Star Trek Nostalgia: Playmates Reveals First New Figures in 12 Years

Star Trek fans are in for another blast of nostalgia in 2022. Playmates Toys has reacquired the Trek license after a 12 year hiatus, and they have plenty of new figures in the works spanning multiple eras.

The first wave of new Playmates figures will focus on major characters from Star Trek: The Next Generation, Star Trek II: The Wrath of Khan and Star Trek: Discovery. Get a closer look at these new reveals in the slideshow gallery below:

The Star Trek Universe line focuses on 5-inch scale figures, roughly the same size as Playmates' iconic Trek toys from the '90s. That said, toy technology has come a long way since then, so these figures are much more detailed and realistically proportioned. Each figure features 14 points of articulation. Alongside these figures, Playmates will also be releasing an 18-inch replica of the classic Enterprise ship and an Original Series-inspired phaser toy.

Playmates will be leaning into the nostalgia angle with these releases. Figures based on the classic shows and movies will be packaged on vintage-inspired card-backs, while contemporary characters like the Star Trek Discovery crew will have new, modern packaging.

While Playmates wasn't the first company to release Star Trek toys, their toyline is arguably the most iconic, and certainly the most comprehensive. Playmates first wave of Trek figures hit stores in 1999. The company continued to release new figures inspired by The Next Generation, Deep Space Nine, Voyager and the Original Series throughout the '90s, until the line was finally shuttered in 1999. Playmates briefly began releasing new Trek figures in 2009 alongside the movie reboot, but the rights then shifted to other manufacturers like McFarlane Toys and Diamond Select.

Trek fans can expect the first wave of Star Trek Universe figures to hit stores in July 2022, with more to come in 2023.

There's plenty of other Trek content to look forward to in the months and years to come. We recently got our first look at Star Trek: Resolute, a new adventure game set shortly after the finale of The Next Generation. Meanwhile, Paramount+ recently revealed a trailer and release date for Picard: Season 2 and announced Discovery has been renewed for a fifth season.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

A Four Hour Cut of The Batman Was Shown to Early Test Screenings

Here we go again. After it was revealed Matt Reeves' The Batman will be the longest Dark Knight movie ever, an even longer version of the upcoming superhero movie exists.

THR reports that early test screenings of The Batman clocked in at a whopping four hours long. While we learned last week that the version of The Batman most audiences will be seeing in theaters clocks in at nearly three hours, this implies there's somewhere around an hour of footage left on the cutting room floor.

Even at just under three hours, it's still the longest Batman movie ever made, outpacing Christopher Nolan's trilogy, Tim Burton's Batman and Batman Returns, and Joel Schumacher's Batman Forever.

The news of a four-hour version inevitably brings to mind the infamous Zack Snyder cut of Justice League, which features a runtime of four hours and two minutes.

After years of fan outcry, DC and Warner Bros released Snyder's cut of Justice League. Snyder originally departed production in 2017, with Warner Bros. giving the reins over to Joss Whedon. Whedon was later accused of creating a hostile working environment and threatening actors' careers, including Wonder Woman's Gal Gadot.

Of course, the movement to release the Snyder Cut was a mix of negative reception to Whedon's cut of Justice League, Snyder's fan following as a director, and the perception that Warner Bros. was hiding an alternate cut of the film.

But Snyder's circumstances were unique. Directors often create multiple cuts of a film to test, and that doesn't necessarily mean a longer cut is a "director's cut." While the process of test screenings is complicated, it's intended to find a version of the film audiences like best.

We also know The Batman will have some horror elements akin to the infamous Zodiac Killer. You can also check out the new Batman theme by composer Michael Giacchino, which reminds us of the animated series and Danny Elfman's classic Batman score.

Joseph Knoop is a writer/producer for IGN.

Elden Ring Has Been Designed to Reduce Player Stress, Without Reducing Enemy Difficulty

A new gameplay overview of Elden Ring has revealed FromSoftware's focus on making sure players aren't overly stressed while playing the game – but seemingly without reducing the difficulty you'd expect from Souls game enemies.

