One Piece Red’s English Voice Cast Revealed, Includes YouTube Star AmaLee

Crunchyroll has unveiled the English voice cast for its highly-anticipated One Piece Film Red, featuring American YouTube star AmaLee as the voice of Uta.

AmaLee has amassed over two million subscribers on YouTube, but she will be sharing her voice with a different kind of audience in One Piece Film Red. Her character is described as "the most adored singer in the world whose identity has been concealed" as "the daughter of the legendary pirate Shanks." According to the film's synopsis, Uta will finally reveal herself at a live concert, where her songs will be performed by Japanese singer Ado.

Other cast members include Colleen Clinkenbeard Carroll as Monkey D. Luffy, Jim Foronda as Gordon, Brandon Potter as Shanks, Micah Solusod as Koby, Tyson Rineheart as Bartolomeo, Sonny Strait as Usopp, Luci Christian as Nami, Matt Mercer as Law, Eric Vale as Sanji, Brina Palencia as Chopper, Christopher R. Sabat as Roronoa Zoro, Ian Sinclair as Brook, Stephanie Young as Robin, Rachel Robinson as Brulee, and Jason Marnocha as Oven.

The film is executive produced by One Piece creator Eiichiro Oda, with Goro Taniguchi directing from a script written by Tsutomu Kuroiwa. Taniguchi will take to the stage for NYCC's Toei Animation & Crunchyroll Presents: One Piece Film Red Panel on October 8, where he will be joined by producers Hiroaki Shibata and Shinji Shimizu, Crunchyroll's Kyle Cardine, and voice actors Chris Sabat, Colleen Clinkenbeard, Ian Sinclair, Luci Christian, and Sonny Strait.

Tickets are now on sale for One Piece Film Red ahead of its theatrical rollout in Australia and New Zealand on November 3, and the United States and Canada on November 4.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

High on Life: Meet the Voice Actors in Justin Roiland’s Comedy FPS – IGN First

High on Life, the upcoming comedy-FPS from Rick & Morty co-creator Justin Roiland and his Squanch Games development studio, has revealed its voice cast, and it features Rick & Morty alums, stand-up comedians, sketch comedy legends, prominent video game voice actors, and many other funny and talented people.

Roiland plays your first talking gun, the pistol-like Kenny (who sounds quite a bit like Morty). Curb Your Enthusiasm's JB Smoove voices the shotgun-esque talking gun Gus. Comedian Betsy Sodaro plays Sweezy, the Halo-Needler-like gun you can see in our exclusive 12-minute gameplay video from earlier this week. Tim Robinson, from Netflix's I Think You Should Leave, plays Creature. The Sarah Silverman Program costar Laura Silverman voices Lizzie, while MadTV alum Dave Herman plays Gene, the alien at your house who gives you your bounty-hunter missions. The bloodthirsty Knifey is played by YouTube cartoonist Michael Cusack. Other notable names in the cast include Kids in the Hall troupe member Kevin McDonald, stand-up comedian Maria Bamford, Nathan Drake voice actor Nolan North, Solar Opposites costar Thomas Middleditch, prominent video game voice actresses Jennifer Hale and Tara Strong, and more. Get a look at some of these characters in the concept art gallery below.

High on Life will be released on December 13 for PC and Xbox Series X|S and Xbox One consoles, including day-one availability in Xbox Game Pass and PC Game Pass. We got our first proper look at gameplay back in August at Gamescom – where it totally blew up. We'll have more exclusive coverage all October long as our IGN First "cover story" on High on Life continues.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

High on Life: Meet the Voice Actors in Justin Roiland’s Comedy FPS – IGN First

High on Life, the upcoming comedy-FPS from Rick & Morty co-creator Justin Roiland and his Squanch Games development studio, has revealed its voice cast, and it features Rick & Morty alums, stand-up comedians, sketch comedy legends, prominent video game voice actors, and many other funny and talented people.

Roiland plays your first talking gun, the pistol-like Kenny (who sounds quite a bit like Morty). Curb Your Enthusiasm's JB Smoove voices the shotgun-esque talking gun Gus. Comedian Betsy Sodaro plays Sweezy, the Halo-Needler-like gun you can see in our exclusive 12-minute gameplay video from earlier this week. Tim Robinson, from Netflix's I Think You Should Leave, plays Creature. The Sarah Silverman Program costar Laura Silverman voices Lizzie, while MadTV alum Dave Herman plays Gene, the alien at your house who gives you your bounty-hunter missions. The bloodthirsty Knifey is played by YouTube cartoonist Michael Cusack. Other notable names in the cast include Kids in the Hall troupe member Kevin McDonald, stand-up comedian Maria Bamford, Nathan Drake voice actor Nolan North, Solar Opposites costar Thomas Middleditch, prominent video game voice actresses Jennifer Hale and Tara Strong, and more. Get a look at some of these characters in the concept art gallery below.

