Ghost of Tsushima: Chad Stahelski Says He ‘Just Wants To Get It Right’

Chad Stahelski, director of the upcoming Ghost of Tsushima live-action film, says he wants to "do it right," referencing the often poor reception of video game adaptations on the big screen.

"We just want to do it right," Stahelski said in an IGN exclusive interview on the red carpet for The Matrix: Resurrections. "You know how video game adaptions can go. So we're taking our time and doing it right. We're working very closely with the game developers to make sure we stick to what's great about it."

Stahelski added that the Ghost of Tsushima production crew is still working on a script, and that fans of the game "would be very happy with what we're working on." He also said that playing Ghost of Tsushima "many times" was what drew him to the project.

As for casting decisions, Stahelski is similarly staying quiet on concrete decisions. When asked if Daisuke Tsuje, the english voice actor for protagonist Jin Sakai, would reprise his role, Stahelski said "we'll see. We haven't gotten that far yet."

Stahelski is most known for directing all four current John Wick films, similarly starring Keanu Reeves. Stahelski's Hollywood career largely focused on performing and coordinating stunts, including as Reeves' stunt-double on The Matrix, stunt coordination on Matrix Revolutions and Reloaded, and as a fight choreographer on 300.

Stahelski is certainly keeping busy in the leadup to John Wick 4, currently in post-production, along with several other action-heavy films and TV series, like a Highlander remake starring Henry Cavill.

The existence of a Ghost of Tsushima film was reported in March 2021, along with the news that Sucker Punch's Peter Kang would serve as an executive producer. The film is set to adapt the story of Jin Sakai, who rises from defeat as the titular "ghost" to liberate his home, the island of Tsushima, from Mongol invaders.

No release date has been set, and with Stahelski confirming that production is still in the scripting phase, don't expect to hear much more concrete news for a while.

Joseph Knoop is a writer/producer for IGN.

Ghost of Tsushima: Chad Stahelski Says He ‘Just Wants To Get It Right’

Chad Stahelski, director of the upcoming Ghost of Tsushima live-action film, says he wants to "do it right," referencing the often poor reception of video game adaptations on the big screen.

"We just want to do it right," Stahelski said in an IGN exclusive interview on the red carpet for The Matrix: Resurrections. "You know how video game adaptions can go. So we're taking our time and doing it right. We're working very closely with the game developers to make sure we stick to what's great about it."

Stahelski added that the Ghost of Tsushima production crew is still working on a script, and that fans of the game "would be very happy with what we're working on." He also said that playing Ghost of Tsushima "many times" was what drew him to the project.

As for casting decisions, Stahelski is similarly staying quiet on concrete decisions. When asked if Daisuke Tsuje, the english voice actor for protagonist Jin Sakai, would reprise his role, Stahelski said "we'll see. We haven't gotten that far yet."

Stahelski is most known for directing all four current John Wick films, similarly starring Keanu Reeves. Stahelski's Hollywood career largely focused on performing and coordinating stunts, including as Reeves' stunt-double on The Matrix, stunt coordination on Matrix Revolutions and Reloaded, and as a fight choreographer on 300.

Stahelski is certainly keeping busy in the leadup to John Wick 4, currently in post-production, along with several other action-heavy films and TV series, like a Highlander remake starring Henry Cavill.

The existence of a Ghost of Tsushima film was reported in March 2021, along with the news that Sucker Punch's Peter Kang would serve as an executive producer. The film is set to adapt the story of Jin Sakai, who rises from defeat as the titular "ghost" to liberate his home, the island of Tsushima, from Mongol invaders.

No release date has been set, and with Stahelski confirming that production is still in the scripting phase, don't expect to hear much more concrete news for a while.

Joseph Knoop is a writer/producer for IGN.

Psychonauts 2 Team Is Now Working on Multiple New Projects

Psychonauts 2, Double Fine’s long-in-the-making sequel and one of the studio’s most critically-acclaimed games, was finally released this year. Now Double Fine is looking towards the future with multiple new projects in the works.

“Psychonauts 2 has essentially wrapped up as a project although there will be tweaks and fixes as we move forward,” Double Fine says in a new blog. “The studio is already splitting up into various teams and starting different projects that we think you’ll enjoy.”

Double Fine officially announced Psychonauts 2 back in 2015, years before Microsoft announced it acquired the studio in 2019. As a result, while Psychonauts 2 was released under the Xbox Game Studios banner, it began as an independent project funded by the crowdsource platform fig and various outside investments.

With Psychonauts 2 wrapped, whatever projects Double Fine makes next will be the first projects truly made as an Xbox Game Studio, and it sounds like there are plenty of possibilities for the teams at Double Fine.

“We like experimentation here at Double Fine. Every game is a chance to explore new ideas, new visual styles or gameplay, emotions, and more. Psychonauts 2 was a chance to revisit and reimagine the classic that launched our studio into the future. It was a long process but we like to think the pay off was pretty great. We stuck the landing.”

Psychonauts 2 is a direct sequel to Double Fine’s first game. It stars a group of young child psychics who can travel into the minds of others, which often reflect the inner psyche of whoever they visit.

The sequel has been a critical success, garnering numerous Game of the Year nominations, including for IGN’s Best Gaming Story, Best Music, and Best Art of 2021. It was also nominated for Game of the Year at this year’s Game Awards.

Check out IGN’s Psychonauts 2 review for our take on the espionage-psycho adventure.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Psychonauts 2 Team Is Now Working on Multiple New Projects

Psychonauts 2, Double Fine’s long-in-the-making sequel and one of the studio’s most critically-acclaimed games, was finally released this year. Now Double Fine is looking towards the future with multiple new projects in the works.

“Psychonauts 2 has essentially wrapped up as a project although there will be tweaks and fixes as we move forward,” Double Fine says in a new blog. “The studio is already splitting up into various teams and starting different projects that we think you’ll enjoy.”

Double Fine officially announced Psychonauts 2 back in 2015, years before Microsoft announced it acquired the studio in 2019. As a result, while Psychonauts 2 was released under the Xbox Game Studios banner, it began as an independent project funded by the crowdsource platform fig and various outside investments.

With Psychonauts 2 wrapped, whatever projects Double Fine makes next will be the first projects truly made as an Xbox Game Studio, and it sounds like there are plenty of possibilities for the teams at Double Fine.

“We like experimentation here at Double Fine. Every game is a chance to explore new ideas, new visual styles or gameplay, emotions, and more. Psychonauts 2 was a chance to revisit and reimagine the classic that launched our studio into the future. It was a long process but we like to think the pay off was pretty great. We stuck the landing.”

Psychonauts 2 is a direct sequel to Double Fine’s first game. It stars a group of young child psychics who can travel into the minds of others, which often reflect the inner psyche of whoever they visit.

The sequel has been a critical success, garnering numerous Game of the Year nominations, including for IGN’s Best Gaming Story, Best Music, and Best Art of 2021. It was also nominated for Game of the Year at this year’s Game Awards.

Check out IGN’s Psychonauts 2 review for our take on the espionage-psycho adventure.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Working on Elden Ring ‘Too Exciting to Refuse,’ George R.R. Martin Says

George R.R. Martin admits he isn't really a video games guy, but apparently when Hidetaka Miyazaki and his fellow game designers approached him to work on the worldbuilding for Elden Ring, he found their pitch "too exciting to refuse."

"Miyazaki and his team from FromSoftware were doing groundbreaking stuff with gorgeous art, and what they wanted from me was just a bit of worldbuilding: a deep, dark, resonant world to serve as a foundation for the game they planned to create," Martin wrote in a blog post over the weekend. "And as it happens, I love creating worlds and writing imaginary history."

Despite not being into video games broadly, Martin also admitted he used to play a few: Railroad Tycoon, Romance of the Three Kingdoms, and Master of Orion specifically. No word on whether he dabbled in other FromSoftware games, like Dark Souls, as research for Elden Ring.

Martin also reiterated that his contributions for Elden Ring were done years ago, saying that he essentially did his part before handing things off to FromSoftware in Japan. His portion of the work largely involved crafting the backstory and history for Elden Ring, and he did not have any direct involvement in writing dialogue or other specific text — that's all being handled by Miyazaki. In fact, Martin is the reason that Elden Ring's story will be more focused on characters and less abstract than other FromSoftware games.

Elden Ring is headed to PC, Xbox Series S and X, Xbox One, PS4, and PS5 on February 25, 2022.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Working on Elden Ring ‘Too Exciting to Refuse,’ George R.R. Martin Says

George R.R. Martin admits he isn't really a video games guy, but apparently when Hidetaka Miyazaki and his fellow game designers approached him to work on the worldbuilding for Elden Ring, he found their pitch "too exciting to refuse."

"Miyazaki and his team from FromSoftware were doing groundbreaking stuff with gorgeous art, and what they wanted from me was just a bit of worldbuilding: a deep, dark, resonant world to serve as a foundation for the game they planned to create," Martin wrote in a blog post over the weekend. "And as it happens, I love creating worlds and writing imaginary history."

Despite not being into video games broadly, Martin also admitted he used to play a few: Railroad Tycoon, Romance of the Three Kingdoms, and Master of Orion specifically. No word on whether he dabbled in other FromSoftware games, like Dark Souls, as research for Elden Ring.

Martin also reiterated that his contributions for Elden Ring were done years ago, saying that he essentially did his part before handing things off to FromSoftware in Japan. His portion of the work largely involved crafting the backstory and history for Elden Ring, and he did not have any direct involvement in writing dialogue or other specific text — that's all being handled by Miyazaki. In fact, Martin is the reason that Elden Ring's story will be more focused on characters and less abstract than other FromSoftware games.

Elden Ring is headed to PC, Xbox Series S and X, Xbox One, PS4, and PS5 on February 25, 2022.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Jurassic Park: Dominion Introducing a New Type of Raptor to Freak You Out

Jurassic World: Dominion has just unveiled a new dinosaur – The Atrociraptor.

During an interview with Empire Magazine, director Colin Trevorrow unveiled a new image from Jurassic World: Dominion which features Chris Pratt being chased by the new dino.

“It’s a sequence set in Malta,” he said. “And the picture speaks for itself – it’s Chris Pratt being chased by an Atrociraptor. And if they catch up, he’s gonna die, I can tell you that.”

A real-life specimen of Atrociraptor was discovered in 1995 in the Horseshoe Canyon Formation in Canada. And it sounds like quite a formidable foe. At around two meters long and fifteen kilograms, the Atrociraptor packs quite a punch.

“Where the Velociraptor is a little bit more of a stealth hunter, the Atrociraptors are a bit more brutish,” explained Trevorrow. “These things will just come at you. And in this particular case, they’ve picked his scent, and they’re not going to stop until he’s dead. They’re pretty brutal. They’re pretty vicious.”

Jurassic World: Dominion shows us what the Atrociraptor is capable of – a more heavy-hitting raptor than we’ve seen before, with straight rows of raked teeth which will make quick work of Pratt and his motorcycle… if it can catch up with him.

Of course, it’s not the only new dinosaur heading to Jurassic World: Dominion.

According to Empire, we’ll see a “swathe” of new dinosaur species’ including the Pyroraptors and Moros Intrepidus among others.

“I love the Pyroraptors. I love the Atrociraptors,” he said. “There's a little one called the Moros Intrepidus, who doesn't do a ton in the movie, but whenever it shows up, I always love it.”

It certainly sounds as though Jurassic World: Dominion has spared no expense with its new additions to the park. But you have to wonder what our real-life paleontologists think of it.

Jurassic World: Dominion debuts in theaters on June 10, 2022, and will reportedly conclude both Jurassic Park and Jurassic World trilogies.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Jurassic Park: Dominion Introducing a New Type of Raptor to Freak You Out

Jurassic World: Dominion has just unveiled a new dinosaur – The Atrociraptor.

During an interview with Empire Magazine, director Colin Trevorrow unveiled a new image from Jurassic World: Dominion which features Chris Pratt being chased by the new dino.

“It’s a sequence set in Malta,” he said. “And the picture speaks for itself – it’s Chris Pratt being chased by an Atrociraptor. And if they catch up, he’s gonna die, I can tell you that.”

A real-life specimen of Atrociraptor was discovered in 1995 in the Horseshoe Canyon Formation in Canada. And it sounds like quite a formidable foe. At around two meters long and fifteen kilograms, the Atrociraptor packs quite a punch.

“Where the Velociraptor is a little bit more of a stealth hunter, the Atrociraptors are a bit more brutish,” explained Trevorrow. “These things will just come at you. And in this particular case, they’ve picked his scent, and they’re not going to stop until he’s dead. They’re pretty brutal. They’re pretty vicious.”

Jurassic World: Dominion shows us what the Atrociraptor is capable of – a more heavy-hitting raptor than we’ve seen before, with straight rows of raked teeth which will make quick work of Pratt and his motorcycle… if it can catch up with him.

Of course, it’s not the only new dinosaur heading to Jurassic World: Dominion.

According to Empire, we’ll see a “swathe” of new dinosaur species’ including the Pyroraptors and Moros Intrepidus among others.

“I love the Pyroraptors. I love the Atrociraptors,” he said. “There's a little one called the Moros Intrepidus, who doesn't do a ton in the movie, but whenever it shows up, I always love it.”

It certainly sounds as though Jurassic World: Dominion has spared no expense with its new additions to the park. But you have to wonder what our real-life paleontologists think of it.

Jurassic World: Dominion debuts in theaters on June 10, 2022, and will reportedly conclude both Jurassic Park and Jurassic World trilogies.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

The Batman Is Also an Origin Story for Zoë Kravitz’ Catwoman

While Robert Pattinson’s Batman is well into his second year as a superhero in The Batman, the movie will act as an origin story for a different character – Zoë Kravitz' Catwoman.

During an interview with Empire Magazine, actress Zoë Kravitz revealed that The Batman will also serve as an origin story for her new take on Selina Kyle.

“This is an origin story for Selina,” she said. “So, it’s the beginning of her figuring out who she is, beyond just someone trying to survive. I think there’s a lot of space to grow and I think we are watching her become what I’m sure will be the femme fatale.”

The Batman stars Robert Pattinson as a young Bruce Wayne, but crucially it's not an origin story but rather a 'Year Two' story for Batman. Kravitz stars alongside Pattinson as Selina Kyle, who'll become Catwoman by the end of the movie.

Kravitz worked with stunt coordinator Rob Alonzo to add to her physical training, studying nature footage of big cats to mimic their feline movements ad add to the role alongside a more brutish Batman.

“We watched cats and lions and how they fight and talked about what is actually possible when you’re my size, and Batman’s so much stronger than me,” she said. “What is my skill? It’s being fast and tricky. So, we did some really interesting floor work that incorporated different kinds of martial arts and capoeira and a kind of feline, dance-like movement.”

Of course, Kravitz isn’t the only one taking outside inspiration for her Batman character, with director Matt Reeves revealing that Robert Pattinson’s take on the Dark Knight is based on grunge legend, Kurt Cobain.

“When I write, I listen to music, and as I was writing the first act, I put on Nirvana’s ‘Something In The Way’,” said Reeves. “That’s when it came to me that, rather than make Bruce Wayne the playboy version we’ve seen before, there’s another version who had gone through a great tragedy and become a recluse.”

Focusing on the rise of a serial killer in Gotham City, The Batman introduces new versions of several fan favourites including Catwoman, The Riddler and The Penguin. But a recent trailer also teased the return of Batman’s greatest adversar

The Batman debuts in theaters on March 4, 2022.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

The Batman Is Also an Origin Story for Zoë Kravitz’ Catwoman

While Robert Pattinson’s Batman is well into his second year as a superhero in The Batman, the movie will act as an origin story for a different character – Zoë Kravitz' Catwoman.

During an interview with Empire Magazine, actress Zoë Kravitz revealed that The Batman will also serve as an origin story for her new take on Selina Kyle.

“This is an origin story for Selina,” she said. “So, it’s the beginning of her figuring out who she is, beyond just someone trying to survive. I think there’s a lot of space to grow and I think we are watching her become what I’m sure will be the femme fatale.”

The Batman stars Robert Pattinson as a young Bruce Wayne, but crucially it's not an origin story but rather a 'Year Two' story for Batman. Kravitz stars alongside Pattinson as Selina Kyle, who'll become Catwoman by the end of the movie.

Kravitz worked with stunt coordinator Rob Alonzo to add to her physical training, studying nature footage of big cats to mimic their feline movements ad add to the role alongside a more brutish Batman.

“We watched cats and lions and how they fight and talked about what is actually possible when you’re my size, and Batman’s so much stronger than me,” she said. “What is my skill? It’s being fast and tricky. So, we did some really interesting floor work that incorporated different kinds of martial arts and capoeira and a kind of feline, dance-like movement.”

Of course, Kravitz isn’t the only one taking outside inspiration for her Batman character, with director Matt Reeves revealing that Robert Pattinson’s take on the Dark Knight is based on grunge legend, Kurt Cobain.

“When I write, I listen to music, and as I was writing the first act, I put on Nirvana’s ‘Something In The Way’,” said Reeves. “That’s when it came to me that, rather than make Bruce Wayne the playboy version we’ve seen before, there’s another version who had gone through a great tragedy and become a recluse.”

Focusing on the rise of a serial killer in Gotham City, The Batman introduces new versions of several fan favourites including Catwoman, The Riddler and The Penguin. But a recent trailer also teased the return of Batman’s greatest adversar

The Batman debuts in theaters on March 4, 2022.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.