Tom Holland Has Been Watching Your Spider-Man: No Way Home Reactions

Spider-Man actor Tom Holland has been watching your reactions to that big reveal in Spider-Man: No Way Home.

Warning: This article contains spoilers for Spider-Man: No Way Home!

During an interview with Deadline, the MCU's Peter Parker explained, “One of my favorite things to do at the minute is to go online and watch fans’ reactions to [Tobey and Andrew] coming in that one scene in particular. I don’t think I could ever have imagined it as being so well received by everyone.”

The scene Holland is referring to is when Tobey Maguire and Andrew Garfield arrive from across the multiverse, each actor playing their own version of Peter Parker from previous Spider-Man movies.

In the movie they were known as Peter 2 and Peter 3, but a new look at the full Spider-Man: No Way Home script has revealed that Tobey Maguire and Andrew Garfield were also known as “Raimi-Verse Spider-Man” and “Webb-Verse Spider-Man”.

Although the multiverse crossover was originally intended to be a post-credit scene, it ended up being a stunning moment that helped bring Tom Holland’s Spider-Man trilogy to an end in a truly spectacular fashion.

It went down well with the fans. “I mean, I guess I had an idea that people would love this movie,” he said. “But in no way, shape, or form could I have thought it was going to be as big as it has been.”

Spider-Man: No Way Home was a huge hit, and is now Sony’s highest-grossing film of all time. But No Way Home star Tom Holland still has no idea whether he will return to the role after the events of No Way Home.

Spider-Man: No Way Home stars Tom Holland as Peter Parker, along with Tobey Maguire and Andrew Garfield as their own versions of Spider-Man. They’re joined by Zendaya, Jacob Batalon, Marisa Tomei, Benedict Cumberbatch, and Jon Favreau.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Tom Holland ‘Isn’t Ready’ to Stop Playing Spider-Man, But He Still Doesn’t Know If He’ll Return

Spider-Man: No Way Home star Tom Holland doesn’t want to stop being Spider-Man - but he’s still not sure whether he’ll be back.

Warning: This article contains spoilers for Spider-Man: No Way Home!

During an interview with Deadline, the 25-year-old actor once again addressed whether or not he’ll return as the friendly neighborhood web-slinger, and gave a more non-committal answer than on previous occasions.

“The truthful answer — and I’ve done a whole press tour where all I do is lie — the truth is, and you’re not going to like the truth, I don’t know the answer to that question,” he said.

“I don’t know,” he said. “I know I love this character, and I know that I am not ready to say goodbye. But if it’s time for me to say goodbye, then I will do so proudly, knowing that I’ve achieved everything I wanted to with this character, and sharing it with these boys will be forever one of the most special experiences of my career. So, if it’s time, it’s time. If it’s not, it’s not. But at the moment, I don’t know.”

Whether or not Holland will return to the role has been a discussion since before No Way Home had even come out. Before release, Tom Holland says he and his co-stars were treating it as the "end of a franchise." Later, Holland said he didn't want to play the character past the age of 30 (he's 25 at time of writing), and said it might be time to make a Miles Morales film.

After that, producer Amy Pascal suggested that Tom Holland would return for another three Spider-Man movies. Now we seem to be back to square one – not knowing what's next for the MCU's Peter Parker.

Spider-Man: No Way Home was a huge hit, becoming Sony’s highest-grossing film of all time. But it looks as though Tom Holland still has no idea whether it will be his last time as Spider-Man. The latest movie brought Tom Holland’s Spider-Man trilogy to a close with a spectacular final act that saw the return of both Tobey Maguire and Andrew Garfield as their own versions of Peter Parker.

Holland is glad he got to see that happen: “This film for me was as special as an experience could ever be,” he said. “Sharing the screen with these guys. Playing Spider-Man could be quite an alienating experience because, you know, we’re the only three blokes who have done it. So, to share that with [Tobey and Andrew], it’s been such a wonderful experience, of which I have such amazing memories.

Andrew Garfield has since said he would love to play Spider-Man again, but it looks as though Holland’s future as the webslinger is still in question.

“There definitely was a sense for me, as an actor, that this was the last time that I could potentially don the suit,” Holland added. “So, a lot of that emotion came from the act of saying goodbye, which is one of the biggest themes throughout this film.”

