Tom Holland Reveals His Favorite Scenes From Sam Raimi’s Spider-Man Movies

Spider-Man star Tom Holland has shared his favorite part of Sam Raimi's Spidey trilogy. In an interview with Jake's Take (via Collider), Holland said he loved the ripped suit when Tobey Maguire's Spider-Man fought the Goblin in Spider-Man 1.

“I love the final battle between him and the Goblin," Holland said. "I think something that I really wish we had done with our movies is kind of the tattered suit stuff. You know how he always has the rips in his costumes and the rips on the mask? I really like that because it brought a kind of realism to the injuries that Spider-Man can get.”

Now, Holland may get a chance to have his Spider-Man face off against Willem Dafoe's Green Goblin, who is confirmed to appear in next week's Spider-Man: No Way Home. Recently, Dafoe teased upgrades coming to Green Goblin's costume, saying the costume is more flexible thanks to a huge leap in technology.

Holland also gave the Andrew Garfield Spider-Man films some love, sharing his favorite part of The Amazing Spider-Man movies.

“I love the skateboarding sequence actually. I know that's kind of far from what Peter Parker is, and it was kind of a bit of a step away, but I really enjoyed that sequence. I thought it was really fun. I thought the way they brought that aspect of Peter Parker's life was really interesting and really fun.”

Spider-Man: No Way Home comes out next Friday, December 17, and it's set to be a huge crossover event featuring villains from across the history of live-action Spider-Man. Besides Dafoe's Green Goblin, the movie will also feature Doctor Octopus, Electro, Sandman, and Lizard.

For more Spider-Man news while you await the release of No Way Home, check out when the MCU's Spider-Man movies could include one of the comic's most iconic lines, and read up on Kirsten Dunst's p[es to reprise her role as Mary Jane in a future Spider-Man movie.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Tom Holland Reveals His Favorite Scenes From Sam Raimi’s Spider-Man Movies

Spider-Man star Tom Holland has shared his favorite part of Sam Raimi's Spidey trilogy. In an interview with Jake's Take (via Collider), Holland said he loved the ripped suit when Tobey Maguire's Spider-Man fought the Goblin in Spider-Man 1.

“I love the final battle between him and the Goblin," Holland said. "I think something that I really wish we had done with our movies is kind of the tattered suit stuff. You know how he always has the rips in his costumes and the rips on the mask? I really like that because it brought a kind of realism to the injuries that Spider-Man can get.”

Now, Holland may get a chance to have his Spider-Man face off against Willem Dafoe's Green Goblin, who is confirmed to appear in next week's Spider-Man: No Way Home. Recently, Dafoe teased upgrades coming to Green Goblin's costume, saying the costume is more flexible thanks to a huge leap in technology.

Holland also gave the Andrew Garfield Spider-Man films some love, sharing his favorite part of The Amazing Spider-Man movies.

“I love the skateboarding sequence actually. I know that's kind of far from what Peter Parker is, and it was kind of a bit of a step away, but I really enjoyed that sequence. I thought it was really fun. I thought the way they brought that aspect of Peter Parker's life was really interesting and really fun.”

Spider-Man: No Way Home comes out next Friday, December 17, and it's set to be a huge crossover event featuring villains from across the history of live-action Spider-Man. Besides Dafoe's Green Goblin, the movie will also feature Doctor Octopus, Electro, Sandman, and Lizard.

For more Spider-Man news while you await the release of No Way Home, check out when the MCU's Spider-Man movies could include one of the comic's most iconic lines, and read up on Kirsten Dunst's p[es to reprise her role as Mary Jane in a future Spider-Man movie.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Amazon Server Outage Causing Login Problems For League of Legends, PUBG, And Other Major Games

Amazon Web Services [AWS] has been suffering outages for much of the day, impacting many of the most popular multiplayer games.

League of Legends, Valorant, and PUBG are some of the games impacted by the downtime today. New World's US East server is currently down. The issues are preventing players from logging in to these games, with Uplay and the Epic Games Store also affected.

Amazon says that it has identified the root cause of the problem and is seeking solutions that will mitigate the downtime, but does not yet have an ETA for a full recovery.

"We continue to work toward mitigation, and are actively working on a number of different mitigation and resolution actions. While we have observed some early signs of recovery, we do not have an ETA for full recovery," Amazon wrote at 12:34 P.M. PT.

It's possible to track AWS' progress via its status dashboard, and you can use Downdetector to check the status of your favorite game

In the meantime, there are plenty of high-quality single-player games out there. You can find some of our favorites in IGN's 2021 Game of the Year nominees.

