Original Mario Strikers Developer Is Creating Battle League

Mario Strikers: Battle League is being developed by Next Level Games, the studio behind the original game released for GameCube.

Nintendo didn't mention who was behind the new Mario football game when it was revealed during a packed Nintendo Direct in early February, causing fans to speculate if the original developer was returning after more than a decade.

But the Australian Classification Board revealed that Next Level Games would be developing Battle League, as spotted by Nintendo Everything.

Next Level Games is the only developer to work on the Mario Strikers series, launching the original game in 2005 and its sequel, Mario Strikers Charged, for Wii in 2007. It's worked on several other Nintendo games since then, however, including Punch-Out!! on Wii, Metroid Prime: Federation Force on 3DS, and Luigi's Mansion 3 on Switch.

Nintendo acquired Next Level Games in January 2021 to make the development process more efficient and, of course, to ensure it worked solely on Nintendo games going forward.

The purchase is already bearing fruit, as Mario Strikers: Battle League is coming to Nintendo Switch on June 10 this year.

IGN said Mario Strikers Charged was "great" and "a deeply satisfying, hugely entertaining title". For a more recent insight into Next Level Games, however, we said 2019's "Luigi’s Mansion 3 is so much fun, so charming, and so smartly designed that, moving forward, I really hope we get more than three of these games every 20 years."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Street Fighter 6: Controversial Logo Could Be a Modified Stock Image

The controversial logo for Street Fighter 6 bears similarities to an Adobe Stock image. The creator of the stock image has told IGN they now want to sell the exclusive rights for it to Capcom.

As first pointed out by Ars Technica's Aurich Lawson (below), the Street Fighter 6 logo bears striking similarity to a logo design available through the Adobe Stock image store, available with an extended license for $80, and created by a user called xcoolee.

The design is available as an Adobe Illustrator file, meaning alterations could presumably have been easily made to the original file – and the Adobe Stock licenses do allow for modification in commercial use. The design appears to have been used publicly before, with (as Twitter use 100Jibie points out) a different modified version seemingly used as a logo for the SF Connexion sci-fi convention in France

Speaking to IGN, xcoolee confirmed that they had created the Adobe Stock image, and revealed that they were looking to sell exclusive rights for the image to Capcom, removing it from sale to other parties. We've contacted Capcom for comment on the similarities in the designs, and xcoolee's offer of sale.

Even if this turns out to be a genuine concidence, the new logo design hasn't garnered much praise as it is. Street Fighter 6 was announced on February 21, and its logo reveal immediately caused controversy among fans, many of whom see the seeming change from the Street Fighter series' vibrant text logos to a grittier monochrome style as disappointing.

It's not clear if the new logo is a placeholder, and we've asked Capcom for clarity on that too.

After a leak in 2020, and a countdown last week, Street Fighter 6 was announced by a teaser trailer (above), showing off new takes on fighters Ryu and Luke. More info will arrive this summer.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Sony Pictures CEO Calls Uncharted a ‘New Hit Movie Franchise for the Company’

Following the Uncharted movie's strong opening weekend, Sony Pictures Motion Picture Group Chairman and CEO Tom Rothman has said Uncharted is "a new hit movie franchise for the company."

As reported by Deadline, Rothman wrote these words in a companywide e-mail following Uncharted's $139 million global opening weekend box office performance. This was more than enough to cover the film's production budget, and it clearly has Sony thinking of a potential sequel, although nothing has yet been confirmed.

"With over $100M in box office worldwide in just one weekend, and a 90% positive audience score on Rotten Tomatoes, Uncharted is a new hit movie franchise for the company," Rothman wrote. "This marks a great victory for every single division of the company, as the film was our first major production entirely shut down by the advent of Covid, yet we persevered to complete a picture the audience loves and marketed and distributed it with strategic verve worldwide, despite the pandemic."

This is undoubtedly a welcome outcome for the Uncharted movie, which itself went through a bit of development hell on its way to the finish line. Domestically, it was expected to do around $30 million, but it ended up bringing in $51 million.

While we won't spoil the details here, Uncharted's ending and post-credits scene definitely tease what some of the future adventures of Tom Holland's Nathan Drake and Mark Wahlberg's Sully could be.

In our Uncharted review, we said that it is "a safe but serviceable sampling of a new globe-spanning adventure. As a young Nathan Drake, Tom Holland is fun to watch and has good chemistry with Mark Wahlberg’s Victor Sullivan, even if their antagonists are pretty forgettable and the story never thinks outside the treasure chest box."

For more, check out which fight moves from the film were "stolen straight from the games" and what unexpected game Tom Holland used to unwind on set.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Pokemon Day 2022 Celebrations Will Be Preceded By 6 Days Of Pokemon Announcements

Pokemon Day 2022 is almost here, and The Pokemon Company is planning to celebrate the occasion by presenting six days of Pokemon announcements leading up to the big event on February 27.

