Dying Light 2’s Day One Patch Includes Over 1,000 Fixes

Dying Light 2's day one patch will include more than 1,000 bug fixes on top of the thousand made since the game went gold.

Bugs present in the pre-release version of the game included dialogues that blocked story progression, regular crashing, and missing sound and voice-over audio.

IGN's review of Dying Light 2 came with a Bug Alert recommending players with a low bug-tolerance to avoid the game until it had received such updates.

Developer Techland said in a statement: "Within the last two weeks we added over a thousand fixes and improvements on all the platforms.

"You can expect the day one patch with another thousand tweaks to go live on consoles within the next few days, and of course, we are continuing our efforts to improve the PC version in real-time."

IGN said Dying Light 2 was "good", and "an ambitious zombie action adventure that's packed with top-notch parkour, an awesome open world, and every painful bug in the book."

Techland recently delayed the Nintendo Switch version of the game, saying it will no longer release on February 4 but instead "within six months".

It also promised that Dying Light 2 will receive five years of post-launch content on top of the supposed 500 hours it takes to fully complete the game.

Dying Light 2 will launch on February 4 for Xbox, PlayStation 4, PlayStation 5, and PC.

Dying Light 2 Day One Patch Notes

  • Fixed the Broadcast infinite respawn story block
  • Fix for dialogues that block story progression
  • Re-signing to the coop session doesn't fail in case the user is logged in
  • Fixed crash when handling electrical parts to Carlos in Bazaar
  • Fixed problems with temporarily lowering the difficulty level - improved adaptive difficulty for AIs
  • Fixed crash caused by background renderer during the transition between menu and loading screens
  • Increased Wwise overall memory limit - fix for missing sounds and voice-over
  • Resolved problems with objects and AI sinking into the ground on a flat surface.
  • DLSS enabled. Improved default DLSS sharpness.
  • Fix for AI sometimes freezing/becoming immortal when the owner changes during death
  • Fixed the gamepad isn't detected by the game before any movement or action will be conducted using a keyboard or mouse
  • Added protection against potential crashes.
  • Updates for ES, CH; DE intro.
  • Added missing game actions fixing the game's unresponsiveness.
  • Fixed streamer mode option that(was not working properly).
  • Fixed crash on opening the secondary screen.
  • Fixed disconnecting coop sessions after a certain amount of time.
  • And many more…

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Pokémon Company Releases a ‘Sound Library’ for Listening to Diamond & Pearl Tracks

The Pokémon Company has released an online sound library allowing users to listen to music tracks and sound effects from the original Pokémon Diamond and Pearl games.

The sound library has 149 different tracks and sound effects from the original 2006 versions of Pokémon Diamond and Pearl but doesn't feature any of the updated music from last year's remakes.

Users can select their six favourite songs to combine in a "party track", a reference to the Pokémon games' six-character party system. A number of curated playlists are also available to play, named Adventurous, Power-Up, Challenge, and Relax.

It's not clear if this is a one-off project, or if other Pokémon (or Nintendo) games' tracks could be released as their own libraries in future.

Users can also download the music to use in their own creative pursuits and performances, and a single from Japanese performer and DJ Alan Shirahama has already been released, which samples elements of the library.

Shirahama, who became popular in 2012 as a member of Japan's Generations pop group, has created a song from the music called "On my way to Glory" that was released alongside the sound library itself.

He said: "To be given an opportunity to arrange Pokémon game music like this is such a fulfilling and wild experience for me. My younger self would have been overjoyed by the very idea. I like my beats to roll with a story-like structure and momentum, so I started off by conceptualizing how a Pokémon Trainer's everyday life would play out."

The news comes shortly after Nintendo removed a number of videos from the popular YouTube channel GilvaSunner for using its music, prompting the channel to be deleted on February 4. It's not clear if the moves are connected, but the timing is... curious.

Pokémon Brilliant Diamond and Shining Pearl were released last year and IGN called them "great", saying they "are solid and enduring – leaning on the past, with all of its triumphs and tripwires."

IGN said the series' latest release, Pokémon Legends: Arceus, was "good", and "an ambitious revamp that successfully revolutionizes the defining Pokémon experiences of catching and battling, but is unfortunately set in a drab, empty, and at times tedious world."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Suicide Squad: Kill the Justice League Reportedly Delayed Until 2023

Rocksteady's next DC game, Suicide Squad: Kill the Justice League has been delayed until 2023.