Kat Bailey is a Senior News Editor at IGN

Amazon Server Outage Causing Login Problems For League of Legends, PUBG, And Other Major Games

Amazon Web Services [AWS] has been suffering outages for much of the day, impacting many of the most popular multiplayer games.

League of Legends, Valorant, and PUBG are some of the games impacted by the downtime today. New World's US East server is currently down. The issues are preventing players from logging in to these games, with Uplay and the Epic Games Store also affected.

Amazon says that it has identified the root cause of the problem and is seeking solutions that will mitigate the downtime, but does not yet have an ETA for a full recovery.

"We continue to work toward mitigation, and are actively working on a number of different mitigation and resolution actions. While we have observed some early signs of recovery, we do not have an ETA for full recovery," Amazon wrote at 12:34 P.M. PT.

It's possible to track AWS' progress via its status dashboard, and you can use Downdetector to check the status of your favorite game

In the meantime, there are plenty of high-quality single-player games out there. You can find some of our favorites in IGN's 2021 Game of the Year nominees.

Kat Bailey is a Senior News Editor at IGN

Destiny of X: Marvel Reveals the X-Men’s ‘Second Krakoan Age’

Marvel is giving X-Men readers a closer look at the franchise's next major evolution. 2022's Destiny of X will introduce a new wave of X-Men comics and a major status quo change for mutantkind.

Destiny of X is the latest chapter in the ongoing saga that began with 2019's House of X and Powers of X. In fact, Marvel's press release bills this new storyline as the start of "the Second Krakoan Age." Marvel also released a new teaser image hinting at the big changes to come:

While plot details are being kept under wraps for now, we do know Destiny of X builds directly on the fallout of Inferno and the twin miniseries X Lives of Wolverine and X Deaths of Wolverine. The former serves as writer Jonathan Hickman's final X-Men tale, wrapping up many of the Moira MacTaggert-related loose ends from House of X and Powers of X. The latter two books follow Wolverine as he embarks on a dangerous quest across time with the fate of Krakoa at stake.

The teaser image above reveals a number of new X-Men comics debuting in 2022 alongside current titles like X-Men, Marauders, X-Force, New Mutants and Wolverine. Those include The Immortal X-Men, X-Men Red, Legion of X and Knights of X. That lineup doesn't include other smaller-scale new books like the Sabretooth limited series and the one-shot special Secret X-Men #1.

That teaser art hints at a few noteworthy developments in the months ahead. Storm is donning a new costume and reverting to her iconic mohawk, while Magneto is back in his classic red and purple costume. Legion appears to have been assimilated by the Phalanx, who were previously teased as one of the ultimate threats to mutant survival in Powers of X. And we even see Deadpool in this lineup, the first time the Merc With a Mouth has played a part in the current Krakoa status quo.

“The journey of the Krakoan Age is far from over!” teased Senior Editor Jordan D. White in Marvel's press release. “Our long-term plan that all our creators have been working on in our secret Council Chamber has only just begun to come to fruition. With the filling of the two empty council seats, the Reign of X has ended, and it’s time for mutantkind to reach for their destiny!”

What are you hoping to see in Destiny of X? Let us know your theories about the Second Krakoan Age in the comments below.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Destiny of X: Marvel Reveals the X-Men’s ‘Second Krakoan Age’

Marvel is giving X-Men readers a closer look at the franchise's next major evolution. 2022's Destiny of X will introduce a new wave of X-Men comics and a major status quo change for mutantkind.

Destiny of X is the latest chapter in the ongoing saga that began with 2019's House of X and Powers of X. In fact, Marvel's press release bills this new storyline as the start of "the Second Krakoan Age." Marvel also released a new teaser image hinting at the big changes to come:

While plot details are being kept under wraps for now, we do know Destiny of X builds directly on the fallout of Inferno and the twin miniseries X Lives of Wolverine and X Deaths of Wolverine. The former serves as writer Jonathan Hickman's final X-Men tale, wrapping up many of the Moira MacTaggert-related loose ends from House of X and Powers of X. The latter two books follow Wolverine as he embarks on a dangerous quest across time with the fate of Krakoa at stake.

The teaser image above reveals a number of new X-Men comics debuting in 2022 alongside current titles like X-Men, Marauders, X-Force, New Mutants and Wolverine. Those include The Immortal X-Men, X-Men Red, Legion of X and Knights of X. That lineup doesn't include other smaller-scale new books like the Sabretooth limited series and the one-shot special Secret X-Men #1.

That teaser art hints at a few noteworthy developments in the months ahead. Storm is donning a new costume and reverting to her iconic mohawk, while Magneto is back in his classic red and purple costume. Legion appears to have been assimilated by the Phalanx, who were previously teased as one of the ultimate threats to mutant survival in Powers of X. And we even see Deadpool in this lineup, the first time the Merc With a Mouth has played a part in the current Krakoa status quo.

“The journey of the Krakoan Age is far from over!” teased Senior Editor Jordan D. White in Marvel's press release. “Our long-term plan that all our creators have been working on in our secret Council Chamber has only just begun to come to fruition. With the filling of the two empty council seats, the Reign of X has ended, and it’s time for mutantkind to reach for their destiny!”

What are you hoping to see in Destiny of X? Let us know your theories about the Second Krakoan Age in the comments below.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Sony Reveals 8K VR Headset Prototype

Sony Group debuted an 8K VR headset prototype on Monday as part of the Sony Technology Day event, promising dramatically increased visual fidelity, reduced latency, and OLED microdisplays.

You can check out the gallery below (or watch Sony's video here) for a look at the 8K VR headset in action.

The biggest selling point of such a VR headset is certainly its graphical fidelity. Sony R&D engineers Yasuko Ishihara and Kei Kimura demonstrated how 8K allows for vastly more detailed graphics in a VR setting, such as seeing the finely detailed leather on a luxury car seat. On a technical level, the headset achieves 4K with one eye and 8K with both. Since each eye is a microdisplay, this would also significantly reduce the weight and size of the headset.

Lower latency levels also means that data is sent to each display in less than 0.01 seconds, which allows for a smoother and more realistic sense of movement, rather than the artificial drag that may occur if your PC/HMD struggles to keep up with a VR experience's graphics.

The headset appears to still be firmly in the prototype stages, if the mess of wires and handles weren't a giveaway. It's also definitely not part of the PS5 PSVR headset expected to release in the 2022 holidays, UploadVR reports. Ishihara and Kimura implied during their presentation that the prototype 8K headset will have engineering design, medical, and entertainment functionality, among other utilities.

You can follow everything we do know about the PSVR 2 here, or check out the best VR headsets to get as gifts for the holidays.

Joseph Knoop is a writer/producer/VR goob for IGN.

Sony Reveals 8K VR Headset Prototype

Sony Group debuted an 8K VR headset prototype on Monday as part of the Sony Technology Day event, promising dramatically increased visual fidelity, reduced latency, and OLED microdisplays.

You can check out the gallery below (or watch Sony's video here) for a look at the 8K VR headset in action.

The biggest selling point of such a VR headset is certainly its graphical fidelity. Sony R&D engineers Yasuko Ishihara and Kei Kimura demonstrated how 8K allows for vastly more detailed graphics in a VR setting, such as seeing the finely detailed leather on a luxury car seat. On a technical level, the headset achieves 4K with one eye and 8K with both. Since each eye is a microdisplay, this would also significantly reduce the weight and size of the headset.

Lower latency levels also means that data is sent to each display in less than 0.01 seconds, which allows for a smoother and more realistic sense of movement, rather than the artificial drag that may occur if your PC/HMD struggles to keep up with a VR experience's graphics.

The headset appears to still be firmly in the prototype stages, if the mess of wires and handles weren't a giveaway. It's also definitely not part of the PS5 PSVR headset expected to release in the 2022 holidays, UploadVR reports. Ishihara and Kimura implied during their presentation that the prototype 8K headset will have engineering design, medical, and entertainment functionality, among other utilities.

You can follow everything we do know about the PSVR 2 here, or check out the best VR headsets to get as gifts for the holidays.

Joseph Knoop is a writer/producer/VR goob for IGN.

James Cameron Calls His Aborted Spider-Man Movie ‘The Greatest Film I Never Made’

James Cameron, the director of such celebrated films as Titanic, The Terminator, Aliens, and Avatar, has revealed that the Spider-Man movie he once failed to make was, "the greatest film I never made."

IGN was part of a roundtable discussion with James Cameron about his upcoming book - Tech Noir: The Art of James Cameron - and ScreenCrush's Matt Singer asked him about his attempt to bring Spider-Man to the big screen back before Terminator 2.

In Tech Noir, which contains hundreds of pieces of artwork from Cameron himself throughout his entire life alongside personal commentary, he included his concept art for this Spider-Man film and wrote about how it was "the greatest movie I never made." In our roundtable, he extrapolated that thought and shared a bit more about what this movie could have been and why it never made it to the finish line.

"I think it would’ve been very different," Cameron said. "The treatment that I wrote – with Stan Lee’s blessing I want to say – Stan and I got to be pals around that process, it was one of his personal favorite characters, and I didn’t make a move without asking him permission."

He obviously went to Stan Lee with a plan in place, and one of the biggest changes to Spider-Man from the comics that he wanted to make was to give Peter Parker biological web shooters. While this isn't news in itself and has been known for some time, it's always great to hear Cameron's perspective on his idea that would eventually find its way into the Sam Raimi Spider-Man trilogy.

"Going with the biological web shooters as being part of his biological adaptation to the radioactive spider bite made sense to me and I checked with Stan, I said, ‘Look, this kid is Spider-Kid. The first thing you got to get your mind around is, it’s not Spider-Man. He goes by Spider-Man, but he’s not Spider-Man. He’s Spider-Kid. He’s Spider-High-School-Kid. He’s kind of geeky and nobody notices him and he’s socially unpopular and all that stuff,'" Cameron shared.

This new take on Spider-Man would also be, according to Cameron, a "great metaphor for that untapped reservoir of potential that people have that they don't recognize in themselves."

"So it was a great metaphor," Cameron said. "The whole super power thing was, in my mind, a great metaphor for that untapped reservoir of potential that people have that they don’t recognize in themselves. And it was also in my mind, it was a metaphor for puberty and all the changes to your body, your anxieties about society, about society’s expectations, your relationships with your gender of choice that you’re attracted to, all those things.”

Cameron's Spider-Man film would have had "a kind of gritty reality to it," and he wanted the story to take place in the "real world" as opposed to something "mythical" like Gotham City.

"I wanted to make something that had a kind of gritty reality to it,” Cameron shared. “Superheroes in general always came off as kind of fanciful to me, and I wanted to do something that would have been more in the vein of Terminator and Aliens, that you buy into the reality right away. So you’re in a real world, you’re not in some mythical Gotham City. Or Superman and the Daily Planet and all that sort of thing, where it always felt very kind of metaphorical and fairytale-like.

"I wanted it to be... It’s New York. It’s now. A guy gets bitten by a spider. He turns into this kid with these powers and he has this fantasy of being Spider-Man, and he makes this suit and it’s terrible, and then he has to improve the suit, and his big problem is the damn suit. Things like that. I wanted to ground it in reality and ground it in a kind of universal human experience. I think it would have been a fun film to make.”

Unfortunately for Cameron and all of us, his version of Spider-Man was never to be.

"It basically got caught in a crunch where Carolco, the company that I had requested buy the rights, it was languishing, you know," Cameron said. "Marvel had sold it to Cannon, Cannon was this low-budget kind of piece-of-junk outfit and they never made it or knew how to make it. Nobody had ever thought of Spider-Man, I think, as a movie at all. So, when I found out it was at Cannon, I got Carolco to buy it, and then Carolco went bankrupt. And then all of sudden it was a free ball.

He attempted to save it by going to 20th Century Fox and telling them to pick it up, but they didn't want to get into a fight with Sony who, "had some very questionable attachment to the rights."

"I tried to get Fox to buy it, but apparently the rights were a little bit clouded and Sony had some very questionable attachment to the rights and Fox wouldn’t go to bat for it," Cameron explained. "Peter Chernin just wouldn’t go to bat for it. He didn’t want to get into a legal fight over it. And I’m like ‘Are you kidding? This thing could be worth, I don’t know, a billion dollars!’ $10 billion later...”

Despite it never getting made, this attempt at making a Spider-Man film was an important learning experience for Cameron and pushed him even further in the direction of focusing on creating his own works as opposed to adapting others' creations.

"I’d also sort of made a decision after Titanic to just kind of move on and do my own things and not labor in the house of others’ IP," Cameron concluded. "So, I think that was probably the kick in the ass that I needed to just go make my own stuff.”

While we may never get to see James Cameron's Spider-Man, fans of the web-slinger don't have much longer to wait until Spider-Man: No Way Home arrives exclusively in theaters on December 17, 2021.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

James Cameron Calls His Aborted Spider-Man Movie ‘The Greatest Film I Never Made’

James Cameron, the director of such celebrated films as Titanic, The Terminator, Aliens, and Avatar, has revealed that the Spider-Man movie he once failed to make was, "the greatest film I never made."

IGN was part of a roundtable discussion with James Cameron about his upcoming book - Tech Noir: The Art of James Cameron - and ScreenCrush's Matt Singer asked him about his attempt to bring Spider-Man to the big screen back before Terminator 2.

In Tech Noir, which contains hundreds of pieces of artwork from Cameron himself throughout his entire life alongside personal commentary, he included his concept art for this Spider-Man film and wrote about how it was "the greatest movie I never made." In our roundtable, he extrapolated that thought and shared a bit more about what this movie could have been and why it never made it to the finish line.

"I think it would’ve been very different," Cameron said. "The treatment that I wrote – with Stan Lee’s blessing I want to say – Stan and I got to be pals around that process, it was one of his personal favorite characters, and I didn’t make a move without asking him permission."

He obviously went to Stan Lee with a plan in place, and one of the biggest changes to Spider-Man from the comics that he wanted to make was to give Peter Parker biological web shooters. While this isn't news in itself and has been known for some time, it's always great to hear Cameron's perspective on his idea that would eventually find its way into the Sam Raimi Spider-Man trilogy.

"Going with the biological web shooters as being part of his biological adaptation to the radioactive spider bite made sense to me and I checked with Stan, I said, ‘Look, this kid is Spider-Kid. The first thing you got to get your mind around is, it’s not Spider-Man. He goes by Spider-Man, but he’s not Spider-Man. He’s Spider-Kid. He’s Spider-High-School-Kid. He’s kind of geeky and nobody notices him and he’s socially unpopular and all that stuff,'" Cameron shared.

This new take on Spider-Man would also be, according to Cameron, a "great metaphor for that untapped reservoir of potential that people have that they don't recognize in themselves."

"So it was a great metaphor," Cameron said. "The whole super power thing was, in my mind, a great metaphor for that untapped reservoir of potential that people have that they don’t recognize in themselves. And it was also in my mind, it was a metaphor for puberty and all the changes to your body, your anxieties about society, about society’s expectations, your relationships with your gender of choice that you’re attracted to, all those things.”

Cameron's Spider-Man film would have had "a kind of gritty reality to it," and he wanted the story to take place in the "real world" as opposed to something "mythical" like Gotham City.

"I wanted to make something that had a kind of gritty reality to it,” Cameron shared. “Superheroes in general always came off as kind of fanciful to me, and I wanted to do something that would have been more in the vein of Terminator and Aliens, that you buy into the reality right away. So you’re in a real world, you’re not in some mythical Gotham City. Or Superman and the Daily Planet and all that sort of thing, where it always felt very kind of metaphorical and fairytale-like.

"I wanted it to be... It’s New York. It’s now. A guy gets bitten by a spider. He turns into this kid with these powers and he has this fantasy of being Spider-Man, and he makes this suit and it’s terrible, and then he has to improve the suit, and his big problem is the damn suit. Things like that. I wanted to ground it in reality and ground it in a kind of universal human experience. I think it would have been a fun film to make.”

Unfortunately for Cameron and all of us, his version of Spider-Man was never to be.

"It basically got caught in a crunch where Carolco, the company that I had requested buy the rights, it was languishing, you know," Cameron said. "Marvel had sold it to Cannon, Cannon was this low-budget kind of piece-of-junk outfit and they never made it or knew how to make it. Nobody had ever thought of Spider-Man, I think, as a movie at all. So, when I found out it was at Cannon, I got Carolco to buy it, and then Carolco went bankrupt. And then all of sudden it was a free ball.

He attempted to save it by going to 20th Century Fox and telling them to pick it up, but they didn't want to get into a fight with Sony who, "had some very questionable attachment to the rights."

"I tried to get Fox to buy it, but apparently the rights were a little bit clouded and Sony had some very questionable attachment to the rights and Fox wouldn’t go to bat for it," Cameron explained. "Peter Chernin just wouldn’t go to bat for it. He didn’t want to get into a legal fight over it. And I’m like ‘Are you kidding? This thing could be worth, I don’t know, a billion dollars!’ $10 billion later...”

Despite it never getting made, this attempt at making a Spider-Man film was an important learning experience for Cameron and pushed him even further in the direction of focusing on creating his own works as opposed to adapting others' creations.

"I’d also sort of made a decision after Titanic to just kind of move on and do my own things and not labor in the house of others’ IP," Cameron concluded. "So, I think that was probably the kick in the ass that I needed to just go make my own stuff.”

While we may never get to see James Cameron's Spider-Man, fans of the web-slinger don't have much longer to wait until Spider-Man: No Way Home arrives exclusively in theaters on December 17, 2021.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.