Forspoken Developers Explain Magical Parkour Abilities

Square Enix has explained the eight different magical parkour abilities in Forspoken that allow the player to speed, scale, and soar around the world of Athia.

Detailed in a PlayStation Blog post, the different skills won't all be unlocked from the beginning, but protagonist Frey will likely accrue them fairly quickly as developer Luminous Productions appears to be focusing greatly on traversal.

Flow is the most basic of the parkour abilities and seemingly the first that Frey will learn. It lets the player sprint through the map at great speeds, jumping over any objects that get in the way like small rocks or walls.

It does require stamina, however, but the Rush ability acts as a workaround here as it allows Frey to maintain her top speeds without draining her energy. Orange flames will occasionally appear around the character, and pressing Circle at this moment causes Frey to burst forward even faster without using stamina.

Chaining traversal abilities together like this is a key mechanic in Forspoken, and when mastered can be used to zip around the map regardless of the terrain. Players can also perform a low jump with the Shimmy ability, double-jump with Scale, and climb a cliff-face with Soar, for example.

When jumping from the top of those cliffs, the Float ability puts Frey in a water bubble that acts as a glider, and she also has what's essentially a grapple ability, called Zip, that can be used for traversal or as a dodging mechanic in combat.

Finally, for getting across bodies of water, Frey can essentially turn into Frozone from The Incredibles and create an icy surfboard to maintain her speed even across lakes and rivers.

Forspoken was first announced as Project Athia in 2020 but rebranded a year later, announcing boldly that it aimed to use its open world and Frey's magical abilities to create the "highest quality visuals ever". It was delayed in March this year and will now be released for PlayStation 5 and PC on January 24, 2023.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Forspoken Developers Explain Magical Parkour Abilities

Square Enix has explained the eight different magical parkour abilities in Forspoken that allow the player to speed, scale, and soar around the world of Athia.

Detailed in a PlayStation Blog post, the different skills won't all be unlocked from the beginning, but protagonist Frey will likely accrue them fairly quickly as developer Luminous Productions appears to be focusing greatly on traversal.

Flow is the most basic of the parkour abilities and seemingly the first that Frey will learn. It lets the player sprint through the map at great speeds, jumping over any objects that get in the way like small rocks or walls.

It does require stamina, however, but the Rush ability acts as a workaround here as it allows Frey to maintain her top speeds without draining her energy. Orange flames will occasionally appear around the character, and pressing Circle at this moment causes Frey to burst forward even faster without using stamina.

Chaining traversal abilities together like this is a key mechanic in Forspoken, and when mastered can be used to zip around the map regardless of the terrain. Players can also perform a low jump with the Shimmy ability, double-jump with Scale, and climb a cliff-face with Soar, for example.

When jumping from the top of those cliffs, the Float ability puts Frey in a water bubble that acts as a glider, and she also has what's essentially a grapple ability, called Zip, that can be used for traversal or as a dodging mechanic in combat.

Finally, for getting across bodies of water, Frey can essentially turn into Frozone from The Incredibles and create an icy surfboard to maintain her speed even across lakes and rivers.

Forspoken was first announced as Project Athia in 2020 but rebranded a year later, announcing boldly that it aimed to use its open world and Frey's magical abilities to create the "highest quality visuals ever". It was delayed in March this year and will now be released for PlayStation 5 and PC on January 24, 2023.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Elon Musk Completes Takeover of Twitter, Fires CEO and Other Top Executives

Elon Musk has officially completed his $44 billion deal to take over Twitter, and he has already fired the social media company's CEO, CFO, its head of legal policy, trust, and safety, and its general counsel.

As reported by Bloomberg, this means Twitter is now a private company that is wholly owned by Musk now that he has completed the deal that saw him pay $54.20 per share in a cash transaction that totaled roughly $44 billion.

As for the firings, first up is Twitter CEO Parag Agrawal, who took on the role back in November 2021 after co-founder Jack Dorsey resigned from the position. Agrawal has been with Twitter for over a decade, and he previously held the position of Chief Technology Officer.

The writing appeared to be on the wall for Agrawal as Musk had previously said that he doesn't "have confidence in management" in an early filing about the deal. The two have also had some public feuds on Twitter itself, including one where Musk replied to a Tweet by Agrawal about "defending the company’s user metrics by tweeting back a poop emoji."

Texts were also revealed during the deal process that showed more conflict between the two.

