Louie Anderson, Veteran Comic And Family Feud Host, Dies at 68

Louie Anderson, a comedian, and three-time Emmy Award winner, has died from complications with cancer. He was 68.

Deadline confirmed with his publicist Glenn Schwartz that Anderson was hospitalized in Las Vegas, Nevada earlier this week for treatment with large B cell lymphoma.

A veteran comic, Anderson was most recently seen in the FX black comedy Baskets for which he won the Primetime Emmy Award for Outstanding Supporting Actor in a Comedy Series. Anderson played Christine Baskets, the mother of star Zach Galifanakis’ twin brothers Chip and Dale Baskets.

In a statement, FX said, “We are so deeply saddened by the passing of our dear friend, Louie Anderson. For four wonderful seasons, Louie graced us and fans of Baskets with a bravura performance as Christine Baskets, for which he deservedly was recognized by his peers with the Emmy Award for Outstanding Supporting Actor in a Comedy Series.’

‘It was a risky role for him and he embraced it with a fearlessness and joy that demonstrated his brilliance as an artist. He truly cared about his craft and was a true professional in every sense. Our hearts go out to his loved ones and his Baskets family — Zach Galifianakis, Jonathan Krisel and Martha Kelly and all the cast and crew. He will be missed by us all but never forgotten and always bring a smile to our faces.”

Anderson was born on March 24, 1953 in Saint Paul, Minnesota. According to Deadline, Anderson was originally a counselor to troubled children before starting a career in comedy after winning the first-place trophy at the 1981 Midwest Comedy Competition.

He debuted on The Tonight Show with Johnny Carson in 1984, kicking off decades of stand-up specials and becoming a mainstay on the comedy circuit. He made appearances in various comedies during the era including Ferris Bueller’s Day Off, Ratboy, and Coming to America.

In 1995 Fox premiered Life with Louie, an animated comedy based on Anderson’s life growing up in Saint Paul. Anderson won two Daytime Emmy Award for Outstanding Performer in an Animated Program for his performance on the show.

In 1999, Anderson become the host of a new version of Family Feud, which he hosted from 1999 to 2002. Anderson returned to the show in 2017 in Celebrity Family Feud.

Firmly established in the world of comedy, Anderson would make guest appearances on some of the biggest comedies airing in America throughout the eras. He made one-off appearances in shows like Ally McBeal, Scrubs, Joey, Young Sheldon, and Search Party.

On top of regular guest appearances, Anderson’s late-career highlight as Christine Baskets on the FX comedy would serve as a final, critically-acclaimed performance to a storied career that continued right up until his death.

Anderson is survived by his two sisters, Shanna and Lisa.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

(Photo by Greg Doherty/FilmMagic)

Assassin’s Creed Was Originally Going To End On a Spaceship

The Assassin's Creed series has always paired exploring historical time periods with modern-day technology and storylines, but we're now learning the original plan for the Assassin's Creed trilogy almost took that concept to an entirely new level.

As reported by Eurogamer, details of the franchise's original ending were published by a student from a Belgian research university. In a work examining developer Ubisoft's use of religion, Ph.D. student Lars de Wildt of KU Leuven wrote that modern-day characters Desmond Miles and Lucy Stillman would escape Earth on a spaceship, setting off to start human civilization elsewhere.

de Wildt described this plan, saying it was pieced together based on interviews de Wildt held with Assassin's Creed creator Patrice Désilets and Assassin's Creed 3's creative director Alex Hutchinson.

"Briefly put, the third game would end with a resolution of the conflict in the present day, with Desmond Miles - voiced by [Nolan] North - taking down Abstergo using the combined knowledge and skills of all his ancestors, including AC1's Altair and AC2's Ezio," de Wildt wrote. "Also, it is the end of the world in 2012, and Desmond Miles and Lucy are starting a new civilization somewhere else - as Adam and Eve."

When de Wildt asked Désilets where they were going, Désilets said, "Boom! It's a freaking spaceship!"

The actual Assassin's Creed Trilogy wrapped up very differently than this plan. Instead of heavily focusing on modern-day Miles, the game starred Ratonhnhaké:ton, also known as Connor Kenway, an assassin during the time of the American Revolutionary War. The modern-day story still focused on Desmond dealing with the end of the world, but the results were quite different.

The character of Lucy was no longer around for Assassin's Creed 3, having been killed off earlier in the series. And, despite wrapping up Desmond's story, Abstergo would go on to appear in future Assassin's Creed games. And, of course, the trilogy didn't wrap up with any of the main characters on a spaceship.

While space is still an option for the series to this day, the Assassin's Creed franchise isn't afraid to go supernatural. The upcoming expansion for Assassin's Creed Valhalla turns players into Odin and sends them through the realm of Norse mythology.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Assassin’s Creed Was Originally Going To End On a Spaceship

The Assassin's Creed series has always paired exploring historical time periods with modern-day technology and storylines, but we're now learning the original plan for the Assassin's Creed trilogy almost took that concept to an entirely new level.

As reported by Eurogamer, details of the franchise's original ending were published by a student from a Belgian research university. In a work examining developer Ubisoft's use of religion, Ph.D. student Lars de Wildt of KU Leuven wrote that modern-day characters Desmond Miles and Lucy Stillman would escape Earth on a spaceship, setting off to start human civilization elsewhere.

de Wildt described this plan, saying it was pieced together based on interviews de Wildt held with Assassin's Creed creator Patrice Désilets and Assassin's Creed 3's creative director Alex Hutchinson.

"Briefly put, the third game would end with a resolution of the conflict in the present day, with Desmond Miles - voiced by [Nolan] North - taking down Abstergo using the combined knowledge and skills of all his ancestors, including AC1's Altair and AC2's Ezio," de Wildt wrote. "Also, it is the end of the world in 2012, and Desmond Miles and Lucy are starting a new civilization somewhere else - as Adam and Eve."

When de Wildt asked Désilets where they were going, Désilets said, "Boom! It's a freaking spaceship!"

The actual Assassin's Creed Trilogy wrapped up very differently than this plan. Instead of heavily focusing on modern-day Miles, the game starred Ratonhnhaké:ton, also known as Connor Kenway, an assassin during the time of the American Revolutionary War. The modern-day story still focused on Desmond dealing with the end of the world, but the results were quite different.

The character of Lucy was no longer around for Assassin's Creed 3, having been killed off earlier in the series. And, despite wrapping up Desmond's story, Abstergo would go on to appear in future Assassin's Creed games. And, of course, the trilogy didn't wrap up with any of the main characters on a spaceship.

While space is still an option for the series to this day, the Assassin's Creed franchise isn't afraid to go supernatural. The upcoming expansion for Assassin's Creed Valhalla turns players into Odin and sends them through the realm of Norse mythology.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Final Fantasy 7 Feels Like a Whole New Game In 60fps

A PC mod has been released for the original Final Fantasy 7 that cranks that framerate up to 60fps, and the resulting game is... almost disturbingly smooth.

This comes courtesy of the FFNx modding project, a modding platform for Final Fantasy 7 and 8 that endeavors to make both games look, feel, and sound better on PC. This specific 60fps mod endeavors to make the lackluster, 15fps PC versions of Final Fantasy 7 look not just playable, but downright silky, including not just battles but cutscenes, dungeons, and the overworld. It's a heck of an achievement, even if watching such an old game run that well is a bit disarming at first.

Before you run off and download this, be aware that the mod is still in beta and the team behind it is actively hunting and removing bugs, so play at your own risk. This mod is likely best for nostalgic lovers of the original, though given Final Fantasy 7 Remake's visuals are struggling a little bit compared to the PS5 version, this mod may really be onto something.

In the meantime, we thought the 2020 remake breathed new life into the series while also standing alone as a great RPG, and there are more episodes on the way... hopefully soon.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

This article has been amended to remove an error regarding which version of the game is supported.

Final Fantasy 7 Feels Like a Whole New Game In 60fps

A PC mod has been released for the original Final Fantasy 7 that cranks that framerate up to 60fps, and the resulting game is... almost disturbingly smooth.

That buttery battle comes courtesy of the FFNx modding project, a modding platform for Final Fantasy 7 and 8 that endeavors to make both games look, feel, and sound better on PC. This specific 60fps mod endeavors to make the lackluster, 15fps PC versions of Final Fantasy 7 look not just playable, but downright silky, including not just battles but cutscenes, dungeons, and the overworld. It's a heck of an achievement, even if watching such an old game run that well is a bit disarming at first.

Before you run off and download this, be aware that the mod is still in beta and the team behind it is actively hunting and removing bugs, so play at your own risk. Also of note is that the mod works best with the original 1998 version of the game, though the Steam version is technically supported by FFNx. This mod is likely best for nostalgic lovers of the original, though given Final Fantasy 7 Remake's visuals are struggling a little bit compared to the PS5 version, this mod may really be onto something.

In the meantime, we thought the 2020 remake breathed new life into the series while also standing alone as a great RPG, and there are more episodes on the way... hopefully soon.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

This DualSense One-Handed Adapter Is a Response To One Of PlayStation’s Biggest Oversights

When Microsoft released the Xbox Adaptive Controller in 2018, it allowed people with disabilities to play games more accessible thanks to its design. If you are looking to play with the PS5’s DualSense controller with one hand, a YouTuber has created a 3D-printed adapter allowing such a feat to be achieved.

YouTuber Akaki Kuumeri uploaded a video earlier this month of a new adapter he created, allowing him to use one hand to play with the PS5’s controller. In the nearly seven-minute-long video, Kuumeri demos the adapter with a hand cam on the bottom right corner of the screen while showing gameplay from titles such as Grand Theft Auto V and Rocket League.

"PlayStation Does Nothing For Accessibility"

Kuumeri says the adapter was created in part due to Sony's lack of accessibility options.

"Microsoft has the Xbox Adaptive Controller, and Copilot mode, which are an amazing contribution for accessible gaming (albeit quite expensive)," Kuumeri told IGN. "Switch has remappable buttons, and Joy-Cons can be held in a few different ways. Sony’s PlayStation does nothing for accessibility."

When attached to the controller, the left joystick on the DualSense functions using a “rubber shoe” on the controller’s bottom left side, requiring a flat surface to function properly. The bottom of the adapter has a rubber band that allows the joystick to “return to neutral” after use. Without it, the controller itself is “too heavy to come back to the center on its own.”

While the R1 and R2 shoulder buttons on the right side have been shifted over to the left thanks to the adapter, when playing games that require shooting, the adapter allows the player to hold down L2 and press R2 to shoot. Kuumeri also made an additional adapter that allows users to input controls for games that require a D-pad to function.

“I’ve been aware of the troubles disabled gamers have with modern game controllers,” Kuumeri tells IGN. “Games today use both hands and all ten fingers. If you’re missing using just one of your fingers, or god forbid you to have smaller hands or don’t have full dexterity in some way, and you can forget about video games.”

The One-Handed DualSense adapter is one of many devices that Kuumeri has created. The YouTuber previously created puzzles and most notably created 3D-printable joysticks for the controllers, allowing you to play games like Microsoft Flight Simulator without having to invest in a HOTAS setup.

“I’ve been aware of the troubles disabled gamers have with modern game controllers”

Kuumeri says that accessibility was always in mind when designing the adapter and credits console modder and computer engineer Ben Heck as well as communities like the subreddit Disabled Gamers for influencing him to create it.

“I am a big fan of Ben Heck’s single-handed controller mods. He takes apart console controllers and moves the thumbstick components around, solders on new buttons, and engineers a new shell, to make custom controllers for one-handed use,” Kuumeri said.

Kuumeri says the adapter was useful for 3D action games that require players to use two sticks and four shoulder buttons "at the same time." He also confirms that noteworthy features on the DualSense, such as the adaptive triggers, are unaffected by the adapter. "You’re still holding onto the controller body, so you feel the haptic rumble.”

A 3D-Printed Solution

If you are interested in trying the adapter, Kuumeri has made the file available at no cost. Kuumeri is also planning to make similar adapters down the road, including one for the PS4’s DualShock 4 controller.

"The first feedback I have gotten is that nobody has actually been able to buy a PS5, and they’re still playing on a PS4," he says. "I’ve been working on adapting my design for the DualShock 4."

Kuumeri says he wants to fix “any flaws” in the current design of the DualSense adapter and make it one that is compatible with both PlayStation controllers. With luck, PlayStation will take note and follow with a version of their own as the push toward greater accessibility continues.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

This DualSense One-Handed Adapter Is a Response To One Of PlayStation’s Biggest Oversights

When Microsoft released the Xbox Adaptive Controller in 2018, it allowed people with disabilities to play games more accessible thanks to its design. If you are looking to play with the PS5’s DualSense controller with one hand, a YouTuber has created a 3D-printed adapter allowing such a feat to be achieved.

YouTuber Akaki Kuumeri uploaded a video earlier this month of a new adapter he created, allowing him to use one hand to play with the PS5’s controller. In the nearly seven-minute-long video, Kuumeri demos the adapter with a hand cam on the bottom right corner of the screen while showing gameplay from titles such as Grand Theft Auto V and Rocket League.

"PlayStation Does Nothing For Accessibility"

Kuumeri says the adapter was created in part due to Sony's lack of accessibility options.

"Microsoft has the Xbox Adaptive Controller, and Copilot mode, which are an amazing contribution for accessible gaming (albeit quite expensive)," Kuumeri told IGN. "Switch has remappable buttons, and Joy-Cons can be held in a few different ways. Sony’s PlayStation does nothing for accessibility."

When attached to the controller, the left joystick on the DualSense functions using a “rubber shoe” on the controller’s bottom left side, requiring a flat surface to function properly. The bottom of the adapter has a rubber band that allows the joystick to “return to neutral” after use. Without it, the controller itself is “too heavy to come back to the center on its own.”

While the R1 and R2 shoulder buttons on the right side have been shifted over to the left thanks to the adapter, when playing games that require shooting, the adapter allows the player to hold down L2 and press R2 to shoot. Kuumeri also made an additional adapter that allows users to input controls for games that require a D-pad to function.

“I’ve been aware of the troubles disabled gamers have with modern game controllers,” Kuumeri tells IGN. “Games today use both hands and all ten fingers. If you’re missing using just one of your fingers, or god forbid you to have smaller hands or don’t have full dexterity in some way, and you can forget about video games.”

The One-Handed DualSense adapter is one of many devices that Kuumeri has created. The YouTuber previously created puzzles and most notably created 3D-printable joysticks for the controllers, allowing you to play games like Microsoft Flight Simulator without having to invest in a HOTAS setup.

“I’ve been aware of the troubles disabled gamers have with modern game controllers”

Kuumeri says that accessibility was always in mind when designing the adapter and credits console modder and computer engineer Ben Heck as well as communities like the subreddit Disabled Gamers for influencing him to create it.

“I am a big fan of Ben Heck’s single-handed controller mods. He takes apart console controllers and moves the thumbstick components around, solders on new buttons, and engineers a new shell, to make custom controllers for one-handed use,” Kuumeri said.

Kuumeri says the adapter was useful for 3D action games that require players to use two sticks and four shoulder buttons "at the same time." He also confirms that noteworthy features on the DualSense, such as the adaptive triggers, are unaffected by the adapter. "You’re still holding onto the controller body, so you feel the haptic rumble.”

A 3D-Printed Solution

If you are interested in trying the adapter, Kuumeri has made the file available at no cost. Kuumeri is also planning to make similar adapters down the road, including one for the PS4’s DualShock 4 controller.

"The first feedback I have gotten is that nobody has actually been able to buy a PS5, and they’re still playing on a PS4," he says. "I’ve been working on adapting my design for the DualShock 4."

Kuumeri says he wants to fix “any flaws” in the current design of the DualSense adapter and make it one that is compatible with both PlayStation controllers. With luck, PlayStation will take note and follow with a version of their own as the push toward greater accessibility continues.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Mission: Impossible 7 Has Been Delayed Yet Again

Mission Impossible 7 is being delayed once again, moving from September 2022 to July 14, 2023. Mission Impossible 8 meanwhile is being moved from its original July 2023 date to June 28, 2024, THR reports.

The new delays follow a string of similar complications for the beleaguered Tom Cruise blockbuster films, which have been one of the most high-profile Hollywood victims of the COVID pandemic's impact on the film industry and beyond. MI7 was initially scheduled for July 23, 2021, but Paramount has periodically delayed release several months, including dates in November 2021 and May 2022.

Filming on MI7 hasn't been able to escape the impact of COVID either. In December 2020, a recording emerged of Tom Cruise berating film production members for allegedly breaking COVID safety protocols. Cruise, who also serves as a producer, reportedly went so far as to purchase robots to enforce safety protocols on-set.

