Matcho – a Match-3 FPS – Announced

Genre-blending is nothing new for video games, but we think it's safe to say that the following two genres have never been blended together before: first-person shooters and match-3 games. Yes, you read that right: Matcho is a match-3 FPS that also bills itself as an action-adventure game with an actual story. It sounds nuts but the trailer (which you can watch at the top of this page) is worth taking a look at.

In Matcho, you play as the twentysomething Max, whose mysterious illness has kept him confined to the Triagon laboratories in search of a cure. The plot involves aliens, a kidnapping, and Max's malady, and if it's anywhere as intriguing as Matcho's gameplay appears to be, then we might all be in for something very unique.

The Unreal Engine-powered game promises "a non-linear, humor-packed plot with multiple endings" as well as "an extensive, built-in parkour system lets you wall-run, double-jump, float, and dash in any direction." Combos and chaining attacks will lead to bigger wins and, presumably, more fun.

We'll be keeping a close eye on this one. If you'd like to as well, you can wishlist Matcho on Steam if you're interested. Matcho will be released on PC, PS5, and Xbox Series X|S.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Dyson Zone Noise-Canceling Headphones Feature a Built-in Air Purifier

Dyson has created a pair of noise-canceling headphones that feature a built-in air purifier to help protect its users from air pollution.

The technology company shared an initial overview of its new Dyson Zone audio device, which has been designed to deliver pure air and pure audio by combining over-ear headphones with a contact-free visor to supply "a continuous stream of purified air to your nose and mouth" in a bid to help battle various pollutants in the air, from "industrial emissions to car exhausts."

Dyson Zone features a two-stage purification system that tackles city fumes and pollutants by using high-performance filters and two miniaturized air pumps. The compressors in each earcup are said to "draw air through the dual-layer filters and project two streams of purified air to the wearer's nose and mouth, channelled through the non-contact visor."

In addition to the air-purification system, the headphones fulfil their traditional purpose of delivering rich, immersive audio. Dyson Zone's headphone cushions mold around the listener's ear to reduce unwanted disturbance with "advanced noise cancellation, low distortion and a neutral frequency response, to faithfully replicate music or audio as the creator intended."

Dyson engineers have been working on these air-purifying headphones for the past six years, and there have been over 500 prototypes in that time. The team started out by analyzing data on air pollution in cities and drawing up an initial concept for such a device, before then moving into user testing to fine-tune the design and ensure optimal product performance.

"Air pollution is a global problem – it affects us everywhere we go. In our homes, at school, at work and as we travel, whether on foot, on a bike or by public or private transport. The Dyson Zone purifies the air you breathe on the move," Chief Engineer Jake Dyson said of the new tech. "And unlike face masks, it delivers a plume of fresh air without touching your face."

Dyson is known for harnessing innovative new technology and bringing devices that may once have been regarded as futuristic fiction into the world of reality, such as its 360 Eye robot vacuum. The Dyson Zone headphones are set to become the firm's newest invention to hit the market, with the product due to go on sale in Autumn for an as-yet-unannounced price.

Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

Intel’s Arc A-Series Officially Brings the CPU Maker into the GPU Fight

Intel has officially entered the graphics card market by launching its Arc series of graphics cards for gaming laptops, with desktop GPUs slated to follow sometime this summer.

The first generation of Arc A-Series mobile graphics cards debut with three different products: Intel Arc 3, Arc 5, and Arc 7. Arc 3 is available starting now, while Arc 5 and Arc 7 will be available in "early summer."

Intel says the Arc 3 graphics aim to deliver "enhanced" 1080p gaming with Arc A370M-based laptops targeting high-FPS and 1080p gaming.

Laptops with the Intel Arc 5 or Arc 7, on the other hand, aim to increase the graphics and computing performance by offering more GDDR6 memory, more Xe-cores, and more ray tracing units. You can see a comparison of all three GPUs in the chart below.

Like AMD and Nvidia's graphics cards, Intel will include a companion app for its Arc series called Intel Arc Control. This will allow Intel Arc GPU owners to keep their graphics drivers up to date, create custom profiles, and utilize additional features such as a virtual camera and built-in streaming.

Intel also notes that the Arc A-Series graphics cards use its new Xe graphical micro-architecture and support high resolution and high refresh rate HDR displays alongside meeting the latest gaming standards, such as Display Port 2.0 10G. In other words, these cards support 4K/120Hz uncompressed gaming, according to Intel.

As Intel previously confirmed, its Arc series graphics cards will also support XeSS, the company's supersampling technology, to compete with AMD's FidelityFX Super Resolution (FSR) and Nvidia's DLSS technologies. While XeSS will be the newest supersampling tech to join the race, Intel has already worked with several developers to support XeSS. Intel has confirmed that games, including Death Stranding: Director's Cut, Ghostwire: Tokyo, and Hitman 3, will support XeSS early this summer.

Gaming laptops with Intel Arc 3 graphics are available to preorder now; several OEMs offering Intel Arc-powered gaming laptops include Asus, Dell, HP, and MSI.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Fast & Furious: Crossroads Is Being Delisted Less Than Two Years After Release

It looks as though Fast & Furious: Crossroads is being pulled from sale less than two years after it launched in August 2020.