"You are free to tweet ‘is twitter dying?’ or anything else about Twitter,” Agrawal wrote to Musk on April 9, “but it’s my responsibility to tell you that it’s not helping me make Twitter better in the current context.”

Musk responded by saying "What did you get done this week," and then he said, "i'm not joining the board this is a waste of time." He also questioned his decision to go to Hawaii for a vacation during negotiations for the deal.

"Shouldn't [Agrawal] be in the war room right now?!?" Musk's friend and investor Jason Calacanis said.

"Does doing occasional zoom calls while drinking fruity cocktails at the Four Seasons count?" Musk responded.

While the move may be a bit of a shock, Agrawal will still walk away with 100% of his unvested equity awards, meaning he will make an estimated $42 million.

Vijae Gadde, Twitter's head of legal, policy, and trust, was in charge of enforcing and creating the rules for the platform, and it looks like some of those plans may be up for some revision.

Musk has previously said he was planning on making it a "less-restrictive platform for free speech," in a move that he deems is "essential to a functioning democracy." Some believe these words may mean some users who were blocked from the platform for dangerous and or offensive content, including Donald Trump, may be reinstated under Musk's regime.

Chief financial officer Ned Segal is another one of the top executives who has officially been cut from the company, and he has been with Twitter since 2017. Lastly, general counsel Sean Edgett is also out, and he had been with the company since 2012. These four likely won't be the last as Musk is reportedly planning on cutting 5,500 jobs, or 75% of Twitter's workforce, in the future.

After making the initial $44 billion deal to purchase Twitter, Musk terminated the deal after, among other things, Musk claimed a breach of contract after he said Twitter wasn't doing enough to reveal how many spam bots and fake accounts were on the platform. He was sued for this termination and was set to go to court if he didn't complete the deal by October 28, but he made it so just under the wire.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

1923: Yellowstone Prequel Has a Release Date

The upcoming Yellowstone prequel series, 1923, will debut later this year.

Paramount+ has announced that 1923 will head to the online streaming service on December 18 in the US and Canada, premiering on December 19 in the UK and Europe.

1923 is said to introduce a “new generation” of the Dutton family – owners of the largest ranch in Montana and the family at the heart of Yellowstone.

The show will star Harrison Ford as Jacob Dutton along with Helen Mirren as his wife, Cara.

1923 will explore how “pandemics, historic drought, the end of Prohibition, and the Great Depression all plague the mountain west and the Duttons who call it home.”

Additionally, Timothy Dalton will play a major villain in the upcoming show. Dalton will star as Donald Whitfield – a “powerful, self-confident man who reeks of wealth and the lack of empathy it requires to attain it.” He’s said to be “intimidating and nefarious and is used to getting what he wants.”

1923 was originally titled 1932 before the setting was later changed to follow the Dutton family throughout the fallout of World War I and into the Great Depression.

“1923 focuses on the Dutton family’s next two generations as they struggle to survive historic drought, lawlessness, and prohibition,” said the official synopsis. “And an epidemic of cattle theft; all battled beneath the cloud of Montana’s great depression, which preceded the nation by almost a decade.”

Meanwhile, the fifth season of Yellowstone is due to debut on Paramount Network on November 13 with a special two-hour event.

1923 will star Harrison Ford, Helen Mirren, Brandon Sklenar, Darren Mann, Michelle Randolph, James Badge Dale, Marley Shelton, Brian Geraghty, Aminah Nieves, Julia Schlaepfer, and Jerome Flynn.

Taylor Sheridan created both Yellowstone and 1923 and is on board as executive producer alongside John Linson, Art Linson, David C. Glasser, Ron Burkle, David Hutkin, Bob Yari, and Ben Richardson.

The series is produced by MTV Entertainment Studios, 101 Studios, and Bosque Ranch Productions.

Want to read more? Check out IGN’s top 25 westerns of all time.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Steam Updated Its Big Picture Mode With the Steam Deck UI

Steam’s Big Picture mode on PC will now adopt the specially designed Steam Deck UI.

Valve has announced that its newest update to Big Picture mode will bring the Steam Deck’s UI to PC and is available now for testing.

“We are preparing to update Big Picture mode with the new interface we designed for Steam Deck, and today we’re making it available for testing,” they revealed. “This update has been a long time coming, and we’re very excited to start gathering community feedback.”

