Elden Ring Player Beats Every Boss Without Taking a Hit
The seemingly unthinkable has happened: An Elden Ring player has defeated every single boss without taking a single hit. The accomplishment was achieved by Twitch streamer and Elden Ring challenge runner GinoMachino.
We did it. World’s First Elden Ring All Bosses No Hit Run has been completed.
— GinoMachino (@GinoMachino) October 26, 2022
Thanks to everyone who was there for it including the legendary no hit runners @OtzdarvaYT and @OGSquilla
What a moment. https://t.co/WiLQWu1SW8 pic.twitter.com/t5XAFDGoT7
There are 165 bosses in FromSoftware's Elden Ring, ranging from some of the easier bosses in Limgrave, to the infamously difficult ones, like Malenia. GinoMachino took two months to plan out the route for the no-hit run, before finally completing the challenge on October 25. It's worth pointing out that this is a true no-hit run, meaning if GinoMachino got even a single scratch from any boss, he had to start the entire game over from the start.
GinoMachino was in disbelief upon defeating the last boss of the run. Celebrating the win at the 8 hour, 56 minute mark of the Twitch stream, he said, "I can't believe we did it... I came into today not confident at all, dude."
This run has been a long time coming for GinoMachino. On March 7, he tweeted, "I will complete Elden Ring all bosses no hit", and over seven months later, it's finally happened. Since release, GinoMachino has been tackling all sorts of Elden Ring challenges. Earlier this month, he became the first person to complete Elden Ring using only bare fists.
As with most FromSoftware games, players are tackling Elden Ring in all sorts of crazy, unconventional ways. From modding the Fisher-Price game controller to play Elden Ring, to using Ring Fit Adventure's Ring -Con, there's no shortage of experimentation within the Elden Ring community. And, of course, there's "Let Me Solo Her", the Elden Ring player that's helped hundreds of players defeat the toughest boss in the game.
Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.
Elden Ring Player Beats Every Boss Without Taking a Hit
The seemingly unthinkable has happened: An Elden Ring player has defeated every single boss without taking a single hit. The accomplishment was achieved by Twitch streamer and Elden Ring challenge runner GinoMachino.
We did it. World’s First Elden Ring All Bosses No Hit Run has been completed.
— GinoMachino (@GinoMachino) October 26, 2022
Thanks to everyone who was there for it including the legendary no hit runners @OtzdarvaYT and @OGSquilla
What a moment. https://t.co/WiLQWu1SW8 pic.twitter.com/t5XAFDGoT7
There are 165 bosses in FromSoftware's Elden Ring, ranging from some of the easier bosses in Limgrave, to the infamously difficult ones, like Malenia. GinoMachino took two months to plan out the route for the no-hit run, before finally completing the challenge on October 25. It's worth pointing out that this is a true no-hit run, meaning if GinoMachino got even a single scratch from any boss, he had to start the entire game over from the start.
GinoMachino was in disbelief upon defeating the last boss of the run. Celebrating the win at the 8 hour, 56 minute mark of the Twitch stream, he said, "I can't believe we did it... I came into today not confident at all, dude."
This run has been a long time coming for GinoMachino. On March 7, he tweeted, "I will complete Elden Ring all bosses no hit", and over seven months later, it's finally happened. Since release, GinoMachino has been tackling all sorts of Elden Ring challenges. Earlier this month, he became the first person to complete Elden Ring using only bare fists.
As with most FromSoftware games, players are tackling Elden Ring in all sorts of crazy, unconventional ways. From modding the Fisher-Price game controller to play Elden Ring, to using Ring Fit Adventure's Ring -Con, there's no shortage of experimentation within the Elden Ring community. And, of course, there's "Let Me Solo Her", the Elden Ring player that's helped hundreds of players defeat the toughest boss in the game.
Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.
George R.R. Martin and Neil Gaiman Agree: Be Faithful to the Source Material
Authors George R.R. Martin and Neil Gaiman have both stepped into the TV industry to produce adaptations of their own novels, and they can agree on one thing: it's good for creators of adaptations to remain faithful to the source material.
On Thursday night, the two held a conversation about their work at New York City’s Symphony Space, speaking about their careers and Martin's new book, The Rise of the Dragon: An Illustrated History of the Targaryen Dynasty, Volume One.