High on Life will be released on December 13 for PC and Xbox Series X|S and Xbox One consoles, including day-one availability in Xbox Game Pass and PC Game Pass. We got our first proper look at gameplay back in August at Gamescom – where it totally blew up. We'll have more exclusive coverage all October long as our IGN First "cover story" on High on Life continues.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Overwatch 2: Blizzard Apologizes for Shaky Launch, Promises Fixes for Queues and More

Between server errors, broken account merges, and a strange SMS requirement that locked some players with prepaid phone plans out of the game, Overwatch 2's launch on Tuesday became fairly controversial. Now, Blizzard is apologizing and working to fix some of these issues.

In a post on Blizzard's forum, community manager Jodie apologized for the game's launch and detailed some of the ways the team is working to fix these issues.

"First, we want to apologize to our players. We expected the launch of Overwatch 2 to go smoothly," the post reads. "We hold ourselves to a higher standard and we are working hard to resolve the issues you are experiencing."

Overwatch 2 introduced a requirement for players to connect a phone number, which oddly doesn't allow prepaid phone plans. The post explains that Overwatch players with connected Battle.net accounts won't need to provide a phone number starting on Friday. However, it doesn't apppear that Blizzard has entirely removed this requirement.

Blizzard is also working to improve server stability — after countless players dealt with crashes, lengthy queues and difficulty logging in, it's now working on numerous ways to stabilize these servers, including patching the login server and adding nodes to the player database to lessen the load.

Finally, some players who merged multiple accounts dealt with missing inventory items. To combat this, Blizzard is now rolling out a UI fix to prompt more players to merge their accounts. The company is also assuring players it hasn't lost any of their data — in many cases, it's just taking a long time to merge over to Overwatch 2.

It's been a rough launch, including multiple DDoS attacks on release day, but the game itself remains more than solid. We gave Overwatch 2 an 8/10 in our review, calling it a "very fun team-based FPS, packed full of charm and love for the world it takes place in."

Overwatch 2: Blizzard Apologizes for Shaky Launch, Promises Fixes for Queues and More

Between server errors, broken account merges, and a strange SMS requirement that locked some players with prepaid phone plans out of the game, Overwatch 2's launch on Tuesday became fairly controversial. Now, Blizzard is apologizing and working to fix some of these issues.

In a post on Blizzard's forum, community manager Jodie apologized for the game's launch and detailed some of the ways the team is working to fix these issues.

"First, we want to apologize to our players. We expected the launch of Overwatch 2 to go smoothly," the post reads. "We hold ourselves to a higher standard and we are working hard to resolve the issues you are experiencing."

Overwatch 2 introduced a requirement for players to connect a phone number, which oddly doesn't allow prepaid phone plans. The post explains that Overwatch players with connected Battle.net accounts won't need to provide a phone number starting on Friday. However, it doesn't apppear that Blizzard has entirely removed this requirement.

Blizzard is also working to improve server stability — after countless players dealt with crashes, lengthy queues and difficulty logging in, it's now working on numerous ways to stabilize these servers, including patching the login server and adding nodes to the player database to lessen the load.

Finally, some players who merged multiple accounts dealt with missing inventory items. To combat this, Blizzard is now rolling out a UI fix to prompt more players to merge their accounts. The company is also assuring players it hasn't lost any of their data — in many cases, it's just taking a long time to merge over to Overwatch 2.

It's been a rough launch, including multiple DDoS attacks on release day, but the game itself remains more than solid. We gave Overwatch 2 an 8/10 in our review, calling it a "very fun team-based FPS, packed full of charm and love for the world it takes place in."

CD Projekt Red Is Going to Put Hundreds of Developers on Cyberpunk: Orion

CD Projekt Red appears to be ramping up its development capabilities in a big way as it prepares for Cyberpunk 2077's sequel, codenamed Orion, as it looks to create a new studio and put hundreds of staff on the project.

Speaking during an investors' call after announcing Orion alongside several Witcher games, CD Projekt Red CFO Piotr Nielubowicz said he expects 350 to 500 developers will be necessary to create the game.