The controller-first interface was designed especially for the Steam Deck, but its integration into Steam makes sense – providing greater brand recognition between the Steam Deck and the Steam library on PC.

And it happens to be a pretty decent interface, too.

“This controller-first interface was designed for Steam Deck in handheld and docked mode, and is perfect for all the scenarios Big Picture mode currently handles,” they confirmed.

The new Big Picture mode includes:

  • New Home Screen that highlights recent games and what’s news in your library.
  • New Universal Search that lets you search through your Library, Store, and Friends list.
  • New Controller Configurator that’s designed to let you choose new configurations and layouts with ease.
  • Optimised Stead Store for controller navigation.
  • Updated in-game overlay giving access to achievements and guides.
  • New System menu for quick navigation to different parts of the new UI.
  • New Quick Access Menu that lets you access notifications. Friends list, quick settings, and more.

According to Valve, the team is “still polishing rough edges” so the new version of Big Picture is currently offered through Steam’s beta program.

Instructions for trying out the new Big Picture mode can be found here.

IGN’S Steam Deck review gave it 7/10 and said: “When the Steam Deck is living up to its promises, it's absolutely incredible. Playing GTA 5, God of War, and other modern games on the go is an absolute joy, and the hardware and controls feel good to hold even though it’s a big chubby boy of a handheld. It seriously impressed me with how nice some demanding modern games look on its 7-inch screen. But those dizzying highs are all too often snapped away by insurmountable compatibility issues with SteamOS and installing Windows to get around those comes with its own set of problems. I’ve lost count of how often I’ve been left frustrated and annoyed to have to troubleshoot issues when trying to play a game for the first time.”

Want to read more about the Steam Deck? Check out the record-breaking number of Steam users last weekend as well as how to skip the Steam Deck’s opening movie.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

The 10 Raddest Games We Saw During MIX Next

You want games? Good news. Today, we got new looks at an absolute deluge of games via the MIX Next event, combined with a Publisher Spotlight event and Black Voices in Gaming. Between the three, we saw somewhere close to 100 games - if you haven't seen the entire presentation, give it a look, as there's likely something in there to appeal to every taste, genre, and fanbase.

For our part, there were ten games that really stood out between the three presentations, and we opted to highlight them below. If you're just looking for a quick, broad look at some of the truly standout stuff from the last few hours, look no further. Here are our ten favorite games from MIX Next 2022:

Paper Cut Mansion

One of the most instantaneously striking games from this entire showcase was Paper Cut Mansion, a haunted house roguelite. You play as a detective named Toby exploring the house to gather evidence to solve a mystery, fighting off enemies in top-down combat with permadeath and solving logic puzzles as you go. Paper Cut Mansion looks to be visually stunning, with the entire world - you, your enemies, the house, all the furniture, everything - made of paper, looking like highly detailed paper dolls and models. I want to play this just for the aesthetic vibes alone, and considering it's out today on Xbox and PC via Steam, Epic, and GOG, this might be the perfect haunted Halloween adventure.

Wavetale

One of my favorite genres of post-apocalyptic game is "the world was destroyed and all that's left are sky islands," but I didn't realize until I saw Wavetale how few versions of that actually involve a giant ocean instead of the sky. Wind Waker? Sea of Solitude maybe? That might be it.

Anyway, the trailer's slowly rolling motions of skating across ocean waves to soothing music immediately drew me into this 3D adventure and platformer (its other trailers are no slouches either). I want to become that beautiful waverunner, Sigrid, who armed with a net must defeat "an old nemesis" to save the citizens of her archipelago.

Ocean skating aside, I'm also really into the surge of games in this showcase more generally that are reexploring what 3D platforming might look like now that we have better technology and everything doesn't have to look like Banjo-Kazooie. Wavetale is coming out on December 12 on Switch, PS5, PS4, Xbox, and PC via Steam. There's a demo available on Steam now too, if you like.

Farewell North

No longer content to ask if we can pet the dog, Farewell North is instead asking the question, "Can you play as the dog?" Obviously, you can and do. Specifically, you're a collie traveling with its human through a series of Scotland-inspired islands that have been deprived of their color, which you'll restore as you go. It's full of perspective puzzles and hidden objects, with puzzles you'll have to solve using your unique canine abilities while your human interacts with the world using their own, very human tools.

Peaceful as it looks, Farewell North is a story about grief and how people deal with loss. You'll be restoring the human's memories and returning color to a black and white world, but you're also seeing it all through the eyes of a dog as it helps the person it loves learn to say goodbye. I'm here for the cute dog, but I anticipate staying for the emotional catharsis. Farewell North doesn't have a release date currently, but there's a demo on Steam right now.

Shumi Come Home

When I mentioned Wavetale above, I talked about how excited I was to see more games hearkening back to the good old classic 3D platforming era without necessarily leaning into their visual and level structure. Shumi Come Home, on the other hand, absolutely does that. It's a cute, nature-filled platformer about a little dude (Shumi, a sentient mushroom) trying to find its way home through a world that's far too big for it. It's immediately charming, with a very straightforward retroness to it that makes me immediately nostalgic for Donkey Kong's Fungi Forest — but how I remember it looking, not how it actually looked. Charming, whimsical, perfect for autumn (even though it's not out until the spring).

Specifically, Shumi Come Home is planned for release in spring 2023 on PC and Switch.

Schim

I've actually played a few minutes of Schim already, in a demo at Play Days earlier this year. But every time I see it, I am drawn in again by the wonderful puzzling concept of playing a funny little shadow frog that can only move within the shadows of objects, jumping from one to the next as he tries to track down the person he is the shadow of. It immediately lends itself to a distinctive visual style, and forces an uncommon perspective on otherwise mundane settings like a street corner, or a park.

The latest Schim trailer announces that it's "feature complete," with the team now focused on designing more levels. One feature this presentation showed off was the ability to change a level's color palette, acting as an accessibility feature for colorblind players as well as a fun way to customize levels as you play. You can take a look at the tool now at a website, too: schim.art

Schim is coming to PlayStation and PC via itch.io and Steam, and you can request access to a playtest via Steam right now.

Moonstone Island

Sure, I'm a sucker for cute, cozy games, but nothing grabbed me as strongly in the MIX showcase as Moonstone Island. It's a darling little life sim following an alchemist who, per their village tradition, must spend a year away from home to train their alchemy. While on Moonstone Island, they'll tame nature spirits, make friends, explore, and build a home as they restore the island. And es, there's romance and farming too!

But apart from just the cute critters, Moonstone Island is also a deckbuilding RPG of sorts with turn-based battles pitting your befriended spirits against enemies. The battle shown in the trailer was both adorable and had a somewhat Earthbound-y feel to it, given that the player was fighting using spirits of a lamp and a coffee cup on their team.

A lot was packed into the short trailer, and I'm curious to see how all Moonstone Island's systems end up interlocking and working together to make a full adventure. It's planned for release next year on Switch and PC.

My Work Is Not Yet Done

Trailer CW: Suicide, disturbing imagery

Hey, uh, what the heck??? What did I just watch?

My Work Is Not Yet Done was, of all the trailers in this showcase, the one that told me the least about what was actually going on in the game it represented. It also was the one that most made me want to learn more. Per its Steam page, I've figured out that it's a narrative-driven investigative horror game following a person named Avery. As the last member of an expedition to a remote wilderness, she tries to track down the source of a weird transmission as the landscape and reality shift around her. I'm not sure if there's any relation to the Thomas Ligotti short story collection of the same name about corporate workplaces, but given they're both horror-related, it's probable there's some throughline.

Again per its Steam page, My Work Is Not Yet Done is about "exploring the imbrication and dissolution of human identities/meanings within uncanny wilderness." I don't fully know what that means! That entire trailer was deeply upsetting! I also want to play this game! It's coming to PC via Steam at an unannounced later date.

Spiderheck

Now for something completely different. Spiderheck is a party game, a physics-based brawler where everyone is a spider with a lazer sword. That sentence alone sounds, to me, extremely cool, and the gameplay seems to bear that out. It's a bit reminscent of Heave-Ho in terms of the ways the spiders seem to move and swing about their environment, but instead of leapin over your friends to get to the finish line, you're pummeling them with lazer weapons, both melee and guns. It's the kind of silly party game that seems prone to devolve into a lot of drunken, good-natured yelling with the right crowd, good for local couch play or online hangouts over Discord. It's out now on Switch, PlayStation, Xbox, and PC via Epic Games Store and Steam.

Sucker for Love: First Date

This hilarious dating sim had me with the spot-on classic anime opening trailer, complete with "(Excited eldritch noises)". But the gameplay afterward looks like a blast — it's a visual novel, sure, but aside from chatting up your Lovecraftian hunnies, you're also performing dark rituals to summon them in the first place and keep them happy: closing the curtains, lighting the candles, saying the right words to bring them forth from the dark and make their ancient and precocious whims come true.

