Hawkeye’s Latest Episode Introduces a Fan-Favourite Character
A character beloved by Marvel fans has arrived in the final moments of Hawkeye's most recent episode. Their addition pushes the show in a new direction, and could well have long-term consequences for the Marvel Cinematic Universe.
This article contains spoilers for Hawkeye Episode 5, 'Ronin' If you haven't seen the episode, turn back now!
The last scene of Hawkeye episode 5 reveals that Wilson Fisk, AKA the Kingpin of crime, is the shadowy bad guy in charge of the Tracksuit Mafia. Not only that, but he's being played by Vincent D'Onofrio, who portrayed the character in Netflix's Daredevil show.
At this point, it's not clear if D'Onofrio is the exact same Kingpin as seen in Daredevil, or another version of the character. However, his costume in the show replicates the white jacket worn in Daredevil, and so its seems like he could be one and the same.
All of Netflix's Marvel shows took place in the Marvel Cinematic Universe, but were informally kept MCU adjacent. While events from The Avengers would influence those shows (particularly the Battle of New York, which was often referenced), the Netflix shows did not crossover with the MCU movies. With the cancellation of all of the Netflix shows and the start of 'true' MCU TV shows on Disney+, many wondered if the likes of Daredevil and Jessica Jones were still considered canon. D'Onofrio's return as Kingpin, however, suggests the Netflix shows are still relevant to the Marvel Cinematic Universe.
Further backing this up, MCU boss Kevin Feige has said that should Daredevil return to screens, he would be played by Charlie Cox, who starred opposite D'Onofrio in the Netflix show.
Hawkeye seems to promise a clash between Clint Barton and Wilson Fisk in its finale next week, which would be the first major crossover between a Netflix character and one from the MCU movies. Could this be the start of those Netflix characters finally finding their way into the mainstream MCU? Only time will tell.
For more, check out our Hawkeye episode 5 review, and how the show is giving Black Widow the eulogy she deserved.
Matt Purslow is IGN's UK News and Entertainment Writer.
Halo Infinite Adjusts Battle Pass Challenges Again To Improve Progression
343 Industries has once again tweaked Halo Infinite's battle pass challenges in order to further improve the game's multiplayer progression. Changes include adjustments to the weighting of individual challenges, a number of mode/activity-specific challenges removed entirely, and a collection of new challenges and playlists.
As per a blog post on Halo Waypoint, 343 has announced that it has added a collection of brand new challenge types that players will be able to complete across a span of new playlists; Team Slayer, Free-for-All, Tactical Slayer (SWAT), and Fiesta. The new challenge types are:
- Personal Score – Accumulate personal score in the specified playlist to complete
- Kills – Earn the required # of kills in a specific playlist
- Double Kills – Earn double kills in a specific playlist
- Complete Games – Play and complete games in a specific playlist
- Win – Win games in a specific playlist
"We understand the inability to pick a specific mode to coincide with a specific challenge can be frustrating," acknowledged 343. "Today’s changes should help reduce some of that friction in the near term as longer-term work continues."
The specific requirements and corresponding XP rewarded for completing one of the game's new challenge types will vary depending on the rarity of the challenge (i.e. Normal, Heroic, or Legendary).
In addition to this, some mode and activity-specific challenges have been either removed entirely, had their requirements lowered, or had their weight reduced. The weekly Ultimate Challenge should also now be easier to complete, having had its overall requirements lowered. 343 has also increased the overall weighting of "General" challenges within the game to help speed up progression.
343 elaborated further on some of the broader changes that it is currently working on. Additional factors that will affect progression such as changes to performance-based XP, per-match XP, and other "additional progression vectors" are in the works. However, the studio stated that these would take time to develop and implement properly into Infinite.
The latest change from the studio marks Halo Infinite's third overall progression update since launch. Following on from the negative feedback received over the game's recent Fracture: Tenrai event, 343 Industries has also confirmed that there will be further changes to event challenges moving forward.
"Player's gave feedback that it was difficult to progress Event Challenges due to them getting 'stuck' behind Weekly Challenges and/or not having enough to tackle during the event week," 343 stated.
"Going forward, and when Fracture: Tenrai returns, Event Challenges will come in more frequently, removing gaps where a player would previously be stuck waiting. And, while Events will often still have a finite limit to the number of challenges available in a given week – meaning it will take playing across a few weeks to fully complete – the maximum will increase to provide more buffer and let highly engaged players progress a bit faster."
For more on Halo Infinite, make sure to check out this piece detailing the save-wiping glitch that appears to be affecting some players in the game.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Ringu Is Dead By Daylight’s Latest Horror Collaboration
Sadako Yamamura, better-known as that very creepy girl from Ringu, is invading Dead by Deadlight as part of the franchise's later horror collaboration.
Announced earlier today, the new collaboration will be based on Koji Suzuki's novel and the original film adaptation. It will "merge the eerie and melancholic world of Ringu, with the twisted fantasy of Dead by Daylight."
Ringu joins a lengthy run of collaborations that includes Halloween, Left 4 Dead, Texas Chainsaw Massacre, Resident Evil, and Hellraiser. They feature both heroes and villains from their respective franchises, each with their own unique powers.
Ringu was originally a novel released in 1991, with the film adaptation appearing in Japanese theaters in 1998. It became an instant classic, and was later imported for American audiences as The Ring.
Today, Sadako is a classic horror character on the level of Leatherface or Michael Myers (both of whom have also been in Dead by Daylight). This is far from Sadako's first promotional collaboration, at various points throwing the first pitch at a Japanese baseball game and serving up fast food.
Dead by Daylight's Ringu collaboration kicks off in March 2022. You can read our Dead by Daylight review here, where we call it the best asymmetrical horror game around.
Kat Bailey is a Senior News Editor at IGN
Fast & Furious 10 Delayed, Now Coming May 2023
It seems Fast & Furious 10 will be stuck in the slow lane just a little bit longer, as Universal has pushed back the film's release date one month, from April 7, 2023, to May 19, 2023.
Variety reports the film's old slot in April will go to an untitled animated film coming from the studio behind Shrek. The move to May puts Fast 10 right at the start of the summer blockbuster movie season.
This isn't the movie's first delay. Fast 10 was originally supposed to come out this year but was pushed back after F9 was delayed to this past summer due to the COVID-19 pandemic.
Fast 10 will serve as the first half of a two-part finale for the Fast and Furious franchise. The movie will bring back many members of the family, including Vin Diesel's Dom, Michelle Rodriguez's Letty, Sung Kang's Han, and others. Justin Lin will return to the director's chair, after previously working on Fast 3 through 6, and F9.
Another storyline surrounding Fast 10 is the ongoing feud between Diesel and Dwayne Johnson, who plays enemy-turned-friend Luke Hobbs in the Fast movies. In the latest development, Diesel took to Instagram to tell The Rock that he "must show up" for Fast 10 and that he wants Johnson to "rise to the occasion and fulfill your destiny."
This came after Johnson confirmed that he would not return for Fast 10 or 11, and would instead focus on the spinoff series, Hobbs & Shaw.
We thought the last entry, F9, was great, saying, "F9 proudly pitches audiences into the shotgun seat on one more absolutely wild ride packed with thrills, laughs, and—in the end—a heartwarming message about family," in our F9 review.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Gotham Knights Is the Newest DC Show Coming to the CW
Gotham Knights, the classic DC comic book, is getting its own TV show over at The CW.
According to Variety, the Gotham Knights show will be developed by three Batwoman writers – but it’s not a Batwoman spin-off.
“The project hails from writers Natalie Abrams, James Stoteraux, and Chad Fiveash,” they revealed. “Stoteraux and Fiveash are executive producers on the show, with Abrams co-executive producing. Greg Berlanti, Sarah Schechter, and David Madden of Berlanti Productions will also executive produce.”
Although Gotham Knights is currently being adapted into a video game, the upcoming television series isn’t connected to that project. Instead, it will be based on the original DC comic books featuring characters created by Bob Kane and Bill Finger.
“In the show, in the wake of Bruce Wayne’s murder, his rebellious adopted son forges an unlikely alliance with the children of Batman’s enemies when they are all framed for killing the Caped Crusader,” said Variety.
“And as the city’s most wanted criminals, this renegade band of misfits must fight to clear their names.”
Taking place within a Gotham City without Batman, Gotham Knights sets the stage for a dangerous criminal uprising. And it will apparently take some of Batman’s former adversaries to take them on. Which ones make the cut remains to be seen, but it will interesting to see some of the Dark Knight’s enemies fighting to save Gotham.
“Hope comes from the most unexpected of places as this team of mismatched fugitives will become its next generation of saviors known as the Gotham Knights.”
The Gotham Knights comic books began as a Batman spin-off, featuring some of Batman’s extended family such as Batgirl and Robin. However, it eventually evolved to focus more on Batman’s enemies – opening up some interesting possibilities for the series.
Gotham Knights is the latest DC show to head to The CW, alongside Batwoman, Superman & Lois, The Flash, Stargirl and Legends of Tomorrow.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
How the Witcher Is Being Turned Into a Kids Show
The Witcher is quickly becoming a huge franchise for Netflix. Alongside the main TV show there’s also now an anime movie, and a prequel show is in production. Beyond that, though, is something a little stranger: there are plans to make an animated Witcher show for children.
How exactly does that work? IGN spoke to The Witcher showrunner and Executive Producer, Lauren Schmidt Hissrich, at a recent press event, and asked exactly how she plans to turn the mature universe into something kid-friendly.
“I think that's the most controversial thing that we have announced so far,” she said. “And it's not to say that we're going to take this universe, and then take out all of the blood, all of the sex, and all of the violence and then just present that back to children. To me, the thing that appealed the most in The Witcher, aside from the fact that it's a family, are all of the moral thematics that Sapkowski has in there. His short stories, for instance, are fairy tales. Fairy tales are also written for children. There is a way to adapt these themes and these stories, with different characters of course, that lay the foundation for the Witcher world.”
She also noted that, while the show will have a tone suitable for children, it will still include some of The Witcher’s more horrifying elements. “We're also not going to shy away from some of the more controversial parts of it,” she said. “We've talked a lot about how the Trail of the Grasses will feature in this, because we need it to. Without the Trial of the Grasses it's not The Witcher. So those are conversations that we're constantly having, but I know there's a way to do it."
The Trail of the Grasses is the first step in the process of becoming a Witcher, and involves a person drinking and being injected with mutagen elixirs. This can cause seizures, vomiting, and even death. Those that survived are mutated, with their eyes becoming cat-like.
For more from the world of Geralt of Rivia, check out our review of The Witcher season 2. We've also got Hissrich talking about The Wild Hunt and the seven season plan for the show.
Matt Purslow is IGN's UK News and Entertainment Writer.
The Anacrusis Releases in Early Access and on Xbox Game Pass This January
Retro sci-fi co-op shooter, The Anacrusis, will be released in early access and on Xbox Game Pass this January.
As announced on Twitter, The Anacrusis will begin life in early access on January 13. As well as arriving on the likes of Steam and the Epic Games Store, the futuristic shooter will also be available to players subscribed to Xbox Game Pass, meaning that if you've signed up to the service you'll be able to play the game at no additional cost.
The Anacrusis is also coming to @XboxGamePass and @XboxGamePassPC on January 13! Whether you’re on the Xbox Series X|S, Xbox One, or Microsoft Windows, you’ll be able to play The Anacrusis with your friends thanks to full cross-play support! https://t.co/nMez0ppbki
— The Anacrusis (@anacrusisgame) December 13, 2021
The Anacrusis was first revealed earlier this year at Geoff Keighley's Summer Games Fest. During the game's announcement trailer, fans noted that footage from the game seemed to bear resemblance to what you might expect from a sci-fi-themed Left 4 Dead. While The Anacrusis isn't being developed by Valve, the studio behind The Anacrusis (Stray Bombay) is being led by Chet Faliszek - a former Valve writer who worked on the Left 4 Dead series.
As part of a press release, Faliszek spoke about his excitement surrounding the game's upcoming release and what players can expect come January. “We’ve built a core game that we’re really thrilled to share with the community,” he said.
“The Director 2.0 is able to push players of all skill levels to their limits, universal crossplay lets people play with their friends on all platforms, and Game Pass lets us reach a much larger audience than we could otherwise. We’re really proud of the first three episodes of the game, which we’ll be releasing in January, but we want to integrate the community’s feedback as we finish the first season and beyond.”
When The Anacrusis enters early access, the development team plans to use the period as a "season zero" for the game, which will introduce the first act of the story, the first batch of alien enemies, and a range of guns, gear, and perks that players will need to utilize to survive. During a recent devlog, the team spoke further about what they wish to gain from the early access period noting that they're hoping to receive honest feedback from the game's community.
"This is a really weird early access," says Faliszek. "Because we have things like weekly challenges, we have things like there's a meta progression because we want to test those out as well so you can give us feedback on those. So if you're like 'man it really sucks that I have to do these three things to get this,' then let us know."
Although players will be able to jump into The Anacrusis come January, Stray Bombay is yet to announce a full price for the game. As part of a thread on Twitter, the company noted that players should expect to hear news surrounding pre-order announcements "soon".
For more on The Anacrusis, make sure to check out this interview where Chet Faliszek explains his inspirations for bringing the four-player co-op shooter to life.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Xbox’s Infamous Red Ring Of Death Remembered With a Poster Sold By Xbox Itself
The Xbox 360's so-called "Red Ring of Death" is one of the most infamous PR disasters of all time, resulting in Microsoft losing more than a billion dollars. Now you can remember this dark chapter in Xbox history with a poster sold by Xbox itself.
To commemorate the release of Power On: The Story of Xbox, the new multi-part docuseries looking back at the platform's history, Xbox has released a brand new poster print featuring the Red Ring of Death. Printed on "high-quality paper stock sourced from Japan," it features the famous red icon accompanied by the text, "Red Ring of Death."
Red Ring of Death Poster available on Xbox Gear Shop ($24.99) https://t.co/voBnbYh4Y7 #ad pic.twitter.com/itQW3Xiyb6
— Wario64 (@Wario64) December 13, 2021
The poster print is part of a series highlighting the various chapters in the Power On docuseries. It reflects that somewhat blunt and unsentimental approach taken by documentary, with titles like "And It Didn't Turn On" and "The Valentine's Day Massacre," the last one with an arrow through the heart of the Xbox.
Like every other console, Xbox has certainly had its share of highs (the Halo 3 launch) and lows (E3 2013), and the Red Ring of Death is a particularly big one. It referred to the initial Xbox 360 run suffering widespread hardware failures, forcing what amounted to a mass recall and giving the Xbox 360 a reputation for unreliability that it never entirely managed to shake. In a 2015 episode of Podcast Unlocked, former Xbox head Peter Moore called the event "sickening."
But as with Craig the Brute, the memetic character from the 2020 Halo Infinite trailer, Xbox's strategy is mostly to smile and shrug. Thus, the Red Ring of Death is now an indelible part of Xbox history — one that even Xbox itself is strangely proud of.
The entire Power On: The Story of Xbox docuseries is now available, where you can learn more about events like Xbox's mishandling of Lionhead and many other events from through Xbox's 20 years of history.
Kat Bailey is a Senior News Editor at IGN
Xbox’s Infamous Red Ring Of Death Remembered With a Poster Sold By Xbox Itself
The Xbox 360's so-called "Red Ring of Death" is one of the most infamous PR disasters of all time, resulting in Microsoft losing more than a billion dollars. Now you can remember this dark chapter in Xbox history with a poster sold by Xbox itself.
To commemorate the release of Power On: The Story of Xbox, the new multi-part docuseries looking back at the platform's history, Xbox has released a brand new poster print featuring the Red Ring of Death. Printed on "high-quality paper stock sourced from Japan," it features the famous red icon accompanied by the text, "Red Ring of Death."
Red Ring of Death Poster available on Xbox Gear Shop ($24.99) https://t.co/voBnbYh4Y7 #ad pic.twitter.com/itQW3Xiyb6
— Wario64 (@Wario64) December 13, 2021
The poster print is part of a series highlighting the various chapters in the Power On docuseries. It reflects that somewhat blunt and unsentimental approach taken by documentary, with titles like "And It Didn't Turn On" and "The Valentine's Day Massacre," the last one with an arrow through the heart of the Xbox.
Like every other console, Xbox has certainly had its share of highs (the Halo 3 launch) and lows (E3 2013), and the Red Ring of Death is a particularly big one. It referred to the initial Xbox 360 run suffering widespread hardware failures, forcing what amounted to a mass recall and giving the Xbox 360 a reputation for unreliability that it never entirely managed to shake. In a 2015 episode of Podcast Unlocked, former Xbox head Peter Moore called the event "sickening."
But as with Craig the Brute, the memetic character from the 2020 Halo Infinite trailer, Xbox's strategy is mostly to smile and shrug. Thus, the Red Ring of Death is now an indelible part of Xbox history — one that even Xbox itself is strangely proud of.
The entire Power On: The Story of Xbox docuseries is now available, where you can learn more about events like Xbox's mishandling of Lionhead and many other events from through Xbox's 20 years of history.
Kat Bailey is a Senior News Editor at IGN
You Can Play Sonic the Hedgehog in Teslas
Tesla cars just got a little bit faster, as the electric car company has a new partnership with Sega to bring the Blue Blur himself to its line of vehicles. Sega and Tesla announced that 1991's Sonic the Hedgehog is coming to Tesla's in-car gaming system.
To play games on the Tesla in-car screen, owners just need to plug in a USB controller. Just don't try to play while you're driving. Sonic the Hedgehog joins Tesla's growing lineup of games, which includes Cuphead, and The Witcher 3 on the new Tesla Model X and Model S cars.
Sonic the Hedgehog was originally released for the Sega Genesis in June 1991. Sonic was designed as a competitor for Nintendo's Super Mario Bros., and the game was known for high-speed gameplay and Sonic's too-cool-for-school attitude.
The original game has been released on most platforms under the sun, from modern gaming consoles, to iPod Nano, to iOS and Android, and now, Tesla cars.
Last week was a big one for Sonic. At The Game Awards, we got our first look at the Sonic the Hedgehog movie sequel, including a glimpse at Idris Elba's Knuckles. And, Sega also showed off an early look at Sonic Frontiers, which is evolving the series' gameplay into an "open-zone" adventure.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.