Monthly Archives: September 2015

Scream Queens Aims to Keep Everyone Guessing

Ryan Murphy, the ever-busy TV creator behind Nip/Tuck, Glee and American Horror Story, is back with a new series next week on FOX, Scream Queens. A heightened, comedic take on a slasher story, Scream Queens centers on a sorority being stalked by a devil-masked killer, and features a very recognizable cast, including Emma Roberts, Abigail Breslin, Lea Michele and the original scream queen herself, Jamie Lee Curtis.

Earlier this summer, along with one other reporter, I spoke to Murphy about Scream Queens – and then were amusingly surprised by Emma Roberts joining the interview, when she decided to walk up and greet Murphy.

You’ll also see Murphy make a couple of references to his other upcoming series, FX’s American Crime Story, a companion to American Horror Story. The first season of that show will center on the OJ Simpson, and boasts an all-star cast that includes Cuba Gooding as OJ Simpson, Sarah Paulson as Marcia Clark, John Travolta as Robert Shapiro, David Schwimmer as Robert Kardashian and Courtney B. Vance as Johnnie Cochran.

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Capcom Details Street Fighter 5’s Capcom Fighters Network

Capcom has announced the Capcom Fighters Network (CFN).

According to a post on the PS Blog, the CFN is a community building tool that makes up part of the online infrastructure in Street Fighter V.

While using the CFN, players will be able to see where battles are happening via a heat map, view profiles and match statistics, appoint rivals so you can see what they’re up to, register friends and follow your most-loved players, search replays, send battle invites, and read up to date patch and tournament news.

One of the key features of the CFN Capcom is touting is the ability to really scrutinise player stats. You’ll not only be able to check minor things like Win/Loss records, but finer stuff like how many punches connected versus how many were thrown.

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Why the BBC’s Coding Season Was a Disappointment

The BBC's film about the making of GTA starring Daniel Radcliffe aired this week, and was a big part of the BBC's coding season, but it wasn't all that good or interesting. Alex, Gav, and Krupa discuss why it was such a flop and why it failed to really address what's interesting about the GTA story.

We also go through all of the week's most delicious and most suspicious stuff. Go on, give it a listen.

IGN UK Podcast #298: The BBC's Coding Season Was a Disappointment

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Here’s How Halo 5’s REQ System Works

Microsoft has released a new video detailing Halo 5: Guardians’ new REQ system.

REQ is short for ‘Requisitions’ and is, essentially, Halo 5’s online points system to buy new stuff. Every time you do something online – be it kill someone in a specific way, or do something exceptionally cool – you’ll be rewarded with REQ points.

Points can then be traded in for REQ packs, which grant the player a type of card; either Cosmetic, Permanent, or Single Use. Cosmetic cards grant new armour, helmets, visors, gun skins, that sort of thing. Then we have Permanent cards, which give out different types of weapons. And finally, Single Use cards dish out things like vehicles, rocket launchers, and so on, for use only in 12v12 Warzone matches.

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Is This the Nintendo NX Controller?

Nintendo has reportedly patented a new controller design, which could be Nintendo NX related.

First spotted on NeoGAF, the patent document was submitted all the way back in February. It looks a lot like the Wii U touchscreen controller, with only two face buttons instead of four. The interesting part is that it appears to have two scrollable shoulder buttons.

patent_app_2zlkp1

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The Painstaking Redemption of The Elder Scrolls Online

It’s an odd thing, redemption. While many of us like to think we’d be afforded the opportunity to change public opinion of ourselves should we make a mistake, in practice we’re often rather reserved in dishing out such benevolence. Which is why it’s amazing to see the degree of forgiveness the famously hostile gaming community has displayed over the last few years. Upon launch, Diablo III was a mess – a real-money Auction House that completely undercut the purpose of the game, an always-online requirement that scuppered many potential players desire to get involved and myriad bugs combined to make the fastest-selling PC title of all time one of the most disappointing too.

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