Spider-Man: No Way Home stars Tom Holland as Peter Parker, along with Tobey Maguire and Andrew Garfield as their own versions of Spider-Man. They’re joined by Zendaya, Jacob Batalon, Marisa Tomei, Benedict Cumberbatch, and Jon Favreau.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

System Shock Live-Action TV Series Finds Its Director

Greg Russo, one of the writers behind last year's Mortal Kombat movie reboot, is officially on board to write and direct the upcoming System Shock TV series.

In addition to writing and directing the live-action adaptation of System Shock, Russo will serve as an executive producer on the series alongside Binge producer Allan Ungar, who helmed the viral Uncharted fan film a few years back, and executive producers Stephen Kick and Larry Kuperman from Nightdive Studios.

"I'm honored to have the opportunity to work alongside the fantastic team at Binge and Nightdive Studios to bring the iconic System Shock franchise to life," Russo said of his next undertaking, which also marks his first outing as a director. "I've been waiting for the right opportunity to make my directorial debut, and I finally found it."

Russo has been involved with several video game adaptations in the past, having been a scribe on Resident Evil: Welcome to Raccoon City as well as New Line Cinema's Mortal Kombat, which proved to be a streaming hit for HBO Max. He's also attached as a writer on the long-gestating Space Invaders movie as well as the Saints Row film adaptation.

"Greg is a superbly talented screenwriter who possesses an unmatched knowledge and passion for gaming," Ungar said of the new addition to the team. "His artistic approach to storytelling and his deep understanding of the source material will undoubtedly get fans excited about this new franchise. We're thrilled to be bringing him on board and can't wait to share his vision with audiences worldwide."

The live-action System Shock series will be released exclusively on Binge, an all-new streaming platform dedicated to delivering premium entertainment for gamers. Binge's streaming service will launch this year with a library of original series and shows inspired by popular video games that will stream for free on any internet-connected device.

System Shock joins Binge's original content slate, which also includes an adaptation of the Driver video games that will "focus on undercover agent and ex-racecar driver John Tanner as he tries to take down a crime syndicate." That series is being produced by Ungar and Binge's Vincent Talenti, with a team of executive producers hailing from Ubisoft Film & Television.

A live-action adaptation of Hunt: Showdown is also on the way, with Crytek co-founder and CEO Avni Yerli, co-founder Faruk Yerli, and CryEngine director Pascal Tonecker attached as executive producers alongside producers from Binge. The series is in active development but there has been no further information about casting or release date announcements as of yet.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Vampire Survivors Is a Beautiful $3 Nightmare Taking Over Steam

Vampire Survivors is the latest hit game to take Steam by storm and at a very reasonably priced $2.99, the internet has clearly decided it can't really go wrong.

As per data from the game's SteamDB profile, Vampire Survivors has quickly amassed a small army of players. Currently the 27th most played game on the platform (at time of writing), the indie title has seen heights of over 37,000 concurrent players during the last 24 hours and audiences of around 139,000 viewers on Twitch.

Created by indie developer poncle, the gothic horror game comes with a number of roguelike elements and about as much chaos as you can confidently fit onto a monitor. While the game theoretically plays out as a twin-stick shooter, your character automatically attacks, which makes your job as a player to stay alive, collect XP in the form of gems, and unleash bullet-hell onto anything that moves. Don't believe us? Check out this clip below, and the accompanied keyboard taps, to see what we mean.

Within the game, players can choose from a number of different starting characters that each come with their own ability. After leveling up, you can then look to manage your weapons and upgrades before setting out to once again rid the land of anything and everything that moves. It's a common loop, but Vampire Survivors' quick pace and descent into madness seem to be the factors that have caused a number of fans on the internet to become addicted.

Over the past few days, social media has been flooded with fan reactions to the game, with some members of the community announcing that they've become completely addicted to Vampire Survivors gameplay. In honour of the game's recent success, we've picked out a few of our favourite reactions to this sudden Vampire-mania.

To check out Vampire Survivors yourself, make sure to head on over to the game's Steam store page. Or for more stories on Steam's weird and wonderful hit titles, make sure to check out this article about the Gas Station simulator that quickly became a popular success on the platform last year.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Fight Club Author Chuck Palahniuk Points Out the Censored Chinese Version Is Actually Closer to His Book

A new version of Fight Club released in China has changed the film’s ending, but author Chuck Palahniuk says it’s ended up closer to his book's conclusion – and pointed out the irony of decrying censorship when his books are banned in many US institutions.