As reported by Bloomberg, the upcoming Suicide Squad game has been pushed back a year after initially announcing a 2022 release window. Warner Bros. Games is gearing up several releases for this year including Hogwarts Legacy and Lego Star Wars.

Suicide Squad: Kill the Justice League was first announced in 2020 and Rocksteady's first DC game since finishing the Batman Arkham trilogy. The title can be played single-player or as a co-op multiplayer game where players will work together as different members of the Suicide Squad to take on a brainwashed Justice League, including evil Superman.

The first in-game footage for Suicide Squad: Kill The Justice League premiered at DC FanDome 2021. So far the Suicide Squad includes Harley Quinn, King Shark, Deadshot, and Captain Boomerang. Each character can be customized with unique weapons and abilities.

With a release date seemingly pushed to 2023, it will be eight years since Rocksteady last released a video game as Arkham Knight was released back in 2015. Check out IGN's Arkham Knight review here.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Sony Wants to Help Bungie Turn Its Franchises Into Movies

Sony says that Bungie wants to turn its games into multimedia franchises – and the PlayStation creator says that it could help the developer make movies.

A lot has been made of how much Bungie will offer Sony, after a $3.6 billion acquisition was announced this week. However, speaking during an earnings call Q&A, Sony CFO Hiroki Totoki was asked what benefits Bungie itself saw in being acquired by Sony.

Totoki's answer covered areas such as hiring and employee retention, but moved onto Sony's position as a multimedia company: "[It's] not just for [the] gaming area, but the multi-using of IP and merchandising of IP – like a game title maybe put into movies.

"Bungie want to nurture the IP they have in a multi-dimensional manner, and that's their hope. For that, we believe we can help that – we have [Sony] Pictures and [Sony] Music, and Bungie can leverage our platform so that their IP can flourish and grow big."

It's not the first time we've heard about Bungie's multimedia aspirations. Last year, the studio began hiring for a development role to "drive projects that extend the Destiny franchise into new categories including TV, films, books, comics, and audio formats."

With Sony's own movies and music divisions already well-established, it seems that that dream could be a lot easier to make reality now that Bungie is a part of the company. Having heard that this deal was months in the making, it could even be that Bungie began hiring for the role in the hope of making quicker moves in the space once it became a Sony division.

Sony itself has been looking for ways to turn its games into multimedia projects for years at this point. Back in 2020, we heard that the company had 7 TV shows and 3 movies based on PlayStation games in development – and with an Uncharted movie finally on the way this month it seems that process has just begun.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Sony Wants to Help Bungie Turn Its Franchises Into Movies

Sony says that Bungie wants to turn its games into multimedia franchises – and the PlayStation creator says that it could help the developer make movies.

A lot has been made of how much Bungie will offer Sony, after a $3.6 billion acquisition was announced this week. However, speaking during an earnings call Q&A, Sony CFO Hiroki Totoki was asked what benefits Bungie itself saw in being acquired by Sony.

Totoki's answer covered areas such as hiring and employee retention, but moved onto Sony's position as a multimedia company: "[It's] not just for [the] gaming area, but the multi-using of IP and merchandising of IP – like a game title maybe put into movies.

"Bungie want to nurture the IP they have in a multi-dimensional manner, and that's their hope. For that, we believe we can help that – we have [Sony] Pictures and [Sony] Music, and Bungie can leverage our platform so that their IP can flourish and grow big."

It's not the first time we've heard about Bungie's multimedia aspirations. Last year, the studio began hiring for a development role to "drive projects that extend the Destiny franchise into new categories including TV, films, books, comics, and audio formats."

With Sony's own movies and music divisions already well-established, it seems that that dream could be a lot easier to make reality now that Bungie is a part of the company. Having heard that this deal was months in the making, it could even be that Bungie began hiring for the role in the hope of making quicker moves in the space once it became a Sony division.

