Monthly Archives: July 2015

Looking at the TV Highlights from Comic-Con

Yeah, so this is a rough one. But a unique one! Matt Fowler and I recorded this bad boy (and it probably is bad) on the drive home from San Diego Comic-Con, meaning the audio quality is awful and includes various road noises - and we're super loopy after five very exhausting days. But regardless... here it is!

No time code here, because this is just a rambling episode where we talk about our overall Comic-Con experience, some of the highlights for us, TV shows that made an impression and more... I just can't promise any of it makes any sense.

Channel Surfing Podcast, Episode 246

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Another Batch of Guitar Hero Live Songs Revealed

Activision and developer FreeStyleGames have revealed ten more songs that will be playable in Guitar Hero Live at launch. Disturbed, OneRepublic, Cypress Hill, and Paramore are all featured in this week's batch of reveals. Check out the full list of new songs below!

  • OneRepublic - "Counting Stars"
  • Paramore - "Now"
  • The Mowgli’s - "San Francisco"
  • Cypress Hill ft. Tom Morello - "Rise Up"
  • Asking Alexandria - "The Final Episode"
  • The Vines - "Metal Zone"
  • Wolf Alice - "Moaning Lisa Smile"
  • Disturbed - "Down With the Sickness"
  • TV On The Radio - "Lazerray"
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Splinter Cell: Blacklist Studio is Working on a New IP

A recent job posting suggests the lead studio on Splinter Cell: Blacklist is working on a brand new AAA IP.

A member of the studio tweeted out a job posting calling for a senior game designer with AAA experience to work on a "new IP."

A similar posting on Ubisoft's website lists the Toronto studio as being "on a collective mission to create what’s next in AAA games." Currently, no other details are known at this time.

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New Details on All-New, All-Different Marvel

Marvel released their full solicitations for October 2015 today. October is a huge month for Marvel, as Secret Wars and its remaining tie-ins draw to a close and a new lineup of All-New, All-Different Marvel comics begins to take their place. While Marvel has already revealed the various new books (not all of which are launching in October), these solicits offer more insight into the company's post-Secret Wars status quo.

New Series:

  • All-New, All-Different Marvel Point One #1
  • Amazing Spider-Man #1-2
  • Angela: Queen of Hel #1
  • Astonishing Ant-Man #1
  • Avengers #0
  • Blade #1
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Spec Ops: The Line Dev Removed From Dead Island 2

Spec Ops: The Line developer Yager has officially been removed from the creation of Dead Island 2.

Although no formal reason for their removal has been given, publisher Deep Silver told IGN the following statement:

"With Dead Island 2, Deep Silver has always been dedicated to delivering the sequel that Dead Island fans deserve. After careful consideration, today we announce the decision to part ways with development partner Yager. We will continue working towards bringing our vision of Dead Island 2 to life, and we will share further information at a later stage."

Dead Island 2 was initially announced during Sony's E3 2014 press conference, promising to deliver "over-the-top characters" and "crazy, never-before-seen handcrafted weapons" in a California setting.

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New Horizons Pluto Mission Recreated in Kerbal Space Program

NASA's New Horizons probe has been delivering some stellar shots of Pluto, but if you want to appreciate the difficulty of getting a probe that far into space, try doing it yourself.

That's what YouTuber Scott Manley did, using the rocket sim Kerbal Space Program. Equipped with a series of mods to make the whole experience more realistic, he launched his own New Horizons mission. You can check out the video of him explaining it below (via PCGamer).

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Uncharted 4 Will Feature Real-Time Cutscenes

The developers at studio Naughty Dog have confirmed they'll be bringing Nathan Drake to the PlayStation 4 entirely in real-time.

Speaking with Wil Wheaton on PlayStation's new series Conversations with Creators, Uncharted 4: A Thief's End co-lead designer Anthony Newman discussed how current-gen hardware has given the development team the opportunity to implement new features in the franchise. Particularly with fidelity, which Newman says is the reason why they're able to do new things visually with the cutscenes and animation.

"We're actually doing real-time cutscenes in Uncharted 4, which is a new step for us," he said. "You're not going to see those black bars that we used to have in between gameplay and cutscenes. That's going to let us be so much more expressive and really get that seamlessness between the storytelling and the gameplay. Which we already do very well, but it's going to allow us to take it to that next level.

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Year Walk Is Coming to Wii U

Year Walk is making its way to Wii U, developer Simogo has announced.

The company is working with Dakko Dakko to bring the game to Nintendo's home console, which won't be a straight port. Not only will it have added GamePad support for note-taking and convenient map viewing, the Wii U version will feature motion controls.

"The game has been totally rebuilt for the platform, with the Wii U GamePad tightly integrated into the game," the studio said in a post on its official website. "It’s hard to imagine that it was not made for Wii U originally – that’s how home it feels."

While the developer doesn't yet have a release date locked down, it's hoping to have the game out later this year.

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New Horizons Captures Images of Pluto and Charon

Humanity celebrated scientific progress today as the New Horizons craft was able to capture images of Pluto and Charon for the first time in history.

Below is an official image of Pluto, taken from approximately 476,000 miles away. The image shows off Pluto's "Heart," a large, bright spot on its face. Relatively featureless as compared to the other sides of Pluto, this "Heart" is an estimated 1,000 miles wide, spanning the approximate distance between Chicago, IL and Denver, CO. Scientists theorize the lack of features in the Heart are a result of continuing geological processes.

pluto

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