Speaking during Taipei Game Show, producer Yasuhiro Kitao repeatedly explained how elements of the game had been tooled to reduce player stress – in effect making the game difficult in the right places, but gentler in how you reach them.

"With the game's world being so large, that can produce real depth and breadth of enjoyment, but it can also lead to unnecessary stress for some players," explained Kitao. "The dev team has been very careful to avoid that where possible."

Interviewer Misuzu Araki replied: "With battle already being fairly difficult, I can understand wanting to reduce stress elsewhere." Kitao agreed: "Yes, especially as the enemies are so strong."

With that in mind, it seems Elden Ring's enemies and bosses will be as tough as you'd hope/fear from a new game from the Dark Souls developer, but Kitao made clear that a number of changes have been made to how you get to them.

Elden Ring's new ability to summon and ride a horse, for example has been touted as a major part of that focus. "Horses provide a stress-free method of traveling across the long distances the player needs to travel in the game," explained Kitao. He continued that your horse's ability to travel up air currents was also a part of that thinking: "That system was introduced as a means of quickly and enjoyably moving vertically upward in order to explore those higher areas."

On the theme of getting around Elden Ring's huge map, Kitao also explained that fast travel to locations you've already visited was introduced as a way of combating stress, and offering freedom to players. That freedom itself is a way of allowing the player a smoother journey through the world, allowing you to turn back from an area you might be finding to tough, try somewhere else, and return later on having leveled up your character. As an example, Kitao pointed out that the Stormveil area (and boss) from the game's Network Test could be avoided completely in full game, or returned to much later.

In terms of regular enemies, Kitao said it was a major challenge to balance the map feeling too empty, or too full of encounters: "The challenge was to place enemies in a way that would keep players interested, but still provide them with a low-stress experience. This applies to item distribution too, as well as in-game events. Fine tuning these placements and timings has been ongoing until the very end."

He also confirmed that in-game time of day or weather effects won't alter enemy placements 'significantly' (although a "very small" number of enemy types will appear only at night): "Changing enemies for all times of day would create a kind of pressure on users to play the game at various different times," explained Kitao. "We felt this was a stress our users could do without."

Perhaps the biggest change to the established 'rules' of a Souls game comes in how the game deals with checkpointing in certain particularly difficult areas. As with previous games, players collect experience – now called 'runes' instead of 'souls' – that are dropped when they die, but can be collected again. However, the process of respawning can now be a little different:

"With the map being so vast, [traveling back to collect runes] can become an unwanted stress for the player," said Kitao. "With that in mind, we have identified a number of difficult spots, places with lots of enemies or powerful foes, as points at which many players will die and need to re-attempt that challenge. The player is able to select the option of respawning very near the spot of their death for these locations. This kind of measure is another example of the team's efforts to implement systems to mitigate player stress caused by the sheer magnitude of the game map."

It's clear, then, that Elden Ring will be a game that allows you to get to those difficult fights more smoothly than previous games, simply because of the sheer distances involved. It's also going to let you choose what you want to play along the way a little more freely – with Kitao making clear that the game can be finished in 30 hours, but with dozens of hours of extra content to play on top of that.

The interview also revealed that the game has finally gone gold, and shouldn't suffer any more delays to its February 25 release date – so you'll get to experience all this new open world has to offer very soon.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Elon Musk’s Brain Chip Company Is Preparing to Launch Human Trials

Elon Musk's brain chip company Neuralink appears to be gearing up to launch its first-ever human trials, with the firm now looking to recruit a director to run the tests.

According to The Guardian, the entrepreneur, who owns a variety of science-based start-ups, is preparing to take Neuralink's brain chip research to the next stage by hiring a mission-driven Clinical Trial Director to begin human testing. The company is moving toward potentially finding a way to use the technology to treat people with brain and spinal injuries.

"You'll work closely with some of the most innovative doctors and top engineers, as well as working with Neuralink's first clinical trial participants," per the advert. "You will lead and help build the team responsible for enabling Neuralink's clinical research activities and developing the regulatory interactions that come with a fast-paced and ever-evolving environment."

Neuralink previously conducted trials of its neurotech on pigs and monkeys, including one test that involved implanting a chip into a monkey's brain. Using the device, the primate found a way to interact with a computer and play video games such as "mind pong," proving humans may eventually be able to use the chip to control computerized devices with their minds.

"First Neuralink product will enable someone with paralysis to use a smartphone with their mind faster than someone using thumbs," Musk tweeted last year, reinforcing the company's goals. "Later versions will be able to shunt signals from Neuralinks in brain to Neuralinks in body motor/sensory neuron clusters, thus enabling, for example, paraplegics to walk again."

Musk co-founded the Silicon Valley tech company in 2016 and continues to build out its team. Another recent job advertisement on the Neuralink website reveals that the organization is currently on the lookout for a Clinical Trial Coordinator who will support future studies as the company moves towards testing its brain-computer interface in human trials.

In addition to exploring neural networks, Musk is keen to revolutionize space technology. The billionaire businessman has announced plans to launch a dogecoin-funded satellite to the moon this year, but not before he's raced remote-controlled cars on the lunar surface. There's also plans to return to the moon in 2024, and SpaceX is building the lunar lander for that.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Netflix Shows a Tiny Peek at Guillermo del Toro’s Pinocchio

Guillermo del Toro’s Pinocchio just got its first teaser trailer, promising a wildly different take on the classic fairy tale. After over a decade in production, Del Toro’s Pinocchio was finally announced by Netflix just a few years ago. Now, this new teaser showcases Del Toro’s first stop motion film with a rather cool, if very brief, clip.

And it features none other than Ewan McGregor.

Pinocchio retells the classic fairy tale from Carlo Collodi in which a wooden puppet is magically brought to life to aid the broken-hearted woodcarver, Geppetto. It’s a familiar story that has been brought to the big screen before – most famously in the 1940 Walt Disney animated feature.

But while this tale has been told before, Del Toro leans into it, promising a new take.

“It’s a story you may think you know, but... you don’t. Not really,” says Sebastian J. Cricket in this first teaser trailer. “You see, I, Sebastian J. Cricket, was there. As a matter of fact, I lived, actually lived, in the heart of the wooden boy.”

The new teaser trailer may only be around 30 seconds long, but it already looks about as enchanting as you might imagine.

Del Toro’s take on the classic is something of a passion project and has been in the works since 2008.

"No art form has influenced my life and my work more than animation and no single character in history has had as deep of a personal connection to me as Pinocchio,” he said when the film was greenlit in 2018. “I've wanted to make this movie for as long as I can remember."

Ewan McGregor voices Sebastian J. Cricket alongside an impressive cast including David Bradley, Tilda Swinton, Christoph Waltz, Finn Wolfhard, Cate Blanchett, John Turturro, Ron Perlman, Tim Blake Nelson, and Burn Gorman.

Newcomer Gregory Mann will star as Pinocchio.

Guillermo del Toro directed the movie based on a script he co-wrote with Patrick McHale. Del Toro is also producing the film, along with Lisa Henson, Alex Bulkley, Corey Campodonico, and Gary Ungar.

Pinocchio debuts on Netflix in December 2022.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Elden Ring Can Be Finished in 30 Hours, But There Are ‘Dozens’ of Hours of Side Content

Elden Ring can be finished in 30 hours, says producer Yasuhiro Kitao, but there are 'many dozens' of hours of optional content for fans to sink their teeth into. And no, you won't be able to see absolutely everything in one playthrough.

As part of a new interview on the game during the Taipei Game Show, Kitao spoke further about the game's length and what fans can expect from the action RPG when it launches next month. "This will differ significantly by player," Kitao explained when asked how long Elden Ring would take fans to complete.

"But in terms of the targets set during development, the idea is that the main route should be able to be completed within around 30 hours. The game as a whole is quite massive, and contains many dozens more hours worth of gameplay, but if we are talking about the main route only, it shouldn't take much longer than that."