Sony itself has been looking for ways to turn its games into multimedia projects for years at this point. Back in 2020, we heard that the company had 7 TV shows and 3 movies based on PlayStation games in development – and with an Uncharted movie finally on the way this month it seems that process has just begun.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Netflix’s Live-Action One Piece Series Begins Production

The live-action adaptation of One Piece has officially begun production, more than two years after Netflix confirmed the series' existence.

A tweet from Netflix Geeked (below) confirmed the start of production and showed images of the cast on set.

One Piece began in 1997 and has logged over 1,000 chapters of manga and 1,000 episodes of the anime, but the Netflix series is only pegged for ten episodes so far.

The tweet shows Emily Rudd (who'll play Nami) sporting a One Piece t-shirt plus a photo of Jacob Romero Gibson (Usopp), Iñaki Godoy (Monkey D. Luffy), and Taz Skylar (Sanji).

Netflix Geeked also posted pictures of the set chairs for executive producers Matt Owens and Steve Maeda, alongside one for "Nami". The cast was revealed in November last year and also includes Mackenyu as Roronoa Zoro.

The creator of One Piece, Eiichiro Oda, is also an executive producer on the Netflix show and its first episode is named after the original anime arc: Romance Dawn. It's also the name of the original one-off manga that One Piece was based on.

Netflix is yet to reveal a release window for its One Piece adaptation.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Netflix’s Live-Action One Piece Series Begins Production

The live-action adaptation of One Piece has officially begun production, more than two years after Netflix confirmed the series' existence.

A tweet from Netflix Geeked (below) confirmed the start of production and showed images of the cast on set.

One Piece began in 1997 and has logged over 1,000 chapters of manga and 1,000 episodes of the anime, but the Netflix series is only pegged for ten episodes so far.

The tweet shows Emily Rudd (who'll play Nami) sporting a One Piece t-shirt plus a photo of Jacob Romero Gibson (Usopp), Iñaki Godoy (Monkey D. Luffy), and Taz Skylar (Sanji).

Netflix Geeked also posted pictures of the set chairs for executive producers Matt Owens and Steve Maeda, alongside one for "Nami". The cast was revealed in November last year and also includes Mackenyu as Roronoa Zoro.

The creator of One Piece, Eiichiro Oda, is also an executive producer on the Netflix show and its first episode is named after the original anime arc: Romance Dawn. It's also the name of the original one-off manga that One Piece was based on.

Netflix is yet to reveal a release window for its One Piece adaptation.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

The Boys Animated Show Has an Incredible Voice Cast

The Boys: Diabolical has revealed an all-star voice cast including the likes of Justin Roiland, Michael Cera, Awkwafina, Andy Samberg, and many, many more.

The animated anthology series will premiere on Prime Video this March, and a new teaser serves up a hot new advertisement for Vought-a-Burger, an in-universe restaurant occupied by an eclectic ensemble of customers. The voiceover, provided by Christian Slater, encourages viewers to invite the "whole family down for a super surprise," but the biggest surprise may actually come by way of the animated show's all-star line-up.

Among the voice cast revealed are Awkwafina, Michael Cera, Don Cheadle, Chace Crawford, Kieran Culkin, Giancarlo Esposito, Eliot Glazer, Jason Isaacs, Kumail Nanjiani, Justin Roiland, Seth Rogen, Andy Samberg, Ben Schwartz, Elisabeth Shue, Kevin Smith, Antony Starr, Nasim Pedrad, Simon Pegg, Kenan Thompson, Aisha Tyler, and Youn Yuh Jung, with more to follow.

The brand new animated series, premiering on Prime Video on March 4, will tell "unseen stories within The Boys universe," which will be brought to life by a slew of writing talent, including Awkwafina, Garth Ennis, Eliot Glazer and Ilana Glazer, Evan Goldberg and Seth Rogen, Simon Racioppa, Justin Roiland and Ben Bayouth, Andy Samberg, and Aisha Tyler.

Eric Kripke, who is executive producer and showrunner of The Boys, is also an executive producer on this project with Simon Racioppa, Seth Rogen, Evan Goldberg, James Weaver, Neal H. Moritz, Pavun Shetty, Ori Marmur, Ken F. Levin, Jason Netter, Garth Ennis, Darick Robertson, Michaela Starr, Loreli Alanís, Chris Prynoski, Shannon Prynoski, and Ben Kalina.