An update from Bandai Namco has confirmed that Fast & Furious: Crossroads will be delisted by the end of the month, will all sales ending on April 29, 2022, at 4am CEST.

“If you bought the game digitally it will remain in your library and can be redownloaded in the future,” says an update on the game’s official website. “Any DLCs purchased before April 29, 2022, will still be available to use after this date.”

Additionally, the game’s online modes will also remain active for the time being. How long before that goes offline is anyone’s guess, however.

The critically panned game from Bandai Namco didn’t exactly win over gamers or fans of the Fast & Furious films. Although there’s no official reason given for the game being pulled from sale, it’s likely that the negative response has a lot to do with it.

Digital copies of the game will remain in your library, so you can always re-download it in the future if you want. But no new copies will be sold after April 29. Additionally, you can still use any DLC you’ve purchased. So, don’t worry if you’ve picked up any additional rides – they’re safe.

Fast & Furious: Crossroads is described as a team-based vehicular heist action game with players taking on high-speed heists and adrenaline-fueled stunts alongside the likes of Vin Diesel, Michelle Rodriguez, and Tyrese Gibson.

But don’t get too excited…

IGN’s own Fast & Furious: Crossroads review called the game “short, shallow, and surprisingly simple”.

“There are certainly glimpses of a game that respects the film franchise as much as fans do, with a well-curated vehicle roster, some familiar sequences that riff on some of the most memorable moments from the movies, and the occasional cheeky wink at the audience, but overall Fast & Furious Crossroads is a short and superficial relic of a previous generation.”

Now, it looks as though it barely got to the finishing line.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Activision Blizzard Settles Sexual Harassment Lawsuit For $18 Million

Activision Blizzard is looking to do away with one of the several lawsuits over sexual harassment and discrimination levied against it.

According to The Washington Post, U.S. District Judge Dale Fischer is “prepared to approve” an $18 million settlement between Activision Blizzard and the U.S. Equal Employment Opportunity Commission (EEOC). This lawsuit is separate from another one from the California Department of Fair Employment and Housing.

Once finalized, Activision will agree to create an $18 million fund to compensate eligible claimants, continue enhancing policies, practices, and training to prevent harassment and discrimination in the workplace, and engage a third-party equal employment opportunity consultant approved by the EEOC.

“We are gratified that the federal court that reviewed our settlement with the EEOC is finding that it is ‘fair, reasonable and adequate and advance(s) the public interest,’” Activision Blizzard said in a statement.

This is not the only lawsuit Activision Blizzard is facing on the matter of workplace misconduct. The California Department of Fair Employment and Housing (DFEH) is also suing the company over similar concerns. The EEOC is a federal agency, while the DFEH is a state agency and both were tipped off to investigate the company in 2018.

The DFEH and EEOC did disagree on how to pursue action against Activision Blizzard and the California agency says that the federal settlement could limit the DFEH from pursuing further damages.

The DFEH told Washington Post that it will “continue to vigorously prosecute its action against Activision in California state court,” and the DFEH defeated Activision’s request to dismiss its case. The DFEH’s case has a trial date in February 2023.

Alongside the DFEH, an unnamed “Jane Doe” has filed a lawsuit against Activision Blizzard over sexual harassment and discrimination. Finally, the company faces a lawsuit from the family of an Activision Blizzard employee who died by suicide in 2017.

Activision Blizzard has been embroiled in a sexual harassment scandal since 2021 and while it looks to resolve one lawsuit, there are others the company still faces. For a full timeline of events, including Xbox’s intent to purchase Activision Blizzard, check out our story here.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Bandai Namco Is Working On a “Gundam Metaverse”

Bandai Namco has announced that it is developing a Gundam Metaverse that will take place across a wide variety of formats, including video games, anime, and even Gunpla its massive line of model kits.

First hinted at in a midyear report early last month, Bandai Namco used today's Third Gundam Conference to finally confirm the existence of its Gundam metaverse initiative, calling it a "platform of opportunities for Gundam fans worldwide to come together to converse and connect in a variety of categories."

The Gundam Metaverse will take place across multiple virtual communities that will connect to a central hub to form Bandai Namco's cohesive vision. Categories will include anime, music, video games, plastic model kits, and more, with each one modeled after the franchise's space colonies. Examples include Gunpla fans being able to scan in their model kits and have them battle one another, similar to the popular show Gundam Build Fighters.

Bandai Namco is hoping that third-party companies will partake in its vision for Gundam where "character rights are preserved" while allowing for future content within the IP's metaverse to be "co-created with fans." The company plans to achieve much of this via a model that will allow fans to interact and engage in transactions with one another directly as users do on websites like eBay.

“Metaverse” has been a major tech buzzword since Facebook rebranded itself as “Meta” in 2021. It’s driven by an increased interest in virtual spaces, which have been on the rise thanks to the growing adoption of inexpensive VR headsets. The push has been met with mixed reactions, not the least because it already seems to be filled by games like Fortnite, but that hasn’t stopped dozens of companies from announcing their own metaverse plans in recent months, including the likes of Apple, Microsoft, and even Disney.