At the moment, there are three tentacled evil ladies to spend time with across three chapters, as the game's been out since January, but there's a sequel on the way called Date to Die For coming up soon, possibly even this year.

One Beat Min

Every time I think I've seen it all with rhythm games, something comes along and blows me away again. This time, it was One Beat Min, a rhythm game about beatboxing where players battle one another by challenging them to copy their beats back. The result is a fast-paced back and forth of four-button combos (at least in the trailer we just saw) where one player challenges, the other copies, then challenges back, and so forth. It combines typical rhythm game components like button matching and, you know, rhythm, with creativity in making something your opponent won't copy, and reading that same opponent and reacting quickly to them. Unfortunately, there aren't a lot of details out about One Beat Min just yet, so we don't know what platforms to expect it on or when it might be out. Hopefully we get to see more soon.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Rust Producers Could Face Charges After Shooting Investigation

Alec Baldwin and his fellow Rust producers could face charges following an investigation into the death of cinematographer, Halyna Hutchins.

Although filming is due to resume in January 2023, the Santa Fe Sheriff’s Office has today submitted its investigation to prosecutors for consideration.

“[The DA’s office] will now begin a thorough review of the information and evidence to make a thoughtful, timely decision about whether to bring charges,” said a spokesperson for District Attorney Mary Carmack-Altwies in a statement (via Variety).

Halyna died on October 21, 2021, while filming Rust as the result of an on-set firearms incident.

According to initial reports, a prop Colt .45 was accidentally loaded with live ammunition – a fatal mistake when the gun discharged, killing Hutchins and injuring the film’s director, Joel Souza.

Shortly after the incident, it was revealed that Baldwin had been in possession of the firearm when it was discharged. However, Baldwin has since claimed that he did not pull the trigger.

Santa Fe investigators have reportedly focused on Hannah Gutierrez-Reed – the film’s armorer, who seems to have loaded the weapon with the live round.

The District Attorney has since applied for funding for up to four criminal trials in this case.

Additionally, the DA’s office issued a statement last Friday, on the anniversary of Hutchins’ death, stating that she “remains committed to pursuing justice for the victims, and getting answers for the community.”

Baldwin insists that he “didn’t pull the trigger” of the firearm that killed Hutchins.

“No no no, I would never point a gun at anyone and pull the trigger at them, never," Baldwin told ABC's George Stephanopoulos when asked whether he'd pulled the trigger. “Someone put a live bullet in a gun, a bullet that wasn't even supposed to be on the property.”

He also shared that he has been told that it’s unlikely he will face charges for the incident.

“No one is above the law and every victim deserves justice,” said spokesperson, Heather Brewer from the office of DA Carmack-Altwies.

Rust is a western set in 1880s Kansas, written by Baldwin himself. It tells the story of an outlaw, Harland Rust (Baldwin), who becomes a fugitive along with his thirteen-year-old grandson (Brady Noon) after rescuing him from being hanged after he’s sentenced to death for murder.

Over a year after the incident, this is the first sign that local law enforcement will bring charges.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Joel McHale Tells Community Fans to Prepare to Shed Tears When the Movie Arrives

Community star Joe McHale was reduced to tears by the upcoming film script.

During an interview with The Wrap, McHale revealed that he “cried like a baby” during the Community film’s first table read.

“You know that I’m sarcastic about literally f***ing everything but there will be tears,” he said. “We did that table read during the pandemic and I cried like a baby afterwards and I’m not joking.”

After years of rumors and speculation, it was announced last month that Community is finally getting a movie.

Of course, it’s been on the cards for some time. Creator Dan Harmon has been saying that the film “will happen” since 2016, with regular updates suggesting the film is on its way over the years. Most recently, Harmon revealed that he pitched a Community movie back in August… and it looks as though Peacock finally took him up on the idea.

“We announced it. Peacock is paying for it,” said McHale. “Thank you, Peacock. So yeah, it’s happening and everybody’s back.”

Much of the original cast will be returning for the movie with McHale himself, Danny Pudi, Alison Brie, Gillian Jacobs, Jim Rash, and Ken Jeon.