The bonkers world of Diabolical will unfold across eight "fun-size" stories, with each episode running between 12 and 14 minutes. The show's first animated teaser saw Laser Baby causing carnage as the perpetrator of some very gory scenes, which we may see more of when the series debuts on March 4, just ahead of The Boys Season 3 premiere on June 3.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

The Boys Animated Show Has an Incredible Voice Cast

The Boys: Diabolical has revealed an all-star voice cast including the likes of Justin Roiland, Michael Cera, Awkwafina, Andy Samberg, and many, many more.

The animated anthology series will premiere on Prime Video this March, and a new teaser serves up a hot new advertisement for Vought-a-Burger, an in-universe restaurant occupied by an eclectic ensemble of customers. The voiceover, provided by Christian Slater, encourages viewers to invite the "whole family down for a super surprise," but the biggest surprise may actually come by way of the animated show's all-star line-up.

Among the voice cast revealed are Awkwafina, Michael Cera, Don Cheadle, Chace Crawford, Kieran Culkin, Giancarlo Esposito, Eliot Glazer, Jason Isaacs, Kumail Nanjiani, Justin Roiland, Seth Rogen, Andy Samberg, Ben Schwartz, Elisabeth Shue, Kevin Smith, Antony Starr, Nasim Pedrad, Simon Pegg, Kenan Thompson, Aisha Tyler, and Youn Yuh Jung, with more to follow.

The brand new animated series, premiering on Prime Video on March 4, will tell "unseen stories within The Boys universe," which will be brought to life by a slew of writing talent, including Awkwafina, Garth Ennis, Eliot Glazer and Ilana Glazer, Evan Goldberg and Seth Rogen, Simon Racioppa, Justin Roiland and Ben Bayouth, Andy Samberg, and Aisha Tyler.

Eric Kripke, who is executive producer and showrunner of The Boys, is also an executive producer on this project with Simon Racioppa, Seth Rogen, Evan Goldberg, James Weaver, Neal H. Moritz, Pavun Shetty, Ori Marmur, Ken F. Levin, Jason Netter, Garth Ennis, Darick Robertson, Michaela Starr, Loreli Alanís, Chris Prynoski, Shannon Prynoski, and Ben Kalina.

The bonkers world of Diabolical will unfold across eight "fun-size" stories, with each episode running between 12 and 14 minutes. The show's first animated teaser saw Laser Baby causing carnage as the perpetrator of some very gory scenes, which we may see more of when the series debuts on March 4, just ahead of The Boys Season 3 premiere on June 3.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Sony Forced to Cut Its PS5 Sales Forecast By Millions of Units

Sony is expecting to sell fewer PlayStation 5 units in the current financial year than previously forecasted. The company slashed its forecasts by millions of units due to ongoing component shortages.

Sony had previously expected to sell more than 14.8 million PS5s by March 2022 – a number that would have seen the console exceed PS4's on sales in its second financial year on the market. The company is now no longer expecting to be able to reach that level of supply, and is now forecasting 11.5 million sales for the year.

"Unfortunately," said CFO Hiroki Totoki in a Q3 earnings call, "due to limitations on the supply of components – especially semiconductiors – and an increase in delivery times resulting from the disruption of the global distribution supply chain, we have revised our FY21 unit sales forecast for PS5 hardware to 11.5 million units."

Totoki added that the supply constraints are likely to continue: "Limitations on the supply of components are expected to continue going forward, but we are continuing to exert every effort to meet the strong demand for PS5."

In an earnings call Q&A, Totoki explained that the company hopes to be able to "catch up" from the short-term impact of these shortages. Later, he said, "[We are working closely with] our partner companies supplying us with components – collaborating, negotiating and working with them closely. We hope we can make that happen, but in terms of [PS5], I think it's safe to say that we will continue to have supply disruption in terms of the components globally, because of the distribution problems and so on. So we can't say for sure what is exactly the demand for next year."

Totoki added that he thinks it's good for the company to maintain high sales targets in future, despite those issues.

Despite the lower-than-expected numbers in this financial year, PS5 has still seen major success. Sony reports that the console has now sold 17.3 million PS5s as of December 3, 2021. While hasn't been able to keep piece, PS5 outsold PS4 in its first financial year on sale, and had the fastest-selling console launch in US history.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.