During an interview with TMZ, the 59-year-old author of the original novel said that, unlike many movie fans, he isn’t mad about the new Fight Club ending.

“The irony is that the way the Chinese have changed it is they’ve aligned the ending almost exactly with the ending of the book, as opposed to Fincher’s ending, which was the more spectacular visual ending,” he said. “So, in a way, the Chinese brought the movie back to the book a little bit.”

David Fincher’s original film ending shows Edward Norton’s narrator killing off his dangerous alter-ego, Tyler Durden (played by Brad Pitt), with a well-placed gunshot to his own head. He is then seen watching bomb explosions that collapse several skyscrapers as The Pixies classic 'Where is My Mind' plays, signaling the toppling of the global economy as the headquarters of international banks are turned to rubble.

The new movie ending can be found on the Chinese streaming platform Tencent Video, which replaces some of the final scenes with a text-only screen reading: “The police rapidly figured out the whole plan and arrested all criminals, successfully preventing the bomb from exploding,” it reads. “After the trial, Tyler was sent to lunatic asylum receiving psychological treatment. He was discharged from the hospital in 2012.”

“Tyler and the gang were all arrested,” the author said in a substack newsletter about the change. “He was tried and sentenced to a mental asylum. How amazing. I’d no idea! Justice always wins. Nothing ever exploded. Fini.”

Palahniuk's original ending is amusingly similar, albeit without the involvement of the authorities. The novel ends with Tyler vanishing from the narrator's head, and the bombs malfunctioning and failing to go off. The narrator attempts to shoot himself, but wakes up in a mental hospital – he believes he's in heaven, but is approached by two hospital employees who are part of Project Mayhem, and are expecting Tyler's return.

Palahniuk finds the outcry from some American fans to be more than a little ironic:

“What I find really interesting is that my books are heavily banned throughout the U.S.,” said Palahniuk. “The Texas prison system refuses to carry my books in their libraries. A lot of public schools and most private schools refuse to carry my books. But it’s only an issue once China changes the end of a movie? I’ve been putting up with book banning for a long time.”

Additionally, having his ending changed is nothing new. “A lot of my overseas publishers have edited the novel so the novel ends the way the movie ends,” added Palahniuk. “So, I’ve been dealing with this kind of revision for like 25 years.”

It’s unclear whether government censors in China ordered this new alternative ending, or whether other factors were involved in the abrupt change. Tencent Video is yet to comment on the edit.

Fight Club, which IGN names one of the most ‘90s movies of the 1990s, was directed by David Fincher, with a script from Jim Uhls based on the original novel by Chuck Palahniuk. Edward Norton and Brad Pitt star in the movie, alongside Helena Bonham Carter, Meat Loaf, and Jared Leto.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Here’s What Horizon Forbidden West Looks Like on PS4 Pro

As Horizon Forbidden West goes gold, developer Guerrilla Games has revealed short clips of the game running on PS4 Pro. While it's hard to judge performance from such a small sample size, the signs are encouraging.

On the PS Blog, Guerrilla's Angie Smets acknowledged that all previous footage had been from the PS5 version of the game, and revealed 3 clips of the game running on last-gen hardware. You can one of those clips in the tweet below:

The clips show three separate parts of the game: Aloy walking through the Utaru tribe's Plainsong settlement, a fight against Clamberjaws in a woodland, and a separate fight against Bristlebacks featuring Aloy using multiple pieces of equipment.

Even amid Twitter and gif compression, the game appears to scale down impressively for PS4 Pro. However, Sony hasn't gone into detail on what the missing or downgraded graphical elements will be, and hasn't shown the game on a base model PS, so it remains to be seen exactly how impressive the cross-generation efforts have been.

Having gone gold, we'll be seeing the game arrive on February 18. We recently played four hours, saying that it's "shaping up to be a fulfillment of all the promises made by its predecessor."

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Uncharted Devs Seem to Want to Make Another Sequel: ‘It’s a World We Want to See More Of’

Uncharted creative director Shaun Escayg has hinted that developers at Naughty Dog would like to make another sequel in the blockbuster series, saying that it's a "world we want to see more of."

As part of an interview with GamesRadar, Escayg offered fans a slight hope that perhaps there could be more to come from the Uncharted franchise when speaking about his thoughts on the topic.