Elsewhere in the interview, Kitao spoke about the additional ways that Elden Ring will look to stretch out its experience for players. Similar to other previously developed FromSoftware games such as Bloodborne and Sekiro: Shadows Die Twice, Elden Ring will feature a New Game Plus mode, which will allow players to play through the campaign again, with extra challenges.

"Like our other titles, the game features replayability features," explains Kitao. "After clearing the game the first time, you can carry across your character data and play the game again, against powered up enemies." Kitao added later that you'll take equipment with you back to the start of the game in New Game Plus.

Although many players will likely look to take their time during a first playthrough in order to soak in the game's beautifully designed environments, Kitao went on to state that "technically it's impossible to reach 100 percent [of seeing everything in a first playthrough]" because of the branching nature of the game near its end. That being said, for those of you hoping to see as much as possible during your first run of the game, the producer did confirm that you'll be able to get "pretty close" to seeing the whole thing the first time around.

Elsewhere in the interview, Kitao notified fans that Elden Ring has finally gone gold - meaning that the game shouldn't receive any delay from its release across PC and consoles on February 25. Asked if development was going smoothly, Kitao said, “It is. Elden Ring was originally slated for release in January of this year, and it has been pushed back once to February."

"But please be assured, the title will be ready for sale on February 25. The master version has already been submitted, and right now, the team is working on a day one patch to make sure everything in the game is just so.”

For more from Elden Ring, be sure to check out this piece detailing how the game's character creator recently leaked and how fans were impressed by how in-depth it is.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

One Modder Is Releasing the Warcraft 3 Campaign Remaster That Blizzard Didn’t

Warcraft 3: Re-Reforged is a fan-made campaign mod for Warcraft 3: Reforged that looks to give fans the remastered experience that Blizzard itself never really delivered.

As reported by Ars Technica, the fan-made project – which has been put together single-handedly by modder InsaneMonster – recently received a pretty substantial update following its initial launch a year ago.

The mod itself looks to improve upon Blizzard's lackluster release of Warcraft 3: Reforged by offering improved cinematics, further detailed lore, and a number of other changes to give the game a more well-rounded aesthetic feel – one that fans were expecting to get the first time around.

While InsaneMonster's Patreon-supported project had already added the Exodus of the Horde orc campaign prologue, the latest update brings the number of total playable chapters to ten with the addition of the first five levels of the game's Scourge of Lordaeron human campaign.

In relaunching a number of the game's chapters, the mod brings a number of changes including custom dynamic camera angles, which are integrated into both end mission cutscenes and mid-campaign character conversations. Those camera angles are designed to replicate the cinematics promised when the game was first announced, but never materialised.

Players jumping into Warcraft 3: Re-Reforged will also note that a number of maps and missions have also been remixed, as well as see changes that have been made to the game's AI scripts, difficulty levels, on-screen lore/mission indicator popups, and a wider range of language support.

In contrast to the modder's efforts, it's safe to say that Blizzard's launch of the official Warcraft 3: Reforged wasn't exactly well-received. Following the release of the game, fans widely criticised the remaster, arguing what the studio had produced didn't stand up against what had been promised when the game was announced in 2018.

This led to Blizzard changing its refund policy surrounding the game in order to allow people to return it to the studio for a full refund, no questions asked. Months after the game released, reports then surfaced suggesting that Blizzard had taken pre-orders for the game despite knowing that it wouldn't be sufficiently ready for release.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Dead by Daylight x SAW Crossover Revealed

Behaviour Interactive and Lionsgate Films have announced Archives Tome 10: SAW, the latest content addition to Dead by Daylight that adds notoriously sadistic horror movie villain Jigsaw to the world of the popular multiplayer horror game. It will be available on all platforms on January 26.

Players will explore the memories of Amanda Young and Detective Tapp, unlocking the Book of SAW Collection as well as new rewards: new outfits for those two characters as well as 60 new cosmetic items for their own characters. Check out the new reveal trailer at the top of the page, as well as older screenshots in the gallery below:

“Over and above our primary objective of providing our fans with fun and continuously renewed content, one of our goals when integrating a powerful movie franchise such as SAW is to invite a larger community into the Dead by Daylight universe," said Dead by Daylight game director Mathieu Côté. "We’re truly grateful to our partner Lionsgate for offering us this opportunity.”

