Spider-Man: No Way Home Director to Produce Final Destination Reboot

Spider-Man: No Way Home director Jon Watts will produce a new Final Destination reboot.

According to The Hollywood Reporter, the 40-year-old Spider-Man filmmaker has joined the creative team of the upcoming Final Destination reboot and will produce the film after also writing its treatment.

Final Destination 6, as it’s known currently, will reboot the popular horror franchise, with the film destined for an HBO Max release.

Final Destination first terrified audiences back in 2000. Directed by James Wong, it tells the story of a teenager who cheats death after a deadly premonition. But after he and several of his classmates avoid a catastrophic plane explosion, death begins to come back for them one by one.

After earning $112 million worldwide on a budget of just $23 million, Final Destination soon became a hit franchise, with each new film focussing on a new group of characters.

The concept proved popular, with death portrayed as an unstoppable force that comes for each of the survivors in each installment… often linked to the events of earlier films.

Of course, this isn’t the first time we’ve heard about a sixth movie. Back in 2020, series creator Jeffrey Riddick and producer Craig Perry discussed their plans for the upcoming reboot, which they say avoids being a “cash-grab”.

“Craig is the master of coming up with crazy openings and set pieces,” said Riddick. “He's told me a couple of things that happen in this one and it's going to be a lot of fun. It's not going feel like cash-grab Final Destination film.”

It’s unclear whether Watts’ treatment for Final Destination 6 will include these earlier plans.

Guy Busick, who worked on the screenplay for the upcoming Scream reboot, will write the script alongside Lori Evans Taylor.

Jon Watts will produce Final Destination 6 alongside franchise veterans Craig Perry and Sheila Hanahan Taylor. They’re joined by Watts’ wife and manager, Dianne McGunigle.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Spider-Man: No Way Home Director to Produce Final Destination Reboot

Spider-Man: No Way Home director Jon Watts will produce a new Final Destination reboot.

According to The Hollywood Reporter, the 40-year-old Spider-Man filmmaker has joined the creative team of the upcoming Final Destination reboot and will produce the film after also writing its treatment.

Final Destination 6, as it’s known currently, will reboot the popular horror franchise, with the film destined for an HBO Max release.

Final Destination first terrified audiences back in 2000. Directed by James Wong, it tells the story of a teenager who cheats death after a deadly premonition. But after he and several of his classmates avoid a catastrophic plane explosion, death begins to come back for them one by one.

After earning $112 million worldwide on a budget of just $23 million, Final Destination soon became a hit franchise, with each new film focussing on a new group of characters.

The concept proved popular, with death portrayed as an unstoppable force that comes for each of the survivors in each installment… often linked to the events of earlier films.

Of course, this isn’t the first time we’ve heard about a sixth movie. Back in 2020, series creator Jeffrey Riddick and producer Craig Perry discussed their plans for the upcoming reboot, which they say avoids being a “cash-grab”.

“Craig is the master of coming up with crazy openings and set pieces,” said Riddick. “He's told me a couple of things that happen in this one and it's going to be a lot of fun. It's not going feel like cash-grab Final Destination film.”

It’s unclear whether Watts’ treatment for Final Destination 6 will include these earlier plans.

Guy Busick, who worked on the screenplay for the upcoming Scream reboot, will write the script alongside Lori Evans Taylor.

Jon Watts will produce Final Destination 6 alongside franchise veterans Craig Perry and Sheila Hanahan Taylor. They’re joined by Watts’ wife and manager, Dianne McGunigle.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Assassin’s Creed: The Ezio Collection Announced For Nintendo Switch

Ubisoft has announced that Assassin's Creed: The Ezio Collection - which includes Assassin's Creed 2, Assassin's Creed Brotherhood, and Assassin's Creed Revelations - will be released on Nintendo Switch on February 17, 2022 for $39.99.

Switch owners will soon be able to experience the full tale of Ezio Auditore da Firenze in one complete package, and this collection will take "full advantage of the capabilities of the Nintendo Switch, including
enhanced features such as Handheld Mode, HD Rumble, Touchscreen Interface, and Optimized HUD."

Furthermore, all solo DLC will be available alongside two short films - Assassin's Creed Lineage and Assassin's Creed Embers - that "dive even deeper into Ezio's story."

Assassin's Creed: The Ezio Collection was first released on PlayStation 4 and Xbox One in 2016 and, in our review, we said, "Ezio’s trilogy helped build Assassin’s Creed into the giant franchise it is today thanks to its fantastic storytelling, amazing characters, and gorgeous world building. And while all of that is still here in The Ezio Collection, the lack of meaningful improvements and any sort of substantial bonus content make it a tough compilation to recommend."

Assassin's Creed: The Ezio Collection joins Assassin's Creed III and Assassin's Creed: The Rebel Collection - which includes Assassin's Creed IV: Black Flag and Assassin's Creed Rogue - as the only games from the franchise on Nintendo's latest system.

Hopefully, it fares better than Assassin's Creed III did on Switch, as our review noted that it was "an ugly mess that barely looks better than it did on Xbox 360 and PlayStation 3, and yet somehow runs worse."

For more on Assassin's Creed, check out the crossover that brings Valhalla's Eivor and Odyssey's Kassandra face-to-face, Valhalla's expansion Dawn of Ragnarok that turns you into Odin, and the latest on Assassin's Creed Infinity - a new entry that is said to be an online platform that will feature multiple historical settings and will evolve over time.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Assassin’s Creed: The Ezio Collection Announced For Nintendo Switch

Ubisoft has announced that Assassin's Creed: The Ezio Collection - which includes Assassin's Creed 2, Assassin's Creed Brotherhood, and Assassin's Creed Revelations - will be released on Nintendo Switch on February 17, 2022 for $39.99.

Switch owners will soon be able to experience the full tale of Ezio Auditore da Firenze in one complete package, and this collection will take "full advantage of the capabilities of the Nintendo Switch, including
enhanced features such as Handheld Mode, HD Rumble, Touchscreen Interface, and Optimized HUD."

Furthermore, all solo DLC will be available alongside two short films - Assassin's Creed Lineage and Assassin's Creed Embers - that "dive even deeper into Ezio's story."

Assassin's Creed: The Ezio Collection was first released on PlayStation 4 and Xbox One in 2016 and, in our review, we said, "Ezio’s trilogy helped build Assassin’s Creed into the giant franchise it is today thanks to its fantastic storytelling, amazing characters, and gorgeous world building. And while all of that is still here in The Ezio Collection, the lack of meaningful improvements and any sort of substantial bonus content make it a tough compilation to recommend."

Assassin's Creed: The Ezio Collection joins Assassin's Creed III and Assassin's Creed: The Rebel Collection - which includes Assassin's Creed IV: Black Flag and Assassin's Creed Rogue - as the only games from the franchise on Nintendo's latest system.

Hopefully, it fares better than Assassin's Creed III did on Switch, as our review noted that it was "an ugly mess that barely looks better than it did on Xbox 360 and PlayStation 3, and yet somehow runs worse."

For more on Assassin's Creed, check out the crossover that brings Valhalla's Eivor and Odyssey's Kassandra face-to-face, Valhalla's expansion Dawn of Ragnarok that turns you into Odin, and the latest on Assassin's Creed Infinity - a new entry that is said to be an online platform that will feature multiple historical settings and will evolve over time.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Suicide Squad Producer Sees ‘Opportunity’ to Give More Characters Solo TV Spin-Offs

Peacemaker producer Peter Safran sees an "opportunity" to give more Suicide Squad characters their own TV solo projects, but says it's down to finding the right filmmaker with the right idea.

Speaking to IGN's Jim Vejvoda, Safran discussed the decision to give Peacemaker his own TV show following the events of The Suicide Squad. He noted that John Cena's antihero had not had a lot of character development in the movie, and that the character was director James Gunn's immediate first choice for a spin-off when he was asked about the idea.

Asked if Safran could see other character's from Gunn's movie being given their own HBO Max series, Safran said that it's a possibility, but there are a couple of factors that would need to be considered.

"I think it's an opportunity," Safran said, acknowledging the potential to spin off more characters from the main movie. "A lot of it comes down to- in fact, it all comes down to the filmmaker. It all comes down [to] the fact that it was the guy that wrote and directed the movie [who wanted] to write and direct the show, that's really compelling. So if there's a filmmaker, whether it's James [Gunn] or somebody else that has a great idea for Bloodsport or Rat Catcher or anybody else, those are conversations that can be had."

Safran explained that the idea behind a spin-off needs to be well fleshed out with a clear sense as to why a certain character is being given "life beyond" The Suicide Squad. He stressed the importance of there being a vision for what the project would look like and how it amplifies the character, as opposed to just randomly picking a name out of a hat.

"I think it's not enough [to say] 'I want to do it with this character,'" he added, expanding on the motivations for creating such a project. "It's about what's the vision for that character? What is the tone or vibe for that particular piece of IP? So, listen, I think there's some great characters that we've brought to life in The Suicide Squad, and it would be an incredibly fun opportunity to give them their own life beyond The Suicide Squad. It's about coming up with a concept or a construct that really works and takes advantage of those characters."

In the post-credits scene for The Suicide Squad, Peacemaker was shown recovering in the hospital after narrowly escaping death at the hands of Idris Elba's Bloodsport, before Amanda Waller's lackeys (Steve Agee’' John Economos and Jennifer Holland's Emilia Harcourt) visited him in the hospital with a new assignment for him to save the world.

That scene set up the eight-episode Peacemaker TV show from The Suicide Squad director James Gunn. The series will debut its first three episodes on HBO Max on January 13, which is when we will finally find out more about the vigilante's next secret mission. If you want a heads up on what to expect, read IGN's spoiler-free review of the show's premiere.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

The Suicide Squad Producer Sees ‘Opportunity’ to Give More Characters Solo TV Spin-Offs

Peacemaker producer Peter Safran sees an "opportunity" to give more Suicide Squad characters their own TV solo projects, but says it's down to finding the right filmmaker with the right idea.

Speaking to IGN's Jim Vejvoda, Safran discussed the decision to give Peacemaker his own TV show following the events of The Suicide Squad. He noted that John Cena's antihero had not had a lot of character development in the movie, and that the character was director James Gunn's immediate first choice for a spin-off when he was asked about the idea.

Asked if Safran could see other character's from Gunn's movie being given their own HBO Max series, Safran said that it's a possibility, but there are a couple of factors that would need to be considered.

"I think it's an opportunity," Safran said, acknowledging the potential to spin off more characters from the main movie. "A lot of it comes down to- in fact, it all comes down to the filmmaker. It all comes down [to] the fact that it was the guy that wrote and directed the movie [who wanted] to write and direct the show, that's really compelling. So if there's a filmmaker, whether it's James [Gunn] or somebody else that has a great idea for Bloodsport or Rat Catcher or anybody else, those are conversations that can be had."

Safran explained that the idea behind a spin-off needs to be well fleshed out with a clear sense as to why a certain character is being given "life beyond" The Suicide Squad. He stressed the importance of there being a vision for what the project would look like and how it amplifies the character, as opposed to just randomly picking a name out of a hat.

"I think it's not enough [to say] 'I want to do it with this character,'" he added, expanding on the motivations for creating such a project. "It's about what's the vision for that character? What is the tone or vibe for that particular piece of IP? So, listen, I think there's some great characters that we've brought to life in The Suicide Squad, and it would be an incredibly fun opportunity to give them their own life beyond The Suicide Squad. It's about coming up with a concept or a construct that really works and takes advantage of those characters."

In the post-credits scene for The Suicide Squad, Peacemaker was shown recovering in the hospital after narrowly escaping death at the hands of Idris Elba's Bloodsport, before Amanda Waller's lackeys (Steve Agee’' John Economos and Jennifer Holland's Emilia Harcourt) visited him in the hospital with a new assignment for him to save the world.

That scene set up the eight-episode Peacemaker TV show from The Suicide Squad director James Gunn. The series will debut its first three episodes on HBO Max on January 13, which is when we will finally find out more about the vigilante's next secret mission. If you want a heads up on what to expect, read IGN's spoiler-free review of the show's premiere.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Call of Duty Warzone Facing Even More Problems With Invisible Skins

Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.

If this headline feels familiar that's because it almost certainly is. Last week we reported that Call of Duty Warzone was facing issues with a skin that was accidentally causing players to turn almost completely invisible. Now, only a week later, players are once again reporting that enemies in the game are disappearing before their eyes.

As spotted by VGC, the issue of invisible skins in Call of Duty Warzone appears to have once again returned. Following reports from the community, Raven Associate Community Manager Austin O'Brien has publicly highlighted the issue on the game's community Trello board and Raven has stated that it is looking into the problem.

While the Awoken skin for Call of Duty operator Francis may have plagued the community over the Christmas break, Raven's latest update to the game was supposedly set to fix the issue. Instead, players on social media have been reporting further glitches with other operators, as can be seen in the clip below by Reddit user andrewkbmx, where the player faces off against a Wraith operator skin that is mostly obscured.

Warzone's most recent bout of invisible skin glitches isn't the first time that the game has sported similar problems. Last year, Charlie Intel reported that the Legendary Ghillie Suit that came as part of the game's paid-for Ekolo bundle was prone to its own exploits. Similar to the current issues facing players in the game, the level of the character's visibility varied depending upon how close in proximity a player was to the enemy controlling the skin.

While Raven has consistently managed to patch out invisible skins from the game, it's fair to say that some members of the community will be asking how they keep getting into the online shooter in the first place.

With Raven's QA team and other Activision Blizzard employees now entering their fourth week of strike action, the ongoing issues with character skins couldn't have fallen at a worse time for players. That being said, given that the strikes are taking place around layoffs made to the studio's QA contractors, perhaps the ongoing problems perfectly highlight how important the role of QA testers are in the modern age.

For more on Call of Duty Warzone, make sure to check out this piece detailing how Activision recently filed a lawsuit against a popular Call of Duty cheats distributor.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Call of Duty Warzone Facing Even More Problems With Invisible Skins

Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.

If this headline feels familiar that's because it almost certainly is. Last week we reported that Call of Duty Warzone was facing issues with a skin that was accidentally causing players to turn almost completely invisible. Now, only a week later, players are once again reporting that enemies in the game are disappearing before their eyes.

As spotted by VGC, the issue of invisible skins in Call of Duty Warzone appears to have once again returned. Following reports from the community, Raven Associate Community Manager Austin O'Brien has publicly highlighted the issue on the game's community Trello board and Raven has stated that it is looking into the problem.

While the Awoken skin for Call of Duty operator Francis may have plagued the community over the Christmas break, Raven's latest update to the game was supposedly set to fix the issue. Instead, players on social media have been reporting further glitches with other operators, as can be seen in the clip below by Reddit user andrewkbmx, where the player faces off against a Wraith operator skin that is mostly obscured.

Warzone's most recent bout of invisible skin glitches isn't the first time that the game has sported similar problems. Last year, Charlie Intel reported that the Legendary Ghillie Suit that came as part of the game's paid-for Ekolo bundle was prone to its own exploits. Similar to the current issues facing players in the game, the level of the character's visibility varied depending upon how close in proximity a player was to the enemy controlling the skin.

While Raven has consistently managed to patch out invisible skins from the game, it's fair to say that some members of the community will be asking how they keep getting into the online shooter in the first place.

With Raven's QA team and other Activision Blizzard employees now entering their fourth week of strike action, the ongoing issues with character skins couldn't have fallen at a worse time for players. That being said, given that the strikes are taking place around layoffs made to the studio's QA contractors, perhaps the ongoing problems perfectly highlight how important the role of QA testers are in the modern age.

For more on Call of Duty Warzone, make sure to check out this piece detailing how Activision recently filed a lawsuit against a popular Call of Duty cheats distributor.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Steven Soderbergh Doesn’t Believe In VR Movies, Cites ‘Huge Technical Obstacles”

Despite years of experimenting with different filmmaking techniques, Steven Soderbergh doesn’t believe virtual reality (VR) is suitable for long-form narrative. This probably means Logan Lucky 2 won’t be in VR.

In an interview with IGN, we asked Soderbergh — who has previously filmed entire movies on iPhones — whether he is interested in VR for potential future projects. But the director was flat in his refusal.

“No, I don’t think VR has long-form narrative applications. I just don’t,” Soderbergh says. “There’s some huge technical obstacles that preclude the use of some critical tools for a filmmaker. That combined with having that thing on your head for two hours, that combined with the inability while you’re watching something with somebody to have them be a part of your experience.”

While Soderbergh says that the social moment of being able to react to a movie together with others is a big negative against VR, he also mentions an even bigger issue.

“The inability to show the face of the protagonist in a VR space,” Soderbergh says. “There’s no POV and reverse angle on a character who’s experiencing this is hugely limiting. That is how we engage with visual stories, is to watch the expressions of the characters so that we can read the emotions of what we’re experiencing.”

In the same vein, Soderbergh has ruled out working in games but only because the director admits he doesn’t have a lot of gaming experience. And it’s why he believes VR experiences are “in my mind really built for gaming.”

Just because Soderbergh doesn’t believe in VR movies doesn’t mean others haven’t tried. Several studios working on exactly that including Baobab Studios. And the VR game Medal of Honor: Above and Beyond actually included a documentary titled Colette that won Best Documentary (Short Subject) at the 2021 Academy Awards.

IGN has a full interview with Soderberg where we talk to him about his upcoming thriller Kimi set in COVID-19 pandemic Seattle. The director also weighed in on the state of theaters given the ongoing pandemic.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Steven Soderbergh Doesn’t Believe In VR Movies, Cites ‘Huge Technical Obstacles”

Despite years of experimenting with different filmmaking techniques, Steven Soderbergh doesn’t believe virtual reality (VR) is suitable for long-form narrative. This probably means Logan Lucky 2 won’t be in VR.

In an interview with IGN, we asked Soderbergh — who has previously filmed entire movies on iPhones — whether he is interested in VR for potential future projects. But the director was flat in his refusal.

“No, I don’t think VR has long-form narrative applications. I just don’t,” Soderbergh says. “There’s some huge technical obstacles that preclude the use of some critical tools for a filmmaker. That combined with having that thing on your head for two hours, that combined with the inability while you’re watching something with somebody to have them be a part of your experience.”

While Soderbergh says that the social moment of being able to react to a movie together with others is a big negative against VR, he also mentions an even bigger issue.

“The inability to show the face of the protagonist in a VR space,” Soderbergh says. “There’s no POV and reverse angle on a character who’s experiencing this is hugely limiting. That is how we engage with visual stories, is to watch the expressions of the characters so that we can read the emotions of what we’re experiencing.”

In the same vein, Soderbergh has ruled out working in games but only because the director admits he doesn’t have a lot of gaming experience. And it’s why he believes VR experiences are “in my mind really built for gaming.”

Just because Soderbergh doesn’t believe in VR movies doesn’t mean others haven’t tried. Several studios working on exactly that including Baobab Studios. And the VR game Medal of Honor: Above and Beyond actually included a documentary titled Colette that won Best Documentary (Short Subject) at the 2021 Academy Awards.

IGN has a full interview with Soderberg where we talk to him about his upcoming thriller Kimi set in COVID-19 pandemic Seattle. The director also weighed in on the state of theaters given the ongoing pandemic.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.