It's also creating a brand new, primarily Boston-based studio for Orion, which will combine with its current Vancouver office and be known as CD Projekt Red North America.

Though talent from its Polish studios will also be assisting with the game (including Cyberpunk 2077's lead quest designer Paweł Sasko, who is moving to Boston for it), the Vancouver studio only had around 12 team members when it was acquired by CD Projekt Red last year. It therefore appears the company needs to hire a few hundred new staff to hit the 350 to 500 quota, and it's already advertising dozens of positions on its website.

"The North American studio will consist of teams working from Boston and the team working from Vancouver," Nielubowicz said, and "the project will also be supported by developers from Poland."

He continued: "As for the total headcount required for such a production, I believe the best reference is Cyberpunk 2077, our most recent release and a good reference point when thinking about development headcount and future projects of this scale. I think it’s safe to assume that between 350 and 500 developers should be required."

Given that development hasn't begun yet, CD Projekt Red didn't say too much about Orion, but promised it'll be "the next Cyberpunk game that will fully unleash the potential that this universe offers".

The studio certainly has a busy few years on its hands, as a new Witcher trilogy was announced alongside a Witcher universe game from CD Projekt Red's The Molasses Flood and another "full-fledged" Witcher title from a mysterious third party studio.

The studio is still working on Cyberpunk 2077's long awaited first expansion, Phantom Liberty, in the meantime. It's expected to be released next year, while the next Witcher game could still be years away.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

CD Projekt Red Is Going to Put Hundreds of Developers on Cyberpunk: Orion

CD Projekt Red appears to be ramping up its development capabilities in a big way as it prepares for Cyberpunk 2077's sequel, codenamed Orion, as it looks to create a new studio and put hundreds of staff on the project.

Speaking during an investors' call after announcing Orion alongside several Witcher games, CD Projekt Red CFO Piotr Nielubowicz said he expects 350 to 500 developers will be necessary to create the game.

It's also creating a brand new, primarily Boston-based studio for Orion, which will combine with its current Vancouver office and be known as CD Projekt Red North America.

Though talent from its Polish studios will also be assisting with the game (including Cyberpunk 2077's lead quest designer Paweł Sasko, who is moving to Boston for it), the Vancouver studio only had around 12 team members when it was acquired by CD Projekt Red last year. It therefore appears the company needs to hire a few hundred new staff to hit the 350 to 500 quota, and it's already advertising dozens of positions on its website.

"The North American studio will consist of teams working from Boston and the team working from Vancouver," Nielubowicz said, and "the project will also be supported by developers from Poland."

He continued: "As for the total headcount required for such a production, I believe the best reference is Cyberpunk 2077, our most recent release and a good reference point when thinking about development headcount and future projects of this scale. I think it’s safe to assume that between 350 and 500 developers should be required."

Given that development hasn't begun yet, CD Projekt Red didn't say too much about Orion, but promised it'll be "the next Cyberpunk game that will fully unleash the potential that this universe offers".

The studio certainly has a busy few years on its hands, as a new Witcher trilogy was announced alongside a Witcher universe game from CD Projekt Red's The Molasses Flood and another "full-fledged" Witcher title from a mysterious third party studio.

The studio is still working on Cyberpunk 2077's long awaited first expansion, Phantom Liberty, in the meantime. It's expected to be released next year, while the next Witcher game could still be years away.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Scientists Discover ‘Cataclysmic’ Pair of Stars That Orbit Each Other in Less Than an Hour

Scientists have discovered a pair of stars locked in an incredibly close orbit that circle each other once every 51 minutes - and according to the results of a new study, they are only going to speed up.

The universe is a chaotic place when it comes to orbital mechanics. Our solar system, when viewed in relation to the rest of the cosmos, is a little vanilla. We have our central star - the Sun - which is orbited by eight major planets that are in turn are escorted through the heavens by a plethora of moons and rings of varying levels of impressiveness.

However, astronomers have discovered that roughly half of the stellar systems in our Milky Way are actually comprised of multiple stars that are gravitationally bound to one another. The Alpha Centauri system - which is the closest neighboring stellar population to our Sun - is in fact a collection of three stars that orbit one another roughly 4 light-years from Earth.

Stars are among the most massive and dynamic bodies in the universe, and so, naturally, binary star systems can have some pretty extreme characteristics.

