Kirby and the Forgotten Land’s New Trailer Reveals New Features and a Release Date

A new trailer for Kirby and the Forgotten Land has revealed a March release date, as well as support for co-op play.

The Kirby and the Forgotten Land release date is March 25, 2022, and it will celebrate 30 years of the Kirby series. The trailer also shows off co-op in action, as well as a variety of Kirby's copy abilities.

Showcased in the video is the new Drill and Ranger copy abilities. The Drill copy ability allows Kirby to submerge into the ground and attack enemies from below. The Ranger, meanwhile, is a long-range ability that allows you to attack faraway enemies.

Should you wish to go into the Forgotten Land with a buddy, a co-op partner can play as Bandana Waddle Dee. Nintendo notes that co-op is single system multiplayer only, and so must be played in 'couch co-op' rather than online.

The open-world design of Kirby and the Forgotten Land includes a central hub, known as Waddle Dee Town. As you rescue more Waddle Dees during your adventure, the town will develop more and more, with new shops opening up and the ability to play games with the townsfolk. As an example, you'll be able to help out in the Waddle Dee Café by preparing customer orders to keep them satisfied.

Kirby and the Forgotten Land is available to pre-order now. For more, check out what to expect from Nintendo in 2022, and the five Switch games we're most excited for.

Matt Purslow is IGN's UK News and Entertainment Writer.

Titanfall 2 Fans Finally Have a Solution To Its Persistent Online Problems

A fan-made Titanfall 2 mod going by the name of Northstar may finally be the solution that fans have been looking for in order to remedy the game's persistent online problems.

As reported by PC Gamer, the Northstar mod was released in December and essentially allows fans to run their own custom servers in Titanfall 2. For the Titanfall community, this is a massive and incredibly important change to the game, as it allows players to bypass Titanfall 2's official servers, and at the same time, its constant issues with DDoS attacks.

Similar to other modern shooters, Titanfall 2's official servers use matchmaking playlists that allow players to jump into games with ease. However, vulnerabilities in the game's servers have left them open to a number of attacks by hackers over the years and for long periods have made the game virtually unplayable for the game's fanbase.

As per PC Gamer, the Northstar mod essentially takes a step away from matchmaking by instead pushing the community toward an old-school browser system. While servers on the new system are still theoretically able to be attacked, the process is both slightly more difficult and less likely to cause widespread issues. This point was further illustrated by the community-led Save Titanfall account on Twitter.

"I've seen a few people asking if this "gets rid of attacks"," explains the account. "And the short answer is yes. If an attacker wants to crash your server, they will have to track down the server's IP address. Private games not on the master server will be impossible to track down & crash."

To find out more about the full story behind Titanfall 2's infamous history with DDoS attacks, this feature on the game is definitely worth a read. While Titanfall 2 was eventually abandoned by EA, the wider story explored in the piece includes a strange saga of hacks, a forty-page document of collated evidence known as Operation Red Tape, conspiracies theories, and a journalist caught in the middle of it all. And, if you've read through that, then why not also check out our review of the game where we awarded it a 9/10.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Titanfall 2 Fans Finally Have a Solution To Its Persistent Online Problems

A fan-made Titanfall 2 mod going by the name of Northstar may finally be the solution that fans have been looking for in order to remedy the game's persistent online problems.

As reported by PC Gamer, the Northstar mod was released in December and essentially allows fans to run their own custom servers in Titanfall 2. For the Titanfall community, this is a massive and incredibly important change to the game, as it allows players to bypass Titanfall 2's official servers, and at the same time, its constant issues with DDoS attacks.

Similar to other modern shooters, Titanfall 2's official servers use matchmaking playlists that allow players to jump into games with ease. However, vulnerabilities in the game's servers have left them open to a number of attacks by hackers over the years and for long periods have made the game virtually unplayable for the game's fanbase.

As per PC Gamer, the Northstar mod essentially takes a step away from matchmaking by instead pushing the community toward an old-school browser system. While servers on the new system are still theoretically able to be attacked, the process is both slightly more difficult and less likely to cause widespread issues. This point was further illustrated by the community-led Save Titanfall account on Twitter.

"I've seen a few people asking if this "gets rid of attacks"," explains the account. "And the short answer is yes. If an attacker wants to crash your server, they will have to track down the server's IP address. Private games not on the master server will be impossible to track down & crash."

