Star Trek: Bridge Crew Will Feature U.S.S. Enterprise Bridge
Star Trek: Bridge Crew, the upcoming VR game from developer Red Storm Entertainment, will allow fans to play as the beloved U.S.S. Enterprise bridge from Star Trek: The Original Series, Ubisoft has announced.
Additionally, Ubisoft revealed the game's new release date. Star Trek: Bridge Crew was originally slated to launch last November, but was delayed to March 2017 shortly thereafter. Now, Bridge Crew is scheduled to launch for PlayStation VR, HTC Vive and Oculus Rift in just a few more months on May 30.
Valve Developing Three New Full-Length VR Games
Valve is currently at work on three "full games" for VR, according to company founder Gabe Newell.
According to Gamasutra, Newell discussed Valve's plans for virtual reality at a press briefing in Seattle, during which he explained why Valve entered the hardware space with HTC Vive. "So one of the questions you might ask us is 'Why in the world are we making hardware?' So right now, we're building 3 VR games. And what we can do now is to be designing hardware at the same time that we're designing software."
Newell then went on to note that this approach to game design is very much in line with Nintendo's approach to game development. He highlighted how Shigeru Miyamoto "has had the ability to think about what the input devices and the design of systems should be like while he's trying to design games," and he believes that Valve's similar approach will enable them to "build much better entertainment experiences for people."
Valve Isn’t Interested in Developing for Consoles Right Now
Don't expect to see Valve-developed games come to consoles anytime soon, as company founder Gabe Newell has come forward to express the company's lack of interest in developing for restrictive platforms.
Speaking at a media roundtable event at the studio's offices (via Eurogamer) Newell said, "We get really frustrated working in walled gardens."
While the company released several games for consoles last generation, including Portal 2 and The Orange Box, Valve has so far shown no public interest in bringing its games to PS4 or Xbox One, despite console hardware sales being even better this generation.
Horizon: Zero Dawn Map Leaks, Is Enormous
The full map for Guerrilla Games' upcoming open-world action game Horizon: Zero Dawn has reportedly leaked, showcasing the game's massive open world.
Warning: Possible Horizon: Zero Dawn spoilers below.
Check out the image below, which surfaced on NeoGAF, to get a look at the game's bustling biomes and what appears to three major areas: Sunfall, Meridian and Mother's Heart.
Horizon: Zero Dawn releases exclusively for PlayStation 4 on February 28 in North America and on March 1 in the UK.
New Breath of the Wild Screens Confirm Returning Character
Fans thought they'd spotted him previously, and now it's confirmed - Beedle the merchant will be returning to the series in The Legend of Zelda: Breath of the Wild.
Revealed by GameInformer as part of a batch of new screenshots, the character - who first appeared in The Legend of Zelda: The Wind Waker - now carries a gigantic, beetle-shaped backpack.
UK Daily Deals: Horizon: Zero Dawn, For Honor, Bruce Lee Master Collection [Blu-ray]
Help us get to 2000 likes! Like our page to get the latest deals straight to your news feed and also to find exclusive codes that we provide for our readers.
Use Code PRE5 to Preorder Horizon: Zero Dawn for £38.99
Due for release on March 1st, 2017, Horizon: Zero Dawn is available to pre-order for £38.99. Find everything else you need to know about Horizon: Zero Dawn here.
Thimbleweed Park Is Secretly an Open-World Point ‘n’ Click
“Whenever I see coverage for the game, the opening paragraph always has the words ‘a throwback adventure game’, and it always makes me kind of bristle. That's not really what this is." Wait. Oops. I’ve just done it again. Ah well, Ron Gilbert – father of the modern adventure game and Thimbleweed Park co-creator – seems to love a meta reference, so I hope he’ll forgive me that one.
He has a point, though. Everything you’ve read about Thimbleweed Park so far has probably led you to believe it’s entirely backward-looking. Its Maniac Mansion looks, its Twin Peaks small-town mystery story, its verb sheet-encrusted UI - all of these are the hallmarks of a nostalgia project, kicking back against the Telltale trend in adventure gaming. That’s not entirely wrong, but it’s absolutely not the whole story.
Warcraft Director Waiting on Legendary for Sequel
Warcraft director Duncan Jones recently spoke to the possibility of a sequel to last year's video game-inspired fantasy film, saying he's interested but still has yet to hear from Legendary Pictures.
When asked by a fan on Twitter "where is my sequel?" Jones replied by saying, "I'd love it to happen! Waiting to hear from Legendary."
Following Warcraft's release last year, Duncan expressed his interest in making a sequel, saying he'd love to have the opportunity to build upon the groundwork they laid when creating the first film.
Kevin Smith Announces New Jay and Silent Bob Film
Kevin Smith has announced that a new Jay and Silent Bob film is in the works.
Smith made the announcement on Instagram, revealing he's been working on the script since last month. The film, which is tentatively titled Jay and Silent Bob Reboot, will follow the two titular main characters as they try to stop Hollywood from rebooting the "Bluntman and Chronic" movie. Smith doesn't have a release date yet, but he is aiming to start shooting sometime this summer.
Smith's teaser for the new Jay and Silent Bob film (via Twitter)
Getting into Games: What Do UX Specialists Do?
It’s easy to forget how much work goes into making a video game, particularly the AAA kind. We tend to associate games with one or two visionaries – the Miyamotos, the Levines, the Kojimas – while overlooking the dozens, sometimes hundreds, of men and women who strive daily to implement their vision.
In this multi-part feature, we shine a light on the forgotten, the overlooked – the unsung heroes. Drawing on the expertise of over a dozen experienced developers, we get an insider’s overview of five vital but seldom celebrated roles in game development. We find out what makes these roles so important, what it’s like to work in one, and what it takes, skills and knowledge-wise, to obtain one.