In a new study, a team of scientists have discovered a rare pair of stars known as a ‘cataclysmic variable’, which complete a full orbit of one another in less than an hour.

A cataclysmic variable is a system in which a super dense white dwarf star orbits another stellar body similar to our Sun. White dwarfs are the planet-sized cores of stars that have expended their nuclear fuel and thrown off their outer layers.

In a cataclysmic variable system, a super-dense white dwarf orbits a companion star so closely that its gravity allows it to actually steal hydrogen away from the larger stellar body’s atmosphere.

The newly discovered star system, which has been imaginatively named ZTF J1813+4251, was first discovered by researchers pouring over the Zwicky Transient Facility (ZTF) survey. The catalog contains high-resolution images of over a billion stars, and tracks variations in their apparent brightness over time.

Kevin Burdge, one of the authors of the new study published in the scientific journal Nature, used a computer algorithm to sort through the ZTF catalog in order to find flashes in the light signature of distant bodies that would suggest the presence of two closely orbiting stars.

This search flagged up around 1 million stars out of the billion-strong database. ZTF J1813+4251 stood out among the candidates, with the flashes of light from the distant source suggesting that it was a binary system.

Follow-up observations by the powerful Gran Telescopio Canarias in Spain and the W.M. Keck Observatory in Hawaii, discerned the radii, masses, and orbits of the two oddball stars.

It was revealed that ZTF J1813+4251 was likely a cataclysmic variable, made up of a geriatric star roughly the size of Jupiter with a mass the equivalent to 1/10th that of our Sun. This stellar body orbits with an ultra-dense white dwarf, which boasted a mass roughly half as great as our Sun, packed into a space 1/100th its volume, according to a press release from the Massachusetts Institute of Technology.

Incredibly, these two stellar bodies appear to circle one another once every 51 minutes - giving them the shortest orbit of any cataclysmic variable discovered to date.

The researchers took the data on ZTF J1813+4251 and used it to simulate the duo’s likely evolutionary path stretching over one hundred million years into the future. The results suggest that the stars are currently in a transitional phase, wherein the white dwarf is stripping away vast quantities of hydrogen from the atmosphere of the larger star.

This process will likely continue until all that remains is a helium dominated core. Over the next 70 million years this dense core will draw the pair into an even tighter orbital period of just 18 minutes.The results support an earlier study that predicted this behaviour from cataclysmic variables.

Be sure to check out IGN’s science page for more cosmic goodness.

Anthony Wood is a freelance science writer for IGN

Image Credit: Credit: M.Weiss/Center for Astrophysics | Harvard & Smithsonian

Scientists Discover ‘Cataclysmic’ Pair of Stars That Orbit Each Other in Less Than an Hour

Scientists have discovered a pair of stars locked in an incredibly close orbit that circle each other once every 51 minutes - and according to the results of a new study, they are only going to speed up.

The universe is a chaotic place when it comes to orbital mechanics. Our solar system, when viewed in relation to the rest of the cosmos, is a little vanilla. We have our central star - the Sun - which is orbited by eight major planets that are in turn are escorted through the heavens by a plethora of moons and rings of varying levels of impressiveness.

However, astronomers have discovered that roughly half of the stellar systems in our Milky Way are actually comprised of multiple stars that are gravitationally bound to one another. The Alpha Centauri system - which is the closest neighboring stellar population to our Sun - is in fact a collection of three stars that orbit one another roughly 4 light-years from Earth.

Stars are among the most massive and dynamic bodies in the universe, and so, naturally, binary star systems can have some pretty extreme characteristics.

In a new study, a team of scientists have discovered a rare pair of stars known as a ‘cataclysmic variable’, which complete a full orbit of one another in less than an hour.

A cataclysmic variable is a system in which a super dense white dwarf star orbits another stellar body similar to our Sun. White dwarfs are the planet-sized cores of stars that have expended their nuclear fuel and thrown off their outer layers.

In a cataclysmic variable system, a super-dense white dwarf orbits a companion star so closely that its gravity allows it to actually steal hydrogen away from the larger stellar body’s atmosphere.

The newly discovered star system, which has been imaginatively named ZTF J1813+4251, was first discovered by researchers pouring over the Zwicky Transient Facility (ZTF) survey. The catalog contains high-resolution images of over a billion stars, and tracks variations in their apparent brightness over time.

Kevin Burdge, one of the authors of the new study published in the scientific journal Nature, used a computer algorithm to sort through the ZTF catalog in order to find flashes in the light signature of distant bodies that would suggest the presence of two closely orbiting stars.