"I think we can say for certain that we can never say never. Yeah. Uncharted is a franchise we love – that the studio loves. I love, and [Uncharted: The Lost Legacy director Kurt Margenau] loves. It's a world we want to see more of. So I can certainly say that," explained Escayg.

While the creative director didn't share any studio secrets, and certainly didn't confirm that a new Uncharted game is on its way, his comments will have left Uncharted fans hoping that there's a chance the series could make a return beyond remasters.

Recent reports indicated that Days Gone studio Sony Bend had at one point been working on a new Uncharted project, and rumours had circulated for some time before that about a new entry in the series. Whether those rumoured projects have continued remains unknown.

Past Uncharted games continue to arrive in new forms, however – Uncharted: Legacy of Thieves Collection, which includes remasters of Uncharted 4: A Thief's End, and Uncharted: The Lost Legacy, is due out for release on PS5 tomorrow, January 2, with a PC version to follow.

The game includes a variety of graphical updates including a Fidelity mode, which allows fans to play the game on a 4k display at a 30 FPS target, a heightened framerate patch that allows PS4 versions of the game to target 60FPS, and a Performance+ mode, which targets 120 FPS at a 108p resolution. To see how the game performs against those targets, make sure to check out our recently released performance review for the game.

While Legacy of Thieves may be the next Uncharted remaster to release it isn't the only Nathan Drake-themed content in the pipeline. Next month will see the theatrical release of Sony's Uncharted: The Movie, starring Tom Holland (Nathan Drake) and Mark Wahlberg (Victor Sullivan).

For more from Uncharted, make sure to check out this article revealing the secrets behind the series' best chase sequence.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Astronomers Puzzle Over ‘Spooky’ Space Object Beaming Out Radio Signals

Scientists have spotted a "spooky" celestial object blasting out radio signals, three times an hour, about 4,000 light-years away from Earth.

CNN reported on a new study, published in the journal Nature on Wednesday, that examines the discovery and analyzes archival data surrounding the mysterious object. The object – which is around 4,000 light-years (almost 24 quadrillion miles) away from Earth – was found to be releasing giant bursts of energy, causing it to brighten for roughly 30 to 60 seconds, once every 18 minutes.

Despite it sounding like it's a great distance away, astronomers actually consider this to be relatively close in galactic terms, and have been speculating over what the source of the radio waves could be, given that it's unlike anything ever seen before in space. Some have suggested that the object might be a neutron star or a white dwarf star with a very powerful magnetic field.

"This object was appearing and disappearing over a few hours during our observations," said lead study author Natasha Hurley-Walker, an astrophysicist from the International Centre for Radio Astronomy Research in Western Australia. "That was completely unexpected. It was kind of spooky for an astronomer because there's nothing known in the sky that does that. And it's really quite close to us -- about 4,000 light-years away. It's in our galactic backyard."

A student at Curtin University, named Tyrone O'Doherty, first discovered the object while using the Murchison Widefield Array (MWA) telescope in outback Western Australia. The original data was collected between January and March 2018, though it has been observed in several studies since as astronomers continue to be puzzled by the flaring space object.

Objects in space that pulse on and off are often referred to as "transients," however, ICRAR astrophysicist and co-author Dr. Gemma Anderson explained that finding something that turns on for about a minute is what differentiates this discovery from others. Some researchers suspect it may be a magnetar (a neutron star with a very strong magnetic field).

"It's a type of slowly spinning neutron star that has been predicted to exist theoretically but nobody expected to directly detect one like this because we didn't expect them to be so bright. Somehow it's converting magnetic energy to radio waves much more effectively than anything we've seen before," added Hurley-Walker. "More detections will tell astronomers whether this was a rare one-off event or a vast new population we'd never noticed before."

Astronomers will continue to monitor the object while undoubtedly making new discoveries along the way. Last year, scientists found what they believed to be the first signs of a planet beyond our galaxy in addition to the 139 new "minor planets" that were discovered in the far reaches of our own solar system, which may be amongst the weirdest planets in our universe.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Thumbnail image credit: Dr Natasha Hurley-Walker/ICRAR/Curtin and the GLEAM Team

Xbox Changing How It Handles Renewals for Game Pass and Xbox Live Gold in the UK

Xbox is changing how it handles automatic renewals for both Game Pass and Xbox Live Gold subscriptions in the UK, after the government got involved. It's not clear if those changes will be made in other regions.