To find out more about the full story behind Titanfall 2's infamous history with DDoS attacks, this feature on the game is definitely worth a read. While Titanfall 2 was eventually abandoned by EA, the wider story explored in the piece includes a strange saga of hacks, a forty-page document of collated evidence known as Operation Red Tape, conspiracies theories, and a journalist caught in the middle of it all. And, if you've read through that, then why not also check out our review of the game where we awarded it a 9/10.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

PS5 Shortage Has Reportedly Led Sony to Make More PS4s Than Initially Planned

To deal with the ongoing global PlayStation 5 shortage, Sony has allegedly decided to produce more PlayStation 4s than it had initially planned to help "fill the supply vacuum and keep gamers within the PlayStation ecosystem."

As reported by Bloomberg, sources say Sony has told assembly partners that it is planning to produce PS4s throughout 2022 despite having plans to "discontinue assembly at the end of 2021."

This strategy would add roughly one million PS4s to help with the fact that it can't produce enough PS5s due to the global chip shortage that is impacting so many parts of the tech world thanks to challenges that have arisen from the COVID-19 pandemic.

This number could be adjusted based on demand and the decision was said to be reached because, "the older console uses less advanced chips, is simpler to make and provides a budget-friendly alternative to the PS5."

According to a Sony official who asked to remain anonymous, this strategy is meant to "fill the supply vacuum and keep gamers within the PlayStation ecosystem."

Furthermore, increasing the production of PS4 consoles appears to give Sony "more leeway when negotiating with manufacturing partners for a better deal."

Sony has confirmed to Bloomberg that PS4 production would continue throughout 2022, but it has also denied that it was planning on discontinuing the assembly of its previous console.

"It is one of the best-selling consoles ever and there is always crossover between generations,” A Sony spokesperson said.

For more on PlayStation, check out our look at what we can expect from Sony in 2022 and our picks for the 10 best PS5 games.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PS5 Shortage Has Reportedly Led Sony to Make More PS4s Than Initially Planned

To deal with the ongoing global PlayStation 5 shortage, Sony has allegedly decided to produce more PlayStation 4s than it had initially planned to help "fill the supply vacuum and keep gamers within the PlayStation ecosystem."

As reported by Bloomberg, sources say Sony has told assembly partners that it is planning to produce PS4s throughout 2022 despite having plans to "discontinue assembly at the end of 2021."

This strategy would add roughly one million PS4s to help with the fact that it can't produce enough PS5s due to the global chip shortage that is impacting so many parts of the tech world thanks to challenges that have arisen from the COVID-19 pandemic.

This number could be adjusted based on demand and the decision was said to be reached because, "the older console uses less advanced chips, is simpler to make and provides a budget-friendly alternative to the PS5."

According to a Sony official who asked to remain anonymous, this strategy is meant to "fill the supply vacuum and keep gamers within the PlayStation ecosystem."

Furthermore, increasing the production of PS4 consoles appears to give Sony "more leeway when negotiating with manufacturing partners for a better deal."

Sony has confirmed to Bloomberg that PS4 production would continue throughout 2022, but it has also denied that it was planning on discontinuing the assembly of its previous console.

"It is one of the best-selling consoles ever and there is always crossover between generations,” A Sony spokesperson said.

For more on PlayStation, check out our look at what we can expect from Sony in 2022 and our picks for the 10 best PS5 games.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ben Affleck Says Matt Damon Helped Him Quit Batman

Ben Affleck has had a difficult time playing Batman over the years, and the actor has now revealed more about his decision to part ways with the character. Speaking to his longtime friend and colleague Matt Damon for an interview on Entertainment Weekly, Affleck reiterated how difficult it was filming Justice League.

"I had a really nadir experience around Justice League for a lot of different reasons," Affleck said. "Not blaming anybody, there's a lot of things that happened. But really what it was is that I wasn't happy. I didn't like being there. I didn't think it was interesting. And then some really s---ty things, awful things happened. But, that's when I was like, I'm not going to do that anymore."

In fact, Affleck says his Good Will Hunting partner helped him realize he needed to move on to other projects.

"I talked to you about it and you were a principal influence on that decision," Affleck said. "I want to do the things that would bring me joy. Then we went and did Last Duel and I had fun every day on this movie. I wasn't the star, I wasn't likable. I was a villain. I wasn't all the things I thought I was supposed to be when I started out and yet it was a wonderful experience. And it was all just stuff that came along that I wasn't chasing."

Affleck has previously said that filming Justice League was a "very, very, very hard experience" that led to a relapse in drinking, and his decision to pull out of the planned Batman solo movie. The actor is set to appear in the upcoming Flash movie as the Caped Crusader, and Affleck said filming those scenes, "put a really nice finish on my experience with that character”.

Affleck first donned the cowl for 2016's Batman v Superman: Dawn of Justice, later appearing in 2017's Justice League, and, of course, the infamous Snyder Cut of the same film. His appearance led to a number of internet jokes, including the "Sad Batman" meme. The Flash movie will mark his final appearance as Bruce Wayne. For more, check out the latest trailer for The Flash, which shows off Michael Keaton's Batman, who is also returning for the movie.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Ben Affleck Says Matt Damon Helped Him Quit Batman

Ben Affleck has had a difficult time playing Batman over the years, and the actor has now revealed more about his decision to part ways with the character. Speaking to his longtime friend and colleague Matt Damon for an interview on Entertainment Weekly, Affleck reiterated how difficult it was filming Justice League.

"I had a really nadir experience around Justice League for a lot of different reasons," Affleck said. "Not blaming anybody, there's a lot of things that happened. But really what it was is that I wasn't happy. I didn't like being there. I didn't think it was interesting. And then some really s---ty things, awful things happened. But, that's when I was like, I'm not going to do that anymore."

In fact, Affleck says his Good Will Hunting partner helped him realize he needed to move on to other projects.

"I talked to you about it and you were a principal influence on that decision," Affleck said. "I want to do the things that would bring me joy. Then we went and did Last Duel and I had fun every day on this movie. I wasn't the star, I wasn't likable. I was a villain. I wasn't all the things I thought I was supposed to be when I started out and yet it was a wonderful experience. And it was all just stuff that came along that I wasn't chasing."

Affleck has previously said that filming Justice League was a "very, very, very hard experience" that led to a relapse in drinking, and his decision to pull out of the planned Batman solo movie. The actor is set to appear in the upcoming Flash movie as the Caped Crusader, and Affleck said filming those scenes, "put a really nice finish on my experience with that character”.

Affleck first donned the cowl for 2016's Batman v Superman: Dawn of Justice, later appearing in 2017's Justice League, and, of course, the infamous Snyder Cut of the same film. His appearance led to a number of internet jokes, including the "Sad Batman" meme. The Flash movie will mark his final appearance as Bruce Wayne. For more, check out the latest trailer for The Flash, which shows off Michael Keaton's Batman, who is also returning for the movie.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Dev Brags About Copying Wordle for Profit, Quickly Gets Shamed [Update]

Update 1/12 10:09 am PT: According to The Verge, the App Store has begun removing clone apps that are using the Worlde name in the title. This news follows recent coverage of developers capitalizing on Wordle's free-to-play nature and benefitting from its popularity.

While some imitation apps remain on the App Store, Apple seems to be specifically removing games that use the title "Worldle" as creator Josh Wardle declined to copyright his popular puzzle word game as it was meant to be a gift for his wife.

Original Story: Wordle, the browser word puzzle game your friends are probably playing, is easily the first big sensation of 2022. Since so many folks are either playing it or asking what it is, it’s probably not a good idea to rip it off and then brag about it online.

Here’s a little background. Wordle is a puzzle game where every day you have to correctly guess a five-letter word in six tries. It was created by software engineer Josh Wardle for his wife who loves word games. Wardle said he never wanted to make money from Wordle, hence why it’s a free browser game.

Then there’s Zach Shakked who proudly shared earlier this week on Twitter that he loves Wordle so much that he just made it again and put it on the App Store using the same name, Wordle. Other than the option to guess four, six, and seven-letter words, the (not original) Wordle is essentially the same game and interface.

While copycat apps are quite common, they rarely use the same name. But considering Wardle made this game for his wife and had no intent to earn a profit, he likely didn’t file a copyright claim on the game’s name.

This led (not original) Wordle on the App Store to garner 12,000 downloads overnight and become the fourth highest result for the term “Wordle” according to Shakked. In his words, “We’re going to the f*cking moon.”

Because while Wardle offers a free browser version, Shakked offers a paid “Pro version” that gives players unlimited playtime. The backlash was swift, as it's not a great look for someone to brag about profiting from someone else's success. Shakked has since made his Twitter account private.