This search flagged up around 1 million stars out of the billion-strong database. ZTF J1813+4251 stood out among the candidates, with the flashes of light from the distant source suggesting that it was a binary system.

Follow-up observations by the powerful Gran Telescopio Canarias in Spain and the W.M. Keck Observatory in Hawaii, discerned the radii, masses, and orbits of the two oddball stars.

It was revealed that ZTF J1813+4251 was likely a cataclysmic variable, made up of a geriatric star roughly the size of Jupiter with a mass the equivalent to 1/10th that of our Sun. This stellar body orbits with an ultra-dense white dwarf, which boasted a mass roughly half as great as our Sun, packed into a space 1/100th its volume, according to a press release from the Massachusetts Institute of Technology.

Incredibly, these two stellar bodies appear to circle one another once every 51 minutes - giving them the shortest orbit of any cataclysmic variable discovered to date.

The researchers took the data on ZTF J1813+4251 and used it to simulate the duo’s likely evolutionary path stretching over one hundred million years into the future. The results suggest that the stars are currently in a transitional phase, wherein the white dwarf is stripping away vast quantities of hydrogen from the atmosphere of the larger star.

This process will likely continue until all that remains is a helium dominated core. Over the next 70 million years this dense core will draw the pair into an even tighter orbital period of just 18 minutes.The results support an earlier study that predicted this behaviour from cataclysmic variables.

Be sure to check out IGN’s science page for more cosmic goodness.

Anthony Wood is a freelance science writer for IGN

Image Credit: Credit: M.Weiss/Center for Astrophysics | Harvard & Smithsonian

Brazilian Regulator Approves Microsoft’s Activision-Blizzard Acquisition

Brazil’s competition watchdog, the Administrative Council for Economic Defense (CADE) has approved the Microsoft and Activision Blizzard merger without restriction, citing PlayStation’s already dominant position within the video game industry and Nintendo’s ability to compete without relying on franchises such as Call of Duty.

In a long public filing, CADE touched on PlayStation’s portfolio of exclusives, saying, “Investment in exclusive content is, and always has been, very important for the competitive dynamics in the console segment. Exclusive content was, most likely, one of the main factors responsible for positioning the PlayStation as a leader in the world console market for more than two decades, a leadership that continues to this day.”

CADE also mentions that Nintendo employs a similar strategy with exclusive content while noting that Microsoft doesn’t seem to sell as many consoles as PlayStation and Nintendo either. Of course, one of the biggest concerns about Microsoft’s acquisition is the multiplatform status of Call of Duty.

“As already seen, Nintendo does not currently rely on any content from Activision Blizzard to compete in the market,” CADE explains. “In turn, Sony has several attributes - strength of the world's leading brand for more than 20 years, extensive experience in the sector, largest user base, largest install base of consoles, robust catalog of exclusive games, partnerships with multiple publishers, third-party, brand loyal consumers, etc. – which should contribute to maintaining the competitiveness of PlayStation in a possible post-Operation scenario, even in the face of possible loss of access to Activision Blizzard content.”

The watchdog says that it's certainly possible that if Call of Duty were to become exclusive to the Microsoft ecosystem, many PlayStation players would migrate over to Xbox or PC in order to continue having access to the franchise.

Call of Duty would lose players and revenue in the short term due to this strategy, as well as invariably lead many players to favor multiplatform shooters such as Rainbow Six and Battlefield. Even EA CEO Andrew Wilson said a few weeks ago that Call of Duty potentially becoming Microsoft exclusive could benefit the Battlefield franchise.

However, this approach would ultimately lead to more Xbox console sales and Game Pass subscribers down the line, as well as give Microsoft a big competitive edge within the video game market.

Ultimately, CADE concluded that its objective is to protect Brazilian consumers, not the interests of PlayStation's. CADE says, “In this sense, although it is recognized that part of PlayStation users may decide to migrate to Xbox in the event that Activision Blizzard games - and especially Call of Duty - become exclusive to the Microsoft ecosystem, SG/Cade does not believe that such a possibility represents, in itself, a risk to competition in the console market as a whole.”

This is an early hurdle passed for Microsoft, but the acquisition will still face scrutiny from the UK government, various U.S. senators, the city of New York, and the U.S. Justice Department. While stockholders of Activision Blizzard approved the deal in April, there's still much debate on its merits or potential problems.

George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey