Netflix Shows a Tiny Peek at Guillermo del Toro’s Pinocchio

Guillermo del Toro’s Pinocchio just got its first teaser trailer, promising a wildly different take on the classic fairy tale. After over a decade in production, Del Toro’s Pinocchio was finally announced by Netflix just a few years ago. Now, this new teaser showcases Del Toro’s first stop motion film with a rather cool, if very brief, clip.

And it features none other than Ewan McGregor.

Pinocchio retells the classic fairy tale from Carlo Collodi in which a wooden puppet is magically brought to life to aid the broken-hearted woodcarver, Geppetto. It’s a familiar story that has been brought to the big screen before – most famously in the 1940 Walt Disney animated feature.

But while this tale has been told before, Del Toro leans into it, promising a new take.

“It’s a story you may think you know, but... you don’t. Not really,” says Sebastian J. Cricket in this first teaser trailer. “You see, I, Sebastian J. Cricket, was there. As a matter of fact, I lived, actually lived, in the heart of the wooden boy.”

The new teaser trailer may only be around 30 seconds long, but it already looks about as enchanting as you might imagine.

Del Toro’s take on the classic is something of a passion project and has been in the works since 2008.

"No art form has influenced my life and my work more than animation and no single character in history has had as deep of a personal connection to me as Pinocchio,” he said when the film was greenlit in 2018. “I've wanted to make this movie for as long as I can remember."

Ewan McGregor voices Sebastian J. Cricket alongside an impressive cast including David Bradley, Tilda Swinton, Christoph Waltz, Finn Wolfhard, Cate Blanchett, John Turturro, Ron Perlman, Tim Blake Nelson, and Burn Gorman.

Newcomer Gregory Mann will star as Pinocchio.

Guillermo del Toro directed the movie based on a script he co-wrote with Patrick McHale. Del Toro is also producing the film, along with Lisa Henson, Alex Bulkley, Corey Campodonico, and Gary Ungar.

Pinocchio debuts on Netflix in December 2022.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Elden Ring Can Be Finished in 30 Hours, But There Are ‘Dozens’ of Hours of Side Content

Elden Ring can be finished in 30 hours, says producer Yasuhiro Kitao, but there are 'many dozens' of hours of optional content for fans to sink their teeth into. And no, you won't be able to see absolutely everything in one playthrough.

As part of a new interview on the game during the Taipei Game Show, Kitao spoke further about the game's length and what fans can expect from the action RPG when it launches next month. "This will differ significantly by player," Kitao explained when asked how long Elden Ring would take fans to complete.

"But in terms of the targets set during development, the idea is that the main route should be able to be completed within around 30 hours. The game as a whole is quite massive, and contains many dozens more hours worth of gameplay, but if we are talking about the main route only, it shouldn't take much longer than that."

Elsewhere in the interview, Kitao spoke about the additional ways that Elden Ring will look to stretch out its experience for players. Similar to other previously developed FromSoftware games such as Bloodborne and Sekiro: Shadows Die Twice, Elden Ring will feature a New Game Plus mode, which will allow players to play through the campaign again, with extra challenges.

"Like our other titles, the game features replayability features," explains Kitao. "After clearing the game the first time, you can carry across your character data and play the game again, against powered up enemies." Kitao added later that you'll take equipment with you back to the start of the game in New Game Plus.

Although many players will likely look to take their time during a first playthrough in order to soak in the game's beautifully designed environments, Kitao went on to state that "technically it's impossible to reach 100 percent [of seeing everything in a first playthrough]" because of the branching nature of the game near its end. That being said, for those of you hoping to see as much as possible during your first run of the game, the producer did confirm that you'll be able to get "pretty close" to seeing the whole thing the first time around.

Elsewhere in the interview, Kitao notified fans that Elden Ring has finally gone gold - meaning that the game shouldn't receive any delay from its release across PC and consoles on February 25. Asked if development was going smoothly, Kitao said, “It is. Elden Ring was originally slated for release in January of this year, and it has been pushed back once to February."

"But please be assured, the title will be ready for sale on February 25. The master version has already been submitted, and right now, the team is working on a day one patch to make sure everything in the game is just so.”

For more from Elden Ring, be sure to check out this piece detailing how the game's character creator recently leaked and how fans were impressed by how in-depth it is.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

One Modder Is Releasing the Warcraft 3 Campaign Remaster That Blizzard Didn’t

Warcraft 3: Re-Reforged is a fan-made campaign mod for Warcraft 3: Reforged that looks to give fans the remastered experience that Blizzard itself never really delivered.

As reported by Ars Technica, the fan-made project – which has been put together single-handedly by modder InsaneMonster – recently received a pretty substantial update following its initial launch a year ago.

The mod itself looks to improve upon Blizzard's lackluster release of Warcraft 3: Reforged by offering improved cinematics, further detailed lore, and a number of other changes to give the game a more well-rounded aesthetic feel – one that fans were expecting to get the first time around.

While InsaneMonster's Patreon-supported project had already added the Exodus of the Horde orc campaign prologue, the latest update brings the number of total playable chapters to ten with the addition of the first five levels of the game's Scourge of Lordaeron human campaign.

In relaunching a number of the game's chapters, the mod brings a number of changes including custom dynamic camera angles, which are integrated into both end mission cutscenes and mid-campaign character conversations. Those camera angles are designed to replicate the cinematics promised when the game was first announced, but never materialised.

Players jumping into Warcraft 3: Re-Reforged will also note that a number of maps and missions have also been remixed, as well as see changes that have been made to the game's AI scripts, difficulty levels, on-screen lore/mission indicator popups, and a wider range of language support.

In contrast to the modder's efforts, it's safe to say that Blizzard's launch of the official Warcraft 3: Reforged wasn't exactly well-received. Following the release of the game, fans widely criticised the remaster, arguing what the studio had produced didn't stand up against what had been promised when the game was announced in 2018.

This led to Blizzard changing its refund policy surrounding the game in order to allow people to return it to the studio for a full refund, no questions asked. Months after the game released, reports then surfaced suggesting that Blizzard had taken pre-orders for the game despite knowing that it wouldn't be sufficiently ready for release.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Dead by Daylight x SAW Crossover Revealed

Behaviour Interactive and Lionsgate Films have announced Archives Tome 10: SAW, the latest content addition to Dead by Daylight that adds notoriously sadistic horror movie villain Jigsaw to the world of the popular multiplayer horror game. It will be available on all platforms on January 26.

Players will explore the memories of Amanda Young and Detective Tapp, unlocking the Book of SAW Collection as well as new rewards: new outfits for those two characters as well as 60 new cosmetic items for their own characters. Check out the new reveal trailer at the top of the page, as well as older screenshots in the gallery below:

“Over and above our primary objective of providing our fans with fun and continuously renewed content, one of our goals when integrating a powerful movie franchise such as SAW is to invite a larger community into the Dead by Daylight universe," said Dead by Daylight game director Mathieu Côté. "We’re truly grateful to our partner Lionsgate for offering us this opportunity.”

Don't miss IGN's re-review of Dead by Daylight from last year.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Elden Ring Has Finally Gone Gold

Elden Ring, the highly-anticipated action-RPG by FromSoftware (and with additional world-building elements from Game of Thrones author George R.R. Martin), has officially gone gold.

As revealed on Twitter by @EldenRingUpdate, a Taipei Game Show video confirms the game has now gone gold and shouldn't receive any delay from its release across PC and consoles on February 25.

For those unfamiliar with the term, going gold offers an important step forward in a game's development process because it indicates that a master version of the game has been finalised and that it's on its way to being turned into digital and disk-based copies, ready for sale (although Day 1 updates are often worked on after going gold).

Originally due to launch this month, fans across social media will be delighted to hear that everything is on schedule for the game's latest February release date. As explained in a new video, FromSoftware‘s Yasuhiro Kitao further reassured fans over the game's development during a presentation at the Taipei Game Show.

Asked if development was going smoothly, Kitao said, “It is. Elden Ring was originally slated for release in January of this year, and it has been pushed back once to February. But please be assured, the title will be ready for sale on February 25. The master version has already been submitted, and right now, the team is working on a day one patch to make sure everything in the game is just so.”

While still a month away from going on sale, Elden Ring has already started 2022 the right way by becoming Steam's most-wishlisted game. The Hidetaka Miyazaki directed title claimed the top spot away from Techland's Dying Light 2 this month - ending a twelve-month streak in the position from the zombie open-world action RPG.

That being said, news of the game's pre-release success isn't to be surprised. From footage of the game's beautiful environments and behemoth bosses to a leaked version of its character editor, fans seem to be lapping up all the content they can before next month's launch.

For more on Elden Ring, make sure to check out this article delving into why game director Hidetaka Miyazaki is yet to play Bluepoint's remake of Demon's Souls.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Uncharted’s Cargo Plane Scene Is ‘The Hardest’ Action Sequence Tom Holland’s Ever Worked On

Tom Holland has revealed that the cargo plane sequence in Uncharted is the ‘hardest’ action sequence he’s ever worked on.

During a new featurette that takes us behind the scenes (well, scene) of the upcoming video game movie, Tom Holland sheds some light on the impressive action set-piece.

“The sequence where we’re flying out the back of the plane on the boxes – we must have shot that for five weeks, almost every day,” he revealed. “At times, I would be, like, one hundred feet in the air, attached to a box that is spinning, and then I would basically hang on until it would throw me off and it was really scary.”

We got our first glimpse of this impressive action sequence in the recent Uncharted trailer. Here, we see Nathan Drake (played by Tom Holland) falling out of the back of a cargo plane… and then desperately scrambling across mid-air cargo crates to clamber his way back inside.

“I think that level of fear just makes that scene that much more authentic,” he explained. “It’s the hardest action sequence I’ve ever made.”

The trailer features multiple scenes that seem to be based on the games. In this case, the adrenaline-fuelled cargo plan sequence mirrors a set piece from Uncharted 3 where Drake is dragged behind a cargo plane.

Although other scenes seem to be inspired by the game too, it looks as though Uncharted will be more of an origin story, which explains why Tom Holland was cast as the far younger Nathan Drake. Additionally, his middle-aged mentor Sully will be played by Mark Wahlberg, with only a brief hint of his iconic moustache.

Tom Holland stars as Nathan Drake alongside Mark Wahlberg as Sully. Joining them are Sophia Ali as a fellow treasure hunter and love interest Chloe Frazer, Tati Gabrielle as Braddock, and Antonio Banderas as the film’s currently unnamed (but presumably badass) villain.

Uncharted is directed by Ruben Fleischer, and based on a script by Rafe Judkins, Art Marcum, and Matt Holloway.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Fans Think a Kingdom Hearts Hotel Room Might Be Important to the Series’ Plot

Fans think that an item found inside a Kingdom Hearts-themed hotel room in Tokyo may be important to the future of the series' plot.

Last year, Tokyo Disney announced that it was bringing to life a Kingdom Hearts-inspired hotel room in celebration of the series' 20th anniversary. As summed up by resetEra user Desma, fans now believe that the room might hold a secret toward the franchise's future.

Disney originally advertised that the room would include a secret item for fans when announcing the Kingdom Hearts stay last year. Among a number of other themed decorations, the room includes a treasure chest that fans can open during their trip. Now, thanks to Kingdom Hearts fan and Twitter user aitaikimochi, the community has finally found out what's inside.

While aitaikimochi wasn't able to photograph the contents of the chest, due to images of the item existing under embargo until April 28, they were able to give a description of what they saw. According to the fan, the chest contains a copy of the games' Oathkeeper keyblade - though with a number of distinct differences.

As stated in the tweet below, the keyblade is somewhat similar in size to the Oblivion key used to enter the hotel room (as pictured). Unlike more familiar depictions of Oathkeeper, however, the charm depicted on the keyblade is supposedly blue on both sides - a change that moves away from its typical blue and yellow design. Not only that, but aitaikimochi also stated that the center of the charm contains a gold circle on it and that this version of Oathkeeper doesn't have Sora's face etched onto it.

Those changes have led fan replying to aitaikimochi's thread with a number of different theories, suggesting their own thoughts on what the modified keyblade could mean.

From one fan suggesting that the keyblade could signify a new evolution of Oathkeeper (similar to the upgradeable keys in Kingdom Hearts Union), to others speculating that the blade's all-blue charm might hint at a Kaira and Aqua-based game, it's certainly got people talking.

Kingdom Hearts has a famously in-depth plot, filled out across the 3 mainline games and many, many spin-offs, so it's not incredibly surprising that it might be hiding hints in somewhere more unusual. Following Kingdom Hearts 3, creator Tetsuya Nomura said he'd like to tell a new story and "drastically" change the game's world - he probably didn't mean 'by turning it into a hotel room ARG', but this could be a hint of his next in-game move.

For more on Kingdom Hearts, make sure to check out this piece showing off nine minutes of Kingdom Hearts 3 gameplay on the Nintendo Switch.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Fans Are Suing Universal Pictures Because a 2019 Movie Didn’t Include Ana de Armas

Two fans of Ana de Armas are suing Universal, alleging they were duped into renting the 2019 movie Yesterday because the actress appeared in the trailer but not the final cut of the film.

According to The Hollywood Reporter, Michael Rosza, of California, and Conor Woulfe, of Maryland, claim they each paid $3.99 to watch Yesterday on Amazon Prime after they checked out the trailer for the musical rom-com, which featured de Armas, however, they later discovered that the actress' scenes had been removed from the Beatles-inspired film.

As a result of this revelation, the two film fans are seeking to recoup at least $5m in compensation on behalf of the affected viewers in their two home states who paid to watch Yesterday, claiming that Universal Pictures used de Armas' "fame, radiance and brilliance" to promote the film and attract sales by including her scenes in the trailer.

"Although Defendant included the scenes with Ms. de Armas in the movie trailer advertisements, for the purposes of promoting Yesterday and enticing film sales and rentals, Ms. de Armas is not and was never in the publicly released version of the movie," states the complaint, which was filed in California federal court on January 21, 2022.

Yesterday imagines a world where the Beatles never existed as Jack Malik, a struggling singer-songwriter, wakes up from an accident to find he's the only person on Earth who remembers the iconic Liverpool band. De Armas was initially cast as a love interest for Malik but had her scenes cut because audiences didn't like that aspect of the storyline, per BBC.

"Unable to rely on fame of the actors playing Jack Malik or Ellie to maximize ticket and movie sales and rentals, Defendant consequently used Ms. de Armas' fame, radiance and brilliance to promote the film by including her scenes in the movie trailers advertising Yesterday," reads the lawsuit, which also references a song that was included in the trailer but cut from the film.

Although de Armas didn't end up making an appearance in Yesterday, she recently starred as CIA agent Paloma in Cary Joji Fukunaga's James Bond movie No Time to Die. The film earned an estimated $56 million at the US box office in its opening weekend and surpassed $300 million globally, with the fifth-best US opening during the COVID-19 pandemic era.

De Armas is also reportedly in talks to play the lead role in the John Wick spinoff, Ballerina, which will centre around a young female assassin who is motivated to seek out the people responsible for killing her family and bring them to justice. The film is set to be directed by Les Wiseman from a script by Shay Hatten but few other details are known at this time.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Nintendo Switch’s Latest Update Appears to Improve N64 Emulation and The Legend of Zelda: Ocarina of Time

While many were excited about the arrival of N64 games on the Switch via the new Nintendo Switch Online + Expansion Pack service, it was quickly discovered that the performance of these classic games left much to be desired. Fortunately, it appears Nintendo has quietly improved the N64 emulation and, in turn, The Legend of Zelda: Ocarina of Time in the Switch's latest update that arrived with Banjo-Kazooie.

As reported by VGC and noticed by those like @OatmealDome, Ocarina of Time on Nintendo Switch Online suffered from not only input lag and audio delay, but also graphical issues that caused certain scenes - like the Water Temple's Dark Link fight - to look worse than previous versions of the game.

In the Switch version, the room where you face Dark Link lacked the reflections in the water and the ambient fog that created a very specific mood in the room. The latest update hasn't fixed the fog, but the reflections in the water have been adjusted to look better and input lag seems to have been reduced. You can check out a comparison from images shared by @zfg111 on Twitter below. The pre-update version is on the left, and the current version is on the right.

For reference, here is what the scene looked like on the original N64, once again as shared by @zfgf111.