Aside from the Gundam Metaverse, the Third Gundam Conference also included the announcement of a new anime series Mobile Suit Gundam: Witch of Mercury, which will begin broadcasting in October 2022. The show will air Sundays at 5pm on NBS/TBS 28 stations in Japan, but simulcast is planned for other territories. A prequel called simply "PROLOGUE" is planned for release this summer.

Billy Givens is a freelancer at IGN

It: Welcome To Derry Prequel Rumored For HBO Max

HBO Max is reportedly working on a prequel to It, the Stephen King cosmic horror story that was adapted into a highly-successful movie duology, The Ankler reports.

The new prequel will reportedly be titled "Welcome to Derry." Should the series be greenlit, it will likely delve into the origin of Pennywise the Clown, the demonic clown who terrorizes Derry's children across multiple generations.

According to The Ankler, it's unclear whether previous cast members from the films will make an appearance. However the show apparently has an "honest to god writer's room," so make of that what you will.

Prequels have been very much in style at HBO Max in recent years. HBO Max's planned Game of Thrones prequel, House of the Dragon, recently finished shooting, while The Batman's series featuring the Gotham PD has "evolved" into a story featuring Arkham Asylum instead.

In the meantime, while It: Chapter 2 wrapped the original story in 2019, director Andy Muschietti has said that "there is a whole mythology to the book" that merits exploration.

"Mythology is something that always has opportunities to explore. It has been on Earth for millions of years. He's been in contact with humans for hundreds of years, every 27 years. So you can imagine the amount of material," Muschietti told iO9 in an interview.

With horror stories being as popular as ever, it wouldn't be a shock if It: Welcome to Derry does indeed become a reality. In the meantime, check out our list of the best horror movies of all time.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Umbrella Academy: Elliot Page’s Character Will Come Out As Transgender In Season 3

Art will soon be imitating life in The Umbrella Academy. A source familiar with the production tells IGN that Elliot Page's characters will come out as transgender in the show's third season, where he will be known as Viktor Hargreeves going forward.

Page tweeted a picture of himself as Viktor on his personal Twitter account which Netflix quote-tweeted and added, “Welcome to the family, Viktor — we’re so happy you’re here.”

Elliot Page came out as transgender in 2020, and Netflix shortly thereafter confirmed that Page will continue to star in the Umbrella Academy, though didn’t offer any additional details at the time. Page starred in the first two seasons of the Umbrella Academy, where he played Hargreeves as a character who is able to conjure the apocalypse through music.

Umbrella Academy is based on a popular series of comic books. While Page's character is not transgender in the comics, this change will align Viktor’s story with Page’s.

In an announcement back in 2020, Page came out as transgender and identified with he/they pronouns. In a public statement Page wrote,

“I feel overwhelming gratitude for the incredible people who have supported me along this journey... I can’t begin to express how remarkable it feels to finally love who I am enough to pursue my authentic self.”

The Umbrella Academy is based on the comic book written by My Chemical Romance singer Gerard Way about a family of superheroes adopted by a noted explorer. The third season will premiere on Netflix on June 22, 2022.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Additional reporting by Alex Stedman.

Gundam: The Witch From Mercury Will Feature the Series’ First Female Protagonist

For the first time since its debut in 1979, a Mobile Suit Gundam series will feature a female main character.

The still-unnamed protagonist was revealed in a new teaser for Gundam: The Witch From Mercury, where she was shown alongside her new Mobile Suit — the Gundam Aerial. The anime was announced in September of last year and is now scheduled to air this October.

Bandai Namco released a new teaser trailer for The Witch From Mercury showing the protagonist's short red hair blowing in the wind, and Gundam Aerial booting up towards the end. The series looks to have a modern art style and inspirational music if the trailer is anything to go by.

Produced by studio Sunrise, this is the first Gundam TV show since 2015's Mobile Suit Gundam: Iron-Blooded Oprhans. There will also be a prologue to The Witch From Mercury, which features two other Mobile Suits, Beguir-Beau and Gundam LFRITH. Details about the plot and characters for The Witch From Mecury have not been revealed yet, but more information should be coming later. It's also currently unknown which timeline this series will take place.

Women have played a prominent role in the Gundam multiverse going back to the original series, with some of the most famous examples including Sayla Mass, Emma Sheen, and Christina Mackenzie. However, Gundam's leads have generally been male teenagers who happen to fall into the cockpit of a powerful mobile weapon. It'll be interesting to see how Witch From Mercury changes up the formula after more than 40 years of Gundam stories.

In the meantime, there will be Gunpla for the three Mobile Suits. Gunpla models of Aerial, LFRITH, and Beguir-Beau will be available for purchase at a later date. Bandai Namco is also working on some other Gundam-related projects, including a game called Gundam Evolution, a 6v6 FPS game, and a brand-new Gundam Metaverse.

George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey