007 Producer Doesn’t Want a Female James Bond, She Wants Better Female Characters
After Daniel Craig stepped down as 007 following No Time to Die, the hunt is on to find the next Bond. Producer Barbara Broccoli seems to be ruling out the idea that a female actor could take the role.
During an interview with The Hollywood Reporter, famed 007 producer Barbara Broccoli explained why we she doesn't see a female Bond joining the franchise after No Time to Die.
“I think it will be a man because I don’t think a woman should play James Bond,” she explained. “I believe in making characters for women and not just having women play men’s roles. I don’t think there are enough great roles for women, and it’s very important to me that we make movies for women about women.”
These comments tally with Daniel Craig's own views on the matter. "“There should simply be better parts for women and actors of color," he said in September. "Why should a woman play James Bond when there should be a part just as good as James Bond, but for a woman?”
It's no secret that Daniel Craig’s 007 days are over – especially after the cast of No Time to Die made a touching farewell video to say goodbye to his James Bond – but now comes the tricky job of finding a replacement.
Over the past couple of years, we’ve seen plenty of suggestions, with Idris Elba a popular choice among the fans, even if the man himself is not that bothered. We’ve even seen the likes of Dwayne Johnson throw his hat in the ring for the role of the iconic super spy. But Broccoli seems to have already ruled him out.
“He should be British,” she added. “British can be any [ethnicity or race].” This obviously leaves the door open for a Black or underrepresented Bond, as long as they’re British. But one thing’s for certain – it’s unlikely to be a woman if Broccoli is deciding.
Although we’re keen to find out who will be the next Bond, it looks as though Broccoli is in no rush to find a replacement.
“I want to let this film play and really celebrate Daniel’s incredible achievement that he has done over 16 years,” she said. “People always ask, ‘Oh, who’s the next James Bond?’ It’s like asking a bride as she’s going up to the altar who’s her next husband going to be. I don’t really want to think about who is going to be the next person until I absolutely have to.”
No Time to Die stars Daniel Craig in his final adventure as James Bond, alongside Ana de Armas, Léa Seydoux, Naomi Harris, Rami Malek, Ralph Fiennes, Ben Whishaw, Jeffrey Wright and Christoph Waltz.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Masahiro Sakurai: ‘No Plans’ for a Smash Bros. Sequel Right Now, and Don’t Assume It Will Come
Masahiro Sakurai has explained that there are 'no plans' for a sequel to Super Smash Bros. Ultimate right now, and says that "it would be best not to assume that there will always be another one." Even if he did return to the series, the director says a sequel would be unlikely to keep all of the current fighters.
Speaking to IGN in an email interview, the beloved Smash Bros. director touched on the future of the series, and his part in it.
"I can’t really think about future prospects at the moment," he explained when I asked if he planned to direct another Smash Bros. game. "If Nintendo decides they want to make another one and offers me the job, that’s when I’d start thinking about it."
However, it seems that, at least right now, Nintendo isn't thinking beyond Smash Bros. Ultimate – which recently added its last character and released its final balance update.
When I ask if he'd like to make a different game before potentially returning to the series – as he did with Kid Icarus: Uprising between Smash Bros. Brawl and 3DS/Wii U – he makes very clear that returning to the series is not a foregone conslusion:
"When you say 'returning to the series', it makes it sound like there is going to be another Super Smash Bros. title, but currently, there are no such plans. It would be best not to assume that there will always be another one.
"Apart from that, I may not necessarily continue with creating more games, as I could potentially go down a different path. As for involvement with the gaming industry, there are various ways to do that. I like to keep an open mind about what I should do and take a look at all the different possibilities."
Even if Sakurai did come back to direct another installment, it feels like a tricky task. I ask how you follow up a game quite literally called the 'Ultimate' version of a series.
"At the very least, I don't think it would head in a direction where all of the current fighters are kept and the roster continues to expand," he explained. "I presume that running such a game on a hypothetical new system alone would exceed the game’s budget."
"However, if we try to keep things fresh by shifting to a different genre or greatly changing the direction, then it's no longer a Super Smash Bros. game. I can't deny that making this title so expansive has made it a tough act to follow."
It may well be that Sakurai feels that Ultimate includes all he needs to prove about himself with the Smash Bros. series he's steered for so long. Famously, it was revealed that the late Nintendo president Satoru Iwata had called Smash Bros. Ultimate his "final mission" for Sakurai. I ask the director if he felt he had succeeded.
"Yes," he replies simply. "I believe I was able to fully complete this mission."
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
GTA Online Is Getting a Franklin Story Expansion, Set Years After GTA 5
Rockstar has announced that GTA Online will be receiving a story-focused expansion, 'The Contract', featuring GTA V character Franklin, and set years after the events of the game's single-player campaign. Due for release on December 15, the story will focus on Franklin working in his new "celebrity solutions agency", and will feature Dr. Dre, who has composed new music for the game.
Announced on the Rockstar Newswire, the expansion (which, like all GTA Online updates, will be free) introduces F. Clinton and Partner, an agency that offers 'solutions' to the problems of Los Santos' elite. Your GTA Online character will meet Franklin through Lamar Davis, and will be tasked with taking the business to the next level.
As part of that story, GTA 5 radio host (and GTA Online co-writer) DJ Pooh will contact Franklin to mention a potential client - Dr. Dre. Dre has lost his phone, which is full of unreleased new music. You'll be tasked with securing the tracks and returning them to the legendary artist – and you can do this solo, or with a crew.
Rockstar teases that you'll be working with Franklin himself, Chop the Dog, and a hacker called Imani to travel from Franklin's old neighbourhood, to Los Santos parties, to FIB offices to retrieve the tracks. As you can see from the trailer above, it seems we'll meet other famous artists too, given that Anderson .Paak appears – and a guest appearance from Snoop Dogg on the soundtrack could potentially be hinting at another cameo.
As you might expect, those tracks will become part of the game, and Rockstar is teasing much more for music in the update. Today's announcement promises "an eclectic new radio station from some very special guest hosts, huge first-of-their-kind updates to existing radio stations including a ton of new and unreleased exclusive tracks from Dr. Dre and a heavy-hitting line-up of artists".
The update will also bring new weapons, vehicles, hit contracts, and more. Rockstar says we'll learn more about the music, and the expansion as a whole, "in the coming days".
It sounds as though this update is intended as something of an answer to the many, many years of requests for story DLC in GTA 5. It remains unclear how the expansion will be implemented in the fabric of GTA Online, however.
This is of course confirmation that Dr. Dre was working on new music for GTA Online, not GTA 6 as some hoped for. Aside from knowing it's in development, we've heard precious little about GTA 6 - although some think Rockstar snuck a screenshot of it into the GTA Trilogy remaster of San Andreas.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
GTA Online Is Getting a Franklin Story Expansion, Set Years After GTA 5
Rockstar has announced that GTA Online will be receiving a story-focused expansion, 'The Contract', featuring GTA V character Franklin, and set years after the events of the game's single-player campaign. Due for release on December 15, the story will focus on Franklin working in his new "celebrity solutions agency", and will feature Dr. Dre, who has composed new music for the game.
Announced on the Rockstar Newswire, the expansion (which, like all GTA Online updates, will be free) introduces F. Clinton and Partner, an agency that offers 'solutions' to the problems of Los Santos' elite. Your GTA Online character will meet Franklin through Lamar Davis, and will be tasked with taking the business to the next level.
As part of that story, GTA 5 radio host (and GTA Online co-writer) DJ Pooh will contact Franklin to mention a potential client - Dr. Dre. Dre has lost his phone, which is full of unreleased new music. You'll be tasked with securing the tracks and returning them to the legendary artist – and you can do this solo, or with a crew.
Rockstar teases that you'll be working with Franklin himself, Chop the Dog, and a hacker called Imani to travel from Franklin's old neighbourhood, to Los Santos parties, to FIB offices to retrieve the tracks. As you can see from the trailer above, it seems we'll meet other famous artists too, given that Anderson .Paak appears – and a guest appearance from Snoop Dogg on the soundtrack could potentially be hinting at another cameo.
As you might expect, those tracks will become part of the game, and Rockstar is teasing much more for music in the update. Today's announcement promises "an eclectic new radio station from some very special guest hosts, huge first-of-their-kind updates to existing radio stations including a ton of new and unreleased exclusive tracks from Dr. Dre and a heavy-hitting line-up of artists".
The update will also bring new weapons, vehicles, hit contracts, and more. Rockstar says we'll learn more about the music, and the expansion as a whole, "in the coming days".
It sounds as though this update is intended as something of an answer to the many, many years of requests for story DLC in GTA 5. It remains unclear how the expansion will be implemented in the fabric of GTA Online, however.
This is of course confirmation that Dr. Dre was working on new music for GTA Online, not GTA 6 as some hoped for. Aside from knowing it's in development, we've heard precious little about GTA 6 - although some think Rockstar snuck a screenshot of it into the GTA Trilogy remaster of San Andreas.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Dwayne Johnson Is Sure His Black Adam Will Fight Superman
Black Adam star Dwayne Johnson is certain that we’ll see his mystical DC villain duke it out against Superman – he just doesn't know who'll be playing the Man of Steel by that time.
During an interview with Total Film, the 49-year-old Black Adam star suggested that his fight against Superman is only a matter of time.
“There’s a battle that’s going to go down one day, between Black Adam and Superman,” he explained. “I don’t know who that Superman is going to be, and I don’t know who’s going to play him. That’s OK. I don’t need to know right now. But I’m confident in knowing that. And that’s based out of what fans want. We worked backwards from there.”
Originally set to appear in DC’s Shazam, Dwayne Johnson’s Black Adam eventually became the focus of his own solo movie – one that will reportedly feature a very high kill count. So, perhaps we shouldn’t expect a fair fight when it comes to taking on the Man of Steel.
Our first look at Dwayne Johnson’s Black Adam movie was recently unveiled during DC Fan Dome 2021 – featuring a soldier being choked, before being turned to ash by lightning and meeting a rather grizzly end.
But while other DC movies rushed towards the finish line, Johnson says Black Adam takes a slightly different approach.
“You get one shot out of the gates to build these characters properly,” says Johnson. “We paid attention to some of the pitfalls that other films had experienced in the past, in the world of DC, and what, rightfully, got a lot of fans unhappy and pissed – and, as a fan, I was one of them.”
Although DC has faced some criticism in the past for rushing towards the Justice League before building out its individual characters, Johnson assures the fans that this time, it’s all about respecting the fans.
“Let’s make sure we respect tradition and mythology,” he said. “But let’s not be handcuffed creatively. We can do anything if we keep the audience first.”
Originally intended to be a Shazam! villain before the movie was split in two, Black Adam will now take on the Justice Society of America in his very own origin story.
Black Adam will debut on theaters on July 29, 2022.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Dwayne Johnson Is Sure His Black Adam Will Fight Superman
Black Adam star Dwayne Johnson is certain that we’ll see his mystical DC villain duke it out against Superman – he just doesn't know who'll be playing the Man of Steel by that time.
During an interview with Total Film, the 49-year-old Black Adam star suggested that his fight against Superman is only a matter of time.
“There’s a battle that’s going to go down one day, between Black Adam and Superman,” he explained. “I don’t know who that Superman is going to be, and I don’t know who’s going to play him. That’s OK. I don’t need to know right now. But I’m confident in knowing that. And that’s based out of what fans want. We worked backwards from there.”
Originally set to appear in DC’s Shazam, Dwayne Johnson’s Black Adam eventually became the focus of his own solo movie – one that will reportedly feature a very high kill count. So, perhaps we shouldn’t expect a fair fight when it comes to taking on the Man of Steel.
Our first look at Dwayne Johnson’s Black Adam movie was recently unveiled during DC Fan Dome 2021 – featuring a soldier being choked, before being turned to ash by lightning and meeting a rather grizzly end.
But while other DC movies rushed towards the finish line, Johnson says Black Adam takes a slightly different approach.
“You get one shot out of the gates to build these characters properly,” says Johnson. “We paid attention to some of the pitfalls that other films had experienced in the past, in the world of DC, and what, rightfully, got a lot of fans unhappy and pissed – and, as a fan, I was one of them.”
Although DC has faced some criticism in the past for rushing towards the Justice League before building out its individual characters, Johnson assures the fans that this time, it’s all about respecting the fans.
“Let’s make sure we respect tradition and mythology,” he said. “But let’s not be handcuffed creatively. We can do anything if we keep the audience first.”
Originally intended to be a Shazam! villain before the movie was split in two, Black Adam will now take on the Justice Society of America in his very own origin story.
Black Adam will debut on theaters on July 29, 2022.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Star Wars: The Old Republic’s Next Expansion Delayed Just a Week Before Release
Star Wars: The Old Republic's next expansion, Legacy of the Sith has been delayed just a week before it was set to launch.
As confirmed by the game's project director Keith Kanneg in an update post, Legacy of the Sith has now been delayed until February 15, 2022. The announcement comes despite the fact that the game's expansion had been previously set to launch on December 14.
"Like many of you reading this, I personally cannot wait for the launch of our next expansion," explained Kanneg after confirming the delay. "I've greatly enjoyed my time exploring the depths of Manaan, testing out new story and ability combinations with Combat Styles, and more during internal playtests."
"Legacy of the Sith is something the team has been hard at work on for quite a while but as we get ever closer to launch, it is clear that we need a bit more time. We’re focusing additional testing on the many areas we have changed throughout the game to deliver the experience we want, and one that you deserve."
Elsewhere in the post, Kanneg explained that the majority of the expansion's non-story content and features will be returning to the game's public test servers for subscribers later this week. However, the delay will still likely come as a disappointment to fans given that the expansion's previous release date was only initially confirmed last month.
Legacy of the Sith was initially revealed earlier this year. During the announcement, BioWare confirmed that the expansion would continue the story of The Old Republic, as players seek to hunt down Darth Malagus while exploring a variety of new planets. The expansion is also set to release with a range of new enhancements to the game, including new combat styles, which will "expand player options" and a number of new quality of life upgrades.
While EA's has stated that it has plans to continue to work with Lucasfilm Games on further projects in the Star Wars universe for years to come, other companies have recently stepped up their plans to work on titles stemming from the franchise. Earlier this year, Ubisoft announced that it is working on a story-driven, open-world Star Wars game while rumours have also surfaced linking Heavy Rain developer Quantic Dream to its own Star Wars project.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Star Wars: The Old Republic’s Next Expansion Delayed Just a Week Before Release
Star Wars: The Old Republic's next expansion, Legacy of the Sith has been delayed just a week before it was set to launch.
As confirmed by the game's project director Keith Kanneg in an update post, Legacy of the Sith has now been delayed until February 15, 2022. The announcement comes despite the fact that the game's expansion had been previously set to launch on December 14.
"Like many of you reading this, I personally cannot wait for the launch of our next expansion," explained Kanneg after confirming the delay. "I've greatly enjoyed my time exploring the depths of Manaan, testing out new story and ability combinations with Combat Styles, and more during internal playtests."
"Legacy of the Sith is something the team has been hard at work on for quite a while but as we get ever closer to launch, it is clear that we need a bit more time. We’re focusing additional testing on the many areas we have changed throughout the game to deliver the experience we want, and one that you deserve."
Elsewhere in the post, Kanneg explained that the majority of the expansion's non-story content and features will be returning to the game's public test servers for subscribers later this week. However, the delay will still likely come as a disappointment to fans given that the expansion's previous release date was only initially confirmed last month.
Legacy of the Sith was initially revealed earlier this year. During the announcement, BioWare confirmed that the expansion would continue the story of The Old Republic, as players seek to hunt down Darth Malagus while exploring a variety of new planets. The expansion is also set to release with a range of new enhancements to the game, including new combat styles, which will "expand player options" and a number of new quality of life upgrades.
While EA's has stated that it has plans to continue to work with Lucasfilm Games on further projects in the Star Wars universe for years to come, other companies have recently stepped up their plans to work on titles stemming from the franchise. Earlier this year, Ubisoft announced that it is working on a story-driven, open-world Star Wars game while rumours have also surfaced linking Heavy Rain developer Quantic Dream to its own Star Wars project.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
You Can’t Preload Halo Infinite’s Campaign, But It’ll Be a Shorter Download If You Already Have Multiplayer
343 Industries has revealed that fans won't be able to preload the Halo Infinite's campaign ahead of its release today. While the announcement is likely to disappoint those hoping to delve into the campaign as soon as possible, the studio has stated that players who've already downloaded the game's multiplayer beta will find that their overall download time for the game is significantly reduced.
News of the announcement was shared on Twitter where Halo Support confirmed that players who have pre-installed the beta will have a far shorter wait in order to fully install the game. While the account does note that download sizes may vary depending on the platform players are using, a rough guide can be found in the tweet below.
When the #HaloInfinite Campaign launches tomorrow at 10am PT, players who have downloaded the Multiplayer Beta will have a smaller download size. While download sizes may vary by platform, this guide will give you an idea of what to expect tomorrow. pic.twitter.com/Tg3SzFvlhl
— Halo Support (@HaloSupport) December 8, 2021
As can be seen in the guide, the download size for Halo Infinite is just shy of 50GB when downloading the game from scratch, while it weighs in at around 30GB for those who already have the multiplayer beta installed. The difference here comes from Halo Infinite's multiplayer, which weighs in at 26.53GB for those without the beta and a mere 3.97GB for those with it.
Despite the file size difference largely resulting from the game's multiplayer, players hoping to jump into the campaign won't be able to do so until they have fully downloaded the game. Therefore, if you haven't already downloaded the beta at this point, it may be worth doing so earlier today just to save time when installation goes live.
It's not long until the Campaign becomes available, with the download unlocking globally at 10am Pacific / 1pm Eastern / 6pm UK (that's 5am tomorrow, AEDT).
Halo Infinite's campaign has already picked up praise from reviewers across the internet. In our own review, we awarded the game's single-player mode a 9/10 stating that it "features Halo’s best implementation of boss fights yet" and that it has "absolutely brought Halo’s single-player campaign back into contention as one of the finest out there."
In the build-up to the campaign's release, reports surfaced that the game was set to break years of tradition by not allowing players to replay the game's story missions in the campaign without jumping into a new save file. While this may be the case at present, 343 has since confirmed that a feature to allow players to replay the game's campaign missions is currently in the works and will be available at some point post-launch.
For more on Halo, make sure to check out this piece detailing how the Halo TV series trailer will premiere at The Game Awards.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
You Can’t Preload Halo Infinite’s Campaign, But It’ll Be a Shorter Download If You Already Have Multiplayer
343 Industries has revealed that fans won't be able to preload the Halo Infinite's campaign ahead of its release today. While the announcement is likely to disappoint those hoping to delve into the campaign as soon as possible, the studio has stated that players who've already downloaded the game's multiplayer beta will find that their overall download time for the game is significantly reduced.
News of the announcement was shared on Twitter where Halo Support confirmed that players who have pre-installed the beta will have a far shorter wait in order to fully install the game. While the account does note that download sizes may vary depending on the platform players are using, a rough guide can be found in the tweet below.
When the #HaloInfinite Campaign launches tomorrow at 10am PT, players who have downloaded the Multiplayer Beta will have a smaller download size. While download sizes may vary by platform, this guide will give you an idea of what to expect tomorrow. pic.twitter.com/Tg3SzFvlhl
— Halo Support (@HaloSupport) December 8, 2021
As can be seen in the guide, the download size for Halo Infinite is just shy of 50GB when downloading the game from scratch, while it weighs in at around 30GB for those who already have the multiplayer beta installed. The difference here comes from Halo Infinite's multiplayer, which weighs in at 26.53GB for those without the beta and a mere 3.97GB for those with it.
Despite the file size difference largely resulting from the game's multiplayer, players hoping to jump into the campaign won't be able to do so until they have fully downloaded the game. Therefore, if you haven't already downloaded the beta at this point, it may be worth doing so earlier today just to save time when installation goes live.
It's not long until the Campaign becomes available, with the download unlocking globally at 10am Pacific / 1pm Eastern / 6pm UK (that's 5am tomorrow, AEDT).
Halo Infinite's campaign has already picked up praise from reviewers across the internet. In our own review, we awarded the game's single-player mode a 9/10 stating that it "features Halo’s best implementation of boss fights yet" and that it has "absolutely brought Halo’s single-player campaign back into contention as one of the finest out there."
In the build-up to the campaign's release, reports surfaced that the game was set to break years of tradition by not allowing players to replay the game's story missions in the campaign without jumping into a new save file. While this may be the case at present, 343 has since confirmed that a feature to allow players to replay the game's campaign missions is currently in the works and will be available at some point post-launch.
For more on Halo, make sure to check out this piece detailing how the Halo TV series trailer will premiere at The Game Awards.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.