“Everyone thinks that what I say is joking, but it is like being with — it really is like a family reunion but without a-holes,” he continued. Notably, Chevy Chase won’t be back following his character’s death in the Season 5 episode, “Basic Intergluteal Numismatics”.

“Because you know, you go to a family you, and you’re like, ‘Ugh, there’s that one cousin of mine. He smells,’” said McHale. “So anyway, we’re really — I can’t wait. Yeah, that’s all I can say.”

Community creator Dan Harmon is writing the movie and is also on board as executive producer, but no director has been locked in as yet. McHale, Andrew Guest, Russ Krasnoff, and Gary Foster are also on board as executive producers.

Want to read more about Community? Check out the biggest challenge to making a Community movie as well as Donald Glover’s off-the-cuff pitch for the film.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

The Art of Dracula of Transylvania Showcases a Stunning Take on the Horror Icon

Halloween is always a good excuse to dive into some new vampire stories, and Ricardo Delgado's Dracula of Transylvania is a great choice for anyone craving a unique take on the iconic horror character. Fresh off the release of the illustrated novel, Delgado is giving readers a much closer look at this visually stunning horror universe with a companion book called The Art of Dracula of Transylvania.

With The Art of Dracula of Transylvania currently crowdfunding on Kickstarter, IGN can exclusively debut several pages from the book. Check them out in the slideshow gallery below:

The idea behind Dracula of Transylvania is that, while most contemporary Dracula tales tend to paint him as a tragic loner, this story veers sharply in the other direction and depicts him as a terrifying force of nature. When solicitor Jonathan Harker travels to Transylvania to help Dracula close his real estate purchase, Harker is confronted with nothing less than the literal Son of Satan.

The Art of Dracula of Transylvania delves far deeper into this horror universe. Delgado, a Hollywood storyboard artist whose work includes Apollo 13, Wall-E and Avatar: The Last Airbender, has compiled several hundred pages of character designs and other artwork showcasing the many monsters that populate this world. The book includes extensive annotations and creator commentary, along with a foreword by writer/director Donald F. Glut and an introduction by film historian Gary D. Rhodes.

“Dracula of Transylvania is a stunning work from Ricardo. He created a rich new Transylvania, and we felt that the artwork in his illustrated novel just wasn’t enough,” said Clover Press' Publisher Hank Kanalz in a statement. “When we were chatting with Ricardo about his next project with us, he revealed he had a few more pieces he hadn’t shared. A few meaning well over 150 additional pieces — so we knew we had to follow up with this art collection.”

The Kickstarter for Art of Dracula of Transylvania is live until November 9, 2022 and has already met its funding goal. Backers can choose between digital and hardcover versions of the book itself, with higher pledge tiers including extra bonuses like stickers, pins and even original artwork. The book is expected to ship in February 2023.

You can still pick up the original Dracula of Transylvania hardcover book, and a new softcover edition will also be released in February 2023 alongside the art book.

See it on Amazon

In other horror news, you can read the entire first issue of Hellboy: The Silver Lantern Club for free on IGN.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Gotham Knights Patches Will Address Performance Issues

Warner Bros. Montreal has laid out issues it's looking to address in future Gotham Knights patches, including performance issues for players on PC and console.

In a thread on the game's official Twitter, the team said it wanted to outline some changes it expects to put into the live game, as well as give a general timeline for incoming patches. Those playing on PlayStation 5 and Xbox Series X/S can expect a patch by "the end of the week," that will address "needed fixes" that have come to light since Gotham Knights' launch last week.

Broadly, Warner Bros. Montreal says it's aware of PC and console players experiencing performance challenges and is working on a patch to improve overall performance, specifically noting frame rate stability on consoles. This follows controversy earlier this month where it was confirmed Gotham Knights would only run at 30fps on console, with no option for a higher frame rate performance mode to maintain an “untethered co-op experience.”

The latest patch for PC players went live yesterday, October 26, and alongside general bug fixes, also addressed crashing during the Harley Quinn Hospital Boss Fight. As of this writing, the studio is also investigating a compatibility issue with Nvidia Ansel.

Performance aside, Gotham Knights has a fair share of issues, with IGN’s review citing “poor combat, a transparently predictable mystery, and grueling progression” as drawbacks in the co-op Bat Family game.

Kenneth Shepard is a writer covering games, entertainment, and queerness all around the internet. Find him on Twitter at @shepardcdr, and listen to his biweekly video game retrospective podcast Normandy FM, which is currently covering Cyberpunk 2077.