The changes by Microsoft were revealed as part of a report (spotted by Eurogamer) following an investigation by the Competition and Markets Authority (CMA) into the video game sector that highlighted a number of concerns about Microsoft's online gaming services.

According to the CMA, the concerns related to Microsoft were particularly focused on the company's auto-renewal processes and revolved around several key factors - whether or not the company was clear upfront that its subscription contracts would renew, how easy it was to cancel or turn off automatic renewal, and whether people may not have realised that they were still paying for the service long after they'd stopped using it.

As per the report, the CMA has stated that Microsoft has undertaken a number of voluntary arrangements to improve its Game Pass and Xbox Live Gold auto-renewal services, which include the following changes:

  • Better upfront information: Microsoft will provide more transparent, upfront information to help customers understand their Xbox membership – making clear, for example, that the subscription will auto-renew unless the customer turns off auto-renewal; when the subscription will auto-renew; how much it will cost; and how the customer can receive a refund after an accidental renewal
  • Refunds: Microsoft will contact existing customers on recurring 12-month contracts and give them the option to end their contract and claim a pro-rata refund
  • Inactive memberships: Microsoft will also contact existing customers who haven’t used their memberships for a long time but are still paying. These customers will be reminded how to stop payments, and if they continue not to use their memberships, Microsoft will ultimately stop taking further payments
  • Better information about price increases: Microsoft will give clearer notifications of any future price rises, and will ensure people know how to turn off auto-renewal if they don’t want to pay the higher price

Following the action from Microsoft, Executive Director of Enforcement at the CMA Michael Grenfell issued a statement detailing the need for companies to act in a similar fashion. "Gamers need to be given clear and timely information to make informed choices when signing up for auto-renewing memberships and subscriptions," explained Grenfell.

"We are therefore pleased that Microsoft has given the CMA these formal undertakings to improve the fairness of their practices and protect consumers, and will be offering refunds to certain customers. Other companies offering memberships and subscriptions that auto-renew should take note, and review their practices to ensure they comply with consumer protection law."

It's not clear if Microsoft will bring those changes to other markets, or if this will remain an approach specifically for the UK. We've contacted the company for comment.

For more recent news surrounding Xbox Game Pass, make sure to check out this piece detailing everything that's being made available on the service across this month.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Amy Schneider’s Historic Jeopardy! Run Ends After 40 Games and $1.3 Million in Winnings

After earning $1,382,800 and securing the second-longest consecutive winning streak in Jeopardy! history, Amy Schneider's historic 40-game run has finally come to an end.

As reported by NBC News, Schneider, who is an engineering manager from Oakland, California, was defeated by a Chicago librarian named Rhone Talsma. While Schneider was able to win $19,600, it wasn't enough to best Talsma's $29,600.

Despite Schneider not being able to best Ken Jennings' record streak of 74 wins, she has become the first transgender contestant to make it into the Tournament of Champions and is the highest-earning female competitor in Jeopardy! history.

Her winnings place her at #4 on the list of the highest-earners in regular season play, and put her behind only Matt Amodio's $1.5 million, James Holzhauer's $2.4 million, and Jennings' $2.5 million.

The match was close heading into Final Jeopardy, but Schneider could not come up with the answer to which country ends its English spelling with an "h" and is also one of the Earth's 10 most populated nations. The answer, for those curious, was Bangladesh.

“It’s really been an honor,” Schneider said. “To know that I’m one of the most successful people at a game I’ve loved since I was a kid and to know that I’m a part of its history now, I just don’t know how to process it.

“I had thought that Rhone was going to be tough going into it,” she said in a statement released by the show. I loved hanging out with him, we had great conversation before the taping, but I could tell that he was here to play and that he was going to be good. I still came very close to winning, but I did feel like maybe I was slipping a little bit. And once it was clear that he was fast on the buzzer, I knew it was going to be a battle all the way.”

Talsma also shared a few words of his victory, saying it's still hard to believe what he accomplished.

"I’m still in shock,” Talsma said. “This is my favorite show. ... I was so excited to be here, and I just wanted to do my best. I did not expect to be facing a 40-day champion, and I was excited to maybe see someone else slay the giant. I just really didn’t think it was going to be me, so I’m thrilled.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.