As reported by Serebii.net, the schedule of events was shared by the Japanese Pokemon Twitter account, and each day's announcement is based on a different game or Pokemon-themed media. The full schedule is as follows;

  • February 21: Pokemon Masters EX
  • February 22: Pokemon Sword and Shield
  • February 23: Pokemon Cafe ReMix
  • February 24: Pokemon Unite
  • February 25: P25 Music - Music VIdeo for Reconnect by Yaffle
  • February 26: Pokemon GO
  • February 27: Pokemon Day 2022

Some of the announcements have already been revealed or teased, including that Pokemon Sword and Shield will be getting a new Raid event that will see Gigantamax Venusaur, Charizard, and Blastoise as Raid Bosses.

Pokemon Masters EX will add May & Latias as a Sync Pair from February 28 and there will be an event called Victory Road that will feature the Champions in-game. Pokemon Unite will have a special event challenge that will let players unlock the Gardening Style Holowear for Slowbro. Pokemon Cafe Remix will get a new feature called Deliveries, and more.

As for Pokemon GO, February 26 also happens to be the start of Pokemon GO Tour: Johto, which will put a focus on Trainers catching Pokemon from Gen 2.

While none of these sound like major announcements, there is always a chance there will be further surprises as we get closer to Pokemon Day 2022. It's also important to note that Pokemon Legends: Arceus and Pokemon Brilliant Diamond and Shining Pearl are absent from this list, meaning they may be due for big news during Pokemon Day.

Fans looking to get some merch to celebrate Pokemon Day will also be happy to know that the Pokemon Center store will have new products throughout the week, including custom skateboards from Bear Walker.

For more Pokemon, check out our full wiki guide for Pokemon Legends: Arceus so you too can catch 'em all.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Min Min Super Smash Bros. Ultimate amiibo Release Date Announced, Minecraft Steve & Alex amiibo Delayed

Nintendo has announced that the Min Min Super Smash Bros. Ultimate amiibo will be released on April 29, 2022. Unfortunately for Minecraft fans, Nintendo also shared that the Steve & Alex amiibo have been delayed from Spring 2022 to "later in 2022."

Nintendo revealed the news on Twitter, and the Arms character Min Min also received a short video that showcases her final amiibo design. As for Steve & Alex, Nintendo said that "due to a logistics and production delay, unfortunately the release timing has been delayed to later in 2022."

Once the Minecraft Steve & Alex amiibo are released, the only DLC Super Smash Bros. Ultimate fighters left to get the toy treatment are Sephiroth, Pyra, Mythra, Kazuya, and Sora. It has been confirmed the that first four will be getting amiibo, but no official word as been given about Sora.

Speaking of Sora, the Kingdom Hearts hero was the final DLC character released for Super Smash Bros. Ultimate. So, assuming Sora does get an amiibo, he will also be the last in game's series of figures.

In our review of Min Min in Super Smash Bros. Ultimate, we said that she is "one part Dhalsim, one part Pokemon Trainer, and one of the more exciting (if tricky to wield) concepts for a Smash character yet."

For more, check out Masahiro Sakurai's comments on there being "no plans" for a Smash Bros. sequel and what was part of Ultimate's final combat balance update.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Min Min Super Smash Bros. Ultimate amiibo Release Date Announced, Minecraft Steve & Alex amiibo Delayed

Nintendo has announced that the Min Min Super Smash Bros. Ultimate amiibo will be released on April 29, 2022. Unfortunately for Minecraft fans, Nintendo also shared that the Steve & Alex amiibo have been delayed from Spring 2022 to "later in 2022."

Nintendo revealed the news on Twitter, and the Arms character Min Min also received a short video that showcases her final amiibo design. As for Steve & Alex, Nintendo said that "due to a logistics and production delay, unfortunately the release timing has been delayed to later in 2022."

Once the Minecraft Steve & Alex amiibo are released, the only DLC Super Smash Bros. Ultimate fighters left to get the toy treatment are Sephiroth, Pyra, Mythra, Kazuya, and Sora. It has been confirmed the that first four will be getting amiibo, but no official word as been given about Sora.

Speaking of Sora, the Kingdom Hearts hero was the final DLC character released for Super Smash Bros. Ultimate. So, assuming Sora does get an amiibo, he will also be the last in game's series of figures.

In our review of Min Min in Super Smash Bros. Ultimate, we said that she is "one part Dhalsim, one part Pokemon Trainer, and one of the more exciting (if tricky to wield) concepts for a Smash character yet."

