuve reflected on his ambitious sci-fi sequel, set thirty years after the events of the Ridley Scott's groundbreaking film, as he admitted that the movie's neon-soaked world stimulated more than one story in his mind. [ignvideo url="https://www.ign.com/videos/2017/09/29/blade-runner-2049-review"] "It's such an inspiring place, the Blade Runner world," he told the publication. "The problem I have is the word 'sequel.' I think cinema needs original stories. But if you ask me if I'd like to revisit this universe in a different way, I can say yes. It would need to be a project on its own. Something disconnected from both other movies. A detective noir story set in the future… I wake up sometimes in the night dreaming about it." Despite its popularity with critics, Blade Runner 2049 underperformed at the box office, opening to a less-than-expected $32m against a reported $150m production budget. The primary reasons cited for its shortcomings surrounded expense, length (limiting how many times a day theaters can show it), its "R" rating, and that it skewed too old (meaning it didn't appeal enough to younger viewers who were detached from the original). [widget path="global/article/imagegallery" parameters="albumSlug=blade-runner-2049-photos&captions=true"] Even though it was considered a box office flop, Villeneuve's sequel generally earned critical acclaim and high grades from fans. In our own review, we praised 2049 for playing off the "themes, plot, and characters of the 1982 movie" in a way that "organically expands and grows what came before." In addition to Blade Runner 2049, Villeneuve has helmed such Oscar-nominated films as Sicario and Arrival, earning a Best Director Academy nomination for the latter. He is currently working on his adaptation of Frank Herbert's sci-fi novel Dune while at the same time developing a biopic of Cleopatra. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Locke & Key Season 2 Already in the Works Ahead of Netflix Debut

Locke & Key's executive producer Carlton Cuse has revealed that the team behind the upcoming TV adaptation have already started working on a potential second season. Speaking to Gamespot, Cuse explained that the writers are busy putting pen to paper on the second season of Locke & Key, even though it hasn't been officially ordered by Netflix yet. "We're writing Season 2," he confirmed. "Even though it hasn't been greenlit. We're working in a room." [ignvideo url="https://www.ign.com/videos/2020/01/08/netflixs-locke-key-season-1-official-trailer"] Cuse noted that the team would have a better idea of the lifespan of the show after the conclusion of the first season, as he stressed the importance of crafting an ending that is suitable for the series, even if it means that some pages of the comic book don't directly transfer over to the small screen. "I think by the time we get to the end of the season, we'll have a better sense of how much longer the show can go," he said before adding, "I mean, it is a cool ending, but again, the show's diverging from the comics and it becomes something [else]." He continued, "We want to be sure that the ending works for the TV series and we're not just forcing ourselves into an ending for endings' sake. We want the ending to be something that really feels like it's the right conclusion for our story." [widget path="global/article/imagegallery" parameters="albumSlug=locke-key-season-1-gallery&captions=true"] The story of the first season is described in the official synopsis, which reads: "After their father is murdered under mysterious circumstances, the three Locke siblings and their mother move into their ancestral home, Keyhouse, which they discover is full of magical keys that may be connected to their father's death. As the Locke children explore the different keys and their unique powers, a mysterious demon awakens — and will stop at nothing to steal them. From Carlton Cuse (Lost) and Meredith Averill (The Haunting of Hill House), the series is a coming-of-age mystery about love, loss, and the unshakable bonds that define family." [widget path="global/article/imagegallery" parameters="albumSlug=midseason-tv-2020-34-shows-we-cant-wait-to-watch&captions=true"] All 10 episodes of the first season of Locke & Key, the supernatural-horror series based on the best-selling graphic novel of the same name, originally written by Joe Hill and illustrated by Gabriel Rodriguez, will premiere on Netflix on Friday, February 7, 2020. To unlock more about the highly anticipated new series, watch the first scene from the first episode of season one, check out our breakdown of all the characters and keys in the first trailer, and find out everything you need to know about Netflix's next big comic book series. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Captain Marvel 2 Officially in Production with WandaVision Writer

Captain Marvel 2 is officially in production at Marvel Studios, and Megan McDonnell from Disney+'s WandaVision is in final negotiations to write the script for the much-anticipated sequel. As reported by THR, Marvel is also searching for a female filmmaker to helm the movie and is hoping to release Captain Marvel 2 in theaters in 2022. Furthermore, it is said this new story will move from the 1990s of the original to the present day. Sources have also stated that Anna Boden and Ryan Fleck, the original writers and directors of 2019's Captain Marvel, will not be returning but "are in talks to remain in the Marvel Universe and direct a possible Disney+ series." [ignvideo url="https://www.ign.com/videos/2019/03/11/captain-marvel-things-you-didnt-know-cinefix"] Captain Marvel, starring Brie Larson and Samuel L. Jackson, was Marvel's first female-focused film and proved to be a huge success with global box office earnings of over $1.1 billion. This isn't the first we've heard of Captain Marvel 2, as Kevin Feige did shout its existence during the Phase 4 Marvel Cinematic Universe reveal panel alongside Black Panther 2 and Guardians of the Galaxy 3. As for McConnell, WandaVision is her first big credit and is one of the first Marvel live-action series headed to Disney+. Starring Elizabeth Olsen and Paul Bettany as Wanda and... well... Vision, the new series is said to focus on Wanda Maximoff becoming Scarlett Witch. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-phases-1-3-the-mcus-infinity-saga-ranked&captions=true"] WandaVision was set to be released on Disney+ in 2021, but it was recently moved up to 2020. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN who can't wait and is so excited he just can't hide it. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Witcher’s ‘Toss a Coin to Your Witcher’ Is Now Streaming

"Toss a Coin to Your Witcher," the viral song heard in Netflix's The Witcher, is now available on Spotify and Apple Music. Performed by Jaskier actor Joey Batey, the song is first heard in the series' second episode, Four Marks. The single was released on Wednesday ahead of the full soundtrack, which drops on January 24. Those who want to replay TV's biggest bop since the Succession theme song can now do so on the following platforms: [widget path="global/article/imagegallery" parameters="albumSlug=the-witcher-season-1-images&captions=true"] "Toss a Coin to Your Witcher" took on a life of its own following the release of The Witcher in December. In addition to being the subject of countless memes, the song was added as a playable track in Beat Saber and modded into a cutscene from the original Witcher game. Show composers Sonya Belousova and Giona Ostinelli revealed to IGN there's even a rap version of "Toss a Coin to Your Witcher." Netflix recently revealed The Witcher is tracking to become its most-watched first season of television, with 76 million member households tuning in for at least two minutes, a period of time the company deems "long enough to indicate the choice [of watching] was intentional." The news was shortly followed by the announcement of The Witcher: Nightmare of the Wolf. The anime film comes from series producers Lauren Hissrich and Beau DeMayo, in collaboration with Netflix and Studio Mir (Legend of Korra, Voltron: Legendary Defender). [ignvideo url="https://www.ign.com/videos/2019/12/20/the-witcher-game-vs-netflix-scene-comparison"] The Witcher: Season 2 will be released in 2021 and feature a "much more linear" story, according to Hissrrich. In the meantime, you can check out IGN's The Witcher: Season 1 review and read up on how the finale sets up the second season. [poilib element="accentDivider"] Jordan is a freelance writer for IGN.