“How faithful do you have to be? Some people don’t feel that they have to be faithful at all," Martin said, according to Variety's recap of the event. "There’s this phrase that goes around: ‘I’m going to make it my own.’ I hate that phrase. And I think Neil probably hates that phrase, too."
“I do,” Gaiman said. “I spent 30 years watching people make ‘Sandman’ their own. And some of those people hadn’t even read ‘Sandman’ to make it their own, they’d just flipped through a few comics or something.”
While the duo agreed that the people behind adaptations often dishonor their source materials, Martin later clarified that it's impossible for adaptations to stay fully faithful.
“There are changes that you have to make — or that you’re called upon to make — that I think are legitimate," Martin said. "And there are other ones that are not legitimate.”
“Why is the Iron Throne in ‘Game of Thrones’ not the Iron Throne as described in the books? Why is it not 15 feet high and made of 10,000 swords? Because the ceiling in our soundstage was not 15 feet high," Martin added. "We couldn’t fit in in there, and they weren’t willing to give us St. Paul’s Cathedral or Westminster Abbey to shoot our little show in.”
Martin recalled working on an adaptation of Roger Zelazny's The Last Defender of Camelot, and that he was given a choice between including horses or a more elaborate set. Martin's solution was to call up Zelazny, who suggested the show scrap the horses.
Changes to the original source material have long been a major point of contention for fans of Game of Thrones, who have debated everything from the absence of Lady Stoneheart to a particularly controversial moment at the end of House of the Dragon's eighth episode.
The Sandman, by comparison, has been quite a bit more faithful to the original comics. This is in part because Gaiman took on a direct role in developing The Sandman, which we gave a 9 in our review. Martin, for his part, also continues to have an active role in House of the Dragon, which we also gave a 9.
Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.
George R.R. Martin and Neil Gaiman Agree: Be Faithful to the Source Material
Authors George R.R. Martin and Neil Gaiman have both stepped into the TV industry to produce adaptations of their own novels, and they can agree on one thing: it's good for creators of adaptations to remain faithful to the source material.
On Thursday night, the two held a conversation about their work at New York City’s Symphony Space, speaking about their careers and Martin's new book, The Rise of the Dragon: An Illustrated History of the Targaryen Dynasty, Volume One.
“How faithful do you have to be? Some people don’t feel that they have to be faithful at all," Martin said, according to Variety's recap of the event. "There’s this phrase that goes around: ‘I’m going to make it my own.’ I hate that phrase. And I think Neil probably hates that phrase, too."
“I do,” Gaiman said. “I spent 30 years watching people make ‘Sandman’ their own. And some of those people hadn’t even read ‘Sandman’ to make it their own, they’d just flipped through a few comics or something.”
While the duo agreed that the people behind adaptations often dishonor their source materials, Martin later clarified that it's impossible for adaptations to stay fully faithful.
“There are changes that you have to make — or that you’re called upon to make — that I think are legitimate," Martin said. "And there are other ones that are not legitimate.”
“Why is the Iron Throne in ‘Game of Thrones’ not the Iron Throne as described in the books? Why is it not 15 feet high and made of 10,000 swords? Because the ceiling in our soundstage was not 15 feet high," Martin added. "We couldn’t fit in in there, and they weren’t willing to give us St. Paul’s Cathedral or Westminster Abbey to shoot our little show in.”
Martin recalled working on an adaptation of Roger Zelazny's The Last Defender of Camelot, and that he was given a choice between including horses or a more elaborate set. Martin's solution was to call up Zelazny, who suggested the show scrap the horses.
Changes to the original source material have long been a major point of contention for fans of Game of Thrones, who have debated everything from the absence of Lady Stoneheart to a particularly controversial moment at the end of House of the Dragon's eighth episode.
The Sandman, by comparison, has been quite a bit more faithful to the original comics. This is in part because Gaiman took on a direct role in developing The Sandman, which we gave a 9 in our review. Martin, for his part, also continues to have an active role in House of the Dragon, which we also gave a 9.
Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.
Vision Quest is the Second WandaVision Spinoff, And It Could Include Wanda’s Return
A second WandaVision spin-off is reportedly under development, this one set to feature the return of Paul Bettany's Vision.