For more, check out Masahiro Sakurai's comments on there being "no plans" for a Smash Bros. sequel and what was part of Ultimate's final combat balance update.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Elden Ring Global Release Schedule Reveals What Time You Can Start Playing

FromSoftware has revealed the exact time PC and console players will be able to begin their adventure in Elden Ring.

The official Elden Ring Twitter shared an infographic with the times Elden Ring will become available digitally, and PC players will have a bit of a headstart over those who choose to play on console.

Players can jump into Elden Ring on PC on February 24 at 3pm PT/6pm ET/11pm GMT. If you are in Australia, that translates to 10am AEDT on February 25.

Most of the world will be able to begin their Elden Ring journey on console at midnight in their local time zone. If you are on Pacific Time or Central Time, you will be able to start a bit early on February 24 at 9pm PT/11pm CT.

It was also shared that pre-load will be available 48 hours before the times listed on the infographic on Steam and PlayStation. Xbox players can pre-load right now.

For more on Elden Ring, check out the game's PC specs, our final preview, and why director Hidetaka Miyazaki belives that more people will be able to finish this game despite it not necessarily being easier.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Elden Ring Global Release Schedule Reveals What Time You Can Start Playing

FromSoftware has revealed the exact time PC and console players will be able to begin their adventure in Elden Ring.

The official Elden Ring Twitter shared an infographic with the times Elden Ring will become available digitally, and PC players will have a bit of a headstart over those who choose to play on console.

Players can jump into Elden Ring on PC on February 24 at 3pm PT/6pm ET/11pm GMT. If you are in Australia, that translates to 10am AEDT on February 25.

Most of the world will be able to begin their Elden Ring journey on console at midnight in their local time zone. If you are on Pacific Time or Central Time, you will be able to start a bit early on February 24 at 9pm PT/11pm CT.

It was also shared that pre-load will be available 48 hours before the times listed on the infographic on Steam and PlayStation. Xbox players can pre-load right now.

For more on Elden Ring, check out the game's PC specs, our final preview, and why director Hidetaka Miyazaki belives that more people will be able to finish this game despite it not necessarily being easier.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Assassin’s Creed Valhalla’s Saga Difficulty Mode Makes Vikings Raids More Accessible

New accessibility options are coming to Assassin's Creed Valhalla including the Saga Difficulty Mode that lets players enjoy the gameplay and story without challenging combat.

The new difficulty mode, available below the Easy in Valhalla's settings, means enemies don't scale with the player's level, they inflict less damage overall, and they react slower during stealth sections.

Other settings will be added to customise Valhalla's combat, with players able alter the amount of damage taken, the amount of damage given, how much the player can heal, how much Adrenaline is gained, and how much health the enemies have.

Adding an easier difficulty mode isn't the key to solving all of gaming's accessibility problems, of course, but it's a good step in the right direction.

Myriad other improvements are being added in the new update, which lands on February 22 in preparation of the Dawn of Ragnarök expansion.

Various fixes to stealth gameplay will be implemented, including enemies' reaction to whistling, players being wrongfully detecting, and NPCs disengaging from combat almost immediately.

Dozens of other issues have also been addressed, and Ubisoft has published each intricate detail in a blog post.

The Dawn of Ragnarök expansion is coming on March 10 and has the player battle through the mythical world of Svartalfheim. IGN said Assassin's Creed Valhalla was "great" and a "big, bold, and ridiculously beautiful entry to the series that finally delivers on the much-requested era of the Viking."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

Assassin’s Creed Valhalla’s Saga Difficulty Mode Makes Vikings Raids More Accessible

New accessibility options are coming to Assassin's Creed Valhalla including the Saga Difficulty Mode that lets players enjoy the gameplay and story without challenging combat.

The new difficulty mode, available below the Easy in Valhalla's settings, means enemies don't scale with the player's level, they inflict less damage overall, and they react slower during stealth sections.

Other settings will be added to customise Valhalla's combat, with players able alter the amount of damage taken, the amount of damage given, how much the player can heal, how much Adrenaline is gained, and how much health the enemies have.

Adding an easier difficulty mode isn't the key to solving all of gaming's accessibility problems, of course, but it's a good step in the right direction.

Myriad other improvements are being added in the new update, which lands on February 22 in preparation of the Dawn of Ragnarök expansion.

Various fixes to stealth gameplay will be implemented, including enemies' reaction to whistling, players being wrongfully detecting, and NPCs disengaging from combat almost immediately.

Dozens of other issues have also been addressed, and Ubisoft has published each intricate detail in a blog post.

The Dawn of Ragnarök expansion is coming on March 10 and has the player battle through the mythical world of Svartalfheim. IGN said Assassin's Creed Valhalla was "great" and a "big, bold, and ridiculously beautiful entry to the series that finally delivers on the much-requested era of the Viking."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.