What's perhaps most interesting is this update does not seem to have made any changes to the games themselves, but rather to the Switch's N64 emulator. According to dataminer LuigiBlood, "Whatever fix they did for Zelda Ocarina of Time it was not added as a hack, seems to be an actual emulator fix."

In a statement to Kotaku, @LuigiBlood shared a bit behind why these issues may be occuring.

"[The NSO N64 emulator] is based on the Wii U Virtual Console emulator, which included specific graphics display functions per game inside it,” LuigiBlood said. “But in an attempt to make more games work, it was decided to remove these functions from the emulator, and attempt to have a way to configure the graphics through external means like configuration files. This was specifically done for NSO, and in their attempt of doing so, they clearly broke graphics emulation in the process and possibly didn’t have enough time to fix it.”

There is still a long way to go to fully fix the emulation woes, but Nintendo appears to be making good on its promise to "improve and expand" the Switch Online Service.

For those looking to play more of their favorite classic games on Switch, they will be happy to know that Banjo-Kazooie is now available and The Legend of Zelda: Majora's Mask will arrive sometime in February.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Yakuza Series Creator Toshihiro Nagoshi Establishes Nagoshi Studio at NetEase Games

NetEase Games has announced that it has established Nagoshi Studio, a new game development studio that is led by Yakuza series creator Toshihiro Nagoshi.

As reported by Gematsu, Nagoshi confirmed that he would be leaving both Ryu Ga Gatoku Studio and SEGA back in October 2021 and a report came out that said he was in "final negotiations" with Chinese developer and publisher NetEase to join the company. Nagoshi had been with SEGA and RGG Studio since 1989.

Nagoshi shared a message to commemorate the news, saying he and his team are committed to "creating content for the world to enjoy."

"The sea of change that began in the entertainment industry in the late 20th century has brought even greater change to the industry in the 21st century," Nagoshi wrote. "Changes to entertainment content, how it’s made and the business model driven by technology and infrastructure advances have sparked a paradigm shift, and these changes are continuing to unfold with greater and greater speed.

"What only yesterday had been considered the height of cool now suddenly becomes outdated before you know it. For creators, this makes working in the industry today incredibly challenging. But no matter how the times change, I believe that what people essentially want from entertainment has not changed one bit. People see their dreams in entertainment. People look to entertainment to give them hope in life, to soothe them in times of difficulty, and to add excitement in happy times.

"People look to entertainment to provide the spark for all kinds of events. The appetite for entertainment is the same today as it was in the past. There are obviously differences between the past and the present in how entertainment is consumed, its volume and velocity, but its essence remains the same. The only way to deliver this essence to the world is if all creators approach the works they create with seriousness and clarity while grinding away to get closer to reaching the ideal.

"One of my goals at this studio is to create an open atmosphere. This may sound like an overly simplistic goal. But even the most talented creators cannot fully unleash their abilities in isolation. I believe that the first step to creating high-quality titles and delivering the essence of entertainment with strong motivation starts with creating an open atmosphere in the studio.

"This means having open-ended discussions that ignore seniority and hierarchy. This means not fearing mistakes while also not being afraid to correct them, and treating failures as assets. This means not giving up on reaching the ideal, and fighting to get closer to it. This may seem so simple, but the simplest things can unexpectedly be the hardest to do, and at the same time the most important. Nagoshi Studio is committed to creating content for the world to enjoy from this atmosphere."

Nagoshi is joined by eight other individuals who will serve as the founding members of the studio, and the list includes Yakuza series producer Daisuke Sato - the previous head of RGG Studios for nine years and a Director at Nagoshi Studio.

The other seven members of the staff include artist Kazuki Hosokawa, programmer Koji Tokieda, game designer Masao Shirosaki, Mitsunori Fujimoto, artist Naoki Someya, director Taichi Ushioda, and Toshihiro Ando.

Nagoshi joined SEGA in its early arcade days and was an important part of the development of Virtua Racing, Monkey Ball, and more before founding RGG Studio and the Yakuza franchise.

While we don't yet know what game Nagoshi Studio is working on, we do know that RGG Studio is developing a sequel to Yakuza: Like a Dragon.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.