Deadline reports that the new series will be called Vision Quest, and that it will potentially feature Elizabeth Olsen as Wanda Maximoff. Some within Marvel are apparently calling it the "White Vision project," after the version of Vision that appeared in WandaVision's climactic moments.
If Vision Quest comes to fruition, it will join Agatha: Coven of Chaos as the second series to spring from the success of WandaVision. Both shows will be overseen by Jac Schaeffer, who served as WandaVision's creator, writer, and executive producer.
WandaVision has provided fertile creative ground for the MCU. As the first of the Disney+ MCU shows, it gave rise of a popular villain in Agatha Harkness, and it tied directly into Doctor Strange in the Multiverse of Madness. That movie left fans with a number of major questions, which could be answered in Vision Quest.
In IGN's review of WandaVision, we called it a "bold and experimental TV outing" for Marvel. "Free to write its own rules, WandaVision goes to places few would have expected the world’s biggest popcorn franchise to explore, and more often than not its themes of the grief and love between Wanda Maximoff and Vision help it find its footing."
The writer's room is reportedly set to open next week for Vision Quest, after which we may get some clarity on whether this series actually happens. In the meantime, Marvel Studios is focusing on Secret Invasion, which is set to be released sometime in Spring 2023.
Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
Vision Quest is the Second WandaVision Spinoff, And It Could Include Wanda’s Return
A second WandaVision spin-off is reportedly under development, this one set to feature the return of Paul Bettany's Vision.
Deadline reports that the new series will be called Vision Quest, and that it will potentially feature Elizabeth Olsen as Wanda Maximoff. Some within Marvel are apparently calling it the "White Vision project," after the version of Vision that appeared in WandaVision's climactic moments.
If Vision Quest comes to fruition, it will join Agatha: Coven of Chaos as the second series to spring from the success of WandaVision. Both shows will be overseen by Jac Schaeffer, who served as WandaVision's creator, writer, and executive producer.
WandaVision has provided fertile creative ground for the MCU. As the first of the Disney+ MCU shows, it gave rise of a popular villain in Agatha Harkness, and it tied directly into Doctor Strange in the Multiverse of Madness. That movie left fans with a number of major questions, which could be answered in Vision Quest.
In IGN's review of WandaVision, we called it a "bold and experimental TV outing" for Marvel. "Free to write its own rules, WandaVision goes to places few would have expected the world’s biggest popcorn franchise to explore, and more often than not its themes of the grief and love between Wanda Maximoff and Vision help it find its footing."
The writer's room is reportedly set to open next week for Vision Quest, after which we may get some clarity on whether this series actually happens. In the meantime, Marvel Studios is focusing on Secret Invasion, which is set to be released sometime in Spring 2023.
Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
Epic’s Defunct MOBA Paragon Is Back Under New Ownership
After Fortnite's success eclipsed Paragon, Epic shut down the MOBA's servers just two years after the game's beta release. Now, thanks to free assets from the game on the Unreal Marketplace and a trademark agreement with Epic, Paragon is making a return four years later, albeit under a new title and new ownership.
As pointed out by PC Gamer, Paragon: The Overprime is a Paragon rework that's being developed by the South Korean studio Netmarble. The free-to-play title is currently in open beta until November 21. It's headed to Steam and the Epic Games Store in the near future, but it's unclear when the full game will release.
According to Paragon: The Overprime's Epic Games Store page, when released, it will function as a live service game, with new heroes being added over time.
"We invite you to Prime where the space opera of a symphony of heroes echoes across the universe," the game's tagline reads.
Epic released $12 million of Paragon assets for free on the Unreal Marketplace when Paragon's servers closed. A few other games have utilized its assets since their release in 2018, though this marks the first time Epic has granted a studio permission to adopt Paragon's branding.
Epic initially shut down Paragon's servers in 2018 shortly after slowing its development to focus on Fortnite. Before its demise, we called Paragon "equal parts strikingly beautiful and exciting to behold" in our 2016 preview.
Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.
Epic’s Defunct MOBA Paragon Is Back Under New Ownership
After Fortnite's success eclipsed Paragon, Epic shut down the MOBA's servers just two years after the game's beta release. Now, thanks to free assets from the game on the Unreal Marketplace and a trademark agreement with Epic, Paragon is making a return four years later, albeit under a new title and new ownership.
As pointed out by PC Gamer, Paragon: The Overprime is a Paragon rework that's being developed by the South Korean studio Netmarble. The free-to-play title is currently in open beta until November 21. It's headed to Steam and the Epic Games Store in the near future, but it's unclear when the full game will release.
According to Paragon: The Overprime's Epic Games Store page, when released, it will function as a live service game, with new heroes being added over time.
"We invite you to Prime where the space opera of a symphony of heroes echoes across the universe," the game's tagline reads.
Epic released $12 million of Paragon assets for free on the Unreal Marketplace when Paragon's servers closed. A few other games have utilized its assets since their release in 2018, though this marks the first time Epic has granted a studio permission to adopt Paragon's branding.
Epic initially shut down Paragon's servers in 2018 shortly after slowing its development to focus on Fortnite. Before its demise, we called Paragon "equal parts strikingly beautiful and exciting to behold" in our 2016 preview.
Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.
Xbox Games With Gold for November 2022 Revealed
Microsoft has announced the Xbox Games with Gold lineup for November 2022, including Roman Empire RTS Praetorians - HD Remaster and co-op twin-stick shooter Dead End Job.
According to Xbox Wire, the library update begins with Praetorians on November 1 (available until November 30). Dead End Job follows up later in the month on November 16 (available until December 15), while the October Games With Gold offering Bomber Crew is free until November 15.
On Xbox One and Xbox Series X|S, Praetorians gets an HD makeover for the 2003 strategy game. In a bid to become emperor, you’ll navigate the Roman Empire’s political intrigue through reworked console controls and high-definition visuals. The remaster includes more than 20 campaign missions, plus online multiplayer with up to eight players.
The colorful, playful ghost-blasting of Dead End Job offers another co-op game for the service, and still includes the option to go at it alone. Inspired by the whimsy of 90’s cartoons, paranormal pest buster Hector Plasm will rid offices, restaurants, and more of otherworldly critters with his trusty plasma blaster and vacuum pack.
October marks the first month since Microsoft stopped including Xbox 360 games through its Games With Gold program. Prior to the change, the service typically offered four games, with two of those slots reserved for Xbox 360 titles. Both games for October were originally released on Xbox One.
The Games With Gold library is also available to Xbox Game Pass Ultimate subscribers, a premium offering bundling its services together. If you’re interested in making the upgrade, check out our list covering the expanded digital library.
Andrea Shearon is a freelance news writer at IGN covering games and entertainment. Find her on Twitter (@Maajora) chatting about FFXIV and other RPGs.
Xbox Games With Gold for November 2022 Revealed
Microsoft has announced the Xbox Games with Gold lineup for November 2022, including Roman Empire RTS Praetorians - HD Remaster and co-op twin-stick shooter Dead End Job.
According to Xbox Wire, the library update begins with Praetorians on November 1 (available until November 30). Dead End Job follows up later in the month on November 16 (available until December 15), while the October Games With Gold offering Bomber Crew is free until November 15.
On Xbox One and Xbox Series X|S, Praetorians gets an HD makeover for the 2003 strategy game. In a bid to become emperor, you’ll navigate the Roman Empire’s political intrigue through reworked console controls and high-definition visuals. The remaster includes more than 20 campaign missions, plus online multiplayer with up to eight players.
The colorful, playful ghost-blasting of Dead End Job offers another co-op game for the service, and still includes the option to go at it alone. Inspired by the whimsy of 90’s cartoons, paranormal pest buster Hector Plasm will rid offices, restaurants, and more of otherworldly critters with his trusty plasma blaster and vacuum pack.
October marks the first month since Microsoft stopped including Xbox 360 games through its Games With Gold program. Prior to the change, the service typically offered four games, with two of those slots reserved for Xbox 360 titles. Both games for October were originally released on Xbox One.
The Games With Gold library is also available to Xbox Game Pass Ultimate subscribers, a premium offering bundling its services together. If you’re interested in making the upgrade, check out our list covering the expanded digital library.
Andrea Shearon is a freelance news writer at IGN covering games and entertainment. Find her on Twitter (@Maajora) chatting about FFXIV and other RPGs.