Don't miss IGN's re-review of Dead by Daylight from last year.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Elden Ring Has Finally Gone Gold

Elden Ring, the highly-anticipated action-RPG by FromSoftware (and with additional world-building elements from Game of Thrones author George R.R. Martin), has officially gone gold.

As revealed on Twitter by @EldenRingUpdate, a Taipei Game Show video confirms the game has now gone gold and shouldn't receive any delay from its release across PC and consoles on February 25.

For those unfamiliar with the term, going gold offers an important step forward in a game's development process because it indicates that a master version of the game has been finalised and that it's on its way to being turned into digital and disk-based copies, ready for sale (although Day 1 updates are often worked on after going gold).

Originally due to launch this month, fans across social media will be delighted to hear that everything is on schedule for the game's latest February release date. As explained in a new video, FromSoftware‘s Yasuhiro Kitao further reassured fans over the game's development during a presentation at the Taipei Game Show.

Asked if development was going smoothly, Kitao said, “It is. Elden Ring was originally slated for release in January of this year, and it has been pushed back once to February. But please be assured, the title will be ready for sale on February 25. The master version has already been submitted, and right now, the team is working on a day one patch to make sure everything in the game is just so.”

While still a month away from going on sale, Elden Ring has already started 2022 the right way by becoming Steam's most-wishlisted game. The Hidetaka Miyazaki directed title claimed the top spot away from Techland's Dying Light 2 this month - ending a twelve-month streak in the position from the zombie open-world action RPG.

That being said, news of the game's pre-release success isn't to be surprised. From footage of the game's beautiful environments and behemoth bosses to a leaked version of its character editor, fans seem to be lapping up all the content they can before next month's launch.

For more on Elden Ring, make sure to check out this article delving into why game director Hidetaka Miyazaki is yet to play Bluepoint's remake of Demon's Souls.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Uncharted’s Cargo Plane Scene Is ‘The Hardest’ Action Sequence Tom Holland’s Ever Worked On

Tom Holland has revealed that the cargo plane sequence in Uncharted is the ‘hardest’ action sequence he’s ever worked on.

During a new featurette that takes us behind the scenes (well, scene) of the upcoming video game movie, Tom Holland sheds some light on the impressive action set-piece.

“The sequence where we’re flying out the back of the plane on the boxes – we must have shot that for five weeks, almost every day,” he revealed. “At times, I would be, like, one hundred feet in the air, attached to a box that is spinning, and then I would basically hang on until it would throw me off and it was really scary.”

We got our first glimpse of this impressive action sequence in the recent Uncharted trailer. Here, we see Nathan Drake (played by Tom Holland) falling out of the back of a cargo plane… and then desperately scrambling across mid-air cargo crates to clamber his way back inside.

“I think that level of fear just makes that scene that much more authentic,” he explained. “It’s the hardest action sequence I’ve ever made.”

The trailer features multiple scenes that seem to be based on the games. In this case, the adrenaline-fuelled cargo plan sequence mirrors a set piece from Uncharted 3 where Drake is dragged behind a cargo plane.

Although other scenes seem to be inspired by the game too, it looks as though Uncharted will be more of an origin story, which explains why Tom Holland was cast as the far younger Nathan Drake. Additionally, his middle-aged mentor Sully will be played by Mark Wahlberg, with only a brief hint of his iconic moustache.

Tom Holland stars as Nathan Drake alongside Mark Wahlberg as Sully. Joining them are Sophia Ali as a fellow treasure hunter and love interest Chloe Frazer, Tati Gabrielle as Braddock, and Antonio Banderas as the film’s currently unnamed (but presumably badass) villain.

Uncharted is directed by Ruben Fleischer, and based on a script by Rafe Judkins, Art Marcum, and Matt Holloway.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.