That still hasn't stopped the infamously thrill-hungry Cruise from performing what he says is the most dangerous stunt he's ever pulled off while working on MI7.

Hollywood has been hit by a rash of film delays thanks to COVID and the ensuing complications and safety protocols put in place. Sony's Morbius, the Marvel vampire pic starring Jared Leto, has been delayed to April 2022, almost two whole years after its original 2020 date. Meanwhile, John Wick Chapter 4 has been pushed back all the way to 2023.

Mission Impossible: Fallout released all the way back in July 2018. Mission Impossible 7 is expected to follow the events of Fallout, although plot details are scarce. What we do know is that Cruise returns as IMF Agent Ethan Hunt, alongside Ving Rhames, Simon Pegg, Rebecca Ferguson, and Vanessa Kirby, who played a shadowy arms dealer in Fallout, but didn't factor into much more beyond a couple scenes.

It's also been reported that Eugene Kittredge, the former director of the IMF who last appeared in the original Mission: Impossible, will make some sort of appearance.

Joseph Knoop is a writer/producer for IGN.

Mission: Impossible 7 Has Been Delayed Yet Again

Mission Impossible 7 is being delayed once again, moving from September 2022 to July 14, 2023. Mission Impossible 8 meanwhile is being moved from its original July 2023 date to June 28, 2024, THR reports.

The new delays follow a string of similar complications for the beleaguered Tom Cruise blockbuster films, which have been one of the most high-profile Hollywood victims of the COVID pandemic's impact on the film industry and beyond. MI7 was initially scheduled for July 23, 2021, but Paramount has periodically delayed release several months, including dates in November 2021 and May 2022.

Filming on MI7 hasn't been able to escape the impact of COVID either. In December 2020, a recording emerged of Tom Cruise berating film production members for allegedly breaking COVID safety protocols. Cruise, who also serves as a producer, reportedly went so far as to purchase robots to enforce safety protocols on-set.

That still hasn't stopped the infamously thrill-hungry Cruise from performing what he says is the most dangerous stunt he's ever pulled off while working on MI7.

Hollywood has been hit by a rash of film delays thanks to COVID and the ensuing complications and safety protocols put in place. Sony's Morbius, the Marvel vampire pic starring Jared Leto, has been delayed to April 2022, almost two whole years after its original 2020 date. Meanwhile, John Wick Chapter 4 has been pushed back all the way to 2023.

Mission Impossible: Fallout released all the way back in July 2018. Mission Impossible 7 is expected to follow the events of Fallout, although plot details are scarce. What we do know is that Cruise returns as IMF Agent Ethan Hunt, alongside Ving Rhames, Simon Pegg, Rebecca Ferguson, and Vanessa Kirby, who played a shadowy arms dealer in Fallout, but didn't factor into much more beyond a couple scenes.

It's also been reported that Eugene Kittredge, the former director of the IMF who last appeared in the original Mission: Impossible, will make some sort of appearance.

Joseph Knoop is a writer/producer for IGN.

Star Trek: Picard Season 2 Trailer Sees the Return of Some Familiar Faces

Paramount+ has released a new trailer for the upcoming Star Trek: Picard Season 2, which is set to premiere on March 3 exclusively on the online streamer. The action-heavy trailer also includes the return of Whoopi Goldberg as Guinan.

You can check out the trailer in the embed below. With Picard once again out in the stars, familiar faces like Goldberg’s Guinan and John de Lancie’s Q resurface to put the retired Star Fleet captain into peril, this time, the past.

Star Trek: Picard premiered in 2020 and saw the long-awaited return of Patrick Stewart as retired Captain Jean-Luc Picard. After the first season, he is thrust into a new adventure that takes him and his crew of new and familiar faces to the past.

With the second season on the horizon, Paramount+ is already working on the third season of Star Trek: Picard, which has resumed production after a COVID-19 outbreak on the set.

Star Trek: Picard is just one of several Star Trek shows currently in production. Star Trek: Discovery has been renewed for a fifth season, ahead of the fourth season premiere; and the comedic spinoff, Lower Decks, is also set to return for a fourth season this summer.

You can check out IGN’s review of the first season of Star Trek: Picard, where we called the series a bit rushed towards the climax, but thematically resonant throughout.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.