Engineer Andy Baio, who shared Shakked’s braggadocious tweets on profiting from (not original) Wordle, says that while Wardle’s game is not original itself — with roots going back to the 1980s word game Lingo — Shakked’s version wholesale copies the name and interface that Wardle did originate.

IGN has reached out to Shakked, but in the meantime, you can play the original Wordle here and check out IGN’s beginner’s Wordle guide for some helpful tips.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Dev Brags About Copying Wordle for Profit, Quickly Gets Shamed

Wordle, the browser word puzzle game your friends are probably playing, is easily the first big sensation of 2022. Since so many folks are either playing it or asking what it is, it’s probably not a good idea to rip it off and then brag about it online.

Here’s a little background. Wordle is a puzzle game where every day you have to correctly guess a five-letter word in six tries. It was created by software engineer Josh Wardle for his wife who loves word games. Wardle said he never wanted to make money from Wordle, hence why it’s a free browser game.

Then there’s Zach Shakked who proudly shared earlier this week on Twitter that he loves Wordle so much that he just made it again and put it on the App Store using the same name, Wordle. Other than the option to guess four, six, and seven-letter words, the (not original) Wordle is essentially the same game and interface.

While copycat apps are quite common, they rarely use the same name. But considering Wardle made this game for his wife and had no intent to earn a profit, he likely didn’t file a copyright claim on the game’s name.

This led (not original) Wordle on the App Store to garner 12,000 downloads overnight and become the fourth highest result for the term “Wordle” according to Shakked. In his words, “We’re going to the f*cking moon.”

Because while Wardle offers a free browser version, Shakked offers a paid “Pro version” that gives players unlimited playtime. The backlash was swift, as it's not a great look for someone to brag about profiting from someone else's success. Shakked has since made his Twitter account private.

Engineer Andy Baio, who shared Shakked’s braggadocious tweets on profiting from (not original) Wordle, says that while Wardle’s game is not original itself — with roots going back to the 1980s word game Lingo — Shakked’s version wholesale copies the name and interface that Wardle did originate.

IGN has reached out to Shakked, but in the meantime, you can play the original Wordle here and check out IGN’s beginner’s Wordle guide for some helpful tips.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Shazam 2 Will Feature ‘More Adult Humor’ And ‘More Adult Stakes’

Shazam! Fury of the Gods will be a bit more grown-up, with “more adult humor” and “more adult stakes.”

During an interview with IGN, Shazam! producer Peter Safran teased a more grown-up kind of comedy in the upcoming superhero sequel.

“I love what we've done with it,” he said. “I like that the kids are a little bit older so that you can lean into a little more adult humor and also just adult stakes and adult issues that one deals with it at 16 and 17 that you don't deal with at 13 and 14.”

The first footage from Shazam! Fury of the Gods certainly looks a lot more spectacular than the first movie, with Zachary Levi stepping back into the role of the over-the-top superhero, Shazam!

“I love the first movie,” said Safran. “I really loved it. And I thought that Sandberg hit that tone just right. It was such a... the eye of needle was so small to thread. I think the second movie's even better.”

Shazam! Fury of the Gods adds Helen Mirren as the new villain, Hespera, as well as Lucy Liu in the role of Kalypso. Arriving shortly after the upcoming Black Adam movie, it’s unsurprising to see the Shazam! focus on the characters growing older.

“We very much lean into the idea that Asher's 17 going on 18,” he added. “And I think this script for Shazam! 2 was absolutely fantastic. Henry Gayden and Chris Morgan did an extraordinary job. I am really convinced that this movie is even better.”

Although Shazam! was one of DC’s lowest-grossing movies, it was a huge critical success with audiences bowled over by its light-hearted humor. Now, it looks as though Warner Bros. is aiming to build on this.

“So, I think it's got everything that the first movie had, but frankly, bigger action, great antagonists and Helen Mirren and Lucy Liu,” said Safran. “I cannot wait. For anybody that liked the first movie, I think they are just going to go bananas for the sequel. I really do. I love everything about it.”

Zachary Levi returns in Shazam! Fury of the Gods alongside Asher Angel, and Jack Dylan Grazer. They’ll be joined by new additions, Helen Mirren and Lucy Liu.

Shazam! Fury of the Gods debuts in theaters on June 2, 2023.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.